So Blizzards Heroes of the Storm is following Riot's formula with heroes instead Valve's with hats. This makes me less interested.
I don't know much about Valve's "hats", but I am sure it is a minor additional revenue stream. This came up the other day, Riots formula is amazeballs. I am not aware of a better "pay whatever, or don't" system.
Valve's hat system has a higher front end but cheaper in the long run. But also depends on user generated content. DoTA2 makes a good amount of money for a game that still is 1/4 that of LoL. At least I think that few. It was 7.5 million unique users in February maybe 8. But at this point Valve makes tons of money with limited over head kind of like the hats with TF2.
I still don't understand "hats".
For DOTA 2 I really don't see a difference. With LoL, you can unlock everything except the cosmetic stuff through the bitcoins you earn through gameplay. It looks like DOTA just removes the champ unlock portion, which I don't feel is necessarily a good thing.
Steam Workshop sounds cool though.
I can appreciate how much some of you like LoL and its system but to say having all champs open from the get go is 'not necessarily good' is the brainwash speaking
Except it isn't, people in the sub 200 win level playing champion roulette would lead to your teammates being even more bad than they are
LoL champions have a difficulty curve, you throw Yasuo to a new player and they'll flop about like a dead fish even though he's an overpowered golden god
that doesn't come close to the value of having everything open from the get go
I am fine with disagreeing on this so I take back my brainwash line but honestly, I'll take the load of choices some of which may be bad over having a limit on what I can play with. you don't know my moba experience level, I think I can be trusted to pick a hero.
So Blizzards Heroes of the Storm is following Riot's formula with heroes instead Valve's with hats. This makes me less interested.
I don't know much about Valve's "hats", but I am sure it is a minor additional revenue stream. This came up the other day, Riots formula is amazeballs. I am not aware of a better "pay whatever, or don't" system.
Valve's hat system has a higher front end but cheaper in the long run. But also depends on user generated content. DoTA2 makes a good amount of money for a game that still is 1/4 that of LoL. At least I think that few. It was 7.5 million unique users in February maybe 8. But at this point Valve makes tons of money with limited over head kind of like the hats with TF2.
I still don't understand "hats".
For DOTA 2 I really don't see a difference. With LoL, you can unlock everything except the cosmetic stuff through the bitcoins you earn through gameplay. It looks like DOTA just removes the champ unlock portion, which I don't feel is necessarily a good thing.
Steam Workshop sounds cool though.
I can appreciate how much some of you like LoL and its system but to say having all champs open from the get go is 'not necessarily good' is the brainwash speaking
Except it isn't, people in the sub 200 win level playing champion roulette would lead to your teammates being even more bad than they are
LoL champions have a difficulty curve, you throw Yasuo to a new player and they'll flop about like a dead fish even though he's an overpowered golden god
that doesn't come close to the value of having everything open from the get go
I am fine with disagreeing on this so I take back my brainwash line but honestly, I'll take the load of choices some of which may be bad over having a limit on what I can play with. you don't know my moba experience level, I think I can be trusted to pick a hero.
If you're a rando Im playing with, I'd rather limit your choices so you don't go all "Free spirit! Youre not my real dad! I do wut i want!" in champ select.
I would much rather have a dude that's kinda crappy with a champ he's familiar with on my team, than a first time pro. If that mildly constrains me at the same time, I am fine with that.
but, you know, differences in opinions.
well, when i comes down to it there's still going to be a learning curve for each new champ no matter what
limiting the initial selection doesn't change that, sometimes you're still gonna end up with someone on your team who is learning their champ
you have to be careful with the "i don't wanna play with no noobz" mentality because that is 100% how toxic gaming communities form
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
kaleeditySometimes science is more art than scienceRegistered Userregular
edited March 2014
other than "the plots from starcraft 2 and diablo 3 are much worse than a bad saturday morning cartoon" what are the fuckups we know about the blizzard moba
I think both games have characters you are talking about though.
