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[PbP] 13th Age: Darskye-fall: Into the Wild Wood

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Geth roll 1d20+5 for Initiative

    Initiative:
    1d20+5 17 [1d20=12]

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Geth roll 1d20+5 for Initiative

    Initiative:
    1d20+5 10 [1d20=5]

    kshu0oba7xnr.png

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    Just waiting on @bss and I'll post a battle mockup for you all!

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    bssbss Brostoyevsky Madison, WIRegistered User regular
    I should check my notifications before driving across the state!

    Geth roll 1d20+1 for Bart's init

    Bart's init:
    1d20+1 12 [1d20=11]

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited January 2014
    FIGHT BEGIN:

    R1Beg_zps95325a3d.png

    Initiative Block
    Bandits: 21
    Farkas: 17
    Old Man: 17
    Talfryn: 16
    Thugs: 16
    Barthas: 12
    Yancey: 10
    Proof: 4

    Stats
    Bandits: MOOKS - 25/25 HP - AC16, PD14, MD11 - No buffs/debuffs
    Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
    Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
    Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs

    Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
    Clank - 24/24 HP - AC17, PD14, MD14 - No buffs/debuffs
    Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
    Farkas - 21/21 HP - AC13, PD13, MD11 - No buffs/debuffs
    Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
    Yancey - 27/27 HP - AC17, PD14, MD13 - No buffs/debuffs

    Erin The Red on
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    Geth, roll 3#1d20+3 for scum, thug, hero

    scum, thug, hero:
    3#1d20+3 3 # 21 [1d20=18] 16 [1d20=13] 17 [1d20=14]

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited January 2014
    The bandits in the bushes are the first to act. The two closest to the party get up and run over towards the adventurers closest to them. As the bandit in front of Barthas swings, he catches a glimpse of his face and loses his resolve. The resulting blow is easily deflected with no harm to the Tiefling. "Gotcha, knight!" shouts the bandit in front of Clank. He feints an overhead attack and attacks from a different angle at the last second. The blow puts a small dent in the Dwarf-Forged's armor and makes a hollow ringing sound. "You're no man. The hell are you!?" asks the attacker.

    The other bandits aren't close enough to get their blades wet, making it lucky that they brought their shortbows with them as well. Their running has made them a bit shaky, though, and the shots against Farkas and Talfryn go high and wide. Yancey doesn't manage to see the arrow flying at him before it embeds itself into his shoulder. The halfling yelps in pain as the twisted arrowhead drives itself deep into his joint.

    Initiative Block
    Bandits: 21
    Farkas: 17
    Old Man: 17
    Talfryn: 16
    Thugs: 16
    Barthas: 12
    Yancey: 10
    Proof: 4

    Stats
    Bandits: MOOKS - 25/25 HP - AC16, PD14, MD11 - No buffs/debuffs
    Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
    Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
    Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs

    Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
    Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
    Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
    Farkas - 21/21 HP - AC13, PD13, MD11 - No buffs/debuffs
    Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
    Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs

    Attack(s)
    8 vs. Barthas AC - Miss
    17 vs. Clank AC - Tie - Hit - 4 dmg
    7 vs. Farkas AC - Miss
    8 vs. Talfryn AC - Miss
    26 vs. Yancey AC - CRIT - Hit - 3 dmg x2 = 6 dmg

    Geth, roll 2#1d20+6 for AC Bart Clank
    Geth, roll 3#1d20+6 for AC Farkas Talfryn Yancey


    R1M1_zps53d3a4a5.png

    Up next is @Grunt's Ghosts

    AC Bart Clank:
    2#1d20+6 2 # 8 [1d20=2] 17 [1d20=11]
    AC Farkas Talfryn Yancey:
    3#1d20+6 3 # 7 [1d20=1] 8 [1d20=2] 26 [1d20=20]

    Erin The Red on
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    OatsOats Registered User regular
    Ouch. A crit.

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    edited January 2014
    Farkas runs up to the first bandit that tried to attack Barthas. "Why do bandits believe that their stupid tricks will work? Old Man alone in the woods? I've seen children pull better con jobs than that!" With a quick leap, the rogue brings his dagger down deep into the neck of his target. It barely misses anything vital, but the red river flowing from him is a sure sign he won't be lasting long.


    Geth roll 1d20+5 to Hit

    Geth roll 1d8+4 for damage

    Basic Attack btw

    to Hit:
    1d20+5 23 [1d20=18]
    damage:
    1d8+4 11 [1d8=7]

    Grunt's Ghosts on
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited January 2014
    Farkas manages to wound the first Bandit gravely. The human looks down at the bubbling river emanating from his collarbone, tries to speak, and flops over backwards. In the process, his hand crossbow manages to go off and shoots one of his allies right between the eyes.

