I feel like I need to replay the old games to get a feel for that, but yeah, even if it is easier I'm not sure that's entirely bad?
Like, you always know where to go in this game, but man, sometimes in the old games it got really frustrating trying to figure out what I was missing in the investigation phase. But on occasion in this game I felt like I was getting railoroaded through the investigations. So... I can see it both ways, I guess is what I'm trying to say.
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
edited November 2013
finished this earlier
it is easily my most favorite since the first
I was really hoping for a Maya or Franziska cameo but Pearl and Edgeworth were great
Shorty on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Case 4 spoilers
I figured out the launch pad/museum switch as soon as they hinted at it (quite a clever twist), but I didn't notice the obscured '2' in the surveillance footage until they asked for it. Bravo, Capcom.
I have no idea who the culprit is in Case 5 so now I'm running through the scenarios with literally every character in the profiles section except Phoenix
Before I finish the game, I'm doubling down on my guess of the Case 5 culprit
It was Bobby Fulbright
He's the only person that is connected to all aspects of this case that isn't one of the three attorneys or Clay Terran, and he certainly didn't kill himself
He expresses a very deep interest in the Space Center, so he could have had the knowledge of the way the robots operated
He was there on the morning of the murder
He was at the courthouse on the day of the bombing
He knows Blackquill is innocent because he himself is the guilty party
He's the phantom that has been torturing Blackquill, literally, with electric shocks
He's been pushing everyone to seek out the truth and uncover his guilt because he truly does believe that justice needs to be served without exception
If I'm wrong about this then I have absolutely no goddamn idea
I'm going to have to put some thought into if this is my new favorite game in the franchise
(overall spoilers)
Phoenix Wright 3 was kind of a masterpiece, but this was also excellent
The Phantom was a phenomenal villain, but Godot had that turnaround of being a guy you kinda didn't want to actually catch
He was essentially a tragic hero who fell from grace, and you really felt bad for the guy
The Phantom was a total monster who when you total it up has caused pain and suffering far beyond Kristoph Gavin or even Dahlia Hawthorne, and it was so satisfying figuring him out and nailing him to the wall
After I finish these games, I like to take the time to think about the thematic consistencies that link all the cases together, and I think this is the strongest game thematically since PW3
They really make you feel the Dark Age of the Law, in that all the victims are genuinely good people who were helping their communities and were generally beloved, but were cruelly taken away by evil people
The writing and characterization is as on point as ever, with you really feeling the weight of the near-decade Phoenix has been away and his status as a wise master attorney and mentor to his junior partners
Apollo gets tons of development in his character, becoming not just a rookie attorney stand-in for the Phoenix of old, but his own man whose passion for pursuit of the truth surpasses all else, even if it means having to turn on a friend if said friend has gone outside the law and all the facts seem to point to that truth
It's now hard to imagine this series without Athena, who easily slid into the Wright Anything Agency as a woman whose incredible inner strength overcame her crippling fears in order to save the man who sacrificed everything for her sake
I'm a sucker for a story that starts you off absolutely hating a character, but manages to sway you on them by the end, and Blackquill was no different
You loved to hate that guy at the start of the game, by over the course of it you see his true nature as one of the most loyal people you'll ever meet, who in his own way was essentially the best kind of prosecutor: one who isn't about winning or losing, but about the ultimate truth
It's unfortunate to see some beloved characters like Maya, Trucy, Gumshoe, Klavier, Ema, and Franziska either sidelined or not even mentioned, but the series may have moved past them and onto bigger things
I'm praying above all else that we'll be able to see where they go from here
If it weren't for huge achievements in games this year like The Last of Us or Gone Home I might call this my Game of the Year just for how well-made it was
despite all the typos
There's something to be said for a just plain rock-solid entry in a 10-year running franchise
I think everyone being all OH MY GOD YOU WILL *NEVER* GUESS THE CULPRIT ends up being kind of a quasi-spoiler
because it makes people stop and think "huh, who is a character that i would never ever suspect to be the culprit" and fulbright's about the only one that works
I think everyone being all OH MY GOD YOU WILL *NEVER* GUESS THE CULPRIT ends up being kind of a quasi-spoiler
