I'm told that i win a gun or something but its not in my arsenal
am i missing something?
Sometimes it's just credits. Today I think I got a blueprint for a gun. But it doesn't actually tell you what it is when you get it, just a picture.
I really wish they'd give you more general info in the game itself.
Sometimes it's affinity for the weapon displayed (Primary, Secondary, Melee, Warframe, etc...). I think.
Got a mission today to pick up an item and take it to a console... get to the marker and see that said item is right next to the console RIGHT between two wall molding pillars that you cannot get between or get close enough to pick up the item. Endless waves of Infected start coming, and we finally abort the mission which promptly crashes the game.
Login reward items are usually either credits, or affinity (basically, XP for your gear), or blueprints for items. If you hover over it before clicking, it should say what it is in a tooltip. Check for blueprints in your foundry - there it will tell you what resources you need to build the item!
And I agree, more general info within the game would be nice, but the codex is a step in the right direction. For more in-depth info, check the wiki: http://warframe.wikia.com
Login reward items are usually either credits, or affinity (basically, XP for your gear), or blueprints for items. If you hover over it before clicking, it should say what it is in a tooltip. Check for blueprints in your foundry - there it will tell you what resources you need to build the item!
And I agree, more general info within the game would be nice, but the codex is a step in the right direction. For more in-depth info, check the wiki: http://warframe.wikia.com
At least on PS4, there's no option that I noticed to hover over to get a tool tip. I'll take a closer look tomorrow, but I'm pretty sure it's not there.
It would be easier if I wasn't always drinking when I decide to play.
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zllehsHiding in a box, waiting to strike.Registered Userregular
So talking to my friends on the PS4 and apparently I am the only person with an Aura mod
I have affinity amp but apparently this is a aura that was done away with on the PC side of things?
Is my having a affinity amp a mistake?
Any other PS4 guys have a affinity amp or another aura mod?
Where can i tell my friends to go find aura mod?
So talking to my friends on the PS4 and apparently I am the only person with an Aura mod
I have affinity amp but apparently this is a aura that was done away with on the PC side of things?
Is my having a affinity amp a mistake?
Any other PS4 guys have a affinity amp or another aura mod?
Where can i tell my friends to go find aura mod?
No idea what an affinity amp is, but there was a situation some time back where in development auras were available, and DE decided to let people keep them. Affinity amp sounds like one of them.
In general, auras are only available as event or alert mission rewards.
So talking to my friends on the PS4 and apparently I am the only person with an Aura mod
I have affinity amp but apparently this is a aura that was done away with on the PC side of things?
Is my having a affinity amp a mistake?
Any other PS4 guys have a affinity amp or another aura mod?
Where can i tell my friends to go find aura mod?
No idea what an affinity amp is, but there was a situation some time back where in development auras were available, and DE decided to let people keep them. Affinity amp sounds like one of them.
In general, auras are only available as event or alert mission rewards.
yea Affinity amp is that mod that they did away with but i have it on the PS4
but your answer clears it up for me
only as rewards in alerts and events?
random drops or boss killing reward?
He means they only drop from events and alerts PERIOD.
I am really glad they removed energy drain from no-shields mode on nightmare; it was insane how unfair that mode was compared to something like nightmare timer (lol).
Spent all day grinding for hammer shot, got 2 blazes instead. Fortunately, people are going nuts over blaze in trading for some reason.
Anyone else having most of their tower missions spawn with all enemies at level 10? Only thing that was a real challenge was capture at level 30, I'm so happy they run now. I never new I needed this.
So, after fighting some level 40+ armored enemies.
I don't know that Damage 2.0 has fixed the "Go armor pierce or go home" problem, considering my weapon with 500+ Slashing and 500+ Magnetic damage was doing single digit damage.
I do like the new element system, and the way you can combine elements for different effects, but I still found myself going straight back to my Soma and piling on Puncture damage.
lol... so you were using slash damage (good against flesh/infected) and magnetic (good against shields and robots) against armored enemies and you think that points to a problem with the new system? if you were fighting robots/shields with pure puncture damage or an element NOT effective against them you'd be having the same problem. it's not "go armor pierce or go home" it's "bring the right customization for the system you're in" or have a weapon that isn't customized to only be effective against one enemy type.
So, after fighting some level 40+ armored enemies.
I don't know that Damage 2.0 has fixed the "Go armor pierce or go home" problem, considering my weapon with 500+ Slashing and 500+ Magnetic damage was doing single digit damage.