    Mooks have a collective health pool. The 5 have 25 hp total. Since you did more than 10 damage, you killed two of them!

    Either undeterred by the loss of his comrades or simply not caring, the 'old man' says "The ruse doesn't have to hold for long, you fool! Just long enough to get you withing STABBING DISTANCE!"

    He charges around Barthas' defenses and heads towards the Halfling with the big mouth. The masked figure swings wildly, a crazed look in his eyes. His sword form is horrible and Farkas is able to read his swings pretty well. One blow gets too close for comfort, however. Most of it is dodged but it connects just enough with the meat of Farkas' leg to let the Halfling know he's serious.

    Initiative Block
    Bandits: 21
    Farkas: 17
    Old Man: 17
    Talfryn: 16
    Thugs: 16
    Clank
    Barthas: 12
    Yancey: 10
    Proof: 4

    Stats
    Bandits: MOOKS - 14/25 HP - AC16, PD14, MD11 - No buffs/debuffs
    Dark Hero: 34/34 HP - AC18, PD16, MD12 - No buff/debuffs
    Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
    Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs

    Barthas - 21/21 HP - AC16, PD12, MD12 - No buffs/debuffs
    Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
    Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
    Farkas - 18/21 HP - AC13, PD13, MD11 - No buffs/debuffs
    Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
    Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs


    Geth, roll 1d20+7 for AC vs Farkas
    It's a miss, but he does 3 damage on a natural even miss. So whee.

    Up next is @Kilroy

    T1M3_zpse89dc8d7.png

    AC vs Farkas:
    1d20+7 11 [1d20=4]

    Erin The Red on
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    bssbss Brostoyevsky Madison, WIRegistered User regular
    "Farkas, good sir, I don't think this is even a con, I think the bandits are just really, really bad at picking a leader."

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
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    Grunt's GhostsGrunt's Ghosts Registered User regular
    "You fight like an old man. Maybe you should just die and let your Lich King bring you back as a corpse. I'd bet you'll fight better."

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    I don't think notifications come up in edited posts, so I will post @Kilroy to let him know he's up! Keep up the smack talk

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    KilroyKilroy timaeusTestified Registered User regular
    Hey, I'll have a post up tomorrow. I'm feeling rather tired and sick tonight

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited January 2014
    Fixed that. My apologies! I was even missing people for initiative in my Saturday Roll20 game. Not my day for details!

    And that's totally fine Kilroy. Don't want you to feel rushed. Hope you feel better!

    Erin The Red on
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    KilroyKilroy timaeusTestified Registered User regular
    edited January 2014
    Talfryn rips the Orcslayer from its sheath and maneuvers around Barthas to engage with the not-so-old not-so-man. The lich servant manages to interpose his own sword between Talfryn and his head, but the force of the blow sends shock-waves up his arms.

    Geth roll 1d20+5 for Basic Attack
    Geth roll 1d8+6 for Damage

    1 damage on a miss

    Basic Attack:
    1d20+5 16 [1d20=11]
    Damage:
    1d8+6 14 [1d8=8]

    Kilroy on
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited January 2014
    The two more burly thugs come striding up confidently.
    "Lot of big talk coming from a group where half o' ye are barely up to my hip!" says one. The other uses actions instead of words to drive the point home. He brings his heavy mace crashing down onto Barthas' shoulder. The wound isn't grievous, but the armor is slightly dented and Barthas' joint throbs in pain.

    Initiative Block
    Bandits: 21
    Farkas: 17
    Old Man: 17
    Talfryn: 16
    Thugs: 16
    Clank: 15
    Barthas: 12
    Yancey: 10
    Proof: 4

    Stats
    Bandits: MOOKS - 14/25 HP - AC16, PD14, MD11 - No buffs/debuffs
    Dark Hero: 33/34 HP - AC18, PD16, MD12 - No buff/debuffs
    Thug1: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs
    Thug2: 27/27 HP - AC17, PD14, MD12 - No buffs/debuffs

    Barthas - 17/21 HP - AC16, PD12, MD12 - No buffs/debuffs
    Clank - 20/24 HP - AC17, PD14, MD14 - No buffs/debuffs
    Proof - 24/24 HP - AC13, PD12, MD11 - No buffs/debuffs
    Farkas - 18/21 HP - AC13, PD13, MD11 - No buffs/debuffs
    Talfryn - 30/30 HP - AC16, PD14, MD11 - No buffs/debuffs
    Yancey - 21/27 HP - AC17, PD14, MD13 - No buffs/debuffs


    Geth, roll 1d20+5 for Barthas AC
    Geth, roll 1d20+5 for Yancey AC

    Barthas attack - Hit - 4 damage
    Yancey attack - Miss - 0 damage

    T1thug_zpscb056a85.png

    Up next is @Jdarksun !

