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[Bravely Default] Beverly Hills 90210 - The Game
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Bravely Default / 3DS Friend Code = 3394-3571-1609
Hah. I wondered what that was from.
Anyways, the Angel Bow will last you through the end of chapter 2. Mutsu-no-Kami literally lasts until... well, forever, basically.
15 is a decent level for ending chapter 1.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
What about Black Bane and the support that heals you after battle?
I assumed he was talking about when they get first strike, which sucks. If it's the two birds and they use tornado you might be screwed.
I wear sleep warding accessories so the tree people never can do anything serious to me.
PSN: TheWolfman64 3DS/Pokemon Y: 0774-4614-4065/NNID: the_wolfman64
Your unending forced labor in my village of despair friendship is appreciated.
(my code is 4098-3250-6521)
obliterate doesn't work for me yet. conjurer in general looks preeeetty bad. might as well use a performer and buff everyone. only good for a couple abilities to yoink like 50% more exp
Bravely Default / 3DS Friend Code = 3394-3571-1609
That's what I did. Kills everything at no cost and the little plant dudes are weak to dark as well.
Probably.
But really, at +20 levels you should be able to obliterate the enemies quickly anyways.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I'm already at 18, actually. I have combat on the standard auto+bravex4+physical attack. Monks make the early game a bit... quick... to grind. It turned out that I accidentally set it to 100% encounter rate and forgot to turn it off when entering this first sidequest dungeon.
Steam
ONE MILLION YEARS GRINDING!
Ah, that's the one!
I've been buying the Norende Village equipment when it's roughly as expensive (or a little bit more expensive) than the stuff I can buy from the main armories.
The Red Cap is a pretty awesome early game hat. The Blessed and Bloody Shields are awesome for healers and tanks respectively. The Sage's Staff gives you unlimited free Raise spells, and the Angel's Bow is much stronger than other bows for a while. These are all worthwhile Chapter 1/2 pick ups.
Also: Darn, my Mammons are both Ethers. =/
But Two-Handed and Hawkeye on a Pirate carrying the Fox Tail is just... it's just super nice, and strong as Hell
Angel Bow will last all the way up until mid/late Chapter 3 when you FINALLY find a bow that surpasses its damage. The start of Chapter 3 though is when the bow is no longer such a drastic win card as axes and swords start to catch up in power; nice job combinations for the melee combat open up, and mobs are less likely to be machine gunned with their much higher HP pools.
I was literally three steps from the Adventurer where I was about to save.
- The Four Horsemen of the Apocalypse (2017, colorized)
If your run command isn't a 100% success rate, then I'd rather you just not put it in in the first place. The idea behind the run command is to flee if things go south. You're not helping by having me fail running 8 times in 2 turns.
PSN: TheWolfman64 3DS/Pokemon Y: 0774-4614-4065/NNID: the_wolfman64
Having a 100% chance would really take the edge out of the random battles. Having a failure chance means that you have to make the decision early whether or not to book it, or try to fight out of the situation. Otherwise, you could just wait and see how things go, then escaping at the very last moment.
Even if things get bad, you still have options. Brave up, use Phoenix and potion combos to bring 2 people back from the grave, and do the same on their turn to stabilise. Use friend summons, or just sub-job with something that can be a reasonable fighter.
That and the lack of reload at check point option, Sometimes you make a mistake in battle and you know you're going to lose. It would be nice to just reload instead waiting for the battle to end.
PSN: TheWolfman64 3DS/Pokemon Y: 0774-4614-4065/NNID: the_wolfman64