I do like the new element system, and the way you can combine elements for different effects, but I still found myself going straight back to my Soma and piling on Puncture damage.
lol... so you were using slash damage (good against flesh/infected) and magnetic (good against shields and robots) against armored enemies and you think that points to a problem with the new system? if you were fighting robots/shields with pure puncture damage or an element NOT effective against them you'd be having the same problem. it's not "go armor pierce or go home" it's "bring the right customization for the system you're in" or have a weapon that isn't customized to only be effective against one enemy type.
You do know the stats are just bonus damage. There is no negative to armor in that. Which means it should be doing base damage. Which should, surprisingly, not be getting reduced to double digits as armor scaling was one of the big 'problems' outlined in the original damage situation and something that was supposedly being fixed.
I know, I know, mind blowing. Fucking booooooom, mind everywhere.
Or did you somehow think that using something with no negatives somehow did less damage? I mean I guess if someone doesn't know math that might make sense. For anyone that knows what + and - mean though, that statement seems a bit odd. Please, do tell me more of your logic though. I wish to hear more of it.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
So, after fighting some level 40+ armored enemies.
I don't know that Damage 2.0 has fixed the "Go armor pierce or go home" problem, considering my weapon with 500+ Slashing and 500+ Magnetic damage was doing single digit damage.
I do like the new element system, and the way you can combine elements for different effects, but I still found myself going straight back to my Soma and piling on Puncture damage.
lol... so you were using slash damage (good against flesh/infected) and magnetic (good against shields and robots) against armored enemies and you think that points to a problem with the new system? if you were fighting robots/shields with pure puncture damage or an element NOT effective against them you'd be having the same problem. it's not "go armor pierce or go home" it's "bring the right customization for the system you're in" or have a weapon that isn't customized to only be effective against one enemy type.
Armor has no negative modifier to either Slashing or Magnetic, actually. You would think that given that, I would be able to do a bit more than single digit damage.
The only thing that takes less damage from either of those two damage types is Robotics, which are resistant to Slashing (but very weak to Magnetic)
Anyway, Armor seems to be the only factor that actually actively reduces damage by any considerable amount, meaning that you are still better off under all circumstances by gearing for anti-armor, since everything except pure Corpus missions will have you fighting armored enemies.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
The problem isn't new added complexity, I feel like that adds a lot to the game and the old damage model was kind of simplistic and ended up just being "Stack all elemental damage mods on your weapon, done"
The problem is that there is no good surface level shit explaining all this in a simple manner.
The fact that the mechanics are even more arcane and incomprehensible than before is not a point in this game's favor.
My problem was it took soooooooooooo many hours of gameplay to level up my account, and now that I understand the systems and mechanics, I understand that it doesnt matter, except things are arbitrarily locked behind it like some frames.
It doesnt help that missions say a level recommendation, but then it doesnt say what is acceptable to go in with. The mission is 6-8. Ok? So....... can my lvl 5 warframe lvl 11 weapon lvl 1 account take that?
Honestly. That always depends on the frame, mission type, enemies type as well as available mods and weapons.
The game is sufficiently tactical that most of all it depends on you, the player.
Sure, hitting a mission featuring level 40 enemies with just your Mk-1 Braton is probably going to fail (though it might not if it's the type of mission that can be resolved through stealth) but at some level you can overcome any obstacle with almost any type of gear.
See level and equipment as personal boosts and handicaps. Nothing else.
If in doubt wether you can handle a mission? Try it. The worst that can happen is a failed mission.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Abilities are fine to a level. I can actually pinpoint exactly to what extent: 15 minutes Tier III Survival. Exactly at that point will enemies take 3 magazines to kill instead of a few shots, and abilities become largely useless.
I think they were so busy creating these new elements and spreadsheets that while they removed armor entirely from some enemies, they forgot to tweak the values on the ones left with armor.
Now I know why they call it warfarm. 10 orokin cells to build a prime item, for some it's 15. Have fun farming survival on saturn or sargas ruk for hours.
So talking to my friends on the PS4 and apparently I am the only person with an Aura mod
I have affinity amp but apparently this is a aura that was done away with on the PC side of things?
Is my having a affinity amp a mistake?
Any other PS4 guys have a affinity amp or another aura mod?
Where can i tell my friends to go find aura mod?
No idea what an affinity amp is, but there was a situation some time back where in development auras were available, and DE decided to let people keep them. Affinity amp sounds like one of them.