    Barthas AC:
    1d20+5 22 [1d20=17]
    Yancey AC:
    1d20+5 6 [1d20=1]

    Erin The Red on
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    jdarksunjdarksun Struggler VARegistered User regular
    edited January 2014
    "Aggression towards this group not tolerated. Your withdrawal is advised."

    Clank taps into the energies that bind his clockwork physiology, attempting to make a sympathetic association between the southernmost aggressor and the joint in his left knee that sticks when he walks. While the minor buildup of heat is of no consequence to Clank's metal frame, Clank estimates severe discomfort in organic tissue.

    Then Clank hits the aggressor with the maul, just in case its assumptions are incorrect.

    Shift south 1
    Burning Sigil on Thug 2
    Minion, roll 1d20+5 for IntLev v PD 14
    Attack Thug 2 with The Dragon's Hoard
    Minion, roll 1d20+7 for Heavy 2H Attack v AC 17
    Minion, roll 1d10+6 for damage

    Edit: Miss, miss. Lovely way to start the adventure!

    IntLev v PD 14:
    1d20+5 10 [1d20=5]
    Heavy 2H Attack v AC 17:
    1d20+7 8 [1d20=1]
    damage:
    1d10+6 15 [1d10=9]

    jdarksun on
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    @BSS Is up now, methinks?
    Map is current, but Jdark has shifted down a space

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    bssbss Brostoyevsky Madison, WIRegistered User regular
    edited January 2014
    Administrivia first! I forgot that from my Justice domain, I give an attack-reroll blessing that I can give to someone when myself or a nearby ally is critted or dropped to 0 hp. Yancey got critted so I'll give the blessing to Yancey. @Auralynx --- you can use this blessing to reroll an attack as a free action this battle. I can dispense them often, but an ally can only have one at a time. Use it at your leisure!

    Wincing slightly from the blow he took, Barthas says a small prayer under his breath to keep the tide in his allies' favor. "May even our wild attacks strike those that deny Justice!"

    Quick action: invocation of Justice --- Everyone, this battle, add double my level (so 2) to the miss damage of your attacks, as long as you are nearby me (and are my ally).

    I'm in a bit of a pickle so I'd rather see if I can break free.

    Geth roll 1d20-1 for Disengage

    Move action: disengage attempt

    DisengageMove action: disengage attempt:
    1d20-1 2 [1d20=3]

    bss on
    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
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    bssbss Brostoyevsky Madison, WIRegistered User regular
    edited January 2014
    I will never figure out what breaks Geth's syntax, but okay, plan B.

    Barthas would normally be blasting these fools, but he also prefers not to be stuck like this. He'll play it safe, attempt to clobber the thug, and get a quip in while he can. "Your foul alliance dooms you!" ... It'll do.

    Standard action: melee attack with my mace.

    Geth roll 1d20+3 vs. Thug 1's AC

    The miss is still good for 3 damage thanks to my invocation of justice, which also applies to myself. Done, I think!

    vs. Thug 1's AC:
    1d20+3 8 [1d20=5]

    bss on
    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
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    bssbss Brostoyevsky Madison, WIRegistered User regular
    edited January 2014
    Whoops --- I highlighted Oats for Yancey's reroll blessing, but it should have been for @Auralynx, who is also up now, I think.

    Everyone, feel free to shout out if you think you need heals more than I think you need heals. :)

    Also, opinions on a way to get everyone's attention out of character? The effect of my invocation is kind of lost in the grey.

    bss on
    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    feel free to green and/or bold it! I will also add it to the stat blocks next time I make a baddie post

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited January 2014
    Yancey blinks and glances down at the arrow in his shoulder and frowns.

    "Hey, you shot me?

    You shot me!

    Why'd you have to go and do that?"


    With a weird, deep rumble a fountain of lightning pours out of Yancey's hands in the rough shape of a sword. The halfling spins, sweeping it in the direction of the nearby thug, who it connects with with a sizzling bang.

    Free action for Lightning Blade, Quick action for Resounding Thunder, standard action to hit Thug 2 with it in melee. Damage forthcoming.

    Geth roll 1d20+5 for Resounding Thunder on Thug 2

    Resounding Thunder:
    1d20+5 18 [1d20=13]

    Auralynx on
    kshu0oba7xnr.png

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited January 2014
    Yancey's half-wild swing connects and the halfling laughs like a child on a roller-coaster, hair standing on end. The weird rumbling continues, finally bursting in a surprisingly solid aftershock against that same thug.

    So that's 4 damage to Thug 2, then Wis mod (4) damage to a random nearby guy. 4th guy, counting clockwise, is also Thug 2! Convenient! Almost like I add a stat to melee damage. :P

    Geth roll 1d10 for zap damage.
    Geth roll 1d6 for Wis mod to X, counting clockwise.

    zap damage:
    1d10 4 [1d10=4]
    Wis mod to X, counting clockwise:
    1d6 4 [1d6=4]

    Auralynx on
    kshu0oba7xnr.png

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    @Oats is up next!

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    OatsOats Registered User regular
    edited January 2014
    "You poor, stupid, poor buggers."

    Proof quickly downs a big swig from one of his bottles, and sprays out a fine mist. Frost covers the ground under the spray, as Proof spits out a Breath of Chilled Ale.*

    See also: Breath of the White


    Geth, roll 1d2 for number of targets

    number of targets:
    1d2 2 [1d2=2]

    Oats on
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    OatsOats Registered User regular
    edited January 2014
    Geth, roll 1d20+3 versus PD of Old Guy
    Geth, roll 1d20+3 versus PD of other less-old-but-Thuggier guy

    Geth, roll 3d6+3 cold damages
    Half damage on miss (11 to Oldy McOlderson).

    versus PD of Old Guy:
    1d20+3 5 [1d20=2]
    versus PD of other less-old-but-Thuggier guy:
    1d20+3 20 [1d20=17]
    cold damages:
    3d6+3 18 [3d6=4, 6, 5]

    Oats on
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited January 2014
    Roll20 isn't working for me at work, so I will add an updated map later on. For now, however, I think clank is a space south. That's about it.

    Initiative Block
    Bandits: 21
    Farkas: 17
    Old Man: 17
    Talfryn: 16
    Thugs: 16
    Clank: 15
    Barthas: 12
    Yancey: 10
    Proof: 4

    Stats
    Bandits: MOOKS - 14/25 HP - AC16, PD14, MD11 - No buffs/debuffs
    Dark Hero: 22/34 HP - AC18, PD16, MD12 - No buff/debuffs
    Thug1: 6/27 HP - AC17, PD14, MD12 - Staggered
    Thug2: 13/27 HP - AC17, PD14, MD12 - 5 ongoing fire damage (save ends) - Staggered

    Barthas - 17/21 HP - AC16, PD12, MD12 - Now do 3 damage on miss
    Clank - 16/24 HP - AC17, PD14, MD14 - Now do 3 damage on miss
    Proof - 24/24 HP - AC13, PD12, MD11 - Now do 3 damage on miss
    Farkas - 18/21 HP - AC13, PD13, MD11 - Now do 3 damage on miss
    Talfryn - 30/30 HP - AC16, PD14, MD11 - Now do 3 damage on miss
    Yancey - 21/27 HP - AC17, PD14, MD13 - Now do 3 damage on miss, Can reroll one attack this battle.

    The bandits see the metal man and swarm around him. Many blows are parried but one manages to land true amidst the shifting cloud of metal and flailing arms.
    Geth, roll 3#1d20+6 vs Clank's 17 AC (4 damage each)

    1 hit, Clank takes 4 damage

    vs Clank's 17 AC (4 damage each):
    3#1d20+6 3 # 10 [1d20=4] 19 [1d20=13] 9 [1d20=3]

    Erin The Red on
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    Up next is @Grunt's Ghosts to... rogue at things!

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    bssbss Brostoyevsky Madison, WIRegistered User regular
    In case it wasn't factored in, the 2 additional miss damage from Barthas' invocation of Justice applies to all attacks, including Proof's breath weapon miss on the old guy.

    3DS: 2466-2307-8384 PSN: bssteph Steam: bsstephan Twitch: bsstephan
    Tabletop:13th Age (mm-mmm), D&D 4e
    Occasional words about games: my site
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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    I did not factor it in there. Good looking out!

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Question, how far can I move?

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    there's no exact number. Usually like 5-7 squares is a good estimate

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
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    Grunt's GhostsGrunt's Ghosts Registered User regular
    I know, I know. Ill post when I get home.

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    My computer is fucking up and I cant get to my rpg books atm. I was going to disengage from the old man and tried to move behind him.

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    Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    To disengage from an enemy is an easy check (dc10) with no modifiers, unless you have some sort of bonus to disengage checks.
    Were you just trying to move, or did you want to attack or something else as well?

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    Grunt's GhostsGrunt's Ghosts Registered User regular
    Yeah, I was going to try to attack, most likely another basic since I cant get sneak attack bonus.

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