If you have a Wraith King who knows how to last hit, times his stuns rights and builds okay he will always help the team. Or say a Tidehunter who hits his ravage at a good moment to save someone or win a team fight.
Any player how gets the basics down can be a credit for a team, especially in the low level low mmr range in LoL or DoTA.
So Blizzards Heroes of the Storm is following Riot's formula with heroes instead Valve's with hats. This makes me less interested.
I don't know much about Valve's "hats", but I am sure it is a minor additional revenue stream. This came up the other day, Riots formula is amazeballs. I am not aware of a better "pay whatever, or don't" system.
Valve's hat system has a higher front end but cheaper in the long run. But also depends on user generated content. DoTA2 makes a good amount of money for a game that still is 1/4 that of LoL. At least I think that few. It was 7.5 million unique users in February maybe 8. But at this point Valve makes tons of money with limited over head kind of like the hats with TF2.
I still don't understand "hats".
For DOTA 2 I really don't see a difference. With LoL, you can unlock everything except the cosmetic stuff through the bitcoins you earn through gameplay. It looks like DOTA just removes the champ unlock portion, which I don't feel is necessarily a good thing.
Steam Workshop sounds cool though.
I can appreciate how much some of you like LoL and its system but to say having all champs open from the get go is 'not necessarily good' is the brainwash speaking
other than "the plots from starcraft 2 and diablo 3 are much worse than a bad saturday morning cartoon" what are the fuckups we know about the blizzard moba
It's a moba.
DiannaoChong on
0
BethrynUnhappiness is MandatoryRegistered Userregular
Guide to playing Tristana correctly.
1: AP reds, AP quints, AP/lvl blues & yellows, 30/0/0 runes
2: ignite/exhaust
3: On champion select, instalock and say, at least once, "fuk, i'm so durnk"
4: Doran's Ring and the blue trinket
5: On game start, say, at least once, "lube is for casuals"
6: e at level 1, push wave, level w immediately on level 2 and jump in w/ both summoners
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
Yasuo is super complex and Vel'Koz is pretty damn easy. Vel'Koz is good at one lane and can be countered fairly easily. Jinx was overpowered for about 5 days. Some of the most powerful mid laners and supports are some of the older characters.
So Blizzards Heroes of the Storm is following Riot's formula with heroes instead Valve's with hats. This makes me less interested.
I don't know much about Valve's "hats", but I am sure it is a minor additional revenue stream. This came up the other day, Riots formula is amazeballs. I am not aware of a better "pay whatever, or don't" system.
Valve's hat system has a higher front end but cheaper in the long run. But also depends on user generated content. DoTA2 makes a good amount of money for a game that still is 1/4 that of LoL. At least I think that few. It was 7.5 million unique users in February maybe 8. But at this point Valve makes tons of money with limited over head kind of like the hats with TF2.
I still don't understand "hats".
For DOTA 2 I really don't see a difference. With LoL, you can unlock everything except the cosmetic stuff through the bitcoins you earn through gameplay. It looks like DOTA just removes the champ unlock portion, which I don't feel is necessarily a good thing.
Steam Workshop sounds cool though.
I can appreciate how much some of you like LoL and its system but to say having all champs open from the get go is 'not necessarily good' is the brainwash speaking
Except it isn't, people in the sub 200 win level playing champion roulette would lead to your teammates being even more bad than they are
LoL champions have a difficulty curve, you throw Yasuo to a new player and they'll flop about like a dead fish even though he's an overpowered golden god
that doesn't come close to the value of having everything open from the get go
I am fine with disagreeing on this so I take back my brainwash line but honestly, I'll take the load of choices some of which may be bad over having a limit on what I can play with. you don't know my moba experience level, I think I can be trusted to pick a hero.
So Blizzards Heroes of the Storm is following Riot's formula with heroes instead Valve's with hats. This makes me less interested.