In general, auras are only available as event or alert mission rewards.
yea Affinity amp is that mod that they did away with but i have it on the PS4
but your answer clears it up for me
only as rewards in alerts and events?
random drops or boss killing reward?
I don't know if this was answered, but you also get Aura mods as a reward for purchasing a Mod pack. If you got the pre-order or PS Plus free Mod pack, you may have received an Aura mod from that pack. They are quite useful (I have an almost useless Fire Resist aura mod, but it gives me a free extra point for my warframes, so it's cool).
Login reward items are usually either credits, or affinity (basically, XP for your gear), or blueprints for items. If you hover over it before clicking, it should say what it is in a tooltip. Check for blueprints in your foundry - there it will tell you what resources you need to build the item!
And I agree, more general info within the game would be nice, but the codex is a step in the right direction. For more in-depth info, check the wiki: http://warframe.wikia.com
At least on PS4, there's no option that I noticed to hover over to get a tool tip. I'll take a closer look tomorrow, but I'm pretty sure it's not there.
It would be easier if I wasn't always drinking when I decide to play.
If it's a gun or melee weapon and it has a multi-digit number (i.e. not a "1") under it, then you got XP for that class of item equipped on your current frame. If it's the credit symbol, you get credits. If it's the number "1" under an icon of a weapon or consumable, you get a blueprint of that consumable. This is as far as I can tell.
Now I know why they call it warfarm. 10 orokin cells to build a prime item, for some it's 15. Have fun farming survival on saturn or sargas ruk for hours.
Alerts providing a pack of 3 Orokin cells seem to come around every now and then. Also, all bosses have a chance of dropping Orokin cells (although Sargas Ruk and Lech Kril have a slightly larger chance).
They also have a fairly high chance of dropping on the Orokin Derelicts.
Any individual item isn't hard to get these days. Although Warfarm is a fairly accurate description as we're pretty much always running to get our hands on one item or the other.
Credits, XP, weapon/frame blueprints, parts, materials...you name it.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Now I know why they call it warfarm. 10 orokin cells to build a prime item, for some it's 15. Have fun farming survival on saturn or sargas ruk for hours.
Alerts providing a pack of 3 Orokin cells seem to come around every now and then. Also, all bosses have a chance of dropping Orokin cells (although Sargas Ruk and Lech Kril have a slightly larger chance).
They also have a fairly high chance of dropping on the Orokin Derelicts.
Any individual item isn't hard to get these days. Although Warfarm is a fairly accurate description as we're pretty much always running to get our hands on one item or the other.
Credits, XP, weapon/frame blueprints, parts, materials...you name it.
The fun part is ninja flipping and shanking our way there!
Oh, some more PS4 problems: I ran into a situation where a friend using Vauban crashed me and another friend by using Vortex on a huge amount of Infected. First time I've ever seen the report tool on the PS4, so it was interesting. We were able to rejoin the game immediately after the crash, so we didn't lose much. Oddly enough, the Vauban friend did not crash at all.
I got the clan dojo key and I'm in there now. What can I do? I saw the clan message to pick up something from the biolab, but I don't have enough credits for it... I grabbed the mutagen mass blueprint, thinking it was like a poison mod or something, but I think I just wasted 15000 credits on nothing.
Now I know why they call it warfarm. 10 orokin cells to build a prime item, for some it's 15. Have fun farming survival on saturn or sargas ruk for hours.
Alerts providing a pack of 3 Orokin cells seem to come around every now and then. Also, all bosses have a chance of dropping Orokin cells (although Sargas Ruk and Lech Kril have a slightly larger chance).
They also have a fairly high chance of dropping on the Orokin Derelicts.
Any individual item isn't hard to get these days. Although Warfarm is a fairly accurate description as we're pretty much always running to get our hands on one item or the other.
Credits, XP, weapon/frame blueprints, parts, materials...you name it.
I ran a bunch of derelict survivals during the double resource weekend and got maybe...6 cells? Tons of mutagens though, so it was still worth it
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zllehsHiding in a box, waiting to strike.Registered Userregular
Oh, some more PS4 problems: I ran into a situation where a friend using Vauban crashed me and another friend by using Vortex on a huge amount of Infected. First time I've ever seen the report tool on the PS4, so it was interesting. We were able to rejoin the game immediately after the crash, so we didn't lose much. Oddly enough, the Vauban friend did not crash at all.
I use vauban on the ps4 and I've had the framerate drop to like 5fps lol...
