A tip for anyone doing Temple of the Jade Serpent challange mode, make sure to have everyone stay within the two circles closest to the first boss while you fight him. If you don't he starts casting a pulse that causes tons of damage and makes it incredibly hard to heal, we learned this after spending pretty much all night struggling on him. So... Don't be us.
What is odd is that FF online, Conan, Star Trek and Lord of the rings MMOs are on steam
I am sure there are others but that is all I can think of right off hand
The fish guy. It's really the hardest part about that particular challange mode, the rest of the pulls aren't that bad. We ended up missing gold by like a minute but we didn't really know where to skip trash or even how to do that first boss fight right so I imagine we'll get it next time.
Yeah I think jade serpent cm is easiest. We got it on our second practice try (no consumables, taking it easy) (but we knew about the pulse on the fish)
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AssuranIs swinging on the SpiralRegistered Userregular
Oh my.
Spoilers are coming in from someone who is apparently playing the Beta at a media event in Europe on MMO-C.
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HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
Yeah, evidently they're doing the WoD EU Press Tour (all under NDA). Speaking of which, the beta release for the past two expansions have happened within a couple of weeks of those press tours ending, so we can probably expect the beta to hit early-mid next month.
Spoilers are coming in from someone who is apparently playing the Beta at a media event in Europe on MMO-C.
It's a pretty light spoiler, IMO, but it does highlight to me one of the biggest problems they're going to have with WoD, lore-wise:
*said spoiler is discussed within*
Alternate Velen dies....so what?
I mean, that's the rub, they made it very clear that this isn't time travel so events on this alternate draenor aren't going to effect 'our' timeline, and the only impact they could have on 'our' Azeroth is if their Iron Horde makes it through to our azeroth instead of theirs.
So...they've created this xpack in a bottle where they've gone out of their way to say that it is all alternate, so if we lose 'leaders' from alternate world...whoop-de-do.
Also, as kind of an aside, even if 'our' Velen died, would that even matter much? He's been completely unused as a faction leader, and his 'prophecy' is Anduin leading the fight against whatever, not him, so that was kind of a hint anyway.
it seems obvious to me that alternate velen dying is actually the catalyst for Maraad and Yrel to step up in leadership roles, so yeah it's not meant to be a huge deal on its own - that's why it's at the end of the first zone - but is part of the story development for other characters
it seems obvious to me that alternate velen dying is actually the catalyst for Maraad and Yrel to step up in leadership roles, so yeah it's not meant to be a huge deal on its own - that's why it's at the end of the first zone - but is part of the story development for other characters
I'm a fan of getting more active and meaningful Draenei leadership; or at least more visible and part of the story. Blood Elves got a lot of meat in MoP, but Draenei got jack squat.
I mean, it could be that was the case because they knew WoD was coming and it would have a large Draenei story, but yeah, since TBC they've been so ignored and it's been sad.
I guess I just think that offing inconsequential NPC's is kind of a weak way of doing it.
But then again Blizz hasn't been very ballsy about actually offing main characters since WC3; and even then WC2 was the last major bloodbath of major npcs.
it seems obvious to me that alternate velen dying is actually the catalyst for Maraad and Yrel to step up in leadership roles, so yeah it's not meant to be a huge deal on its own - that's why it's at the end of the first zone - but is part of the story development for other characters
-
I'm assuming all the development that Yrel and Maraad will get in WoD will carry over into the future where they become more of the "face" of the draenei whereas Velen remains more of a plot catalyst.
They need it too, since there's really no prominent draenei NPCs you meet in the game besides Velen, Akama, and Mishka.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Regarding that spoiler, on the practical sense of it.
Uh, yeah, I'm not surprised - they don't want two of a character running around. That'd be dumb.
Regular Azeroth Velan is still alive so deal with it.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Challenge Modes are going away? Pfft. Real men do Super Challenge Modes:
mmo-champion has pics of the new female dwarf model
they are, if anything, more frightening than before
it was the smallest on the list but
Pluto was a planet and I'll never forget
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reVerseAttack and Dethrone GodRegistered Userregular
I think they look great. They actually look like living beings, and not horrifying meat puppets carved from a slab of flesh by a half-blind axe murderer like the current models do.
