The disorient from Dragon's Breath last 3 seconds. Ignite takes 2 seconds to tick after being applied. It's not going to instantly be broken by ignite, and the extra crit damage is definately worth the second of time lost.
This build revolves around maximizing the potential of both fire and frost. With the frost you get all the nice dps increases, crit bonuses, and survivabilty. From the fire you get dps, another great AoE spell, and more chances to snare and stun the target.
Imagine this: a mage comes at you and sheeps you. Casts a Pyroblast first (chance to stun/ignite), then goes to a Frostbolt (chance to freze, instant slow). As you move closer, the mage is hitting you with all his instant casts and AoE's, all of which slow you down. Now you actually get to the mage and you hit him, but theres a chance he'll get Blazing speed and run away! With this build you also can crit fire spells off the shatter, and that will proc an ignite. Frost Nova -> Cone of Cold -> Blast Wave -> Arcane Explosion. Thats also another positive of this build, MAJOR AoE damage potential.
This is a very icey build, geared towards solo grinding. You have tons of DPS from the talents that increase it, tons of slow from Permafrost and Improved Blizzard, and my favorite the Water Elemental. On top of this, you also grab Clearcasting and Arcane Subtlty out of the much-improved arcane tree. I may use this if soloing is the best way to get to 70. A huge drawback of this build is that you will need a respec after you hit 70 because the water elemental is really only as useful as a voidwalker probably. We have tanks to replace voidwalkers and I hear they're pretty good at keeping aggro :P .
Fire has always been the way to put out a crap ton of DPS, and the expansions new talents in that tree only add fuel to the fire of the fire tree (olol pun). The majority of the talent points either increase your dps in some way (by actually increasing dps, reducing cast time, ect.) and the other ones are either done to give you range (flame throwing) or more mana (Burning Soul & Arcane Concentration). The main spell being used here would probably be either scorch or fireball, depending on what gets better benefits from +spell damage gear. Raid Fire Mages will probably spec something like what I just linked for Max dps (and this is mostly a raid spec btw).
These are just some of the few possiblities. Look for that Fire Build to become common place among fire mages with some changes. You can make some really nasty Arcane Builds too (Slow is a great spell) but it won't really be as popular as fire will be or as frost was for doing dps. Look for Arcane to be comboed with Frost to create one hell of a control-with-slow-and-snare build. Use that tallent calculator, these are only my suggestions.
I'm almost positive that Blizzard changed spells so that the spell level does matter a few patches ago. So rank 1 frost nova is not as good as the higher levels. It's another reason to get the AQ books as well.
I'm specced frost 31 just for icebarrier. I put the other 20 points into fire. Not sure if it's the best built, but it's fun. Arcane just seems too meh.
I'm thinking I'll get a 30/31 build come 70 unless they make the 41 point talents better.
MulysaSempronius on
If that's all there is my friends, then let's keep dancing
Fire- Same
Arcane- Removed Presence of Mind, took one point out of Magic Attunement and one out of Magic Absorption.
Frost- Put the three points into Elemental Precision.
I've never found the rank of frost nova used to matter. Most raid mobs/bosses are immune anyway; and off the top of my head the only "raid" instance which I use it is the rajaxx fight(s) in AQ20, and I have never seen a resist (3/3 EP ftw).
rank 1 frost nova ftw. Always your reliable escape route.
Unless Frostbite is suddenly applicable to raid mobs or Int doesn't exist on Raid gear as well as Arena gear there's no reason to spec frost, the DPS is too low.
Mana Efficiency? Frost Barrier? Ice Block? General "being-able-to-surive-more-than-one-hit-ness?"
I dunno, my mage is frost and she kicks so much ass. I don't have to sit around and drink as much as fire mages and I can survive much better because I don't have to rely on fucking mana shield for protection from hits. Speaking of hits, since my frostbolt snares so often, I also wind up taking less hits than a fire mage, which means less repairs and the aforementioned better survivability.
And it's not like the DPS is abysmal. Even as frost, I still top damage meters in groups.
Yes, but can you set stuff on fire? Make people fall down with the big numbers? (Yeah, actually, you can, but no fire!)
It seems to me as someone who dislikes raiding and detests guilds that getting high end gear with big fire numbers is a hell of a lot easier. Plus with a few points in the early ranks of arcane and frost you can get better spell penetration, and a few days of AV will give you that nice ring and that awesome, awesome book. I'm 58 right now and the second I hit 60 my fire damage will go up almost 120 points.
Can you make someone running in fear stop dead in their tracks by freezing them, without tapping Frost Nova?
