Odds are Phobos would get XO'ed after the jump, he'd reveal, push back preparation, then I'd Launch Missiles super crisis and Galactica would be on its last legs. Revealing with State of Emergency in hand would also be pretty strong. Especially with all the raiders and Jump prep on stage 3.
Oh, wow. Yeah, completely forgot about that. Definitely would've made rebuilding quite a bit more difficult. You almost certainly wouldn't have had five Evasive Maneuvers to spend on the big Raider activation.
Looking at my notes, how bad would it have been if the game ended on Turn 13? Terrible.
Let's see... forgot about Demetrius until Sleeper. Botched Mutiny mechanics (not giving to Baltar, not airlocking Cain for getting me brigged). Mm... anything else?
Odds are Phobos would get XO'ed after the jump, he'd reveal, push back preparation, then I'd Launch Missiles super crisis and Galactica would be on its last legs. Revealing with State of Emergency in hand would also be pretty strong. Especially with all the raiders and Jump prep on stage 3.
If the jump hadn't had a kill shot in it, yeah I'd have revealed when I got XOed out of the sickbay. No reason not to at that point.
I'd also like to host a game when I have time, but with the least possible effort, so I'm waiting on Phyphor's automation to complete. I might break down and do it before then, but if there are enough games running for everyone who wants to play to get in, I'll wait.
Its more or less good enough you could start it now if you wanted. You'd just have to wait for me to write some code if your players do anything I haven't done yet
Re: Demetrius. Yeah, I am amazed how neglected it was. I played a game w/ Daybreak on Saturday and before Sleeper was upon us, we hammered out 2 missions and cycled through the entire Tactics deck twice. Game ended close Human victory, but Demetrius man. It is mandatory.
Re: Demetrius. Yeah, I am amazed how neglected it was. I played a game w/ Daybreak on Saturday and before Sleeper was upon us, we hammered out 2 missions and cycled through the entire Tactics deck twice. Game ended close Human victory, but Demetrius man. It is mandatory.
I was so mad you kept prodding them to go do demetrius stuff because its a pretty amazing nothing-better-to-do option. Its absurdly powerful, especially pre-sleeper when everyone is hiding, there's less likely to be cylons and the CL will help you openly
I'd also like to host a game when I have time, but with the least possible effort, so I'm waiting on Phyphor's automation to complete. I might break down and do it before then, but if there are enough games running for everyone who wants to play to get in, I'll wait.
Its more or less good enough you could start it now if you wanted. You'd just have to wait for me to write some code if your players do anything I haven't done yet
Ah, but what if you're one of the players, and it's a secret thing?
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
But I'll at least go ahead and take a look at it, see if it's easy enough that even I could use it.
I'd also like to host a game when I have time, but with the least possible effort, so I'm waiting on Phyphor's automation to complete. I might break down and do it before then, but if there are enough games running for everyone who wants to play to get in, I'll wait.
Its more or less good enough you could start it now if you wanted. You'd just have to wait for me to write some code if your players do anything I haven't done yet
Ah, but what if you're one of the players, and it's a secret thing?
Then have the system spit out "brillant" if it's not implemented yet.
Re: Demetrius. Yeah, I am amazed how neglected it was. I played a game w/ Daybreak on Saturday and before Sleeper was upon us, we hammered out 2 missions and cycled through the entire Tactics deck twice. Game ended close Human victory, but Demetrius man. It is mandatory.
I was so mad you kept prodding them to go do demetrius stuff because its a pretty amazing nothing-better-to-do option. Its absurdly powerful, especially pre-sleeper when everyone is hiding, there's less likely to be cylons and the CL will help you openly
At the time, I could still have gone either way on motives. After Sleeper, I calmed down and just tried to do the 7 distance...
It's a novelty and not very useful, but hey, here you go. Probably would be better in video form or with annotations and better pacing of key moments, but I don't feel like going through that much effort.
It's a novelty and not very useful, but hey, here you go. Probably would be better in video form or with annotations and better pacing of key moments, but I don't feel like going through that much effort.
Needs voiceover from the appropriate cast members. Let's get a Kickstarter going.
With that, I think that's everything posted that needs posting. While I'd love to dive right back in to host another game, I've got a Phalla I want to finish preparing this week to run during the second half of the month. But I might run another BSG:BG session in November. We'll see.
You've already done a huge effort! Thanks for hosting this game MrBlarney. I feel like I got a good game's worth despite joining in at turn 16.
I had no idea I accidentally spiked a check. I must have just misread. I'm amazed that Phobos had the patience to ignore a potential triple action as Cylon. I would have leapt at that.
Not a huge fan of Doc. The engineering limitation felt crippling in this particular game. I imagine he would work far better if things were going smoothly.
Yeah... Doc is basically a walking, slightly more versatile Consolidate Power. And passing cards along at the right time can win a game, but... it needs "the right situation" to be truly useful, so it's meh...
I did too - but everywhere I looked people seem to be using it in the Action sense. They probably would have put "actions or abilities" if they meant both
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
My favorite part about deep cover games is that point where people start going "Huh.. well.. maybe the Cylon is that single card that Exodus buries, and the Cylon players are screwed. I rarely see that actually happen, of course.
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Looking at my notes, how bad would it have been if the game ended on Turn 13? Terrible.
If the jump hadn't had a kill shot in it, yeah I'd have revealed when I got XOed out of the sickbay. No reason not to at that point.
The best thing would've been Phobos' reaction: "Oh shit! 0 Fuel! I just lost us the game!" Loyalties get handed out. "Woo!"
Its more or less good enough you could start it now if you wanted. You'd just have to wait for me to write some code if your players do anything I haven't done yet
I was so mad you kept prodding them to go do demetrius stuff because its a pretty amazing nothing-better-to-do option. Its absurdly powerful, especially pre-sleeper when everyone is hiding, there's less likely to be cylons and the CL will help you openly
Ah, but what if you're one of the players, and it's a secret thing?
Then have the system spit out "brillant" if it's not implemented yet.
At the time, I could still have gone either way on motives. After Sleeper, I calmed down and just tried to do the 7 distance...
It's a novelty and not very useful, but hey, here you go. Probably would be better in video form or with annotations and better pacing of key moments, but I don't feel like going through that much effort.
Needs voiceover from the appropriate cast members. Let's get a Kickstarter going.
I had no idea I accidentally spiked a check. I must have just misread. I'm amazed that Phobos had the patience to ignore a potential triple action as Cylon. I would have leapt at that.
Not a huge fan of Doc. The engineering limitation felt crippling in this particular game. I imagine he would work far better if things were going smoothly.
Still the first turn around the table, my good sir. But I'm interested to see how it'll play out, good and bad.
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