I think its the only move that does that on the ps4
Now I know why they call it warfarm. 10 orokin cells to build a prime item, for some it's 15. Have fun farming survival on saturn or sargas ruk for hours.
Alerts providing a pack of 3 Orokin cells seem to come around every now and then. Also, all bosses have a chance of dropping Orokin cells (although Sargas Ruk and Lech Kril have a slightly larger chance).
They also have a fairly high chance of dropping on the Orokin Derelicts.
Any individual item isn't hard to get these days. Although Warfarm is a fairly accurate description as we're pretty much always running to get our hands on one item or the other.
Credits, XP, weapon/frame blueprints, parts, materials...you name it.
The fun part is ninja flipping and shanking our way there!
Eh. They've only just worked on the damage system. Using power or shooting dudes is still fairly unimpressive compared to what other games have. Melee as well.
I think my biggest problem is that the game doesn't flow well. You've got a lot of cool options but going from shooting someone to using a power just stops all motion, and the pause between animations is detaching as well.
Second is that you can't really combo much. Like, use one power then melee the effected mobs, something like that
I guarantee you, you'd notice an incredible difference between now and then if they worked on the seams some more. It's not the only problem, but it'll be a huge difference.
They are working on the seams. Have you jumped over a rail lately?
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Now I know why they call it warfarm. 10 orokin cells to build a prime item, for some it's 15. Have fun farming survival on saturn or sargas ruk for hours.
The secret to getting orokin cells is to farm Lephantis. Very high drop rates from all three of the sub-bosses and one from the final boss; I always get at least 2 per run, sometimes more. Of course, that means doing Orokin Derelict assassinations and all that goes along with that, but it's still way faster than the alternatives.
They are working on the seams. Have you jumped over a rail lately?
Yes, it's unbelievably awful. Now if you try to jump while anywhere near a railing your guy will lurch forward uncontrollably and jump down the other side. It even makes all the old parkour shortcuts more of a pain in the ass, because now you have to worry about your character hopping over the ledges and straight down instead of sailing over it like you intended if you press jump a split second too late. It seems like the only testing they do is a simple "does it compile? Yes/No" before pushing something to the live game.
Posts
I'm told that i win a gun or something but its not in my arsenal
am i missing something?
It's probably a blueprint. Check the foundry.
Is there a PS4 clan? Or should we all just wait for cross-play?
Sometimes it's just credits. Today I think I got a blueprint for a gun. But it doesn't actually tell you what it is when you get it, just a picture.
I really wish they'd give you more general info in the game itself.
Sometimes it's affinity for the weapon displayed (Primary, Secondary, Melee, Warframe, etc...). I think.
Got a mission today to pick up an item and take it to a console... get to the marker and see that said item is right next to the console RIGHT between two wall molding pillars that you cannot get between or get close enough to pick up the item. Endless waves of Infected start coming, and we finally abort the mission which promptly crashes the game.
Destiny! : Warlock - Titan - Hunter
And I agree, more general info within the game would be nice, but the codex is a step in the right direction. For more in-depth info, check the wiki: http://warframe.wikia.com
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
What are all the things in the orokin tower weak to?
http://www.fallout3nexus.com/downloads/file.php?id=16534
At least on PS4, there's no option that I noticed to hover over to get a tool tip. I'll take a closer look tomorrow, but I'm pretty sure it's not there.
It would be easier if I wasn't always drinking when I decide to play.
I have affinity amp but apparently this is a aura that was done away with on the PC side of things?
Is my having a affinity amp a mistake?
Any other PS4 guys have a affinity amp or another aura mod?
Where can i tell my friends to go find aura mod?
No idea what an affinity amp is, but there was a situation some time back where in development auras were available, and DE decided to let people keep them. Affinity amp sounds like one of them.
In general, auras are only available as event or alert mission rewards.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
yea Affinity amp is that mod that they did away with but i have it on the PS4
but your answer clears it up for me
only as rewards in alerts and events?
random drops or boss killing reward?
I am really glad they removed energy drain from no-shields mode on nightmare; it was insane how unfair that mode was compared to something like nightmare timer (lol).
Spent all day grinding for hammer shot, got 2 blazes instead. Fortunately, people are going nuts over blaze in trading for some reason.
http://youtu.be/yC6mPucSl00
http://www.fallout3nexus.com/downloads/file.php?id=16534
lol... so you were using slash damage (good against flesh/infected) and magnetic (good against shields and robots) against armored enemies and you think that points to a problem with the new system? if you were fighting robots/shields with pure puncture damage or an element NOT effective against them you'd be having the same problem. it's not "go armor pierce or go home" it's "bring the right customization for the system you're in" or have a weapon that isn't customized to only be effective against one enemy type.
