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[WOW] I guess there's an Expansion coming out this year ? Maybe ?

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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited December 2013
    Mugsley wrote: »
    Aegis wrote: »
    Mugsley wrote: »
    Still trying a "new" Thok strat for us, and I'm worried we don't have the DPS for the strat just yet (see gearing above). 1-tank, 2-heal; not trying to extend the jailer phases (or w/e you call the phase where he stands in one place and screams). Also, our DPS has always been a bit on the light side with this group.

    And don't even get me started on Cleanses.

    It's a Magic effect so I don't know who can do that other than RDruid. I know I can cleanse my own, but it's on a 1min cooldown.

    Purify (8s)
    Mass Dispel (15s but you don't use it on cooldown)
    Symbiosis: Mass Dispel (If I have to take this when considering this entire list, something is wrong, since it's nowhere near as good as baseline)
    2x Hand of Sacrifice (with multiple charges, 2 min)
    Nature's Cure (8s)
    Shamanistic Rage (1 min)
    Unbound Will (1 min, self cleanse for warlock)

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    The issue is not "the healers are too stressed to cleanse", the issue is "most of the healers are cleansing, except for one who doesn't seem to be able to and picks other, much worse healing options than cleansing during a period in which 80% of the damage is coming from the debuff".

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    TenekTenek Registered User regular
    Mm. We ended up with our Thok kill from 1 tank 3 heals, made that debuff phase a lot cleaner. Not sure about the DPS but we generally push him to the final kite (the one you can't end) around 12% to avoid the crazy fire and stacking issues in p4.

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    PapaganderPapagander Registered User regular
    I feel like a mage's remove curse should be in there somewhere, but just because I want my mage to be more useful in a group setting. It's prolly not pertinent to your argument. Seriously tho, since DK's have Raise Ally and its supposed to have a risen dead kind of focus (since healing magic is not their thing) why can't my mage main get a "Create Simulacrum" spell b-rez? C'mon Bliz! throw a mage a bone!

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
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    CaedwyrCaedwyr Registered User regular
    I always thought that Mages should be able to get a buff from using remove curse that gave them a net dps increase. It would promote good team play and provide a way for skilled mages to eke out a bit more dps.

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    SmrtnikSmrtnik job boli zub Registered User regular
    Brainleech wrote: »
    Halfmex wrote: »
    Checked my guild activity list last night. Of the 250+ members we have, a good 75% have been offline for anywhere from a month to two years. About 20 of us log in weekly.

    It's going to be a loooong six plus month wait for those who are sticking around for it.

    I think they might do something within the next few months to make for the lack of content

    But back in the Blizzcon in 2009 where they raved about how far and good they got with making in game movies with the game stuff they really missed out on doing some neat things for people
    Like Garrosh killing Cairne and Garrosh's trial
    It would be awesome if Varimathras is the one that takes Garrosh on his time trip and sets it up so the Orcs don't have to fall to Demonic magic instead of whomever it is
    I bet its Wrathion.

    steam_sig.png
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    NobodyNobody Registered User regular
    Caedwyr wrote: »
    I always thought that Mages should be able to get a buff from using remove curse that gave them a net dps increase. It would promote good team play and provide a way for skilled mages to eke out a bit more dps.

    There's a glyph for that.

    But part of the problem is the curse debuff doesn't appear very much in raids. I don't think it's in SoO at all and only had one appearance in ToT.

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    Corp.ShephardCorp.Shephard Registered User regular
    Caedwyr wrote: »
    I always thought that Mages should be able to get a buff from using remove curse that gave them a net dps increase. It would promote good team play and provide a way for skilled mages to eke out a bit more dps.

    There was a glyph that did this in Cataclysm but curses are so rare there's just no point no more.

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    CaedwyrCaedwyr Registered User regular
    The glyph is also a net 0 gain in DPS. Mages don't lose any dps from cleansing curses if they have the glyph, but they don't gain any either. Also it takes one of their major glyph slots which may be better spent on other abilities.

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    fortyforty Registered User regular
    edited December 2013
    Nobody wrote: »
    forty wrote: »
    The LFRs were sure bad last night.

    This is news? :P
    They were extra bad for me last night. Also, I always hear people talk about doing it on Tuesday to get better groups. That seemed to be the opposite case last night.

