CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
P.S. I WANT THIS GAME NOW
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BeezelThere was no agreement little morsel..Registered Userregular
Personally I'm surprised at how fun they made warrior seem to play. I'm not usually one for melee classes, especially the bog standard workhorse of the warrior, but that arm cannon business really adds a lot of flavor. Color me impressed
PSN: Waybackkidd
"...only mights and maybes."
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BeezelThere was no agreement little morsel..Registered Userregular
edited November 2013
Also, I don't know if anyone noticed but the new telegraphs are basically the in-telegraph cast countdowns that the Secret World used. Bretty good
I wonder how and if the challenges are going to scale when you're in a party. Also, I hope that when the difficulty of a fight scales up with the number of players it'll also scale up the rewards. That would go a long way to encouraging group play.
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BeezelThere was no agreement little morsel..Registered Userregular
I think that would go a long way to encouraging actual communication with your fellow player in a "Hey how about we team up for X" sort of way instead of just merely joining a PVE blob zerg and then fucking off back to whatever you were doing before the public event started
PSN: Waybackkidd
"...only mights and maybes."
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I am even more interested now in rolling a warrior as a first alt as they appear both solid, adaptable and fun. If all classes are like this then truly it will be difficult to choose a main.
Glad to hear they are addressing impact. We were discussing this in one of the threads (maybe this one? I am not sure which) and it's one of the things that makes WoW feel so good, the fact that your character actually seems to impact the gameworld realistically. And it's not just your attacks feeling like they actually connect with the mob, it's movement too. Are you just gliding across the ground while a run animation plays? Or does it seem like your characters feet are actually hitting the ground? WoW does this. A lot of games don't. It's subtle when done well but when it's missing it makes everything else feel really off.
The most recent game that I played that nailed impact was Saints Row 4. Movement and combat (hand to hand combat anyway) has wonderful impact. I'd love to see this in Wildstar. I hope they can manage to bring it.
Glad to hear they are addressing impact. We were discussing this in one of the threads (maybe this one? I am not sure which) and it's one of the things that makes WoW feel so good, the fact that your character actually seems to impact the gameworld realistically. And it's not just your attacks feeling like they actually connect with the mob, it's movement too. Are you just gliding across the ground while a run animation plays? Or does it seem like your characters feet are actually hitting the ground? WoW does this. A lot of games don't. It's subtle when done well but when it's missing it makes everything else feel really off.
The most recent game that I played that nailed impact was Saints Row 4. Movement and combat (hand to hand combat anyway) has wonderful impact. I'd love to see this in Wildstar. I hope they can manage to bring it.
It was brought up (By myself I think) in the WAR thread. I feel it's a major reason why that game failed.
It's not a big deal but the huge telegraphs and zoomed out camera feel kind of impersonal to me. I'd really like an MMO as up close and personal as Dark Souls, why won't anyone make that!
It's not a big deal but the huge telegraphs and zoomed out camera feel kind of impersonal to me. I'd really like an MMO as up close and personal as Dark Souls, why won't anyone make that!
It's not a big deal but the huge telegraphs and zoomed out camera feel kind of impersonal to me. I'd really like an MMO as up close and personal as Dark Souls, why won't anyone make that!
Can't you just zoom in?
Yeah but that would be handicapping yourself given how much situational awareness is required with the huge telegraphs and enemies.
Camera zoom level strikes me as the least of the differences between combat in Dark Souls and MMOs.
Glal on
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
I am of the opinion that the feel of actually moving doesn't stand up when you have so many different sized playable races and they all have to move the same speed.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
That's a matter for the animation team to solve. It's possible to make the Chua look like they're moving at a hyperactive sprint while the stone guys have a much more lumbering gait and have them both move at the same speed still.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Yes, it is possible, which is part of the reason it don't pass the smell test.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
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BeezelThere was no agreement little morsel..Registered Userregular
So this is the popular Class/Race breakdown being theorized currently
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I hope that Mechari one is true. Every race having four classes to pick from is a decent amount and would be the next best thing for me if they are adamant that they want to respect the lore and have some classes and some races be incompatible.
I suppose it makes sense that a Mechari cannot use mind magic like an Esper or a Spellslinger, but still. They even said in the stream this Sat that everyone should be able to pick what they want and not have to worry about being gimped or restricted by stats or racial abilities. They need to back that up.
Mechari Engineer all the way.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I will also say that every race needs four. Granok and Draken should be equal there too and have four.
Limiting race/class can mean that they can spend more time making sure animations and armour looks good for each race/class combination in the short term.
BeezelThere was no agreement little morsel..Registered Userregular
J. Gaffney had touched on race breakdowns and faction population. I can't pull up the exact quote since I'm on my phone currently, but he stated that the major reason they went with a human on both factions was because of the data they pulled from past games revealing that when given the option the vast majority of players would pick that. He said his belief was that the only reason early WoW populations were skewed so heavily in favor of the Alliance was due to people "not wanting to play on the faction full of monsters"
I hope I'm paraphrasing it right because what he said really made a lot of sense.
