So I just beat the game last night and I gotta say.
That scene with Edward looking at the table with all his old pirate friends drinking while Anne Bonnie sang hit me hard. No tears but damn, did that bum me out.
Makes me feel like I should call all my out of touch friends to hang out again.
So I took out a fort in the Western side of the map, but I was dodging a water spout the entire time! I think one turret or so was killed by the twister though. As soon as I took out the last of the turrets, the water spout died and the skies cleared.
Very weird. Seemed like a bug. So freaking exciting! I was so excited about pulling that off.
This happened to me. I have footage of it too. Not that I have the time to actually encode and upload it what with playing all my free time.
I think I did this same fort as well. It was in a Medium difficulty zone, yeah? After dying 3 times to the damn spouts, and noticing the storm seemed to rise up the instant I got near the fort, I concluded it must have been intentional, if handled a little weirdly. Fuck those spouts though.
Fort commander had a Piece of Eden that let him control the weather. That's the story I'm sticking with.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
There has been a mission or two where I didn't notice the popup. But generally they do seem a hell of a lot easier to see than in III. Not to mention that they're clearly displayed if you hit start, versus being up in the corner on the damn map screen in III.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited November 2013
My Uplay id: darunia106 isn't in the op @MorningLord.
EDIT: Wait it is never mind I'm the dumb.
darunia106 on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Nicest things about optional objectives, none of them seemed to want you to do something regodamndiculous like avoid bumping into people during a chase sequence!
I would like some money because these are artisanal nuggets of wisdom philistine.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2013
I feel like they stick in optional objectives to teach you how the game works. In that case, when you lock onto an enemy in with the r1 button and zoomed in a bit, you got much better strafing and turning movement and could dance around a headless chicken without touching it.
I learnt to weave around the city without touching anything at all, in a game where people continuously complained about never being able to control very well. This problem did not apply to me. I caught the most infamous chase sequence on the first try in less than thirty seconds.
In response to this they removed this button and put some of the strafing ability onto a light touch to the left or right instead, but unfortunately the full ability to turn on a dime and dance around tiny objects is now gone. I used to be able to lose enemy guards in under 30 seconds, guaranteed, just by knowing the city and being able to zip through all the back alleys without issue by using that ability. I miss it.
No I'm not defending the objective. I just got sidetracked out of my explanation into reminiscence. Okay. That's all. Flashbacks of high speed chases.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Played a little bit more of sequence 2. Loving it right now. Unlike AC III this game doesn't need 6 FUCKING SEQUENCES to get through the tutorial.
Question: Are item combo kills still in? I remember that you could, after establishing a killstreak, hold Y to perform a double kill, e.g. stab an enemy and shoot a different one at the same tyme. I appear to have trouble pulling this off now...
Also
SEQUENCE 2 SPOILER
I *love* that they're trying something new for their characters/intros. With AC III it was Haytham and the revelation that he was a Templar. Here, Kenway doesn't seem to have any quarrel with either Templars or Assassins, he's just out for himself. I'm convinced he might've actually been able to stay amidst the former faction undetected had he not gone for the sage himself. On the other hand, his selfishness and to this moment lack of other motivations pulls me out of the story, it's not something I can relate to.
So far, connor is still by far my favorite protagonist, we'll see if Edward turns around.
Oh, also
The game looks really neat. It looks good, though not special generally, but rain and water effects are absolutely superb! And the soundtrack continues the tradition of Assassin's Creed games featuring some of my favorite tracks.
Bringing up Ubisoft preying on my aquaphobia from earlier, apparently theres a creepy octopus easter egg in AC2 that I thank god I missed the first time I played it.
Frickin ocean, man. Some scary shit going on down there.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
At some point, not sure when I've got a really busy weekend, I need to rewrite the description. The best damn game I've played all year has got a total of one line in the description and this makes me sad. It needs a makeover.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2013
ALSO did you guys know that Drunken Sailor originated in the early 19th century and was not actually sung during the time period of the game? I don't give a damn that it's an inaccuracy, of course it's going to have that song, it's a bloody pirate game.