Imp scorch and arcane meditation are mostly for raiding mages, imo. Unless you somehow get tons of spirit gear, arcane med. isn't going to make much of a difference, especially when you can drink every fight.
I recently specced my second mage (38 now) into fire. I may need to drink 10 times more than I used to, but I'll be damned if it's not insanely fucking fun. I can also solo elites easier than I could before, which amazed me. Screw kiting, it's all about doing so much fucking damage that they just die. For levelling rate, I'd say that I'm going marginally slower than I was before as far as grinding goes, but considering that this is much more viable that Frost AoE grinding for questing (at least at my level), I think I come out on top. The way I see it, Frost is all about controlling the situation, while Fire is all about blowing the crap out of everything. I prefer the latter.
Come 50 I'll be speccing back into imp Blizzard, but until then; let the rolling ignites roll!
I ground out all of my lvls on Frost. On a pvp server, especially, the survivabilty is amazing. Once I hit 60 though; i only specced frost when I was doing the grind to R14. For raiding, even 'lower' 40-mans like MC/BWL you can still do well, as not too many mobs are actually immune to fire, and on those, Arcane Missle spam FTW. Especially with the AQ rank.
all i'm hearing about is fire and frost, what about arcane eh, its a seriously underated talent tree since evocation was made available to everyone, its good for everything, and theres nothing more satisfying then geting the drop on someone, using arcane power, pyroblast, pom and another pyroblast, followed by all your instant casts.
In the first few seconds of the fight there get destroyed, i love my arcane/fire spec, and if you can play with a palla or priest you can level up real fast with improved arcane explosion.
theres nothing more satisfying then geting the drop on someone, using arcane power, pyroblast, pom and another pyroblast, followed by all your instant casts.
Ice blocking as they fire a huge AP/POM'd pyro at your face is even better :>
Unless Frostbite is suddenly applicable to raid mobs or Int doesn't exist on Raid gear as well as Arena gear there's no reason to spec frost, the DPS is too low.
Mana Efficiency? Frost Barrier? Ice Block? General "being-able-to-surive-more-than-one-hit-ness?"
I dunno, my mage is frost and she kicks so much ass. I don't have to sit around and drink as much as fire mages and I can survive much better because I don't have to rely on fucking mana shield for protection from hits. Speaking of hits, since my frostbolt snares so often, I also wind up taking less hits than a fire mage, which means less repairs and the aforementioned better survivability.
And it's not like the DPS is abysmal. Even as frost, I still top damage meters in groups.
Yes, but can you set stuff on fire? Make people fall down with the big numbers? (Yeah, actually, you can, but no fire!)
It seems to me as someone who dislikes raiding and detests guilds that getting high end gear with big fire numbers is a hell of a lot easier. Plus with a few points in the early ranks of arcane and frost you can get better spell penetration, and a few days of AV will give you that nice ring and that awesome, awesome book. I'm 58 right now and the second I hit 60 my fire damage will go up almost 120 points.
Can you make someone running in fear stop dead in their tracks by freezing them, without tapping Frost Nova?
On this line of thought about Frost vs. Fire I have done the numbers and fire is roughly a 20-25% increase in damage over Ice, speaking in terms of raw fireballing/frostbolting a stationary non-resistant raid boss.
This is prior to Improved Scorch debuff, Winters Chill, Ice Shards, or Combustion... How Imp Scorch stacks against Winters Chill idk, but at its roots Fire is superior to Ice in just straight DPS in a raid boss encounter.
Unless Frostbite is suddenly applicable to raid mobs or Int doesn't exist on Raid gear as well as Arena gear there's no reason to spec frost, the DPS is too low.
Mana Efficiency? Frost Barrier? Ice Block? General "being-able-to-surive-more-than-one-hit-ness?"
I dunno, my mage is frost and she kicks so much ass. I don't have to sit around and drink as much as fire mages and I can survive much better because I don't have to rely on fucking mana shield for protection from hits. Speaking of hits, since my frostbolt snares so often, I also wind up taking less hits than a fire mage, which means less repairs and the aforementioned better survivability.
And it's not like the DPS is abysmal. Even as frost, I still top damage meters in groups.
Yes, but can you set stuff on fire? Make people fall down with the big numbers? (Yeah, actually, you can, but no fire!)
It seems to me as someone who dislikes raiding and detests guilds that getting high end gear with big fire numbers is a hell of a lot easier. Plus with a few points in the early ranks of arcane and frost you can get better spell penetration, and a few days of AV will give you that nice ring and that awesome, awesome book. I'm 58 right now and the second I hit 60 my fire damage will go up almost 120 points.
