So far as they've said it's not a direct sequel. Just same universe...ish.
So is it backwards in time?
To call the next game 'Mass Effect 4' or 'ME4' is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they’ll have to pick a canon ending.' No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as 'what happens after 'Mass Effect 3' rather than 'what game happens next set in the 'Mass Effect' Universe.
What Chris is saying is that thinking of the next 'Mass Effect' game as 'Mass Effect 4' would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the 'Mass Effect' universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on. I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit.
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
So far as they've said it's not a direct sequel. Just same universe...ish.
So is it backwards in time?
To call the next game 'Mass Effect 4' or 'ME4' is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying 'well, they’ll have to pick a canon ending.' No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it. I do not call the game ME4 when I talk about it ever, [because] that makes people think of it more as 'what happens after 'Mass Effect 3' rather than 'what game happens next set in the 'Mass Effect' Universe.
What Chris is saying is that thinking of the next 'Mass Effect' game as 'Mass Effect 4' would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the 'Mass Effect' universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on. I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit.
BethrynUnhappiness is MandatoryRegistered Userregular
Some of the stuff they could've done:
The well known Indoctrination theory would've been amazing.
Reasoning it out with the Reapers that not only is "preserving" species with their matter as part of a Reaper incredibly stupid, but that they are achieving nothing more than just letting AI progress as it would do anyway; their "guardianship" of organic lifeforms is pointless and redundant.
A bit of follow-up on the weapon that "killed" a Reaper in ME2. Hell, a wild shot would be following up on the IFF system they installed on the Normandy.
If you want to go the "virus" route, you can do it by examining why the Reapers create themselves from the matter of past species; you could create a ghost in the machine story if you wanted to go slightly mythical.
Stealth, or fleeing. How do the Reapers detect life? If a prothean survived, can we not ensure some survive? Or, could we use the Mass Effect drives to fling spaceships out into another galaxy, a la Battlestar G?
Plus a variety of battle endings; can the Reapers really justify the destruction of themselves (i.e. the past species they're preserving) to continue the cycle, if we finally have a fleet capable of destroying dozens if not hundreds of their number?
"In 50 years time, which of today's taken-for-granted human activities will seem most curious?"
"It's becoming increasingly common for people in their mid-careers to claim to 'want to put something back.' Does completing a conventional career inevitably entail taking?"
Hmmm.
(V) ( ;,,; ) (V)
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MsAnthropyThe Lady of Pain Breaks the Rhythm, Breaks the Rhythm, Breaks the RhythmThe City of FlowersRegistered Userregular
synthesis was the stupidest most hackneyed sci fi bull.
Not to mention the fact that you are transforming literally everyone in the galaxy on a fundamental/techno-genetic level without giving then any say in the matter whatsoever.
I want a LA Noire style game where you play a c-sec officer on the wards.
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Sir Landsharkresting shark faceRegistered Userregular
Saw thread title
Immediately came to maek poast
So if the ME3 ending didn't bother me (I pretty much assumed the indoctrination theory was legit on my play through) should I bother with the DLC? Or is it just for whiny chumps that need closure?
Please consider the environment before printing this post.
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
So if the ME3 ending didn't bother me (I pretty much assumed the indoctrination theory was legit on my play through) should I bother with the DLC? Or is it just for whiny chumps that need closure?
which
omega and leviathan are so so, the extended cut is just to make the terrible terrible ending slightly less so, and citadel is the best dlc in the history of the universe
game ends with creators taking a shit on the universe and giving the player the middle finger, the parts of the game I hated most are directly from the guy who is in charge now, so any future games are basically all going to be ME3's beginning segment, stupid dream sequences that the music is telling you are emotionally powerful, and bewildering context free endings (oh and you'll notice everything by mac walters had zero exploration or choice, every segment he took direct control over was completely linear)
Stop before the last mission. Play the Citadel. Give the creators ending a middle finger and enjoy the fucking amazing gameplay and ride up to that point.
Posts
So far as they've said it's not a direct sequel. Just same universe...ish.
just today?
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So is it backwards in time?
Maybe they'll retcon the ME3 ending.
That's what i'd do.
Check out my site, the Bismuth Heart | My Twitter
again!
The alternate, fan-speculative
Right well
I'll adjust my expectations accordingly
Not necessarily. I'm sure there are plenty of writers with better ideas than what I suggested.
It's just that what I suggested would be way better than what we got.
much of your frustration with story continuity and an ME4 was solved with the DLC they released.
The fuzz came and carted the shitheads off, and all we got left are maroons. And a few tribbles.
Stupid code!
Oh, wait, they say a bad craftsman blames his tools..
guess i should blame myself or God.
Check out my site, the Bismuth Heart | My Twitter
Reasoning it out with the Reapers that not only is "preserving" species with their matter as part of a Reaper incredibly stupid, but that they are achieving nothing more than just letting AI progress as it would do anyway; their "guardianship" of organic lifeforms is pointless and redundant.
A bit of follow-up on the weapon that "killed" a Reaper in ME2. Hell, a wild shot would be following up on the IFF system they installed on the Normandy.
If you want to go the "virus" route, you can do it by examining why the Reapers create themselves from the matter of past species; you could create a ghost in the machine story if you wanted to go slightly mythical.
Stealth, or fleeing. How do the Reapers detect life? If a prothean survived, can we not ensure some survive? Or, could we use the Mass Effect drives to fling spaceships out into another galaxy, a la Battlestar G?
Plus a variety of battle endings; can the Reapers really justify the destruction of themselves (i.e. the past species they're preserving) to continue the cycle, if we finally have a fleet capable of destroying dozens if not hundreds of their number?
"In 50 years time, which of today's taken-for-granted human activities will seem most curious?"
"It's becoming increasingly common for people in their mid-careers to claim to 'want to put something back.' Does completing a conventional career inevitably entail taking?"
Hmmm.
"The only real politics I knew was that if a guy liked Hitler, I’d beat the stuffing out of him and that would be it." -- Jack Kirby
Also, been having some crazy-ass dreams.
How can my Raven possibly be this cute
Immediately came to maek poast
So if the ME3 ending didn't bother me (I pretty much assumed the indoctrination theory was legit on my play through) should I bother with the DLC? Or is it just for whiny chumps that need closure?
omega and leviathan are so so, the extended cut is just to make the terrible terrible ending slightly less so, and citadel is the best dlc in the history of the universe
Stop before the last mission. Play the Citadel. Give the creators ending a middle finger and enjoy the fucking amazing gameplay and ride up to that point.
Ending was crap, citadel DLC is the real ending.