If you have an evil artifact and have it stolen or trade it away for fear of staking, you become a normal villager. Assuming you survive the day and remain an innocent, if you choose to remain allied to the evils, do you technically "win" if the bad guys win? Does it really matter?
If you have an evil artifact and have it stolen or trade it away for fear of staking, you become a normal villager. Assuming you survive the day and remain an innocent, if you choose to remain allied to the evils, do you technically "win" if the bad guys win? Does it really matter?
Hum, I hadn't thought about it. But I guess that yeah, if you choose to remain secretly allied with the bad guys, then you win if the bad guys win. Otherwise, there'd be no reason to ally yourself with them.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited September 2007
Well, this came out of nowhere.
!reserve signup
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KupotheAvengerDestroyer of Cakeand other deserts.Registered Userregular
If you have an evil artifact and have it stolen or trade it away for fear of staking, you become a normal villager. Assuming you survive the day and remain an innocent, if you choose to remain allied to the evils, do you technically "win" if the bad guys win? Does it really matter?
Hum, I hadn't thought about it. But I guess that yeah, if you choose to remain secretly allied with the bad guys, then you win if the bad guys win. Otherwise, there'd be no reason to ally yourself with them.
The badguys would be required to verify that said person is still allied with them, correct? They should PM the game master in that case so that someone has a record of the "bad guy" team, don't you think?
The badguys would be required to verify that said person is still allied with them, correct? They should PM the game master in that case so that someone has a record of the "bad guy" team, don't you think?
As it is this kind of occurrence sounds like the end of the game. If you die without an evil artifact wouldn't you count as a villager and adopt the standard villager "All bad guys are dead" win condition?
Trade away your item to anybody, annouce the remaining bad guys to the thread. Nobody accepts any more changes and everybody who isn't stuck with the hot potato of an evil artifact wins the game.
The badguys would be required to verify that said person is still allied with them, correct? They should PM the game master in that case so that someone has a record of the "bad guy" team, don't you think?
As it is this kind of occurrence sounds like the end of the game. If you die without an evil artifact wouldn't you count as a villager and adopt the standard villager "All bad guys are dead" win condition?
Trade away your item to anybody, annouce the remaining bad guys to the thread. Nobody accepts any more changes and everybody who isn't stuck with the hot potato of an evil artifact wins the game.
In that case, why would anyone accept an evil artifact (unless it's a thief who gets it accidentally).
Maybe it's best if the evil artifacts remain un-tradeable? It just seems to me that any trading of evil artifacts screws up the evils. In fact, it might be in the evils best interest to let one of their artifacts be destroyed if one of them is suspected, for fear of having their former member betray them all.
Also, are the Tengu and Beasts allied or two separate murderous factions?
In that case, why would anyone accept an evil artifact (unless it's a thief who gets it accidentally).
Someone who thought at this time in the game that the evil people had the best chance of winning.
Also, are the Tengu and Beasts allied or two separate murderous factions?
I'll bet you a dollar they're separate, opposed factions. If they were one it would add a whole bunch to have them differently named and with separate kills and all that.
Right, they should PM Shinto and I to say that they are allied with a team of bad guys.
And the two teams of bad guys are opposed to each other.
The victory conditions are thus as such:
1) Villagers: Find all six evil artefacts.
2) Each team of bad guys (including artefact-holders and their allies): Be the only surviving team.
Out of curiosity, as an observer, it states that the village must find the 6 evil artefacts. However, if I were to start with one, I could convince someone else to take my spot as a bad guy or if I was a thief, I'd become a bad guy by stealing the item.
Combined with your note above, people who have had an evil artefact at one time but lost it or traded it can still be considered thralls, what's to stop the bad guy team from simply recruiting a bunch of thralls throughout the game?
Out of curiosity, as an observer, it states that the village must find the 6 evil artefacts. However, if I were to start with one, I could convince someone else to take my spot as a bad guy or if I was a thief, I'd become a bad guy by stealing the item.
Combined with your note above, people who have had an evil artefact at one time but lost it or traded it can still be considered thralls, what's to stop the bad guy team from simply recruiting a bunch of thralls throughout the game?
Well, to recruit someone you have to contact them and tell them "hey, I'm a bad guy, wanna join?". Which can be pretty dangerous. One of the main advantages the bad guys have is that they are hidden. They'll lose that by PMing people for recruiting.
If you possess evil artifacts of both types, can you win with either faction, or will you have to get rid of one because your win conditions are mutually exclusive? Also, do you get two kills?
Can an evil faction player, who expects to be staked, give his item to his teammates so they can try to trade it to someone later?
If you possess evil artifacts of both types, can you win with either faction, or will you have to get rid of one because your win conditions are mutually exclusive? Also, do you get two kills?
Can an evil faction player, who expects to be staked, give his item to his teammates so they can try to trade it to someone later?