    Edit: And of course the ridiculously strict votekick restrictions were keeping fail players around way too long last night.

    forty on
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    NobodyNobody Registered User regular
    Caedwyr wrote: »
    The glyph is also a net 0 gain in DPS. Mages don't lose any dps from cleansing curses if they have the glyph, but they don't gain any either. Also it takes one of their major glyph slots which may be better spent on other abilities.

    Right, I was just pointing out that technically there's one out there, I didn't say it was any good :P


    To be honest, mages need better unique utility rather than more ways to get to Jaw Dropping Damage (tm). Nobody really needs conjured food in dungeons anymore, Time Warp is Bloodlust/Heroism, There aren't any curses to remove, and AI is covered by other buffs now.

    Compare that to warlocks who have gates (raid movement) and healthstones (extra raid healing). Even if warlocks were under mages consistently in damage, RLs would find a reason to try to stick them in.

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    fortyforty Registered User regular
    Comparing to warlocks isn't really fair since warlocks are #1 in unique utility...

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    BaalorBaalor Registered User regular
    For dark shamans we dont even have the melees inside/on the hill. We just send 2 tanks and 2-3 healers (on 25hc). Its a very safe strategy.

    Thok is all about healing. As shadow I feel pretty useless dps wise with all the interrupts but I bring so much other amazing stuff.
    Mass dispels at pretty much no cost. Divine star does insane numbers when everyone is stacked and feathers/shield speed to help people kite faster.
    So basically theres no problem on that boss that a shadow priest cant help fix :D

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    CaedwyrCaedwyr Registered User regular
    Nobody wrote: »
    Caedwyr wrote: »
    The glyph is also a net 0 gain in DPS. Mages don't lose any dps from cleansing curses if they have the glyph, but they don't gain any either. Also it takes one of their major glyph slots which may be better spent on other abilities.

    Right, I was just pointing out that technically there's one out there, I didn't say it was any good :P


    To be honest, mages need better unique utility rather than more ways to get to Jaw Dropping Damage (tm). Nobody really needs conjured food in dungeons anymore, Time Warp is Bloodlust/Heroism, There aren't any curses to remove, and AI is covered by other buffs now.

    Compare that to warlocks who have gates (raid movement) and healthstones (extra raid healing). Even if warlocks were under mages consistently in damage, RLs would find a reason to try to stick them in.

    Bring back rolling ignite crits. That'd give a reason to bring multiple mages.

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    DibbyDibby I'll do my best! Registered User regular
    Just change all Mages into Warlocks. Bam, now you have a reason to bring a Mage.

    Naw, but. Mages, Windwalkers, and Hunters sorta all could use some raid utility love. Hunters do bring every single buff/debuff in the game, plus a battle rez and bloodlust, but is that enough? Windwalkers have like nothing, and Mages, well. I'm hoping they look into that for 6.0. The whole "utility arms race" argument really doesn't work anymore when literally every other class and spec brings something to the table.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    CaedwyrCaedwyr Registered User regular
    Hunters also bring misdirect, the capability to move and cast, good survivability and a lot of other small things. A well played hunter can do a lot of things utilitywise that is impossible or hard for other classes. From a design perspective, pretty much every class should bring something unique that helps, but can be worked around in non Mythic difficulties. For Mythic, they can design the fights assuming at least one of each class is present.

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    JavenJaven Registered User regular
    Misdirect/tricks lost a lot of their usefulness once they decided to make threat all but not matter

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    DibbyDibby I'll do my best! Registered User regular
    Javen wrote: »
    Misdirect/tricks lost a lot of their usefulness once they decided to make threat all but not matter

    It's still great for getting newly spawned adds onto the tank, though. Especially with like, the Bats on Heroic Thok. It's not easy to pick those up since it's a 1 tank fight.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
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    OatsOats Registered User regular
    Dibby wrote: »
    JQ7uxiu.png

    Look at all this shit. All this useless crap. This is on my Hunter alt, which was/is my first character. I don't think I'll ever delete this stuff.

    The days when a @Dibby was still a Dibby, and untamed beasts roamed the wilds.