It's just interesting.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Pirate hunters have the best ship names. I'm rolling with max notoriety and just upgrading my fleet as they come after me.
Medusa, Helen o' Troy, mofuckin Devastator.
Don't forget Old Scratch. That one beats them all.
I haven't found Old Scratch yet, but I do have Lotus Eater.
Lotus Eater? That's not scary. The Lotus Eaters were a bunch of old (immortal?) dudes who sat around eating petals all day. The island was the thing with real teeth.
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Yeah I think they actually removed some things you can do in combat, which I don't really understand. I can't seem to do the item double kill combo thing either.
I also miss having a dagger, those were fun. Other than that, best AC yet.
Are you the magic man?
0
DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
Pirate hunters have the best ship names. I'm rolling with max notoriety and just upgrading my fleet as they come after me.
Medusa, Helen o' Troy, mofuckin Devastator.
Don't forget Old Scratch. That one beats them all.
I haven't found Old Scratch yet, but I do have Lotus Eater.
Lotus Eater? That's not scary. The Lotus Eaters were a bunch of old (immortal?) dudes who sat around eating petals all day. The island was the thing with real teeth.
The biggest complaint I have with the game is the swords. I don't know what it is about them, but apart from a few animations Edward generally just looks like he's waving some sticks around and if they touch you you're dead. There's no weight or strength behind a lot of his attacks. I also get no sound effects for maybe 10% of his attacks, which adds to it.
He's got absolutely nothing on Ezio with a dagger, which had some really brutal animations, and made the combat feel much more visceral and intense.
The biggest complaint I have with the game is the swords. I don't know what it is about them, but apart from a few animations Edward generally just looks like he's waving some sticks around and if they touch you you're dead. There's no weight or strength behind a lot of his attacks. I also get no sound effects for maybe 10% of his attacks, which adds to it.
He's got absolutely nothing on Ezio with a dagger, which had some really brutal animations, and made the combat feel much more visceral and intense.
I've felt like this since AC II. The weight/impulse interaction has always been halfway detached from reality. Not that I'm complaining, just stating a fact.
Yeah I think they actually removed some things you can do in combat, which I don't really understand. I can't seem to do the item double kill combo thing either.
I also miss having a dagger, those were fun. Other than that, best AC yet.
You get a knife... when diving.. I had it once. I threw it at someone and I've never seen it again since.
+1
DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
You can take exactly one knife at a time by disarming those quick knife guards, the ones with the white powdered wigs and ponytails.
Double counters are out now, but there are some particularly brutal environmental/weapon specific counters still in. One battle I countered with my gun by shoving it in my target's mouth, spinning him around in front of another guy, and shooting both with one shot. I've also seen several variations where you can jump off a wall or railing to get extra momentum for a windmill punch.
xbl - HowYouGetAnts
steam - WeAreAllGeth
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
I'm talking about the dagger melee weapon, not throwing knives.
Anyway, yeah. Don't know why they downgraded combat so much from AC3. An expansive combat system was the biggest thing AC3 had going for it.
Yeah I think they actually removed some things you can do in combat, which I don't really understand. I can't seem to do the item double kill combo thing either.
I also miss having a dagger, those were fun. Other than that, best AC yet.
You can still do pistol double kills. Instead of pressing towards the next enemy and hitting melee, press towards them and hold down the y/triangle button instead. He will do a double pistol kill. I haven't unlocked rope yet so I don't know if those are still in, but I don't see why not.
What I miss is the double kill animations when two people attack you at once. They seem to have removed two people attacking you at the same time. I liked those kills. They were spectacular.
You can steal a dagger off agiles and throw it, but you can't use daggers. I think that is probably because ac3's daggers were actually tomahawk animations (he would use the dagger the wrong way around, but the right way for a tomahawk, in quite a few), so they would have to reanimate all of them. Considering everything else in the game...I can see why they didn't bother.