Can you make someone running in fear stop dead in their tracks by freezing them, without tapping Frost Nova?
Yes, by killing them.
a penguin on
This space eventually to be filled with excitement
Okay, here's a mage question for you: If a mage isn't going to do any PvP, and isn't going to do any instances, is ice block still worth getting?
I'm sorry would you be doing anything? Farming monsters doesn't really require any spec as far as I know. I imagine if thats all you did you would be fine getting or dropping any talents.
Ice Block would be good for debuff- removal, and it makes Field Duty easier, but you'd probably be just as well off without it.
Hmm, this is true... good versus those 30 minute diseases.
Ya but you can get those pots from STV that remove diseases. you can have alchemists and first-aiders make items to remove poison. Course if blizzard would allow dwarven mages... :roll:
Ice Block would be good for debuff- removal, and it makes Field Duty easier, but you'd probably be just as well off without it.
Hmm, this is true... good versus those 30 minute diseases.
Ya but you can get those pots from STV that remove diseases. you can have alchemists and first-aiders make items to remove poison. Course if blizzard would allow dwarven mages... :roll:
Dwarven mages would be too uber. Enough to shatter the foundations of the earth.
Ice Block would be good for debuff- removal, and it makes Field Duty easier, but you'd probably be just as well off without it.
Hmm, this is true... good versus those 30 minute diseases.
Ya but you can get those pots from STV that remove diseases. you can have alchemists and first-aiders make items to remove poison. Course if blizzard would allow dwarven mages... :roll:
Dwarven mages would be too uber. Enough to shatter the foundations of the earth.
My Dwarf Mage was the pimp shit in beta, I almost quit when they took them out.
TDL on
Meet me on my vast veranda
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
All right, 52 now. And I've got 15 Un'Goro quests in my log, so the next few levels should be fast.
EDIT: Actually, this is going to be a busy week come to think of it. But it's a four day weekend, so I think I'll leave off playing for a few days and build some rest. I really do need to work on my Warhammer models anyway.
TDL on
Meet me on my vast veranda
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Ice Block would be good for debuff- removal, and it makes Field Duty easier, but you'd probably be just as well off without it.
Hmm, this is true... good versus those 30 minute diseases.
Ya but you can get those pots from STV that remove diseases. you can have alchemists and first-aiders make items to remove poison. Course if blizzard would allow dwarven mages... :roll:
heh I am an alchemist and I have both of those curative potion recipes, but I'm far too cheap to use a pot on myself. I hand them out like they're candy to everyone else though.
My priorities are so out of whack.
a penguin on
This space eventually to be filled with excitement
Once you get to your 30s grinding 6-8 mobs at once with AOE (frost spec) is the fastest, I believe. But, it's also the hardest to master.
since I haven't seen it mentioned so far, those farms in Arathi ftw. Peons make for good grinding, and they drop money, cloth and the occasional green.
a penguin on
This space eventually to be filled with excitement
0
TTODewbackPuts the drawl in ya'llI think I'm in HellRegistered Userregular
edited October 2006
We camp and kill anyone who dares touch those peons. So much to the point we'll transfer chars to your server just to grief you nonstop so that you may learn never to touch our peons again. Go'Shek Forever.
It took me 60 levels and a fuckload of PvP to learn the value of instantly stopping my current casting to fire off an IB to avoid a killing blow (fucking Pyroblast) or CS to shutdown healing. And so...
Posts
Pvp Fire/Frost Spec
This build revolves around maximizing the potential of both fire and frost. With the frost you get all the nice dps increases, crit bonuses, and survivabilty. From the fire you get dps, another great AoE spell, and more chances to snare and stun the target.
Imagine this: a mage comes at you and sheeps you. Casts a Pyroblast first (chance to stun/ignite), then goes to a Frostbolt (chance to freze, instant slow). As you move closer, the mage is hitting you with all his instant casts and AoE's, all of which slow you down. Now you actually get to the mage and you hit him, but theres a chance he'll get Blazing speed and run away! With this build you also can crit fire spells off the shatter, and that will proc an ignite. Frost Nova -> Cone of Cold -> Blast Wave -> Arcane Explosion. Thats also another positive of this build, MAJOR AoE damage potential.
Grinding Build
This is a very icey build, geared towards solo grinding. You have tons of DPS from the talents that increase it, tons of slow from Permafrost and Improved Blizzard, and my favorite the Water Elemental. On top of this, you also grab Clearcasting and Arcane Subtlty out of the much-improved arcane tree. I may use this if soloing is the best way to get to 70. A huge drawback of this build is that you will need a respec after you hit 70 because the water elemental is really only as useful as a voidwalker probably. We have tanks to replace voidwalkers and I hear they're pretty good at keeping aggro :P .