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    SmrtnikSmrtnik job boli zub Registered User regular
    Caedwyr wrote: »
    Hunters also bring misdirect, the capability to move and cast, good survivability and a lot of other small things. A well played hunter can do a lot of things utilitywise that is impossible or hard for other classes. From a design perspective, pretty much every class should bring something unique that helps, but can be worked around in non Mythic difficulties. For Mythic, they can design the fights assuming at least one of each class is present.
    Hunters are the cornerstone of our heroic blackfuse with their disengage and deterrance.

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    JavenJaven Registered User regular
    So Nazgrim wearing a Santa hat in SoO makes me even more bummed that you can't transmog one onto your character. Not even for winter veil!

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    YukiraYukira Registered User regular
    We need to do flex wing 2 so I can see that.

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    Knight_Knight_ Dead Dead Dead Registered User regular
    Javen wrote: »
    So Nazgrim wearing a Santa hat in SoO makes me even more bummed that you can't transmog one onto your character. Not even for winter veil!

    I got the hat from Nazgrim on my Pandaren female. It looks /so/ bad, i can't even believe it. Just hide the ears with it or have them poke out blizzard, it's ok. yikes.

    aeNqQM9.jpg
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    NobodyNobody Registered User regular
    Welp, finished out my last official raid and posted on my guild forums. The officers already knew I was stepping down.

    Of course, RNG decided that Thok should drop the warforged polearm, and Siegecrafter drop his warforged mace, which I felt obligated to pass on for people who would be continuing to raid.

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    MugsleyMugsley DelawareRegistered User regular
    Javen wrote: »
    So Nazgrim wearing a Santa hat in SoO makes me even more bummed that you can't transmog one onto your character. Not even for winter veil!

    I don't understand why they won't let you xmog it, even for just Winter Veil. IIRC, the hats don't even have an armor type anymore (or is that part of the problem?).

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    TenekTenek Registered User regular
    After several long months and endless raids spent on the attendance boss, we finally got Garrosh on Heroic, because we are awesomeNormal, because we are slow. >.>

    My wife got an heirloom, a bonus loot universal token, and first crack at the second universal token that dropped. She was upset because she has 5/5 tier already. :\

    I kinda feel like we overgeared and underskilled the encounter - the first time we got him to p3 we still had a minute of Sated left. So much for "lust in p1 and p3". :P But kept wiping on the damn MC's. Oh well. Incoming fun on H-Immerseus... probably in January when we can actually get a full group again.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    So the Xmas hats now drop in the raid?

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    MugsleyMugsley DelawareRegistered User regular
    Update: Got Thok after a couple of tries. The raid is still getting used to 1-tank, 2-heal; but it's working out. On the kill, we got to the final phase with Thok at ~14%. The extra DPSer really shines on that fight. More than I expected.

    Siege took 3-4 attempts as well, but this was expected (first week we had our F-DK go Blood and our BMonk go WW). After the "new" tank learned the fight, we were golden.

    Klaxxi was surprisingly straightforward, which I attribute to DKs having 847 mitigation cooldowns. We got our first one-shot, despite me getting stunned by zoomy dude twice (because I'm a dumb) and dying twice.



    Regarding Enhancement: I have 4pT16 and have all SoO gear. Despite that fact, my sims show Haste as barely edging out Mastery even though all the "BiS" lists and theorycrafting points to Mastery. I'm using the 2*fists from Protectors and I have Warforged AoC. Second trinket is either Heroic Renataki's (surprisingly good for this tier) or Haromm's Talisman.

    I'm wondering if the trinket from Siegecrafter will push me over into Mastery > Haste. I'm guessing Haste is winning out because of the 4p that gives a proc based on Flame Shock ticks; but I'm not near a Haste plateau, that I know of.

    I also want to mess around with weapons some more. I've got one each of the Klaxxi 1H and Juggernaut 1H.

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    fortyforty Registered User regular
    I had another pitiful LFR last night (Underhold). On the way to Malkorok, there was a huntard repeatedly pulling extra trash. We had a 75% wipe on trash in the first room that was just barely finished up by DPS and healers. Nonetheless the group one shot Malkorok, but it was hairy because there were really only about 4 people healing (I hit #1 with 220k HPS, whoo!). Then on the trash to Spoils, the dumb DPS (what else) were not being good about killing the goblins, so we got a shredder on the first pack that led to some deaths.