You do know the stats are just bonus damage. There is no negative to armor in that. Which means it should be doing base damage. Which should, surprisingly, not be getting reduced to double digits as armor scaling was one of the big 'problems' outlined in the original damage situation and something that was supposedly being fixed.
I know, I know, mind blowing. Fucking booooooom, mind everywhere.
Or did you somehow think that using something with no negatives somehow did less damage? I mean I guess if someone doesn't know math that might make sense. For anyone that knows what + and - mean though, that statement seems a bit odd. Please, do tell me more of your logic though. I wish to hear more of it.
Armor has no negative modifier to either Slashing or Magnetic, actually. You would think that given that, I would be able to do a bit more than single digit damage.
The only thing that takes less damage from either of those two damage types is Robotics, which are resistant to Slashing (but very weak to Magnetic)
Anyway, Armor seems to be the only factor that actually actively reduces damage by any considerable amount, meaning that you are still better off under all circumstances by gearing for anti-armor, since everything except pure Corpus missions will have you fighting armored enemies.
The problem is that there is no good surface level shit explaining all this in a simple manner.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
My problem was it took soooooooooooo many hours of gameplay to level up my account, and now that I understand the systems and mechanics, I understand that it doesnt matter, except things are arbitrarily locked behind it like some frames.
It doesnt help that missions say a level recommendation, but then it doesnt say what is acceptable to go in with. The mission is 6-8. Ok? So....... can my lvl 5 warframe lvl 11 weapon lvl 1 account take that?
The game is sufficiently tactical that most of all it depends on you, the player.
Sure, hitting a mission featuring level 40 enemies with just your Mk-1 Braton is probably going to fail (though it might not if it's the type of mission that can be resolved through stealth) but at some level you can overcome any obstacle with almost any type of gear.
See level and equipment as personal boosts and handicaps. Nothing else.
If in doubt wether you can handle a mission? Try it. The worst that can happen is a failed mission.
-Antje Jackelén, Archbishop of the Church of Sweden
Geth, kick @chocobolicious from the thread.
Abilities are fine to a level. I can actually pinpoint exactly to what extent: 15 minutes Tier III Survival. Exactly at that point will enemies take 3 magazines to kill instead of a few shots, and abilities become largely useless.
I think they were so busy creating these new elements and spreadsheets that while they removed armor entirely from some enemies, they forgot to tweak the values on the ones left with armor.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
like is it worth it upgrading a lv3 uncommon fusion core to a lv 5? or will a lv2+a level 3 have the same affect?
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Alerts providing a pack of 3 Orokin cells seem to come around every now and then. Also, all bosses have a chance of dropping Orokin cells (although Sargas Ruk and Lech Kril have a slightly larger chance).
They also have a fairly high chance of dropping on the Orokin Derelicts.
Any individual item isn't hard to get these days. Although Warfarm is a fairly accurate description as we're pretty much always running to get our hands on one item or the other.
Credits, XP, weapon/frame blueprints, parts, materials...you name it.
-Antje Jackelén, Archbishop of the Church of Sweden
The fun part is ninja flipping and shanking our way there!
I ran a bunch of derelict survivals during the double resource weekend and got maybe...6 cells? Tons of mutagens though, so it was still worth it
I use vauban on the ps4 and I've had the framerate drop to like 5fps lol...
I think its the only move that does that on the ps4
Eh. They've only just worked on the damage system. Using power or shooting dudes is still fairly unimpressive compared to what other games have. Melee as well.
I think my biggest problem is that the game doesn't flow well. You've got a lot of cool options but going from shooting someone to using a power just stops all motion, and the pause between animations is detaching as well.
Second is that you can't really combo much. Like, use one power then melee the effected mobs, something like that
I guarantee you, you'd notice an incredible difference between now and then if they worked on the seams some more. It's not the only problem, but it'll be a huge difference.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
-Antje Jackelén, Archbishop of the Church of Sweden
Yes, it's unbelievably awful. Now if you try to jump while anywhere near a railing your guy will lurch forward uncontrollably and jump down the other side. It even makes all the old parkour shortcuts more of a pain in the ass, because now you have to worry about your character hopping over the ledges and straight down instead of sailing over it like you intended if you press jump a split second too late. It seems like the only testing they do is a simple "does it compile? Yes/No" before pushing something to the live game.