I don't know much about Valve's "hats", but I am sure it is a minor additional revenue stream. This came up the other day, Riots formula is amazeballs. I am not aware of a better "pay whatever, or don't" system.
Valve's hat system has a higher front end but cheaper in the long run. But also depends on user generated content. DoTA2 makes a good amount of money for a game that still is 1/4 that of LoL. At least I think that few. It was 7.5 million unique users in February maybe 8. But at this point Valve makes tons of money with limited over head kind of like the hats with TF2.
I still don't understand "hats".
For DOTA 2 I really don't see a difference. With LoL, you can unlock everything except the cosmetic stuff through the bitcoins you earn through gameplay. It looks like DOTA just removes the champ unlock portion, which I don't feel is necessarily a good thing.
Steam Workshop sounds cool though.
I can appreciate how much some of you like LoL and its system but to say having all champs open from the get go is 'not necessarily good' is the brainwash speaking
Except it isn't, people in the sub 200 win level playing champion roulette would lead to your teammates being even more bad than they are
LoL champions have a difficulty curve, you throw Yasuo to a new player and they'll flop about like a dead fish even though he's an overpowered golden god
that doesn't come close to the value of having everything open from the get go
I am fine with disagreeing on this so I take back my brainwash line but honestly, I'll take the load of choices some of which may be bad over having a limit on what I can play with. you don't know my moba experience level, I think I can be trusted to pick a hero.
If you're a rando Im playing with, I'd rather limit your choices so you don't go all "Free spirit! Youre not my real dad! I do wut i want!" in champ select.
I would much rather have a dude that's kinda crappy with a champ he's familiar with on my team, than a first time pro. If that mildly constrains me at the same time, I am fine with that.
but, you know, differences in opinions.
well, when i comes down to it there's still going to be a learning curve for each new champ no matter what
limiting the initial selection doesn't change that, sometimes you're still gonna end up with someone on your team who is learning their champ
you have to be careful with the "i don't wanna play with no noobz" mentality because that is 100% how toxic gaming communities form
that is exactly the kind of thing a noob would say
realistically if you're unable to tolerate having noobs on your team in public multiplayer games your options are limited to always playing with your own group of veterans or just not playing
1: AP reds, AP quints, AP/lvl blues & yellows, 30/0/0 runes
2: ignite/exhaust
3: On champion select, instalock and say, at least once, "fuk, i'm so durnk"
4: Doran's Ring and the blue trinket
5: On game start, say, at least once, "lube is for casuals"
6: e at level 1, push wave, level w immediately on level 2 and jump in w/ both summoners
I played smite in Alpha. At Hi-Rez's offices. While talking to the developers. It was cool. I immediately went home and bought the beta pack thing.
I have never played it since.
But I can still say I played that shit in alpha
Apparently it's about to come out? I'm seeing billboards all over the city that are like "MADE IN ATLANTA LAUNCHING WORLDWIDE", and I'm just like "nah I'm not going to play your shitty MOBA".
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
my reaction is to never play a team game rather than give up options. I'd rather they put in a requirement to play a champ like you have to do a tutorial before you can select it... but any teammate can be a liability.
and in no way am I saying the two games are the same lud, not sure if that was at me. it's just an aspect of one of the games I can't get past for some reason.
again it doesn't matter and to each their own and all that. glad people in here truly enjoy it.
I played smite in Alpha. At Hi-Rez's offices. While talking to the developers. It was cool. I immediately went home and bought the beta pack thing.
I have never played it since.
But I can still say I played that shit in alpha
Apparently it's about to come out? I'm seeing billboards all over the city that are like "MADE IN ATLANTA LAUNCHING WORLDWIDE", and I'm just like "nah I'm not going to play your shitty MOBA".
