Yeah Sophia, that's the thing about big stone hallways: they echo. What you can now hear as a few distinct voices speaking in an unusual language (do you speak Draconic?) suddenly stop as you draw close to the room. Nothing comes out into the hallway to investigate yet, but whatever is in there is on alert now.
Halath, you're feeling pretty quiet compared to Sophia. If something is around, they're probably more focused on her and likely haven't noticed your presence.
The best you can do is to crouch behind one of the huge round stones that are acting as doors to other areas in the barrow. It's not a lot of cover, but it's better than nothing.
After a few tense moments of silence, you see a pair of kobolds come out of the glowing green room, stumbling slightly as though they were pushed. They look around, notably without any of their own light sources. The first of the two shrugs and starts to turn, but just as it does so the second kobold shrieks. It yells something as it points a clawed finger at both of you, then grabs its partner and runs back into the room.
Huh. My group has always played that diagonal movement was also 5 feet for simplicity. Carry on.
I would too, and it is the standard rule in 4E.
That is not the case in 5E, however, nor is it the case if you switch to the optional method of using squares instead of feet. I could houserule it, but I'm trying to avoid as much of that as I can for the purposes of this playtest.
That being said, I have actually simplified it somewhat, making it a flat 7 feet instead of 7.5 feet, which has the dual purpose of making diagonal movement a little closer to the actual geometry (~7.07 feet) and not punishing a person for moving diagonally.
Halath can see Kobold 2 and a hint of Kobold 1 (K1 has 3/4 Cover from you).
Suddenly a clay pot comes flying out of the room, smashing against the wall. A cloud of fire erupts from the impact, burning Sophia and Halath, but not quite reaching anyone else. Seconds later another pot of fire explodes in the same spot.
A1 moves to D9, then throws a Fire Bomb into square D1. All targets within a 20-foot radius (Sophia and Halath) must make a Dexterity saving throw (DC 11).
A2 moves to D8, then throws a Fire Bomb into square D1. All targets within a 20-foot radius (Sophia and Halath) must make a Dexterity saving throw (DC 11).
Round 2
Sophia - HP 8/8; AC 14
Loc: H1; Status: Call to Battle.
Geoffrey - HP 7/7; AC 15
Loc: I1; Status: Readied Action.
Kobold 1 - HP 2/2; AC 11
Loc: D7; Status: Readied Action.
Kobold 2 - HP 2/2; AC 11
Loc: B8; Status: Readied Action.
Theresa - HP 9/9; AC 18
Loc: I3; Status: Readied Action.
Halath - HP 7/12; AC 14
Loc: E3; Status: Stealth (23).
Kobold Alchemist 1 - HP 7/7; AC 15
Loc: D9; Status: Normal.
Kobold Alchemist 2 - HP 7/7; AC 15
Loc: D8; Status: Normal.
Up Next:@Stilts and @Nealneal, please make two Dexterity saving throws (DC 11), then it will be Sophia's turn if she's still conscious.
Halath takes full damage from both fire bombs for a total of 13 fire damage, taking him to 0 HP (apparently there is no negative HP in 5E; I think I missed this before), but failing to kill him outright. Halath is now dying.
Sophia takes half damage from both fire bombs for a total of 6 fire damage. She is now at 2 HP.
So much for making them come to us, Sophia thinks as she moves up the hallways and attacks a kobold with her bow.
Unfortunately, she's suddenly distracted by a bit of flame on her pants that she didn't manage to snuff out. Her arrow goes left and plinks off the wall.
Unfortunately, Sophia never gets the chance to attack. As soon as she comes into view of the kobolds a small, smooth stone strikes her right in the forehead, dropping her to the ground.
K1's readied action (to attack the first target to come in front of the room with its sling) triggers when Sophia enters D1. The attack hits for 5 damage, taking her down to 0 HP.
"I am so not getting paid enough for this." Geoffrey grumbles, stowing his crossbow as he moves to aid his allies in what little way he can. He crosses the corridor, advancing toward the half-elf, grabbing, then dragging as far as he's able.
Move to F3, grab Halath. If I'm reading the rules right, I can drag up to 750 lbs without having my movement reduced to 5ft. So if that's right, dragging Halath to G3, with myself in H3. Otherwise, pulling him back as far as I'm able, keeping us both along the wall.