because it makes people stop and think "huh, who is a character that i would never ever suspect to be the culprit" and fulbright's about the only one that works
Kinda, but I was also doing that same thing for every case in the game, suspecting everyone when they don't flat-out tell you who did it
Also they threw me off the Fulbright trail for a while and I was pretty sure Aura did it until Athena said it was a man
Oh yeah, and about your thing with Professor Means
Him showing up with his staff at the beginning of the case is actually a bug
In the Japanese version of the game, he greets you without his staff
For some reason in the English version he still has it
Oh yeah, they also break the formula again in a way you don't notice until you've finished the game
At the beginning of every PW game, they show you the culprit behind every case
They trick you in AA5
They make you think Ted Tonate blew up the courthouse, but he didn't do it, it was the Phantom
They don't make any hints at all towards Tonate's real crime, and it's actually a pretty big twist when you uncover how Detective Arme really died
Mr. G on
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
My theory very early into Case 5 (don't tell me if I'm right or wrong, this is more for posterity's sake)
The Phantom theory I can't get out of my head is Fulbright, he was in a position to frame Athena with the lighter and he was at the Space Centre at the time + he's Blackquill's handler. God I hope I'm wrong though, I love Fulbright and want him in the next game, too.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Late Case 5 spoilers
I
FUCKING
CALLED IT!
Looking back over other people's spoilers, it looks like I wasn't the only one, but man, that was an excellent twist. I'm at the recess now, time to see if this can get any crazier.
i swear to god if there's another 5 year break between games
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
edited November 2013
Don't forget AAI and Ghost Trick (although I don't know if all the same people were involved in that).
God, this game was really damn good, that last case was a rollercoaster of emotions.
Ending spoilers
They really did a good job of making the Wright Anything Agency feel like a team, they managed to outdo the Wright/Mia finger-point from T&T. When The Phantom revealed his Starbuck mask that was so stupid/great.
give me more ace attorney investigations, bridging the gap from AJ to AA5, starring Klavier
LOGIC RIFF
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
Question about Apollo Justice (the game) relating to the end of this game
So what were Kristoph's black psyche locks about, again? Since we learn here that black means they are subconscious, I'm wondering what implications it has for his character.
Question about Apollo Justice (the game) relating to the end of this game
So what were Kristoph's black psyche locks about, again? Since we learn here that black means they are subconscious, I'm wondering what implications it has for his character.
I think they were about this mystical idea called a 'retcon'
PaperLuigi44My amazement is at maximum capacity.Registered Userregular
You know what I want to see for a case? The Judge being the witness/suspect so we can defend him/talk outside the court. This would also allow them to have a case with a lady Judge.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
although either it's easier or I've gotten really good at picking out their logic
Although the game was easier, I did not anticipate a couple of the plot twists, whereas I saw the rest coming a mile off in the previous games. I liked it; I didn't get frustrated, but I was always surprised.
The secret best thing about this game is the Notes system.
No more running around trying to figure out what piece of evidence the game wants you to present to someone to actually move the investigation forward.
YES! I never really got stuck - scored a couple of penalty points, but wasn't going through myriad possibilities for hours.
and so far my favorite thing is how they've mixed together phoenix's haplessness from the first three games with the air of obi-wan-ish wisdom he had in apollo justice
I'm glad Apollo wasn't just swept under a rug after the reception to his game.
Aaaaaah, me too. I felt the focus on all three main characters, and their development, was just perfect. I really, really love Apollo as a character and I was so fearful they'd end the series altogether after game 4.
There's a number of reasons, some I can accept more than others. I know other people took the character development of Phoenix and Ema pretty hard, and they didn't like that Klavier helps you (because heaven forbid the sixth attorney you face in these games mixes things up). Also a general apathy for the cases and the 'tell' mechanic (although I loved the latter). This isn't a complete list of people's issues, mind, and I liked the game more than most.
e: As for Apollo himself I remember some people feeling like he was just a stand-in for Phoenix.