I like all of Edwards double sword kill animations. I, uh, yeah no I'm afraid that considering how often he sticks those things in places swords should not go I have absolutely no idea what could possibly be going through your head to not consider those "brutal".
As for not having weight...curved swords cut. They aren't clubs. You slash. Altair and Ezio's swords were...well...medieval style longswords. More clubs than blades. You had to really hack them in there to kill people. Sailors also didn't wear heavy metal armor (glub glub) so you didn't need to pierce through anything or put any force into it. You slash their bleedy points and stab the soft bits. People are horrendously fragile when a weapon is actually good at cutting and they aren't covered in metal.
They're supposed to be fast and smooth animations. It means they did their homework. It makes sense. It feels right.
Gameplay mechanic information regarding the stats on swords. The combo number in ac3 was a literal count of how many attacks you had to do to get a killing animation, ie (2 = 2 strike, then kill animation). In this game they've standardized it so higher is "better" ie less hits before the kill animation.
As a result the scottish broadswords, with their combo of 5, are ridiculously strong early game weapons you can get by doing some exploration and discovering social events, like chests, royal convoys, white whales and so on. Only takes about 5? I think? I can't remember.
They make a biiiig difference. I'm using them in the video I posted. They have faster animations too.
That reminds me: the environmental kills are a different system from the normal sword kills. If you fight with your opponents back to an environmental obstacle or with a drop at their back, you can kill them faster. You don't have to hack hack hack hack you just shoulder check them straight off the edge or boot them over the barrel. So if you see someone with their back to an environmental obstacle or drop attack them first and you'll clear some space faster. Been there since ac3.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Yeah I think they actually removed some things you can do in combat, which I don't really understand. I can't seem to do the item double kill combo thing either.
I also miss having a dagger, those were fun. Other than that, best AC yet.
You can still do pistol double kills. Instead of pressing towards the next enemy and hitting melee, press towards them and hold down the y/triangle button instead. He will do a double pistol kill. I haven't unlocked rope yet so I don't know if those are still in, but I don't see why not.
What I miss is the double kill animations when two people attack you at once. They seem to have removed two people attacking you at the same time. I liked those kills. They were spectacular.
You can steal a dagger off agiles and throw it, but you can't use daggers. I think that is probably because ac3's daggers were actually tomahawk animations (he would use the dagger the wrong way around, but the right way for a tomahawk, in quite a few), so they would have to reanimate all of them. Considering everything else in the game...I can see why they didn't bother.
I like all of Edwards double sword kill animations. I, uh, yeah no I'm afraid that considering how often he sticks those things in places swords should not go I have absolutely no idea what could possibly be going through your head to not consider those "brutal".
As for not having weight...curved swords cut. They aren't clubs. You slash. Altair and Ezio's swords were...well...medieval style longswords. More clubs than blades. You had to really hack them in there to kill people. Sailors also didn't wear heavy metal armor (glub glub) so you didn't need to pierce through anything or put any force into it. You slash their bleedy points and stab the soft bits. People are horrendously fragile when a weapon is actually good at cutting and they aren't covered in metal.
They're supposed to be fast and smooth animations. It means they did their homework. It makes sense. It feels right.
Gameplay mechanic information regarding the stats on swords. The combo number in ac3 was a literal count of how many attacks you had to do to get a killing animation, ie (2 = 2 strike, then kill animation). In this game they've standardized it so higher is "better" ie less hits before the kill animation.
As a result the scottish broadswords, with their combo of 5, are ridiculously strong early game weapons you can get by doing some exploration and discovering social events, like chests, royal convoys, white whales and so on. Only takes about 5? I think? I can't remember.
They make a biiiig difference. I'm using them in the video I posted. They have faster animations too.
That reminds me: the environmental kills are a different system from the normal sword kills. If you fight with your opponents back to an environmental obstacle or with a drop at their back, you can kill them faster. You don't have to hack hack hack hack you just shoulder check them straight off the edge or boot them over the barrel. So if you see someone with their back to an environmental obstacle or drop attack them first and you'll clear some space faster. Been there since ac3.
aye, that's what I was doing because that's how you do it in AC3, but he wasn't doing it. I'll try some more.
also, the "counter two people at once" double kill is still in, it's just more rare. there just aren't very many opportunities to get in massive on foot battles like there were in AC3.