I'm not sure getting rid of the crazy eyes will help enough. It'll make them less frightening, but I think they will still scare small children. It's an improvement compared to the old models.
One of the videos was someone playing a warrior, and apparently two of the 100 talents have changed from the original news.
You only get to see 2 of them, but one is a replacement for Heroic Strike that has a 1.5s CD (off the GCD ) and does 100% weapon damage (140% if using a 1-hander) as fire damage and makes your attacks do fire damage for the next 10 seconds. 30 rage.
The other is a passive that reduces the cooldown of all your Readiness-affected abilities by 1 second for every 15 rage that you spend.
and here's a screenshot of the talents when he moused over them
This makes me want to see if anything has changed for any other classes. For mages in particular, I'm guessing/hoping that Focusing Crystal gets changed because it sounds clunky as all shite. Also new 90 talents Blizz pls.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I'm worried that they're running out of ideas for warriors and are just resorting to magical abilities for them now. One of the previewed talents at WoD's announcement was throwing a weapon and it radiating damage over time. That doesn't make sense really, and I hope it was just a placeholder.
Garrosh is a warrior so it makes sense to give warriors a lesser version of his weapon throw ability. Or does it work more like Nazgrim's ravager?
I feel that it adds a bit of depth to the world to introduce new player skills like that. The strongest beings develop new magic and tehniques and after we go beat them up we try to copy what they did. Dks finally figured out the secret behind The lich king's defile and mages "learned" to use fire/ice orbs from blood princes etc. I think warlocks even get a spell called cataclysm.
I'm already using glyphs that make my warrior burn when enraged, and leave a trail of fire when charging. I wouldn't mind doing fire damage.
Of course the skill itself is a stupid maintainable buff. Inquisition and Slice and Dice aren't fun abilities, I don't know why anybody would want one on warrior too.
Speaking of warriors, I built one because I wanted to have a class that could DPS or tank. Between loving DPS and the ease in finding a group via dungeon finder I have yet to play a lick of tank on my warrior.
That being said, are all the tanky toons equal in terms of "ability to tank and take less damage"? Gear/skill aside, does one class see more action as a main tank in raid groups than others?
"Look out here comes"..."Susan"..."Suuuuuuuuuuuuusan".
"Woah, I just scared myself!"
I could see ignite weapon making it live. I'm not really bothered by it because I could see a crazy warrior figuring out a type of material to coat a weapon in and then learning how to ignite it.
I'm less sure about anger management. The last two abilities that I could think of that worked similar to that (unbreakable spirit - CD reduced by holy power expenditures. & that old unholy talent that did a similar thing with big CDs for I want to say rune usage or maybe it was using a specific strike). Anyways, I remember both getting changed in the expansion that first saw them, to move away from a CD that could vary. I admit, there might be others like those three that existed or may be floating around still, but it seems like Blizz has issues getting them to a state they like. I hope they management to get this kind of thing down so that it's workable because it allows for some more options regarding talents.
Anyways, we can expect a massive data dump here soon, a soon that will arrive sooner than SoonTM. Will probably include beta release date and lots of infor and explanation regarding class changes.
Speaking of warriors, I built one because I wanted to have a class that could DPS or tank. Between loving DPS and the ease in finding a group via dungeon finder I have yet to play a lick of tank on my warrior.
That being said, are all the tanky toons equal in terms of "ability to tank and take less damage"? Gear/skill aside, does one class see more action as a main tank in raid groups than others?
We mostly run with a warrior and a DK tank duo with a monk sometimes filling in. Of those 3 I feel that warrior is the superior class in both survival and dps this tier. But they are all more or less capable of handling any fight currently in the game.
Speaking of warriors, I built one because I wanted to have a class that could DPS or tank. Between loving DPS and the ease in finding a group via dungeon finder I have yet to play a lick of tank on my warrior.
That being said, are all the tanky toons equal in terms of "ability to tank and take less damage"? Gear/skill aside, does one class see more action as a main tank in raid groups than others?
All tanks are more or less balanced when it come to taking damage, it's the most well balanced role in the game. It really comes down to player in the end, use your active mitigation abilites and cooldowns properly and you'll take less damage. Where you see the major diffrences is in how you handle particular fights since difffrent tanks have diffrent utility. So a Paladin might be able to drop a debuff with thier bubble (any pally could do this so whatever) or a Monk might be able to kite adds forever with his Dizzying Haze, Warriors can be everywhere at once (leap/charge) etc. etc.
