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Warframe - Thread killed by the Grinyu force. On to the next one!
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I'm told that i win a gun or something but its not in my arsenal
am i missing something?
It's probably a blueprint. Check the foundry.
Is there a PS4 clan? Or should we all just wait for cross-play?
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Sometimes it's just credits. Today I think I got a blueprint for a gun. But it doesn't actually tell you what it is when you get it, just a picture.
I really wish they'd give you more general info in the game itself.
Sometimes it's affinity for the weapon displayed (Primary, Secondary, Melee, Warframe, etc...). I think.
Got a mission today to pick up an item and take it to a console... get to the marker and see that said item is right next to the console RIGHT between two wall molding pillars that you cannot get between or get close enough to pick up the item. Endless waves of Infected start coming, and we finally abort the mission which promptly crashes the game.
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And I agree, more general info within the game would be nice, but the codex is a step in the right direction. For more in-depth info, check the wiki: http://warframe.wikia.com
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
What are all the things in the orokin tower weak to?
http://www.fallout3nexus.com/downloads/file.php?id=16534
At least on PS4, there's no option that I noticed to hover over to get a tool tip. I'll take a closer look tomorrow, but I'm pretty sure it's not there.
It would be easier if I wasn't always drinking when I decide to play.
I have affinity amp but apparently this is a aura that was done away with on the PC side of things?
Is my having a affinity amp a mistake?
Any other PS4 guys have a affinity amp or another aura mod?
Where can i tell my friends to go find aura mod?
No idea what an affinity amp is, but there was a situation some time back where in development auras were available, and DE decided to let people keep them. Affinity amp sounds like one of them.
In general, auras are only available as event or alert mission rewards.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
yea Affinity amp is that mod that they did away with but i have it on the PS4
but your answer clears it up for me
only as rewards in alerts and events?
random drops or boss killing reward?
I am really glad they removed energy drain from no-shields mode on nightmare; it was insane how unfair that mode was compared to something like nightmare timer (lol).
Spent all day grinding for hammer shot, got 2 blazes instead. Fortunately, people are going nuts over blaze in trading for some reason.
http://www.fallout3nexus.com/downloads/file.php?id=16534
lol... so you were using slash damage (good against flesh/infected) and magnetic (good against shields and robots) against armored enemies and you think that points to a problem with the new system? if you were fighting robots/shields with pure puncture damage or an element NOT effective against them you'd be having the same problem. it's not "go armor pierce or go home" it's "bring the right customization for the system you're in" or have a weapon that isn't customized to only be effective against one enemy type.
You do know the stats are just bonus damage. There is no negative to armor in that. Which means it should be doing base damage. Which should, surprisingly, not be getting reduced to double digits as armor scaling was one of the big 'problems' outlined in the original damage situation and something that was supposedly being fixed.
I know, I know, mind blowing. Fucking booooooom, mind everywhere.
Or did you somehow think that using something with no negatives somehow did less damage? I mean I guess if someone doesn't know math that might make sense. For anyone that knows what + and - mean though, that statement seems a bit odd. Please, do tell me more of your logic though. I wish to hear more of it.
Armor has no negative modifier to either Slashing or Magnetic, actually. You would think that given that, I would be able to do a bit more than single digit damage.
The only thing that takes less damage from either of those two damage types is Robotics, which are resistant to Slashing (but very weak to Magnetic)
Anyway, Armor seems to be the only factor that actually actively reduces damage by any considerable amount, meaning that you are still better off under all circumstances by gearing for anti-armor, since everything except pure Corpus missions will have you fighting armored enemies.
The problem is that there is no good surface level shit explaining all this in a simple manner.
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My problem was it took soooooooooooo many hours of gameplay to level up my account, and now that I understand the systems and mechanics, I understand that it doesnt matter, except things are arbitrarily locked behind it like some frames.
It doesnt help that missions say a level recommendation, but then it doesnt say what is acceptable to go in with. The mission is 6-8. Ok? So....... can my lvl 5 warframe lvl 11 weapon lvl 1 account take that?
The game is sufficiently tactical that most of all it depends on you, the player.
Sure, hitting a mission featuring level 40 enemies with just your Mk-1 Braton is probably going to fail (though it might not if it's the type of mission that can be resolved through stealth) but at some level you can overcome any obstacle with almost any type of gear.
See level and equipment as personal boosts and handicaps. Nothing else.
If in doubt wether you can handle a mission? Try it. The worst that can happen is a failed mission.
-Antje Jackelén, Archbishop of the Church of Sweden
Geth, kick @chocobolicious from the thread.
Abilities are fine to a level. I can actually pinpoint exactly to what extent: 15 minutes Tier III Survival. Exactly at that point will enemies take 3 magazines to kill instead of a few shots, and abilities become largely useless.
I think they were so busy creating these new elements and spreadsheets that while they removed armor entirely from some enemies, they forgot to tweak the values on the ones left with armor.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
like is it worth it upgrading a lv3 uncommon fusion core to a lv 5? or will a lv2+a level 3 have the same affect?
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Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
PSN: Hahnsoo | MHGU: Hahnsoo, Switch FC: SW-0085-2679-5212
PSN: Hahnsoo | MHGU: Hahnsoo, Switch FC: SW-0085-2679-5212
Alerts providing a pack of 3 Orokin cells seem to come around every now and then. Also, all bosses have a chance of dropping Orokin cells (although Sargas Ruk and Lech Kril have a slightly larger chance).
They also have a fairly high chance of dropping on the Orokin Derelicts.
Any individual item isn't hard to get these days. Although Warfarm is a fairly accurate description as we're pretty much always running to get our hands on one item or the other.
Credits, XP, weapon/frame blueprints, parts, materials...you name it.
-Antje Jackelén, Archbishop of the Church of Sweden
The fun part is ninja flipping and shanking our way there!
PSN: Hahnsoo | MHGU: Hahnsoo, Switch FC: SW-0085-2679-5212
I ran a bunch of derelict survivals during the double resource weekend and got maybe...6 cells? Tons of mutagens though, so it was still worth it
I use vauban on the ps4 and I've had the framerate drop to like 5fps lol...
I think its the only move that does that on the ps4
Eh. They've only just worked on the damage system. Using power or shooting dudes is still fairly unimpressive compared to what other games have. Melee as well.
I think my biggest problem is that the game doesn't flow well. You've got a lot of cool options but going from shooting someone to using a power just stops all motion, and the pause between animations is detaching as well.
Second is that you can't really combo much. Like, use one power then melee the effected mobs, something like that
I guarantee you, you'd notice an incredible difference between now and then if they worked on the seams some more. It's not the only problem, but it'll be a huge difference.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
-Antje Jackelén, Archbishop of the Church of Sweden
Yes, it's unbelievably awful. Now if you try to jump while anywhere near a railing your guy will lurch forward uncontrollably and jump down the other side. It even makes all the old parkour shortcuts more of a pain in the ass, because now you have to worry about your character hopping over the ledges and straight down instead of sailing over it like you intended if you press jump a split second too late. It seems like the only testing they do is a simple "does it compile? Yes/No" before pushing something to the live game.