Are you the magic man?
+2
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
aye, that's what I was doing because that's how you do it in AC3, but he wasn't doing it. I'll try some more.
also, the "counter two people at once" double kill is still in, it's just more rare. there just aren't very many opportunities to get in massive on foot battles like there were in AC3.
I did it on board a ship and it caught me by surprise. I'd tried it before on a ship and it didn't work. I'm glad the double counter is still in.
Btw guys you can still use heavy weapons and rifles if you disarm the enemy. You just can't keep them anymore.
You can use single swords too if you pick them up off the ground.
He also has some new and particularly wurgh hidden blade kill animations. And I thought Connors were nasty. He's got nothing on grandpappy.
I'm up to like, sequence 5? My jackdaw has every upgrade except elite, my fleet is 3/4 maxed out and stuffed with man o wars and frigates and I've got four pistol holsters and three health upgrades.
Even though my time is limited, I still refuse to use the naval fast travel. Instead of hunting metal ships, now I hunt tasty rum and sugar ships, for money. Also gems.
I've got 50 000 now.
It's not enough. I need so much money my boots overflow. Edward and I are perfectly synched in that respect.
The last city I was in was havana. I haven't been back to one since then. Everytime I see a ? close by I meander over to it, getting sidetracked by tasty prizes as I go, then clean it out 100%.
Oh yeah and if you see a floating badly damaged ship without any goods visible, that's a timed treasure chest. You swim over to it and you'll see a bunch of goods chests and dead bodies lying around. You've got under a minute to grab as much as you can and get out. The bodies help you restock personal ammo like smokebombs, pistols etc. The chests mostly have x2 or x3 of a good, except one or two which will have a lot more.
Just...make sure you get clear before the timer hits 0. Let's just say that if you don't...well...Edward always did.
You can probably tell but I'm fucking obsessed about this game like I have with no other AC game. Close to Prototype levels here. I've completely forgotten every other game I was playing at the time. They're all suddenly unimportant. Pale gray shadows in the background of my memory.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Saw a screencap of Edward in a fantastic outfit after finding myself rather disappointed by the in-game ones I've found so far... and apparently it's the Deluxe-only one.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited November 2013
I was looking up the outfits and some of them have special effects.
Stealth outfit
Gotten by completing half of Assassin missions.
Effect: Makes you harder to detect when stealthing (enemies take longer to fill up their indicators and need to be closer to see you)
Mayan outfit
Gotten by finishing the mayan collectible sidequest
Effect: Makes you immune to bullets (zero damage, 100% immunity)
Note: Holy shit!
Hunter outfit
Gotten through crafting.
Effect: Makes it harder for animals to detect you, basically animal stealth.
Templar Outfit
Gotten by completing the 5 templar keys sidequest at your home cove.
Effect: Improved resistance to enemy attacks.
Allow me to reiterate: Holy shit at the Mayan outfit.
I think I'm.
I think I'm going to finish that one as let us say an extremely high priority. Bullets hurt so much guys. So much.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
Medusa, Helen o' Troy, mofuckin Devastator.
xbl - HowYouGetAnts
steam - WeAreAllGeth
Good stuff.
Makes me feel like I should call all my out of touch friends to hang out again.
Don't forget Old Scratch. That one beats them all.
I think I did this same fort as well. It was in a Medium difficulty zone, yeah? After dying 3 times to the damn spouts, and noticing the storm seemed to rise up the instant I got near the fort, I concluded it must have been intentional, if handled a little weirdly. Fuck those spouts though.
Fort commander had a Piece of Eden that let him control the weather. That's the story I'm sticking with.
Do they only reveal optional objectives AFTER you've completed the mission already?
Well that is incredibly lame.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
pleasepaypreacher.net
And every time you reload after a death
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
EDIT: Wait it is never mind I'm the dumb.