While I understand all those reasons, I disagree with them. And to be honest I think Apollo's tell mechanism makes more sense than Phoenix's magatama or Athena's Widget.
I kinda liked that Apollo was a way to hit the reset button without actually hitting the reset button
By the end of PW3, Phoenix is kind of a master attorney
And even when they strip his badge away from him in AA4 he's even more of a genius, he's basically become Batman, Attorney at Law, with his big master plan
I'd never looked at it that way before, but you are absolutely correct!
Anyway, sorry for the multi-quotes, I just didn't wish to post in this thread before I finished the game. Looooove it. I don't think I can choose a favourite in this series. I appreciated the cameos and actually didn't mind Ema or Gumshoe's absence. Blackquill was the perfect prosecutor, too. Not unnecessarily evil (was not a Franziska fan myself), but also not *too* friendly (I agree that having Klavier as a prosecutor sometimes made AJ's cases feel too 'safe').
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
I like Apollo's Percieve ability in spite its hokey explanation, although it was smart to curb its use here - keeping it to specific lines of dialogue. I never liked the Magatama that much but its easier now and doesn't result in any penalties. And I liked the Mood Matrix because it mixed things up.
I like Apollo's Percieve ability in spite its hokey explanation, although it was smart to curb its use here - keeping it to specific lines of dialogue. I never liked the Magatama that much but its easier now and doesn't result in any penalties. And I liked the Mood Matrix because it mixed things up.
True, a mix of all three kept things nicely balanced!
Posts
this game was really good
although either it's easier or I've gotten really good at picking out their logic
Like, you always know where to go in this game, but man, sometimes in the old games it got really frustrating trying to figure out what I was missing in the investigation phase. But on occasion in this game I felt like I was getting railoroaded through the investigations. So... I can see it both ways, I guess is what I'm trying to say.
it is easily my most favorite since the first
Right now I'm leaning towards the longshots of
It's crazy enough to work
He's the only person that is connected to all aspects of this case that isn't one of the three attorneys or Clay Terran, and he certainly didn't kill himself
He expresses a very deep interest in the Space Center, so he could have had the knowledge of the way the robots operated
He was there on the morning of the murder
He was at the courthouse on the day of the bombing
He knows Blackquill is innocent because he himself is the guilty party
He's the phantom that has been torturing Blackquill, literally, with electric shocks
He's been pushing everyone to seek out the truth and uncover his guilt because he truly does believe that justice needs to be served without exception
If I'm wrong about this then I have absolutely no goddamn idea
Mia seems a lot more unflappable than in the first case. I guess being dead helps you keep perspective.
Tee hee, Edgeworth being very much flappable is highly amusing!
I FUCKIN' CALLED THAT
I HAVE EVIDENCE
AND AS WE ALL KNOW
EVIDENCE IS EVERYTHING IN A COURT OF LAW!