Speaking of warriors, I built one because I wanted to have a class that could DPS or tank. Between loving DPS and the ease in finding a group via dungeon finder I have yet to play a lick of tank on my warrior.
That being said, are all the tanky toons equal in terms of "ability to tank and take less damage"? Gear/skill aside, does one class see more action as a main tank in raid groups than others?
All tanks are viable atm, but really warrior and brewmaster are the best tank specs, while DK is meh atm. Warriors are really awesome since they bring a lot of raid utility (Skull Banner, Rallying Cry..), nice damage and of course they're really tanky. Brewmasters got at least as much damage, raid heals, self heals, ability to ignore some mechanics..
DKs seem to have some scaling problems, crap damage, marginal raid utility. Like, they can tank all content but any other tank spec would be a better choice probably :P
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Ignite Fury looks cool, but I'm worried about it becoming just another "maintenance" ability. Yknow, having to hit it every 10 seconds just to keep that buff up. Blizz no plz.
But, I mean, hey. It might not make it to live. It might not even make it past another build. This is the period when things are highly volatile.
Also, Bladestorm and Stormbolt swapped places in the talent row, so Bladestorm is 90 and Stormbolt is 60. Interesting.
Battle.net Tag: Dibby#1582
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reVerseAttack and Dethrone GodRegistered Userregular
That makes sense. A row for stuns and a row for cooldowns.
I wonder if stormbolt will be changed to be a pure stun. IIRC that one has a mechanic where it damages stun immune targets, so that could be a bit problematic for the goal of making sure none of the talents are a no-brainer. Then again, I think back to some of the talents in other trees (like eternal flame, which is an always the wrong choice for PvE raiding rets), so it doesn't seem to be set in stone.
Yeah, I kind expect the new talents to go through numerous changes and iterations; especially, with the new stats and some major mechanic adjustments in the works. Hell, I was pretty sure a fair chunk of the talents from the Blizzcon preview weren't going to make it live. Some of that was because the talents just didn't seem like comparable choices, where one or more of the choices was just a really bad choice (Seal of Faith for PvE ret, no fucking any good PvE ret picks that talent, since that comes at the cost of dealing damage).
Posts
What is odd is that FF online, Conan, Star Trek and Lord of the rings MMOs are on steam
I am sure there are others but that is all I can think of right off hand
The fish guy. It's really the hardest part about that particular challange mode, the rest of the pulls aren't that bad. We ended up missing gold by like a minute but we didn't really know where to skip trash or even how to do that first boss fight right so I imagine we'll get it next time.
Spoilers are coming in from someone who is apparently playing the Beta at a media event in Europe on MMO-C.
It's a pretty light spoiler, IMO, but it does highlight to me one of the biggest problems they're going to have with WoD, lore-wise:
*said spoiler is discussed within*
I mean, that's the rub, they made it very clear that this isn't time travel so events on this alternate draenor aren't going to effect 'our' timeline, and the only impact they could have on 'our' Azeroth is if their Iron Horde makes it through to our azeroth instead of theirs.
So...they've created this xpack in a bottle where they've gone out of their way to say that it is all alternate, so if we lose 'leaders' from alternate world...whoop-de-do.
Also, as kind of an aside, even if 'our' Velen died, would that even matter much? He's been completely unused as a faction leader, and his 'prophecy' is Anduin leading the fight against whatever, not him, so that was kind of a hint anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm more pleased that
I mean, it could be that was the case because they knew WoD was coming and it would have a large Draenei story, but yeah, since TBC they've been so ignored and it's been sad.
I guess I just think that offing inconsequential NPC's is kind of a weak way of doing it.
But then again Blizz hasn't been very ballsy about actually offing main characters since WC3; and even then WC2 was the last major bloodbath of major npcs.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
They need it too, since there's really no prominent draenei NPCs you meet in the game besides Velen, Akama, and Mishka.
Regular Azeroth Velan is still alive so deal with it.
http://www.youtube.com/watch?v=z6fTg4bGCYE
(I'm still O_O after watching that)
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
they are, if anything, more frightening than before
Pluto was a planet and I'll never forget
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
You mean rogues have attack that aren't Revealing Strike?
