Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
The day Chris Metzen croaks will be the biggest boon to Blzizard's creativity and storytelling in 20 years.
him and that guy that did ME3's ending should get together and do the story for a game
It will be as weird as Bioshock Infinite's plot but as nonsensical as a republican healthcare plan and the whole game the big bad spouts bullshit non sequiturs at you like "THE CREATED WILL ALWAYS DESTROY THEIR CREATORS"
The guy who did ME3s ending wasn't even the story guy.
It was like here are our storytellers
But then at the end the BOSSMAN comes in and is like hey guys I wrote this ending on a napkin while eating lobster. Let's use this.
But boss, this is kind of shi--
FINISH THAT SENTENCE AND YOURE FIRED STEVE
Boss it sounds excellent!
THATS WHAT I THOUGHT
Bless your heart.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I blame the fermented shark meat
Allegedly a voice of reason.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
the fuck was with Diablo taunting you for the entire last level
why do games all feel the need to do that these days
the quote where jay wilson said that they had been aiming for a 'pulpy story' suggests to me that, even with metzen leaning back after all the complaining about corruption plots, the other leads also didn't really get diablo 2
Not having all the champs available bothered me until I realized it takes like a hundred games to get a champ down
so I'm x+100 games from learning a butt load of champs where x is how many games it takes to unlock them
but still for my first 99 games I won't know waht I'm doing, I just have to learn a champ that maybe I don't want to learn
You have to learn a champ you don't want to learn because you have to learn as many champs as you can because you need to know at least 2 or 3 champs for all roles and lanes. You're not always going to get to play the role you want, even when everyone you're playing with is super cool and nice. I guess my answer to this is "It's not starcraft, you don't always get to choose Terran. Sometimes you have to play Protoss."
Always make sure it's got the i. before imgur and just put a random image extension on it. Imgur serves the same thing no matter whether you put LETTERS.jpg, .png, .gif, etc.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
realistically if you're unable to tolerate having noobs on your team in public multiplayer games your options are limited to always playing with your own group of veterans or just not playing
Casual, you're fighting a strawman. I'm not talking about "noobs" or "noobz". I am talking about enabling a specific behavior that I do not like.
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BethrynUnhappiness is MandatoryRegistered Userregular
Appropriately, unicorn-soup also did this strip, which is a pretty accurate representation of me listening in on friends playing either shooter games (which they are bad at), or LoL:
...and of course, as always, Kill Hitler.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
Always make sure it's got the i. before imgur and just put a random image extension on it. Imgur serves the same thing no matter whether you put LETTERS.jpg, .png, .gif, etc.
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
I don't know what I'm looking at exactly but I am glad that it's bullshit. (I assume you mean that the new champs are more powerful)
yes, people think new champions are more powerful but the data does not bear that out
just because Yasuo comes out and someone gets rolled and they forget all the times that Katarina or Yi or Akali (all old champions) did the exact same thing to them
The win rates for individual champions outside of the top 30% or so of ranked players are meaningless anyway, it's all about teamwork.
Not having all the champs available bothered me until I realized it takes like a hundred games to get a champ down
so I'm x+100 games from learning a butt load of champs where x is how many games it takes to unlock them
but still for my first 99 games I won't know waht I'm doing, I just have to learn a champ that maybe I don't want to learn
You have to learn a champ you don't want to learn because you have to learn as many champs as you can because you need to know at least 2 or 3 champs for all roles and lanes. You're not always going to get to play the role you want, even when everyone you're playing with is super cool and nice. I guess my answer to this is "It's not starcraft, you don't always get to choose Terran. Sometimes you have to play Protoss."
solution: just play aram and mash buttons at people.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
Not having all the champs available bothered me until I realized it takes like a hundred games to get a champ down
so I'm x+100 games from learning a butt load of champs where x is how many games it takes to unlock them
but still for my first 99 games I won't know waht I'm doing, I just have to learn a champ that maybe I don't want to learn
You have to learn a champ you don't want to learn because you have to learn as many champs as you can because you need to know at least 2 or 3 champs for all roles and lanes. You're not always going to get to play the role you want, even when everyone you're playing with is super cool and nice. I guess my answer to this is "It's not starcraft, you don't always get to choose Terran. Sometimes you have to play Protoss."
I do recognize that but then replace the champ I want to learn with the 'champs' I want to learn.
I'm not saying it's a crime against humanity but it is accurate. I'm not suddenly going to start the game as a great player because I can't pick whoever I want, I still have to learn the individual champ. I'm not restricted to only basic champs because the learning curve is hard so they block off complex champs. so the notion of limiting so someone doesn't have to play with a noob who makes a bad pick doesn't really make sense to me. any given game could be someone's first as that champ/in that role.
I play DoTA mostly with PA folks. It is more fun that way.