I'm thinking of sticking this in the op as a representation of the piratical nature of our regular dealings within this game.
Who says Aye?
It can go 1080p.
pleasepaypreacher.net
I learnt to weave around the city without touching anything at all, in a game where people continuously complained about never being able to control very well. This problem did not apply to me. I caught the most infamous chase sequence on the first try in less than thirty seconds.
In response to this they removed this button and put some of the strafing ability onto a light touch to the left or right instead, but unfortunately the full ability to turn on a dime and dance around tiny objects is now gone. I used to be able to lose enemy guards in under 30 seconds, guaranteed, just by knowing the city and being able to zip through all the back alleys without issue by using that ability. I miss it.
No I'm not defending the objective. I just got sidetracked out of my explanation into reminiscence. Okay. That's all. Flashbacks of high speed chases.
I just kill them.
pleasepaypreacher.net
Question: Are item combo kills still in? I remember that you could, after establishing a killstreak, hold Y to perform a double kill, e.g. stab an enemy and shoot a different one at the same tyme. I appear to have trouble pulling this off now...
Also
SEQUENCE 2 SPOILER
So far, connor is still by far my favorite protagonist, we'll see if Edward turns around.
Oh, also
The game looks really neat. It looks good, though not special generally, but rain and water effects are absolutely superb! And the soundtrack continues the tradition of Assassin's Creed games featuring some of my favorite tracks.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
That was me. It works for me but I get a windows error noise when I start Black Flag when running D3DOverrider but nothing seems amiss so...
I haven't found Old Scratch yet, but I do have Lotus Eater.
xbl - HowYouGetAnts
steam - WeAreAllGeth
It's absolutely terrifying too
http://www.youtube.com/watch?v=Coi5U18gbQI
Watch from 1:14
pleasepaypreacher.net
It's just interesting.
Lotus Eater? That's not scary. The Lotus Eaters were a bunch of old (immortal?) dudes who sat around eating petals all day. The island was the thing with real teeth.
I also miss having a dagger, those were fun. Other than that, best AC yet.
Well I didn't say they were scary names.
xbl - HowYouGetAnts
steam - WeAreAllGeth
He's got absolutely nothing on Ezio with a dagger, which had some really brutal animations, and made the combat feel much more visceral and intense.
I've felt like this since AC II. The weight/impulse interaction has always been halfway detached from reality. Not that I'm complaining, just stating a fact.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
You get a knife... when diving.. I had it once. I threw it at someone and I've never seen it again since.
Double counters are out now, but there are some particularly brutal environmental/weapon specific counters still in. One battle I countered with my gun by shoving it in my target's mouth, spinning him around in front of another guy, and shooting both with one shot. I've also seen several variations where you can jump off a wall or railing to get extra momentum for a windmill punch.
xbl - HowYouGetAnts
steam - WeAreAllGeth
Anyway, yeah. Don't know why they downgraded combat so much from AC3. An expansive combat system was the biggest thing AC3 had going for it.
You can still do pistol double kills. Instead of pressing towards the next enemy and hitting melee, press towards them and hold down the y/triangle button instead. He will do a double pistol kill. I haven't unlocked rope yet so I don't know if those are still in, but I don't see why not.
What I miss is the double kill animations when two people attack you at once. They seem to have removed two people attacking you at the same time. I liked those kills. They were spectacular.
You can steal a dagger off agiles and throw it, but you can't use daggers. I think that is probably because ac3's daggers were actually tomahawk animations (he would use the dagger the wrong way around, but the right way for a tomahawk, in quite a few), so they would have to reanimate all of them. Considering everything else in the game...I can see why they didn't bother.
I like all of Edwards double sword kill animations. I, uh, yeah no I'm afraid that considering how often he sticks those things in places swords should not go I have absolutely no idea what could possibly be going through your head to not consider those "brutal".