Since the kills are by group, I don't think the "get two kills" bit applies, unless you are the last bad guy standing. And I think he already answered the last one, yes, they can give it to their teammates... which is going to make the vigilante artifact VERY VERY VERY important.
Out of curiosity, as an observer, it states that the village must find the 6 evil artefacts. However, if I were to start with one, I could convince someone else to take my spot as a bad guy or if I was a thief, I'd become a bad guy by stealing the item.
Combined with your note above, people who have had an evil artefact at one time but lost it or traded it can still be considered thralls, what's to stop the bad guy team from simply recruiting a bunch of thralls throughout the game?
Well, to recruit someone you have to contact them and tell them "hey, I'm a bad guy, wanna join?". Which can be pretty dangerous. One of the main advantages the bad guys have is that they are hidden. They'll lose that by PMing people for recruiting.
Fair enough, I was just curious how that worked. Sorry to interupt.
Also, @Bliss -- damn you, your sig got me back to WB and I don't have time for that!
There seems to be something of a WB renaissance going on. It was kind of quiet and cliqueish for a while, but now it's awesome again, with lots of new people joining in.
If you possess evil artifacts of both types, can you win with either faction, or will you have to get rid of one because your win conditions are mutually exclusive? Also, do you get two kills?
Can an evil faction player, who expects to be staked, give his item to his teammates so they can try to trade it to someone later?
You can only win with one type of evil artefact. So if you have two different evil artefacts near the end of the game, you'll have to find a way to get rid of one of them.
And there's one kill per evil team. If you have both kinds of evil artefacts, you get a say in both kill decisions. If you have the only remaining evil artefacts of both kinds, then you get two kills.
When you say the game starts on Thursday at midnight, does that mean the first narration of the whole story goes up then, or the first death happens then?
If it's the latter, do we have an ETA on when we can expect our PMs and the new thread?
When you say the game starts on Thursday at midnight, does that mean the first narration of the whole story goes up then, or the first death happens then?
If it's the latter, do we have an ETA on when we can expect our PMs and the new thread?
Well, it is Tuesday at midnight right now. I was just coming on to put up the narration and send the PMs.
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If you have an evil artifact and have it stolen or trade it away for fear of staking, you become a normal villager. Assuming you survive the day and remain an innocent, if you choose to remain allied to the evils, do you technically "win" if the bad guys win? Does it really matter?
!reserve signup
The badguys would be required to verify that said person is still allied with them, correct? They should PM the game master in that case so that someone has a record of the "bad guy" team, don't you think?
Battlenet: Judgement#1243
psn: KupoZero
Trade away your item to anybody, annouce the remaining bad guys to the thread. Nobody accepts any more changes and everybody who isn't stuck with the hot potato of an evil artifact wins the game.
In that case, why would anyone accept an evil artifact (unless it's a thief who gets it accidentally).
Maybe it's best if the evil artifacts remain un-tradeable? It just seems to me that any trading of evil artifacts screws up the evils. In fact, it might be in the evils best interest to let one of their artifacts be destroyed if one of them is suspected, for fear of having their former member betray them all.
Also, are the Tengu and Beasts allied or two separate murderous factions?
Someone who thought at this time in the game that the evil people had the best chance of winning.
I'll bet you a dollar they're separate, opposed factions. If they were one it would add a whole bunch to have them differently named and with separate kills and all that.
:winky:
I guess that depends on the shape & size of the artifact...
And the two teams of bad guys are opposed to each other.
The victory conditions are thus as such:
1) Villagers: Find all six evil artefacts.
2) Each team of bad guys (including artefact-holders and their allies): Be the only surviving team.
Combined with your note above, people who have had an evil artefact at one time but lost it or traded it can still be considered thralls, what's to stop the bad guy team from simply recruiting a bunch of thralls throughout the game?
You cheap whore.
Can an evil faction player, who expects to be staked, give his item to his teammates so they can try to trade it to someone later?
Since the kills are by group, I don't think the "get two kills" bit applies, unless you are the last bad guy standing. And I think he already answered the last one, yes, they can give it to their teammates... which is going to make the vigilante artifact VERY VERY VERY important.
Fair enough, I was just curious how that worked. Sorry to interupt.
There seems to be something of a WB renaissance going on. It was kind of quiet and cliqueish for a while, but now it's awesome again, with lots of new people joining in.
And there's one kill per evil team. If you have both kinds of evil artefacts, you get a say in both kill decisions. If you have the only remaining evil artefacts of both kinds, then you get two kills.
NO TS JUST NO, you do not get to have all evil artefacts, murder everyone and claim victory. JUST NO, BAD Spectre!
You forgot the rolled up newspaper and the battering of TS's nose.
Battlenet: Judgement#1243
psn: KupoZero
If it's the latter, do we have an ETA on when we can expect our PMs and the new thread?
This thread may now be locked.
Here, I'll do half the work and post a comic:
I post them in chronological order, people.