Ultimate DPS Build
Fire has always been the way to put out a crap ton of DPS, and the expansions new talents in that tree only add fuel to the fire of the fire tree (olol pun). The majority of the talent points either increase your dps in some way (by actually increasing dps, reducing cast time, ect.) and the other ones are either done to give you range (flame throwing) or more mana (Burning Soul & Arcane Concentration). The main spell being used here would probably be either scorch or fireball, depending on what gets better benefits from +spell damage gear. Raid Fire Mages will probably spec something like what I just linked for Max dps (and this is mostly a raid spec btw).
These are just some of the few possiblities. Look for that Fire Build to become common place among fire mages with some changes. You can make some really nasty Arcane Builds too (Slow is a great spell) but it won't really be as popular as fire will be or as frost was for doing dps. Look for Arcane to be comboed with Frost to create one hell of a control-with-slow-and-snare build. Use that tallent calculator, these are only my suggestions.
I'm specced frost 31 just for icebarrier. I put the other 20 points into fire. Not sure if it's the best built, but it's fun. Arcane just seems too meh.
I'm thinking I'll get a 30/31 build come 70 unless they make the 41 point talents better.
Would like some advice on it, I think I chose decently on where to put what.
Fire- Same
Arcane- Removed Presence of Mind, took one point out of Magic Attunement and one out of Magic Absorption.
Frost- Put the three points into Elemental Precision.
rank 1 frost nova ftw. Always your reliable escape route.
Can you make someone running in fear stop dead in their tracks by freezing them, without tapping Frost Nova?
Imp scorch and arcane meditation are mostly for raiding mages, imo. Unless you somehow get tons of spirit gear, arcane med. isn't going to make much of a difference, especially when you can drink every fight.
Come 50 I'll be speccing back into imp Blizzard, but until then; let the rolling ignites roll!
In the first few seconds of the fight there get destroyed, i love my arcane/fire spec, and if you can play with a palla or priest you can level up real fast with improved arcane explosion.
heres my 60 build
http://www.wowhead.com/?talent=RbgVfMfouxg0zbZV
I'm switching back to fire spec, at least I rocked at that.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
Ice blocking as they fire a huge AP/POM'd pyro at your face is even better :>
On this line of thought about Frost vs. Fire I have done the numbers and fire is roughly a 20-25% increase in damage over Ice, speaking in terms of raw fireballing/frostbolting a stationary non-resistant raid boss.
This is prior to Improved Scorch debuff, Winters Chill, Ice Shards, or Combustion... How Imp Scorch stacks against Winters Chill idk, but at its roots Fire is superior to Ice in just straight DPS in a raid boss encounter.
Yes, by killing them.
Gamertag: Cunning Hekate // League of Legends: FeroxPA
I'm sorry would you be doing anything? Farming monsters doesn't really require any spec as far as I know. I imagine if thats all you did you would be fine getting or dropping any talents.
If all you do is farm world mobs then just spec combustion/arcane concentration/elemental precision.
Ice Block really isn't going to help you unless you pull like 3 mobs at once in Tyr's Hand in which case you are screwed anyway.
Hmm, this is true... good versus those 30 minute diseases.
Ya but you can get those pots from STV that remove diseases. you can have alchemists and first-aiders make items to remove poison. Course if blizzard would allow dwarven mages... :roll:
Dwarven mages would be too uber. Enough to shatter the foundations of the earth.
My Dwarf Mage was the pimp shit in beta, I almost quit when they took them out.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
I really ought to get a character to 60.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
EDIT: Actually, this is going to be a busy week come to think of it. But it's a four day weekend, so I think I'll leave off playing for a few days and build some rest. I really do need to work on my Warhammer models anyway.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
heh I am an alchemist and I have both of those curative potion recipes, but I'm far too cheap to use a pot on myself. I hand them out like they're candy to everyone else though.
My priorities are so out of whack.
I got with a fire 30/arcane 21 (13 atm) spec and I level pretty fast when I want to, I'm just usually not motivated enough to do it.
My sweet, untouched Miranda
And while the seagulls are crying
We fall but our souls are flying
since I haven't seen it mentioned so far, those farms in Arathi ftw. Peons make for good grinding, and they drop money, cloth and the occasional green.
[spoiler:538d098489]
PvE Indeed!
[/spoiler:538d098489]
Insta-stop casting and cast Ice Block:
(replace this with your normal button for Ice Block)
Insta-stop casting and cast Counterspell:
(replace this with your normal button for Counterspell)