As for not having weight...curved swords cut. They aren't clubs. You slash. Altair and Ezio's swords were...well...medieval style longswords. More clubs than blades. You had to really hack them in there to kill people. Sailors also didn't wear heavy metal armor (glub glub) so you didn't need to pierce through anything or put any force into it. You slash their bleedy points and stab the soft bits. People are horrendously fragile when a weapon is actually good at cutting and they aren't covered in metal.
They're supposed to be fast and smooth animations. It means they did their homework. It makes sense. It feels right.
Gameplay mechanic information regarding the stats on swords. The combo number in ac3 was a literal count of how many attacks you had to do to get a killing animation, ie (2 = 2 strike, then kill animation). In this game they've standardized it so higher is "better" ie less hits before the kill animation.
As a result the scottish broadswords, with their combo of 5, are ridiculously strong early game weapons you can get by doing some exploration and discovering social events, like chests, royal convoys, white whales and so on. Only takes about 5? I think? I can't remember.
They make a biiiig difference. I'm using them in the video I posted. They have faster animations too.
That reminds me: the environmental kills are a different system from the normal sword kills. If you fight with your opponents back to an environmental obstacle or with a drop at their back, you can kill them faster. You don't have to hack hack hack hack you just shoulder check them straight off the edge or boot them over the barrel. So if you see someone with their back to an environmental obstacle or drop attack them first and you'll clear some space faster. Been there since ac3.
aye, that's what I was doing because that's how you do it in AC3, but he wasn't doing it. I'll try some more.
also, the "counter two people at once" double kill is still in, it's just more rare. there just aren't very many opportunities to get in massive on foot battles like there were in AC3.
I did it on board a ship and it caught me by surprise. I'd tried it before on a ship and it didn't work. I'm glad the double counter is still in.
Btw guys you can still use heavy weapons and rifles if you disarm the enemy. You just can't keep them anymore.
You can use single swords too if you pick them up off the ground.
He also has some new and particularly wurgh hidden blade kill animations. And I thought Connors were nasty. He's got nothing on grandpappy.
I'm up to like, sequence 5? My jackdaw has every upgrade except elite, my fleet is 3/4 maxed out and stuffed with man o wars and frigates and I've got four pistol holsters and three health upgrades.
Even though my time is limited, I still refuse to use the naval fast travel. Instead of hunting metal ships, now I hunt tasty rum and sugar ships, for money. Also gems.
I've got 50 000 now.
It's not enough. I need so much money my boots overflow. Edward and I are perfectly synched in that respect.
The last city I was in was havana. I haven't been back to one since then. Everytime I see a ? close by I meander over to it, getting sidetracked by tasty prizes as I go, then clean it out 100%.
Oh yeah and if you see a floating badly damaged ship without any goods visible, that's a timed treasure chest. You swim over to it and you'll see a bunch of goods chests and dead bodies lying around. You've got under a minute to grab as much as you can and get out. The bodies help you restock personal ammo like smokebombs, pistols etc. The chests mostly have x2 or x3 of a good, except one or two which will have a lot more.
Just...make sure you get clear before the timer hits 0. Let's just say that if you don't...well...Edward always did.
You can probably tell but I'm fucking obsessed about this game like I have with no other AC game. Close to Prototype levels here. I've completely forgotten every other game I was playing at the time. They're all suddenly unimportant. Pale gray shadows in the background of my memory.
Fucking oath.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Gotten by completing half of Assassin missions.
Effect: Makes you harder to detect when stealthing (enemies take longer to fill up their indicators and need to be closer to see you)
Mayan outfit
Gotten by finishing the mayan collectible sidequest
Effect: Makes you immune to bullets (zero damage, 100% immunity)
Note: Holy shit!
Hunter outfit
Gotten through crafting.
Effect: Makes it harder for animals to detect you, basically animal stealth.
Templar Outfit
Gotten by completing the 5 templar keys sidequest at your home cove.
Effect: Improved resistance to enemy attacks.
Allow me to reiterate: Holy shit at the Mayan outfit.
I think I'm.
I think I'm going to finish that one as let us say an extremely high priority. Bullets hurt so much guys. So much.