Plus, we're an alien in a human-supremacist compound. They'll buy anything we tell them. Drop the gun.
Of course, we're also in the middle of what's apparently an all out gang war in the wards, so I don't think their first thought is going to be "Help the poor oppressed alien" as much as it is "There are two people with guns here that aren't cops" set the gun down slowly. Keep an eye on Grand Master guy so we can attempt to avoid his inevitable desperate attack.
sorry that update took so long to go up, things have been unpleasant lately.
It's cool that you're sticking with the game. Hope that things get better for you sooner rather then later.
Cloak and escape. If we can hook up with our buddies we should be able to communicate with and get all our allies to clear out while C-sec is busy with the Templars.
Of course, if we get the chance to take down some Templars on our way out...
sorry that update took so long to go up, things have been unpleasant lately.
It's cool that you're sticking with the game. Hope that things get better for you sooner rather then later.
Cloak and escape. If we can hook up with our buddies we should be able to communicate with and get all our allies to clear out while C-sec is busy with the Templars.
Of course, if we get the chance to take down some Templars on our way out...
Cloak and escape seems like the best play overall, but we're probably getting some badges killed if we do it.
Just something to keep in mind.
This convinced me I had to weigh in on the side of Help C-Sec.
Yeah Cloak and run like hell is probably smart and will preserve our cover, but if one of the badges that bites it is Luxan I imagine that a certain member of the rescue party is going to be very upset with us.
Of course in character there is no way that Valaria could know that.
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wiltingI had fun once and it was awfulRegistered Userregular
we arenae here to help out csec wherever we can, we have one very specific mission and getting mixed up in another cops business is only going to make that trickier
The longer we hang around, the more likely we'll get picked up by C-sec as well though. And this Grand Master guy is only a step on the path to our real objective, Ayers. Don't get sidetracked.
If we get arrested, Ayers' is likely to be suspicious if we walk out of C-sec like it's a revolving door. First assumption he'll make is that we flipped on him and gave up some juicy information on him and his operations in exchange for our freedom. If he continues thinking after that (instead of just ordering us killed) then "Undercover loose cannon super cop" is only a little further down the list.
None of the options on the list get us back into his good graces, and most of them probably result in our untimely demise. It's time to get while the getting's good.
Edit: Just in case anyone's wondering, yes it does feel weird to be voting for the "lower bodycount" option.
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
edited November 2013
For those worrying about whether the cop getting iced or not via our inaction will displease his brother, remember that she doesn't know anything about that.
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At least, that's what watching a bunch of crime dramas has taught me.
Drop the gun then run when kkk tries to fight back.
Drop the Gun.
Origin: KafkaAU B-Net: Kafka#1778
Sleeping Dogs taught me that's a good way to get an in. Makes it look like you have friends who can buy your way out.
Why I fear the ocean.
Plus, the laws of the Citadel might not be 100% identical to the laws of the US, just saying.
Though I have to wonder. Where the hell is our mercenary team in all this.
We might not be going to c-sec headquarters after all...
Plus, we're an alien in a human-supremacist compound. They'll buy anything we tell them.
Drop the gun.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
set the gun down slowly. Keep an eye on Grand Master guy so we can attempt to avoid his inevitable desperate attack.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Cloak and escape. If we can hook up with our buddies we should be able to communicate with and get all our allies to clear out while C-sec is busy with the Templars.
Of course, if we get the chance to take down some Templars on our way out...
PSN: Boozer_777
Ain't like Luxan and his dudes are gonna let us off for helping them take this dude, best case scenario is waaaay too much paperwork.
Better we don't have to talk to C-Sec at all.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also pick the gun back up.
Just something to keep in mind.
Why I fear the ocean.
This convinced me I had to weigh in on the side of Help C-Sec.
Yeah Cloak and run like hell is probably smart and will preserve our cover, but if one of the badges that bites it is Luxan I imagine that a certain member of the rescue party is going to be very upset with us.
Of course in character there is no way that Valaria could know that.
we arenae here to help out csec wherever we can, we have one very specific mission and getting mixed up in another cops business is only going to make that trickier
[Help C-Sec.]
If we get arrested, Ayers' is likely to be suspicious if we walk out of C-sec like it's a revolving door. First assumption he'll make is that we flipped on him and gave up some juicy information on him and his operations in exchange for our freedom. If he continues thinking after that (instead of just ordering us killed) then "Undercover loose cannon super cop" is only a little further down the list.
None of the options on the list get us back into his good graces, and most of them probably result in our untimely demise. It's time to get while the getting's good.
Edit: Just in case anyone's wondering, yes it does feel weird to be voting for the "lower bodycount" option.
Origin: KafkaAU B-Net: Kafka#1778
(Cloak and escape)
The Division, Warframe (XB1)
GT: Tanith 6227