    Then while the raid was recovering from that pull, some dumbasses (including dumbshit hunter) rushed ahead and engaged the next pack. Naturally we ended up getting swarmed by shredders there and had one of those patented LFR Rolling Wipes™ as people run away and the trash keeps re-engaging the people running back in. I'm sure you guys all know the kind. Except this one just kept going. I made sure not to release after my initial death so I could keep an eye on when the trash finally reset. I ended up alt tabbed for over 10 minutes before the trash finally reset. By this point, quite a few people had bailed out of the raid. When I rezed and ran back to the tunnel before the big trash room, there were about 10 people left in the raid. The game had passed raid leader to me (a healer) by this point. We waited and waited as no one else was put in the raid. There were people asking if the raid was going to get more people. The few stragglers started leaving one by one.

    I didn't time how long all this took, but eventually it was down to just me and a ret paladin. Then a couple minutes later, BOOM, the raid is flooded with new people and we're back up to a full raid. There were some comments about all the skeletons lying around. I'm sure everyone who zoned in assumed they were a single person joining an open spot in a fail raid, but this was about as close as you could get to a full raid reset as possible. (Presumably) only 2 of the original members of the raid were present anymore. There was a little more drama and stupidity, but nothing beyond the norm for LFR. Each of the last two bosses were one shots, so, once again, the trash in LFR inexplicably proved to be more challenging than the bosses.

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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Coined the staff from Blackfuse for the 5th straight time now.

    Goddamnit.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    MugsleyMugsley DelawareRegistered User regular
    @forty: That's one of the reasons why I refuse to queue as a DPS anymore. As either Heals or Tank, I feel like I have a higher chance of salvaging those horrible moments. Then again, I'm just arrogant enough to think I can salvage a failing raid.

    I'm also really enjoying tanking LFR on my DK, so there may just be something wrong with me in general.

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    OptyOpty Registered User regular
    edited December 2013
    Aegis wrote: »
    Coined the staff from Blackfuse for the 5th straight time now.

    Goddamnit.

    Holy fuck I've gotten that staff 5 times now as well. I swear that staff has a higher droprate than anything else in the entire raid.
    Mugsley wrote: »
    @forty: That's one of the reasons why I refuse to queue as a DPS anymore. As either Heals or Tank, I feel like I have a higher chance of salvaging those horrible moments. Then again, I'm just arrogant enough to think I can salvage a failing raid.

    I'm also really enjoying tanking LFR on my DK, so there may just be something wrong with me in general.
    I only queue as heals now and only when the incentive bag is an option.

    Opty on
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    fortyforty Registered User regular
    I only join an LFR if I'm getting a bag as well. It's the only thing to make up for the awfulness I put up with.

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    MugsleyMugsley DelawareRegistered User regular
    Unfortunately, I need 3 more [Spirits]; then I have to grind rep and VP on my DK. Then Runestones because I hate myself.

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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Man, I'm trying to get back into the groove of the UI and everything. Decided I may as well roll up a panda monk to try that out while I get readjusted. It feels like relearning a language or something.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    I really liked it better when you saw what dropped and decided to roll or not
    The blind loot roll thing is really disappointing and sadistic

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Mugsley wrote: »
    Unfortunately, I need 3 more [Spirits]; then I have to grind rep and VP on my DK. Then Runestones because I hate myself.

    I still have to do change of command and with a rather dead server this seems impossible

    I really do hope their plan to have flying back in warlords does not have so many roadblocks or other BS

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    SmasherSmasher Starting to get dizzy Registered User regular
    Brainleech wrote: »
    Mugsley wrote: »
    Unfortunately, I need 3 more [Spirits]; then I have to grind rep and VP on my DK. Then Runestones because I hate myself.

    I still have to do change of command and with a rather dead server this seems impossible

    I really do hope their plan to have flying back in warlords does not have so many roadblocks or other BS
    They nerfed Change of Command a lot, so a tank can solo it and a dps plus healer shouldn't have any issues

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    AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    THANK YOU CHRISTMAS JESUS:
    Ka'roz the Locust's Hurl Amber ability will now form a pool of Caustic Amber at the target's feet 3 seconds after targeting them. The timing was less predictable previously and varied based on the targeted player's distance from Ka'roz.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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    SmrtnikSmrtnik job boli zub Registered User regular
    At least we got our heroic kill before the nerf train.

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