J. Gaffney had touched on race breakdowns and faction population. I can't pull up the exact quote since I'm on my phone currently, but he stated that the major reason they went with a human on both factions was because of the data they pulled from past games revealing that when given the option the vast majority of players would pick that. He said his belief was that the only reason early WoW populations were skewed so heavily in favor of the Alliance was due to people "not wanting to play on the faction full of monsters"
I hope I'm paraphrasing it right because what he said really made a lot of sense.
Racial popularity is directly correlated with how human the race is... and how sexy the females look.
Edit: Based on this, I predict the following rough popularity of the various races:
Dominion: Cassian, Draken, Mechari, Chua
Exile: Human, Aurin, Granok, Mordesh
Cavears: Mechari awesomeness may push them up, and I may be underestimating the appeal of undead. Space bunny chicks, however, are a shoe-in.
Posts
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
They have cow tipping.
That would be interesting, to say the least.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
"...only mights and maybes."
"...only mights and maybes."
And possibly next week PvP match between Frost and one of their writers. #DaddyFrost vs #HappyPappy yolo!
"...only mights and maybes."
Word
"...only mights and maybes."
"...only mights and maybes."
"...only mights and maybes."
Hotbar
You can slot 8 abilities from your Class
Class abilities consist of Assault/Support/Utility
You can slot 1 ability from your Path
Path abilities tend to be out-of-combat utilities.
You can slot 1 ability form an equipped Gadget
Class abilities have 8 ranks you can tier up.
Class abilities gain new effects at tier 4 and 8
Tiers can be raised or lowered for free out of combat
Will have loadout system to save/load skill sets
Final slot for Innate Abilitiy which cannot be changed
Open World
Quests give you a bar that fills up when you complete objectives, more fill for harder objectives like GW2 hearts.
Shared credit for all players attacking an enemy.
More quest credit, loot, and exp the more you contribute.
Kill Streak bonuses for finishing mobs in very short window (about 3 seconds)
Kill streaks, interrupts, and other in-combat feats give short buffs as reward
Buttonpress minigames for interacting with world objects (like repairing tech)
Warrior-Specific
Warrior gets DPS/Tank stance as Innate.
Warrior's stances change how some abilities work.
Kinetic Energy bar (essentially rage) fills when you hit, drains quickly.
Can swap stance in combat, but drains Kinetic Energy
Renown System
Currency earned by playing in a group
Can be spent on housing items and other rewards
Character Advancement
Six-direction passive grid (AMPs)
Directions are Assault, Hybrid, Support, Utility, PvP Offense, Pvp Defense
Support is Healing or Tanking, depending on your class
Get one point every level from 6-max, maybe a few extra
Some AMPs cost multiple points
AMPs contain passive stats and abilities, conditional procs, and active skills.
AMP lines exist that require sequential unlocks towards more significant benefits
Respeccing AMPs has a coin cost that scales up the more often you respec.
PvP
Dueling, Arenas, Battlegrounds, Open-World PvP (Alaways on in PvP Servers, Flag on in PvE servers), and Warplots being developed as main PvP Modes
"...only mights and maybes."
Everything about the telegraph system looks really really cool.
I want this game.
"Oh, warriors have a big sword. How impressive."
The most recent game that I played that nailed impact was Saints Row 4. Movement and combat (hand to hand combat anyway) has wonderful impact. I'd love to see this in Wildstar. I hope they can manage to bring it.
It was brought up (By myself I think) in the WAR thread. I feel it's a major reason why that game failed.
"...only mights and maybes."
Yeah but that would be handicapping yourself given how much situational awareness is required with the huge telegraphs and enemies.
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.
Human/Cassian
Warrior
Esper
Spellslinger
Stalker
*redacted
*redacted
Granok
Warrior
*redacted
*redacted
Draken
Warrior
Spellslinger
Stalker
Aurin
Esper
Spellslinger
Stalker
*redacted
Chua
Esper
Spellslinger
*redacted
*redacted
Mordesh
Warrior
Spellslinger
Stalker
*redacted
Mechari
Warrior
Stalker
*redacted
*redacted
"...only mights and maybes."
I suppose it makes sense that a Mechari cannot use mind magic like an Esper or a Spellslinger, but still. They even said in the stream this Sat that everyone should be able to pick what they want and not have to worry about being gimped or restricted by stats or racial abilities. They need to back that up.
Mechari Engineer all the way.
Which is inevitable
I hope I'm paraphrasing it right because what he said really made a lot of sense.
"...only mights and maybes."
Racial popularity is directly correlated with how human the race is... and how sexy the females look.
Edit: Based on this, I predict the following rough popularity of the various races:
Dominion: Cassian, Draken, Mechari, Chua
Exile: Human, Aurin, Granok, Mordesh
Cavears: Mechari awesomeness may push them up, and I may be underestimating the appeal of undead. Space bunny chicks, however, are a shoe-in.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy