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Pillars of Eternity: I updated the FUCK out of the OP, everyone! [Obsidian's New RPG]

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    FiarynFiaryn Omnicidal Madman Registered User regular
    Sawyer was kind enough to answer my question.

    Turns out it means 'Brotherhood of the Five Suns'. I know just enough French to see how that kind of makes sense.

    Bear in mind by the way, in case you hadn't read about it elsewhere, that Pillars of Eternity Paladins are not religious by nature. Every Paladin has an order or related ideology, but not every Paladin has a god. They draw power from their strict adherence to/embodiment of a code and/or ideology, not a God.

    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
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    Rhan9Rhan9 Registered User regular
    FINALLY. Fucking paladins that actually add like the chivalrous orders they're supposed to represent.

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    PLAPLA The process.Registered User regular
    Knights errant need no order.

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    Rhan9Rhan9 Registered User regular
    edited January 2014
    They do need a grand quest though. Still, considering that Paladin is a rank, it's hardly something that would be common with knights errant.

    Rhan9 on
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    PLAPLA The process.Registered User regular
    You mean Charlemagne's gang?

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Seriously this game is looking really awesome. I kickstarted this on a lark. I've had mixed experiences with Obsidian so I was getting worried about the game. Now I'm thinking about giving them more money for the DLC.

    That might be silly, I dunno. My head tells me it is, but my heart sees the art, the character sheets, the class discussions, and the awesome portraits and It takes me back to when l was 18 playing BGII in my college dorm, trying to keep pace with my friends playing so we could talk about the next crazy fucking thing Jon Irenicus was up to.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    PLAPLA The process.Registered User regular
    I don't think I've seen DLC mentioned. Guess it's time to look over summaries again.

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    Rhan9Rhan9 Registered User regular
    PLA wrote: »
    You mean Charlemagne's gang?
    Yup.

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    GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    PLA wrote: »
    I don't think I've seen DLC mentioned. Guess it's time to look over summaries again.

    I recall an option to upgrade your backer contribution on the PE portal, netting you future DLC, but I may be mistaken.

    Battletag: Threeve#1501; PSN: Threeve703; Steam: 3eeve
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    DissociaterDissociater Registered User regular
    I'm really itching for exactly this type of game right now. Can't wait.

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    PLAPLA The process.Registered User regular
    PLA wrote: »
    I don't think I've seen DLC mentioned. Guess it's time to look over summaries again.

    I recall an option to upgrade your backer contribution on the PE portal, netting you future DLC, but I may be mistaken.

    Oh, I see. Could be a pretty good deal. Hypothetically.

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    C2BC2B SwitzerlandRegistered User regular
    PLA wrote: »
    I don't think I've seen DLC mentioned. Guess it's time to look over summaries again.

    I recall an option to upgrade your backer contribution on the PE portal, netting you future DLC, but I may be mistaken.

    It's an expansion.

    Which is DLC too depending on how you look at it.

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    C2BC2B SwitzerlandRegistered User regular
    edited January 2014
    Josh Sawyer about Stealth Mechanics (Thanks to Infinitron on the Obsidian forums for the picture)
    u1wqQlC.png
    wEZwYkI.png

    C2B on
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    yossarian_livesyossarian_lives Registered User regular
    Hot damn, now there's a stealth system I can get behind! Also, King Shit of Stealth Mountain would be a wonderful title for a smart mouthed rogue.

    "I see everything twice!"


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    XeddicusXeddicus Registered User regular
    I'm being dense here apparently: Someone explain how increasing the area of the AoE is effectively different than increasing the radius (first line before the nifty stealth talk).

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    PLAPLA The process.Registered User regular
    Xeddicus wrote: »
    I'm being dense here apparently: Someone explain how increasing the area of the AoE is effectively different than increasing the radius (first line before the nifty stealth talk).

    Less exponential?

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    AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Xeddicus wrote: »
    I'm being dense here apparently: Someone explain how increasing the area of the AoE is effectively different than increasing the radius (first line before the nifty stealth talk).
    I think he means that an item or stat granting x% increase in AoE will cause an x% increase in the actual area rather than the radius.
    Since we're talking circles here, A=πr2, so a 5% increase in AoE actually means a √5% increase in radius.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
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    ElvenshaeElvenshae Registered User regular
    edited January 2014
    Xeddicus wrote: »
    I'm being dense here apparently: Someone explain how increasing the area of the AoE is effectively different than increasing the radius (first line before the nifty stealth talk).

    Can you quote the line? Not sure which one you're referring to.

    EDIT: Oh - yeah. See which one you meant. I thought you meant something about the AoE of the stealth bubbles, since I completely missed that line, at first. :D

    Elvenshae on
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    C2BC2B SwitzerlandRegistered User regular
    edited January 2014
    Sawyer was kind enough to answer my question.

    Turns out it means 'Brotherhood of the Five Suns'. I know just enough French to see how that kind of makes sense.

    Yeah, though I am confused about pallegina since somebody pointed out paladin + vagina. Which may be a reach, but vagina exists in italien (which valian is based on) and palle means ball. So, balls vagina.

    If that means she is a trans charachter, awesome.

    C2B on
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    PLAPLA The process.Registered User regular
    That is some pretty silly speculation.

    Regina.

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    ArchsorcererArchsorcerer Registered User regular
    Probably a silly placeholder name from Obsidian.

    I am thinking is just some wordplay on Papagena because she looks feathery.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    C2BC2B SwitzerlandRegistered User regular
    edited January 2014
    PLA wrote: »
    That is some pretty silly speculation.

    Regina.

    Pretty much. Most likely just a coincidence that happened while Sawyer got his inner linguist on.

    C2B on
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    C2BC2B SwitzerlandRegistered User regular


    Reason: Google's ReCaptcha is down.

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    C2BC2B SwitzerlandRegistered User regular
    BAdler wrote:
    Update by Josh Sawyer, Project Director
     
    pe-jes-ranger-580.jpg
     
    Welcome! First things first: if you have backed Pillars of Eternity but not yet completed your order on our website, please do so as soon as possible. Even if you have an all-digital order, we need information from you to make sure you get everything you are supposed to. If your backer tier includes an NPC, item, portrait, or other custom piece of content, an early response will make it easier for us to work with you on your designs and preferences. As always, we appreciate that our backers have made Pillars of Eternity possible and we want to ensure that you get your money's worth.
     
    Broken Age
     
    pe-broken-age-580.jpg
     
    As most of you know, our friends at Double Fine have their new adventure game, Broken Age, coming out today. Double Fine and their Kickstarter adventure game paved the way for all of the games that came after - including Pillars of Eternity.
    If you are fans of the adventure game genre (or just fans of good games from indie studios), show them some love.
    You can find more about it on their website.
     
    Update
     
    pe-ruins-580.jpg
    Engwithan ruins sitting atop some cliffs.
     
    Things are going well at Obsidian on the Pillars of Eternity team. The artists are putting the finishing touches on the second of our two big cities, Twin Elms, and the environments look fantastic. Our designers are busy implementing narrative and quest content, in some cases returning to earlier areas to fill in cracks and flesh elements out more. The character artists are almost done taking all of our highest-priority creatures to alpha level and are starting to look at the second string of creatures and variants. Animation is right behind them, creating rigs and alpha animations as new creatures come online, and we're finally returning to our main character animations for a second pass. Programming continues to chug away at user interfaces, AI, and zany spells and many other items on our long list of features. In short, we're well past "the hump" and the game is looking and feeling better every day.
     
    Heavy Hitters
     
    In most RPG parties, there's a character type that focuses on dealing death to VIPs in the enemy roster. They are the heavy hitters, the characters who cut enemies down one-by-one with precise, overpowering attacks. We've previously talked about one of our heavy hitters, the cipher. Ciphers alternate between powerful mental attacks and the physical strikes used to power them. They are the only "caster" class that focuses heavily on individual enemies, in large part because their abilities all require an external concentration of soul energy to serve as a power source.
     
    In contrast to the cipher, the rogue and the ranger are more traditional, but just as deadly. Rogues rely on the vulnerability of their enemies to inflict devastating attacks in close quarters. Rangers coordinate their strikes with the help of animal companions, creatures with whom rangers form lifelong bonds. Outside of direct combat, rogues and rangers share a skill emphasis in Stealth and are commonly the sneakiest party members. But while rogues also have a specialization in Mechanics (most often to lay traps and deal with ones placed by their enemies), rangers focus on Survival, which improves the duration of many consumable items. Though the three "heavy hitter" classes have different styles of play with different strengths, they all excel at taking enemies down in the shortest amount of time possible.
     
    In Pillars of Eternity, the designation of a character as a "rogue" signifies their vicious, brutal style of fighting, not a propensity for theft or deception. More than any other class, rogues exemplify the adage that the best defense is a good offense. If fighters are the disciplined, reliable, well-trained units that hold the line, rogues are the shock troops that attempt to break through that line to take out vulnerable units before they can effectively retaliate. When pinned down, rogues can suffer from their weak defenses, but ideally they carry their momentum from one target to the next in short order.
     
    All rogues start with three abilities that allow them to immediately dive into heavy-hitting: Finishing Blow, Reckless Assault, and Dirty Fighting.
     
    • Finishing Blow (Active) - Full Attack. This ability gains power the more damaged the target is. When the rogue uses a Finishing Blow, he or she makes a full attack at the enemy with his or her current weapons. The attack is made with an Accuracy bonus and does +50% damage if it hits. For every 1% under 50% Max Stamina the target has, the attack does an additional +3% damage. 3/rest.
    • Reckless Assault (Modal) - In this mode, a rogue's Deflection is lowered but he or she gains a bonus to Accuracy and damage with all weapons.
    • Dirty Fighting - 10% of the rogue's Hits with any melee or ranged weapon are turned into Crits. This occurs after the initial attack roll is resolved. The resulting shift is displayed in the combat log.
     
    As rogues advance, they gain access to abilities that allow them to maximize the damage and afflictions they can dish out to their targets. They can also learn a variety of tricks to help them get out of trouble when the going gets tough.
     
    • Sneak Attack - Sneak Attack applies bonus damage to the rogue's ranged and melee weapon attacks when the target has any of the following statuses: Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned, or Weakened. It also applies to any target the rogue strikes with a weapon within the first 2 seconds of combat starting.
    • Escape (Active) - Escape allows the rogue to break Engagement and safely move away from their current location. The ability must be targeted on open ground to which the rogue has a clear path. When activated, the rogue immediately breaks Engagement and swiftly moves to that location. 1/encounter.
    • Crippling Strike (Active) - Full Attack. Inflicts extra damage and the Hobbled condition. 2/encounter.
    • Coordinated Positioning (Active) - You are able to instantly switch positions with one target within 1m. If this is an ally, the switch is automatic. If it is an enemy, the maneuver is an attack against its Reflexes (only succeeds on a Hit or Crit). The switch is immediate and cancels Engagement (if any) on the rogue. 2/encounter.
    • Adept Evasion - 50% of all Grazes against a rogue's Reflexes are converted to Misses.
    • Blinding Strike (Active) - Full Attack. Inflicts extra damage and the Blinded condition. 2/rest.
    • Deathblows - Against any target that is afflicted by two or more of the conditions that can allow Sneak Attack, rogues do additional Sneak Attack damage.
     
    pe-eder-low.jpg
    Resident heavy-hitting rogue, Edér.
     
    Rangers are expert sharpshooters with any ranged weapon. Though they traditionally rely on bows and crossbows, some use firearms or even magical implements. Regardless of their choice of armament, even novice rangers can strike swiftly and leave severe wounds that quickly wear down an enemy's stamina and movement. They are assisted in their efforts by their animal companions, incredibly tough and loyal creatures who share their lives (literally) with their masters. All rangers start with the following three abilities:
     
    • Animal Companion - The ranger begins the game with (and can name) an animal companion that fights at his or her direction. This companion shares Health and Stamina with the ranger, i.e. if either one is damaged, the same pool is reduced. Both the ranger and the animal companion die if their Health is reduced to zero. Animal companions have high inherent Damage Thresholds that allow them to run interference for their masters.
    • Wounding Shot (Active) - Only usable when ranged weapons are equipped. The ranger's shot inflicts a continuous damage effect and Hobbles the target. 3/rest.
    • Swift Aim (Modal) - This mode increases the ranger's rate of fire and reload with ranged weapons at the cost of an Accuracy penalty.
     
    At higher levels, rangers gain abilities that increase the effectiveness of their attacks and the coordinated use of their companions. By tactically applying the synergistic benefits of the ranger and his or her companion, players can lock down and quickly overwhelm powerful enemies.
     
    • Defensive Bond - When both the ranger and his or her animal companion are subjected to an area effect attack, they gain +15 to the targeted defenses.
    • Marked Prey (Active) - The ranger can designate a single target as his or her marked prey. He or she and his or her animal companion have a damage bonus against that target until combat ends. Once designated, the target cannot be switched. 1/encounter.
    • Predator's Sense - The ranger's animal companion gains a damage bonus on any creature suffering from a continuous damage effect, including those caused by Wounding Shots.
    • Stalkers' Link - When a ranger's animal companion Engages a target, the target is automatically Flanked if the ranger has a ranged weapon equipped and is opposite the target.
    • Takedown (Active) - The ranger's animal companion will knock the target Prone with a Fortitude attack. 2/encounter.
    • Defensive Shooting - When using ranged weapons against any target that is Engaging the ranger, the ranger's Accuracy is increased by 20 and his or her Interrupt rating is improved by one category.
    • Master's Call (Active) - When the ranger issues Master's Call, his or her animal companion will immediately move back to him or her at increased speed, gaining a +20 bonus to Concentration and defenses against Disengagement Attacks. Any enemy it comes within 1m of is automatically attacked (Fortitude) and knocked Prone if the attack succeeds. 2/rest.
     
    In addition to the abilities listed here, ciphers, rogues, and rangers can gain access to additional class-specific abilities as well as Talents. Some Talents can be taken by any character, but many are class-oriented and can be used to distinguish or emphasize one character from another. One cipher's Talents may emphasize his or her physical attacks while another's makes his or her Focus use more efficient. One rogue may maximize his or her advantage against a specific type of affliction; another may improve the frequency with which his or her offensive abilities can be used. And while rangers can always benefit from improving their marksmanship and special attacks, investing in the durability and abilities of their animal companions can safeguard the ranger against disaster.
     
    Pillars of Eternity's heavy hitters all differ in how they bring the pain to enemies, but we hope you enjoy the concepts and mechanics we've presented here. As always, these are our current designs and implementations, but will be adjusting them in the months to come. We will be doing three more class pair updates in the future: The Leaders of the Band (chanters and priests), The Front Line (fighters and barbarians), and The Mob Rulers (wizards and druids). Let us know what you think of today's update and please vote on which of the three class pairs you'd like to see covered next. As always, thanks for reading and for your continued support.

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    XeddicusXeddicus Registered User regular
    I hope if Wizard's get familiars they don't share hit points. :P

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    MetalMagusMetalMagus Too Serious Registered User regular
    Xeddicus wrote: »
    I hope if Wizard's get familiars they don't share hit points. :P

    If they do I want a bear as a familiar.

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    Rhan9Rhan9 Registered User regular
    edited January 2014
    It would be pretty metal to be a wizard, riding a bear.

    EDIT: Edér is one smug mothafucka

    Rhan9 on
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    AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Rhan9 wrote: »
    It would be pretty metal to be a wizard, riding a bear.

    EDIT: Edér is one smug mothafucka
    Possibly as part of their homage to the infinity engine games, they're bringing over some of Anomen's smugness.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
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    C2BC2B SwitzerlandRegistered User regular
    Chris gets interviewed by russians
    https://www.youtube.com/watch?v=xmWtOuRseRU

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    molefacemoleface Registered User regular
    Xeddicus wrote: »
    I hope if Wizard's get familiars they don't share hit points. :P

    i think they've said wizard familiars are little non-targetable 'totems'. you plonk your familiar down somewhere and he gives you some kind of buff or benefit but can't be attacked?

    battle.net: lankyplonker#1923
    psn: lankyplonker
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    KingofMadCowsKingofMadCows Registered User regular
    Well, I guess Jorah Mormont finally got tired of being a fallen knight and decided to multiclass to rogue.

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    C2BC2B SwitzerlandRegistered User regular
    http://www.eurogamer.net/articles/2014-02-05-when-is-pillars-of-eternity-coming-out

    Nothing new though, unless you excpected the game to come out on its pre-stretch goal release date.

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    XeddicusXeddicus Registered User regular
    Well, it takes time to polish Wizard's to be the bestest class, after all.

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    yossarian_livesyossarian_lives Registered User regular
    Xeddicus wrote: »
    Well, it takes time to polish Wizard's to be the bestest class, after all.
    What's that? I couldn't hear you over Ciphers being the awesomest class ever.

    "I see everything twice!"


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    C2BC2B SwitzerlandRegistered User regular
    edited February 2014


    C2B on
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    C2BC2B SwitzerlandRegistered User regular
    edited February 2014
    http://grimuar.pl/interview/chris-avellone-man-who-travels-the-planes
    Chris Avellone: I got drafted for creative design on the next slate of Obsidian projects, and there’s a lot. We’re pitching several new games at Obsidian now that titles are wrapping up, and I was enlisted into that process. We have about at least nine proposals in the works, some with multiple stories and story arcs, which is challenging, but in a good way, it’s just a lot to juggle. It’s largely Feargus (our CEO) and I doing the initial proposals, and then senior folks get moved on to them as their time frees up. It gives me new respect for what Feargus has to juggle with projects and contracts. Things should settle down once we have the next slate of projects good to go.

    In my off-duty time, I’m playing the Wasteland 2 beta and writing the Wasteland novel, doing nation design for the Accursed RPG, both of which are nice changes of pace from my game writing. Working on the FTL Enhanced Edition (which I did for free because I love FTL) was also a fun experience – Tom Jubert and Justin Ma and the devs were really fun and open to work with. I also liked a lot of the new plans they had for the game and the expansion of the lore.

    I’m also slated to add narrative muscle to the Legend of Grimrock series by Wayside Creations (they did Fallout: Nuka Break and Red Star), and I’m looking forward to that since I’m a Legend of Grimrock fan.

    C2B on
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    XeddicusXeddicus Registered User regular
    9 Eternity sequels confirmed?!

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    TeeManTeeMan BrainSpoon Registered User regular
    Legend of Grimrock style dungeon crawler in the Eternity world?

    steam_sig.png
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    ArchsorcererArchsorcerer Registered User regular
    I hope they can pitch small RPGs. Those are good for the portfolios of big companies as he mentioned earlier.

    XBL - ArchSilversmith

    "We have years of struggle ahead, mostly within ourselves." - Made in USA
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    Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    C2B wrote: »
    http://grimuar.pl/interview/chris-avellone-man-who-travels-the-planes
    Chris Avellone: I got drafted for creative design on the next slate of Obsidian projects, and there’s a lot. We’re pitching several new games at Obsidian now that titles are wrapping up, and I was enlisted into that process. We have about at least nine proposals in the works, some with multiple stories and story arcs, which is challenging, but in a good way, it’s just a lot to juggle. It’s largely Feargus (our CEO) and I doing the initial proposals, and then senior folks get moved on to them as their time frees up. It gives me new respect for what Feargus has to juggle with projects and contracts. Things should settle down once we have the next slate of projects good to go.

    In my off-duty time, I’m playing the Wasteland 2 beta and writing the Wasteland novel, doing nation design for the Accursed RPG, both of which are nice changes of pace from my game writing. Working on the FTL Enhanced Edition (which I did for free because I love FTL) was also a fun experience – Tom Jubert and Justin Ma and the devs were really fun and open to work with. I also liked a lot of the new plans they had for the game and the expansion of the lore.

    I’m also slated to add narrative muscle to the Legend of Grimrock series by Wayside Creations (they did Fallout: Nuka Break and Red Star), and I’m looking forward to that since I’m a Legend of Grimrock fan.

    Obsidian should really just write the stories for most of the games in gaming. Then they wouldn't get screwed over by corporate assholes cutting schedules and having ridiculous demands for developing an entire game, and game stories would be awesome forever.

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