But I have a deep love of multiplayer, especially competitive games. I love them, I have since middle school. Counter Strike, Starcraft, DoTA, SC2, C&C, Battlefield and stuff. Played tons of them.
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Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
I don't know what I'm looking at exactly but I am glad that it's bullshit. (I assume you mean that the new champs are more powerful)
yes, people think new champions are more powerful but the data does not bear that out
just because Yasuo comes out and someone gets rolled and they forget all the times that Katarina or Yi or Akali (all old champions) did the exact same thing to them
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
I don't know what I'm looking at exactly but I am glad that it's bullshit. (I assume you mean that the new champs are more powerful)
yes, people think new champions are more powerful but the data does not bear that out
just because Yasuo comes out and someone gets rolled and they forget all the times that Katarina or Yi or Akali (all old champions) did the exact same thing to them
Yeah, the only thing I could agree that they power creep with is champs on release. Like, they have a pretty bad track record of releasing a champ, it being completely OP, and being nerfed like a week later. For that one week, the champ is super powerful, and a ton of people buy it, but then it's nerfed back into balance.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
what you write on doesn't have anything to do with the quality of it
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
The end of ME3 was bad but the whole game was sort of ropey.
Homogeneous distribution of your varieties of amuse-gueule
the fuck was with Diablo taunting you for the entire last level
why do games all feel the need to do that these days
the quote where jay wilson said that they had been aiming for a 'pulpy story' suggests to me that, even with metzen leaning back after all the complaining about corruption plots, the other leads also didn't really get diablo 2
They hired a dev that had worked on (I think) one of the first two Fallout games, or maybe both. Originally they were going to have a branching story.
That got axed for multiplayer reasons, and that guy was completely wasted and they ended up with the bland story-sludge we got.
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Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
diablo 3's plot did not need to be particularly deep, but it did need to flatter the player's sense of importance, rather than continually slapping them in the face about how silly it is
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
I don't know what I'm looking at exactly but I am glad that it's bullshit. (I assume you mean that the new champs are more powerful)
yes, people think new champions are more powerful but the data does not bear that out
just because Yasuo comes out and someone gets rolled and they forget all the times that Katarina or Yi or Akali (all old champions) did the exact same thing to them
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
I don't know what I'm looking at exactly but I am glad that it's bullshit. (I assume you mean that the new champs are more powerful)
yes, people think new champions are more powerful but the data does not bear that out
just because Yasuo comes out and someone gets rolled and they forget all the times that Katarina or Yi or Akali (all old champions) did the exact same thing to them
Yeah, the only thing I could agree that they power creep with is champs on release. Like, they have a pretty bad track record of releasing a champ, it being completely OP, and being nerfed like a week later. For that one week, the champ is super powerful, and a ton of people buy it, but then it's nerfed back into balance.
That's not actually always true, that's true of most CertainlyT designed champions, but that's because CertainlyT wants his champions to be fun first and foremost. For every launch Darius there's a launch Lucian (who actually turned out to be really good when the meta shifted in his favor)
Many champions completely flounder on launch in terms of power
override367 on
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
Also the "expensive" LOL heroes are not ones with advanced mechanics. They're the most powerful. There's a power creep built into their business model. They show you the new one and how powerful it is, then you have to pay for it. The balance is making it gradually and not game breaking
I'm not making that story up.
He literally wrote the ending on a napkin while having an overpriced meal.
He set records on the hitlerscale.
I
What
: (
Yeah. Casey Hudson had a completely different idea of what Mass Effect was actually about from the people who were actually writing it. Which is, uh, a bit unfortunate.
diablo 3's plot did not need to be particularly deep, but it did need to flatter the player's sense of importance, rather than continually slapping them in the face about how silly it is
there was a plot in diablo 3?
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zepherinRussian warship, go fuck yourselfRegistered Userregular
Ascension questions:
1) any (practical, legal) restriction on center deck size?
2) any restrictions on mixing base sets, expansions, and additional cards? For example, are the following center decks 'legal'?
a) two RotF expansions
b) two Chronicles of the Godslayer
c) two King of the Rat promo packs, an Apprentice Edition, and the Chronicles of the Godslayer
3) are there a maximum (or minimum) number of mystic and heavy infantry cards per game? Something like, "No more than 35 (for 2 players); no less than 20"?
I understand these are weird questions.
Not really. However many of the cards from other versions don't really fit with certain mechanics. Also I find that the game+expansion is generally pretty solid without adding a bunch of extra stuff.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
diablo 3's plot did not need to be particularly deep, but it did need to flatter the player's sense of importance, rather than continually slapping them in the face about how silly it is
they could have cut all the dialog and plot and it would have been much better
it was cool feeling badass but it also made the whole thing a foregone conclusion. it felt like they were just waiting for you to win the game.
I really hope the expansion is better. I like all the gameplay changes and I'm looking forward to playing but I'd love if the plot wasn't godawful.