Feeling pretty confident about things right now, one of the kobolds ventures out into the hallway to see who else he can kill. Could this be his first and/or last mistake?
K1 moves to D3. Does this trigger Theresa's readied action, @Melding?
I do think so. though I guess i should have specified my reaction at the time, and will next time. For future reference, it's probably going to be sacred flame. like it is this time
Having an Enemy enter her view raises her hand to try to smite the creature with a sacred flame.
K1 must make a dex save of 12 or take the following d8 of damage.
Halath shakes his head as the healing power washes over him. He looks to Theresa and says, "I'll keep that in mind."
Of course he then stands and moves to engage and kill the two nearest kobolds.
Use 5ft of movement to stand, use remainder of movement to move to C2
Geth roll 1d20+4 for Main Hand Short Sword vs. K1
Geth roll 1d20+4 for Off-Hand Short Sword vs. K2
Posts
Perception to hear through door: 1d20 7
Stealth check: 1d20+4 7
*cry*
Halath, you're feeling pretty quiet compared to Sophia. If something is around, they're probably more focused on her and likely haven't noticed your presence.
Sophia finds a nice, large object or nook to hide behind while she mentally cusses at herself.
Stealth to hide: 1d20+4 14
After a few tense moments of silence, you see a pair of kobolds come out of the glowing green room, stumbling slightly as though they were pushed. They look around, notably without any of their own light sources. The first of the two shrugs and starts to turn, but just as it does so the second kobold shrieks. It yells something as it points a clawed finger at both of you, then grabs its partner and runs back into the room.
Roll Initiative!
Geth roll 1d20+3 for Initiative
Geth roll 1d20+1 for Initiative
Stupid phone...12 total since it should be +3 not +1
So much for stealth, but at least it's only kobolds.
Sophia - HP 8/8; AC 14
Loc: H1; Status: Normal.
Geoffrey - HP 7/7; AC 15
Loc: N3; Status: Normal.
Kobold 1 - HP 2/2; AC 11
Loc: D7; Status: Normal.
Kobold 2 - HP 2/2; AC 11
Loc: B8; Status: Normal.
Theresa - HP 9/9; AC 18
Loc: N1; Status: Normal.
Halath - HP 7/12; AC 14
Loc: J3; Status: Normal.
Kobold Alchemist 1 - HP 7/7; AC 15
Loc: C11; Status: Normal.
Kobold Alchemist 2 - HP 7/7; AC 15
Loc: E11; Status: Normal.
Up First: @Stilts
I would too, and it is the standard rule in 4E.
That is not the case in 5E, however, nor is it the case if you switch to the optional method of using squares instead of feet. I could houserule it, but I'm trying to avoid as much of that as I can for the purposes of this playtest.
That being said, I have actually simplified it somewhat, making it a flat 7 feet instead of 7.5 feet, which has the dual purpose of making diagonal movement a little closer to the actual geometry (~7.07 feet) and not punishing a person for moving diagonally.
Feeling a little more cautious this time, she decides to start the fight with a rousing song of battle.
Sophia activates "Call to Battle." Sophia and all allies within 25 feet of her can add 1d4 to damage rolls for melee and ranged attacks.
Move to I1. Readying an action to fire on the first kobold that rounds the corner.
Geth roll 1d8+3 for crossbow damage.
A few of you can hear whispered arguing coming from the room, but none of the kobolds are venturing out into the hallway yet.
Kobold 1 readies an action.
Kobold 2 readies an action.
Sophia - HP 8/8; AC 14
Loc: H1; Status: Call to Battle.
Geoffrey - HP 7/7; AC 15
Loc: I1; Status: Readied Action.
Kobold 1 - HP 2/2; AC 11
Loc: D7; Status: Readied Action.
Kobold 2 - HP 2/2; AC 11
Loc: B8; Status: Readied Action.
Theresa - HP 9/9; AC 18
Loc: N1; Status: Normal.
Halath - HP 7/12; AC 14
Loc: J3; Status: Normal.
Kobold Alchemist 1 - HP 7/7; AC 15
Loc: C11; Status: Normal.
Kobold Alchemist 2 - HP 7/7; AC 15
Loc: E11; Status: Normal.
Up Next: @Melding
Move to I3. Ready action waiting for a kobold to enter the same row or atleast d3.