The guys at Hi-Rez are super laid back and I enjoyed what I played. I really really like Tribes: Ascend. I am a bit pissed they basically dropped new content for it though. But whatevs. That's a super chill and relaxed office and I wish I could work there forever
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
The day Chris Metzen croaks will be the biggest boon to Blzizard's creativity and storytelling in 20 years.
him and that guy that did ME3's ending should get together and do the story for a game
It will be as weird as Bioshock Infinite's plot but as nonsensical as a republican healthcare plan and the whole game the big bad spouts bullshit non sequiturs at you like "THE CREATED WILL ALWAYS DESTROY THEIR CREATORS"
Posts
i hav spokende
@Ludious
Could you please explain my reaction in champ select when I see the other team picked a Singed top?
Singed started proxying
I started proxying
The cycle of proxy farming continued
have any of you ever heard a cat being killed or a boston townie in heat?
well, when i comes down to it there's still going to be a learning curve for each new champ no matter what
limiting the initial selection doesn't change that, sometimes you're still gonna end up with someone on your team who is learning their champ
you have to be careful with the "i don't wanna play with no noobz" mentality because that is 100% how toxic gaming communities form
QEDMF xbl: PantsB G+
I have never played it since.
But I can still say I played that shit in alpha
I might be dying or else maybe just addicted to coffee.
If you have a Wraith King who knows how to last hit, times his stuns rights and builds okay he will always help the team. Or say a Tidehunter who hits his ravage at a good moment to save someone or win a team fight.
Any player how gets the basics down can be a credit for a team, especially in the low level low mmr range in LoL or DoTA.
A sled-house.
It's perfect for you! Move around without having to Move.
http://www.dezeen.com/2012/07/13/hut-on-sleds-by-crosson-clarke-carnachan-architects/
so that's a thing I've done and don't ever have to do again
*signs "Jizz Everywhere"*
Counterpicks teemo
There's nothing you can do, man. It's MOBAtown.
It's a moba.
1: AP reds, AP quints, AP/lvl blues & yellows, 30/0/0 runes
2: ignite/exhaust
3: On champion select, instalock and say, at least once, "fuk, i'm so durnk"
4: Doran's Ring and the blue trinket
5: On game start, say, at least once, "lube is for casuals"
6: e at level 1, push wave, level w immediately on level 2 and jump in w/ both summoners
endgame build: dfg rabadon's lichbane zhonya's nashor's tooth sorcs
why do games all feel the need to do that these days
Yasuo is super complex and Vel'Koz is pretty damn easy. Vel'Koz is good at one lane and can be countered fairly easily. Jinx was overpowered for about 5 days. Some of the most powerful mid laners and supports are some of the older characters.
haha
that is exactly the kind of thing a noob would say
Same skill set but just called Wraith King now with new graphics.
I think it was one of the Blizzard complaints or something.
6 DFGs
Apparently it's about to come out? I'm seeing billboards all over the city that are like "MADE IN ATLANTA LAUNCHING WORLDWIDE", and I'm just like "nah I'm not going to play your shitty MOBA".
and in no way am I saying the two games are the same lud, not sure if that was at me. it's just an aspect of one of the games I can't get past for some reason.
again it doesn't matter and to each their own and all that. glad people in here truly enjoy it.
Cinderquil,
I used to think you were cool.
I do not think that any more.
The guys at Hi-Rez are super laid back and I enjoyed what I played. I really really like Tribes: Ascend. I am a bit pissed they basically dropped new content for it though. But whatevs. That's a super chill and relaxed office and I wish I could work there forever
ew
Lots of Sprite Games have aged pretty well, especially when emphasizing aesthetics over fidelity.
him and that guy that did ME3's ending should get together and do the story for a game
It will be as weird as Bioshock Infinite's plot but as nonsensical as a republican healthcare plan and the whole game the big bad spouts bullshit non sequiturs at you like "THE CREATED WILL ALWAYS DESTROY THEIR CREATORS"
But I still call them a lot of their old names.
Windranger is still Windrunner. Wraith King is still SK in my head. Natures Prophet is still Furion in my head. Stuff like that.
it's a funny pic but the edit button isn't working
CHANUS
DO YOU NEED A HOSPITAL