Posts
so I'm x+100 games from learning a butt load of champs where x is how many games it takes to unlock them
but still for my first 99 games I won't know waht I'm doing, I just have to learn a champ that maybe I don't want to learn
Yeah it would be ew
If it weren't complete bullshit
the newest champion on the top ten is from 2012
The guy who did ME3s ending wasn't even the story guy.
It was like here are our storytellers
But then at the end the BOSSMAN comes in and is like hey guys I wrote this ending on a napkin while eating lobster. Let's use this.
But boss, this is kind of shi--
FINISH THAT SENTENCE AND YOURE FIRED STEVE
Boss it sounds excellent!
THATS WHAT I THOUGHT
Hal Douglas died.
the quote where jay wilson said that they had been aiming for a 'pulpy story' suggests to me that, even with metzen leaning back after all the complaining about corruption plots, the other leads also didn't really get diablo 2
if you wanna know why i never game on public servers anymore go into any pub game of LoL
i either play with people i know from my LAN group or not at all
He literally wrote the ending on a napkin while having an overpriced meal.
He set records on the hitlerscale.
?
You have to learn a champ you don't want to learn because you have to learn as many champs as you can because you need to know at least 2 or 3 champs for all roles and lanes. You're not always going to get to play the role you want, even when everyone you're playing with is super cool and nice. I guess my answer to this is "It's not starcraft, you don't always get to choose Terran. Sometimes you have to play Protoss."
http://www.theguardian.com/books/2014/mar/13/martin-heidegger-black-notebooks-reveal-nazi-ideology-antisemitism?CMP=twt_gu
i.imgur.com/LETTERS.png
Always make sure it's got the i. before imgur and just put a random image extension on it. Imgur serves the same thing no matter whether you put LETTERS.jpg, .png, .gif, etc.
I don't know what I'm looking at exactly but I am glad that it's bullshit. (I assume you mean that the new champs are more powerful)
(╯°□°)╯︵ ┻━┻
Casual, you're fighting a strawman. I'm not talking about "noobs" or "noobz". I am talking about enabling a specific behavior that I do not like.
no I know I'm just having a moment
thanks though
yes, people think new champions are more powerful but the data does not bear that out
just because Yasuo comes out and someone gets rolled and they forget all the times that Katarina or Yi or Akali (all old champions) did the exact same thing to them
The win rates for individual champions outside of the top 30% or so of ranked players are meaningless anyway, it's all about teamwork.
solution: just play aram and mash buttons at people.
I do recognize that but then replace the champ I want to learn with the 'champs' I want to learn.
I'm not saying it's a crime against humanity but it is accurate. I'm not suddenly going to start the game as a great player because I can't pick whoever I want, I still have to learn the individual champ. I'm not restricted to only basic champs because the learning curve is hard so they block off complex champs. so the notion of limiting so someone doesn't have to play with a noob who makes a bad pick doesn't really make sense to me. any given game could be someone's first as that champ/in that role.
But I have a deep love of multiplayer, especially competitive games. I love them, I have since middle school. Counter Strike, Starcraft, DoTA, SC2, C&C, Battlefield and stuff. Played tons of them.
learning is iterative. You don't go from scrub to god tier after a certain number of games.
The first game with the champ is likely to be your worst all things being equal.
I
What
: (
Yeah, the only thing I could agree that they power creep with is champs on release. Like, they have a pretty bad track record of releasing a champ, it being completely OP, and being nerfed like a week later. For that one week, the champ is super powerful, and a ton of people buy it, but then it's nerfed back into balance.
They hired a dev that had worked on (I think) one of the first two Fallout games, or maybe both. Originally they were going to have a branching story.
That got axed for multiplayer reasons, and that guy was completely wasted and they ended up with the bland story-sludge we got.
acculy iz lot uf fn
gooby pls
That's not actually always true, that's true of most CertainlyT designed champions, but that's because CertainlyT wants his champions to be fun first and foremost. For every launch Darius there's a launch Lucian (who actually turned out to be really good when the meta shifted in his favor)
Many champions completely flounder on launch in terms of power
right so what's the difference what's open to me?
Top 10 champion winrates.
He's saying the newest champion on the top 10 was released in 2012.
Using some actual data instead of just saying "all the new champs are too strong" without any data.
Granted there is a certain level of overall powercreep.
But when an older champ falls behind they go back and rework them to bring them up to speed.
So it's not really a problem!
Yeah. Casey Hudson had a completely different idea of what Mass Effect was actually about from the people who were actually writing it. Which is, uh, a bit unfortunate.
there was a plot in diablo 3?
it was cool feeling badass but it also made the whole thing a foregone conclusion. it felt like they were just waiting for you to win the game.
I really hope the expansion is better. I like all the gameplay changes and I'm looking forward to playing but I'd love if the plot wasn't godawful.