Move to E3
Sneak a peek.
Geth roll 1d20+4 for Dexterity (Stealth)
Suddenly a clay pot comes flying out of the room, smashing against the wall. A cloud of fire erupts from the impact, burning Sophia and Halath, but not quite reaching anyone else. Seconds later another pot of fire explodes in the same spot.
A1 moves to D9, then throws a Fire Bomb into square D1. All targets within a 20-foot radius (Sophia and Halath) must make a Dexterity saving throw (DC 11).
A2 moves to D8, then throws a Fire Bomb into square D1. All targets within a 20-foot radius (Sophia and Halath) must make a Dexterity saving throw (DC 11).
Round 2
Sophia - HP 8/8; AC 14
Loc: H1; Status: Call to Battle.
Geoffrey - HP 7/7; AC 15
Loc: I1; Status: Readied Action.
Kobold 1 - HP 2/2; AC 11
Loc: D7; Status: Readied Action.
Kobold 2 - HP 2/2; AC 11
Loc: B8; Status: Readied Action.
Theresa - HP 9/9; AC 18
Loc: I3; Status: Readied Action.
Halath - HP 7/12; AC 14
Loc: E3; Status: Stealth (23).
Kobold Alchemist 1 - HP 7/7; AC 15
Loc: D9; Status: Normal.
Kobold Alchemist 2 - HP 7/7; AC 15
Loc: D8; Status: Normal.
Up Next: @Stilts and @Nealneal, please make two Dexterity saving throws (DC 11), then it will be Sophia's turn if she's still conscious.
Geth roll 1d20+3 for Dex Save
Geth roll 1d20+3 for Dex Save
Reflex vs. Fire bombs: 1d20+4 15 1d20+4 22
Sophia takes half damage from both fire bombs for a total of 6 fire damage. She is now at 2 HP.
@Stilts you may continue with your turn now.
Unfortunately, she's suddenly distracted by a bit of flame on her pants that she didn't manage to snuff out. Her arrow goes left and plinks off the wall.
Move to B1
Attack kobold A2: 1d20+4 6 1d6+1d4+4 10
K1's readied action (to attack the first target to come in front of the room with its sling) triggers when Sophia enters D1. The attack hits for 5 damage, taking her down to 0 HP.
@Tox, you're up next.
Move to F3, grab Halath. If I'm reading the rules right, I can drag up to 750 lbs without having my movement reduced to 5ft. So if that's right, dragging Halath to G3, with myself in H3. Otherwise, pulling him back as far as I'm able, keeping us both along the wall.
K1 moves to D3. Does this trigger Theresa's readied action, @Melding?
Having an Enemy enter her view raises her hand to try to smite the creature with a sacred flame.
K1 must make a dex save of 12 or take the following d8 of damage.
Geth roll 1d8
The kobolds continue their foray into the hallway, making a bit of headway with the melee, striking Geoffrey from far away.
K1 attacks Geoffrey with his sling, but misses.
K2 moves to B3, then attacks Geoffrey with his sling, hitting for 2 bludgeoning damage.
Sophia - HP 0/8; AC 14
Loc: D1; Status: Dying (0/0).
Geoffrey - HP 5/7; AC 15
Loc: H3; Status: Normal.
Kobold 1 - HP 2/2; AC 11
Loc: D3; Status: Normal.
Kobold 2 - HP 2/2; AC 11
Loc: B3; Status: Normal.
Theresa - HP 9/9; AC 18
Loc: I3; Status: Normal.
Halath - HP 0/12; AC 14
Loc: G3; Status: Dying (0/0).
Kobold Alchemist 1 - HP 7/7; AC 15
Loc: D9; Status: Normal.
Kobold Alchemist 2 - HP 7/7; AC 15
Loc: D8; Status: Normal.
Up Next: @Melding
"You really need to stop getting so beat up so quickly. It's really not flattering."
move to G2. Use Cure Wounds to restore 2d8+5 hp
Geth roll 2d8+5
Next up @Nealneal
Of course he then stands and moves to engage and kill the two nearest kobolds.
Use 5ft of movement to stand, use remainder of movement to move to C2
Geth roll 1d20+4 for Main Hand Short Sword vs. K1
Geth roll 1d20+4 for Off-Hand Short Sword vs. K2
Min damage kills them, so no need to roll?