13th Age is the latest twist on a long series of heroic fantasy games, an indie game equal parts D&D and storygame. If you are familiar with D&D, you'll find that 13th Age is a game where you are given ample opportunities to influence the path the story is taking, on both a micro and macro level, with mechanics that model how you, with your character's ties to the world as a proxy, are on equal storytelling footing as the GM. If you are familiar with storygames, you'll find that 13th Age marries collaborative storytelling with the combat crunch of modern D&D, allowing for heroic action without getting bogged down with a huge set of rules.
Its brand of d20 will be most familiar to fans of 4e, with doses of inspiration from 3e. It comes from lead designers of those editions, on that note.
If you have the 13th Age book(s), you can create a 1st level character using the races and classes in the core book. Also available are the other classes published on the Pelgrane Press webpage (linked below). The only limit is that there can only be one of each 'optional' race. Otherwise, though, do whatever you feel like doing. There's a PDF character sheet below, or you can just render your character in text. Follow the process from the core book, and ping the thread if you need pointers or have questions or whatever. You can roll abilities or use point buy --- but if you roll you're stuck with your "interesting" results unless they're horrible. Just do point buy unless you want to live on the edge.
As a reminder:
The one unique thing describes something rad and interesting about your character
You have 3 icon relationship points to spend on 1-3 icons; each point is a d6 to roll for relationships, you're hoping for 6s and can (probably) live with 5s
You get 8 background points, each point is a +1 to a roll when you make an ability check where the background is relevant --- these describe what your character does and did, and should inform us of his/her history alongside implying his/her skillset
13 Facts about 13th Age (describes the one unique thing, icon relationships, and backgrounds, among others): http://www.pelgranepress.com/?p=8583
13th Age Resources (player game aid, 13th Age character sheets): http://www.pelgranepress.com/?p=8764
Summary of the icons: http://www.pelgranepress.com/?p=7790
Some Generally helpful word docs: http://www.pelgranepress.com/?p=13316
STALWART Class: http://www.pelgranepress.com/?p=13622
VANGUARD Class: http://www.pelgranepress.com/?p=13618
ELEMENTALIST Class: http://www.pelgranepress.com/?p=13118
ELDRITCH KNIGHT Class: http://www.pelgranepress.com/?p=11922
Style and Guidelines and Whatever
As a collaborative storytelling game, you the players are encouraged to fill in the details or nudge the plot in a certain direction. This can happen directly through icon relationship rolls, either if I ask for them or if you have banked story-guide results, but I'll often leave things a bit open-ended as a prompt to elaborate or embellish as you see fit. Maybe the town you're at the border of has a thing against half-elves, or a couple years back you ran the mayor out of town. Make the story our own!
Here's the basic setup for you to work with in creating your characters. Have at it!
Adventurers of all stripes, ages, specialties, and loyalties have been called to Haven, an abandoned city between Axis and Horizon. The Emperor, Priestess, Archmage, and Great Gold Wyrm have called any able-bodied individuals to lend aid against the rising threat of evil, and the icons they claim to represent. All are welcome, though some will of course be more welcome than others.
The day is gray and rainy. The adventurers are gathered outside the city waiting for a speech from a representative of the empire. The only sounds around are the wet sloshing sounds of boots in damp mud and the low murmur of adventurers talking amongst themselves.
Let's get a list of people who are interested (5-6 max), and then we can go forward with character creation. Feel free to ping people you think may be interested! Reserves are welcome also.
(OP shamelessly stolen from @bss
.) I have a high enough CHA to pull it off. Plus I have no background points in shame. So there.
*BSS - Barthas the Everlight -> Tiefling Cleric
*Jdarksun - Clank -> Dwarf-Forged Eldritch Knight
*Oats - Franzibald "Proof" Densetoe -> Dwarf Sorcerer
*Grunt's Ghosts - Farkas Nimblefoot -> Halfling Rogue
*Auralynx - Yancey Rumbleroar -> Halfling Elementalist
*Phyphor - Arastor ->Wood Elf Ranger
Some posting things that would be helpful!
Post stage directions in regular text
"Post quotes in bold
Any abilities you use, please color them for easier location in text walls
Any time you want to use a banked relationship die, please tell me which one, what number it was, and your relationship with the icon in orange
Any battles will have initiative blocks. If two or more PCs are adjacent in the initiative order, they may move in any order they wish. Same goes for baddies!