What nonsense.
You only get to see 2 of them, but one is a replacement for Heroic Strike that has a 1.5s CD (off the GCD ) and does 100% weapon damage (140% if using a 1-hander) as fire damage and makes your attacks do fire damage for the next 10 seconds. 30 rage.
The other is a passive that reduces the cooldown of all your Readiness-affected abilities by 1 second for every 15 rage that you spend.
Here's the video
and here's a screenshot of the talents when he moused over them
This makes me want to see if anything has changed for any other classes. For mages in particular, I'm guessing/hoping that Focusing Crystal gets changed because it sounds clunky as all shite. Also new 90 talents Blizz pls.
Also known as Randy Savage. Rest in Peace, Macho Man.
I feel that it adds a bit of depth to the world to introduce new player skills like that. The strongest beings develop new magic and tehniques and after we go beat them up we try to copy what they did. Dks finally figured out the secret behind The lich king's defile and mages "learned" to use fire/ice orbs from blood princes etc. I think warlocks even get a spell called cataclysm.
Of course the skill itself is a stupid maintainable buff. Inquisition and Slice and Dice aren't fun abilities, I don't know why anybody would want one on warrior too.
That being said, are all the tanky toons equal in terms of "ability to tank and take less damage"? Gear/skill aside, does one class see more action as a main tank in raid groups than others?
"Woah, I just scared myself!"
I'm less sure about anger management. The last two abilities that I could think of that worked similar to that (unbreakable spirit - CD reduced by holy power expenditures. & that old unholy talent that did a similar thing with big CDs for I want to say rune usage or maybe it was using a specific strike). Anyways, I remember both getting changed in the expansion that first saw them, to move away from a CD that could vary. I admit, there might be others like those three that existed or may be floating around still, but it seems like Blizz has issues getting them to a state they like. I hope they management to get this kind of thing down so that it's workable because it allows for some more options regarding talents.
Anyways, we can expect a massive data dump here soon, a soon that will arrive sooner than SoonTM. Will probably include beta release date and lots of infor and explanation regarding class changes.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Who am I kidding, our level 100 talents will be "Pending", "Not Quite Ready", & "We have to build a third option? Fuuuuuuuuuuu-"
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
We mostly run with a warrior and a DK tank duo with a monk sometimes filling in. Of those 3 I feel that warrior is the superior class in both survival and dps this tier. But they are all more or less capable of handling any fight currently in the game.
All tanks are more or less balanced when it come to taking damage, it's the most well balanced role in the game. It really comes down to player in the end, use your active mitigation abilites and cooldowns properly and you'll take less damage. Where you see the major diffrences is in how you handle particular fights since difffrent tanks have diffrent utility. So a Paladin might be able to drop a debuff with thier bubble (any pally could do this so whatever) or a Monk might be able to kite adds forever with his Dizzying Haze, Warriors can be everywhere at once (leap/charge) etc. etc.
TLDR; All tanks is good.
All tanks are viable atm, but really warrior and brewmaster are the best tank specs, while DK is meh atm. Warriors are really awesome since they bring a lot of raid utility (Skull Banner, Rallying Cry..), nice damage and of course they're really tanky. Brewmasters got at least as much damage, raid heals, self heals, ability to ignore some mechanics..
DKs seem to have some scaling problems, crap damage, marginal raid utility. Like, they can tank all content but any other tank spec would be a better choice probably :P
That's just visual, clearly the actual thing going on is stomping the ground! <_<
But, I mean, hey. It might not make it to live. It might not even make it past another build. This is the period when things are highly volatile.
Also, Bladestorm and Stormbolt swapped places in the talent row, so Bladestorm is 90 and Stormbolt is 60. Interesting.
Battle.net Tag: Dibby#1582
Yeah, I kind expect the new talents to go through numerous changes and iterations; especially, with the new stats and some major mechanic adjustments in the works. Hell, I was pretty sure a fair chunk of the talents from the Blizzcon preview weren't going to make it live. Some of that was because the talents just didn't seem like comparable choices, where one or more of the choices was just a really bad choice (Seal of Faith for PvE ret, no fucking any good PvE ret picks that talent, since that comes at the cost of dealing damage).
battletag: Millin#1360
Nice chart to figure out how honest a news source is.