(overall spoilers)
The Phantom was a phenomenal villain, but Godot had that turnaround of being a guy you kinda didn't want to actually catch
He was essentially a tragic hero who fell from grace, and you really felt bad for the guy
The Phantom was a total monster who when you total it up has caused pain and suffering far beyond Kristoph Gavin or even Dahlia Hawthorne, and it was so satisfying figuring him out and nailing him to the wall
After I finish these games, I like to take the time to think about the thematic consistencies that link all the cases together, and I think this is the strongest game thematically since PW3
They really make you feel the Dark Age of the Law, in that all the victims are genuinely good people who were helping their communities and were generally beloved, but were cruelly taken away by evil people
The writing and characterization is as on point as ever, with you really feeling the weight of the near-decade Phoenix has been away and his status as a wise master attorney and mentor to his junior partners
Apollo gets tons of development in his character, becoming not just a rookie attorney stand-in for the Phoenix of old, but his own man whose passion for pursuit of the truth surpasses all else, even if it means having to turn on a friend if said friend has gone outside the law and all the facts seem to point to that truth
It's now hard to imagine this series without Athena, who easily slid into the Wright Anything Agency as a woman whose incredible inner strength overcame her crippling fears in order to save the man who sacrificed everything for her sake
I'm a sucker for a story that starts you off absolutely hating a character, but manages to sway you on them by the end, and Blackquill was no different
You loved to hate that guy at the start of the game, by over the course of it you see his true nature as one of the most loyal people you'll ever meet, who in his own way was essentially the best kind of prosecutor: one who isn't about winning or losing, but about the ultimate truth
It's unfortunate to see some beloved characters like Maya, Trucy, Gumshoe, Klavier, Ema, and Franziska either sidelined or not even mentioned, but the series may have moved past them and onto bigger things
I'm praying above all else that we'll be able to see where they go from here
If it weren't for huge achievements in games this year like The Last of Us or Gone Home I might call this my Game of the Year just for how well-made it was
despite all the typos
There's something to be said for a just plain rock-solid entry in a 10-year running franchise
because it makes people stop and think "huh, who is a character that i would never ever suspect to be the culprit" and fulbright's about the only one that works
http://www.audioentropy.com/
Also they threw me off the Fulbright trail for a while and I was pretty sure Aura did it until Athena said it was a man
Oh yeah, and about your thing with Professor Means
Him showing up with his staff at the beginning of the case is actually a bug
In the Japanese version of the game, he greets you without his staff
For some reason in the English version he still has it
http://www.audioentropy.com/
Are there any other differences/bugs like that?
They trick you in AA5
They make you think Ted Tonate blew up the courthouse, but he didn't do it, it was the Phantom
They don't make any hints at all towards Tonate's real crime, and it's actually a pretty big twist when you uncover how Detective Arme really died
FUCKING
CALLED IT!
Looking back over other people's spoilers, it looks like I wasn't the only one, but man, that was an excellent twist. I'm at the recess now, time to see if this can get any crazier.
i swear to god if there's another 5 year break between games
God, this game was really damn good, that last case was a rollercoaster of emotions.
Ending spoilers
gimme Athena starring in LA Noire
Also turns out he's not essential to creating a great Ace Attorney game
He skipped AA5 to work on Layton vs. Wright, and this still turned out great
He didn't work on Apollo Justice, either
Wright & Co Law Offices are dead
Give me the Wright Anything Agency or nothing
give me more ace attorney investigations, bridging the gap from AJ to AA5, starring Klavier
LOGIC RIFF
I think they were about this mystical idea called a 'retcon'
Yes, and I really appreciated the back-story!
Although the game was easier, I did not anticipate a couple of the plot twists, whereas I saw the rest coming a mile off in the previous games. I liked it; I didn't get frustrated, but I was always surprised.
YES! I never really got stuck - scored a couple of penalty points, but wasn't going through myriad possibilities for hours.
Definitely! It was nicely written.
Aaaaaah, me too. I felt the focus on all three main characters, and their development, was just perfect. I really, really love Apollo as a character and I was so fearful they'd end the series altogether after game 4.
While I understand all those reasons, I disagree with them. And to be honest I think Apollo's tell mechanism makes more sense than Phoenix's magatama or Athena's Widget.
I'd never looked at it that way before, but you are absolutely correct!
Anyway, sorry for the multi-quotes, I just didn't wish to post in this thread before I finished the game. Looooove it. I don't think I can choose a favourite in this series. I appreciated the cameos and actually didn't mind Ema or Gumshoe's absence. Blackquill was the perfect prosecutor, too. Not unnecessarily evil (was not a Franziska fan myself), but also not *too* friendly (I agree that having Klavier as a prosecutor sometimes made AJ's cases feel too 'safe').
Oh no! That's why I avoided all mention of it online.
True, a mix of all three kept things nicely balanced!
In it, Phoenix returns to the courtroom for the first time since reclaiming his badge and defends a very interesting client
Edgeworth making the save and letting you get to the truth! Neato!
And then he doesn't want to see you again because you cause "feelings". I can see where the fanfiction comes from.