I'm certainly one who hopes there's more games that take a more artistic approach to games, games that are gorgeous because of the style, not the polygon count. These are games that stand the test of time.
Really, we don't see this enough. Last time I saw an art style winning me over to buy a game was this:
I did not play the other installments. Are I, III and Xtreme in the PSN Store?
Only Grandia 1 is to my knowledge, sadly. It's really good, though!
I would buy the everloving fuck out of a PSN version of the others, especially 2. I admit 3 was kinda wonky though, and Xtreme had among the absolute worst voice acting of all time.
Grandia 2 remains one of my favorite ever RPGs, however.
On the topic of the game at hand, though:
I've seen a few videos on it, and was sold on the aesthetic, price point, and general idea. I have not actually seen a battle video. But then I found this thread, read the OP, and...
I have the game preordered on Steam. I love the concept. The art looks beautiful, except for one thing:
I really, really hate the protagonists hair.
I feel bad about that, but I just really, really hate it to a degree that even I feel is unreasonable. Like "I'd love to take screenshots, but I can see her hair, and now there's no point because it's all ruined."
If there's a 'different hair DLC' I will buy it instantly, regardless of price.
Shadowhope on
Civics is not a consumer product that you can ignore because you don’t like the options presented.
I have the game preordered on Steam. I love the concept. The art looks beautiful, except for one thing:
I really, really hate the protagonists hair.
I feel bad about that, but I just really, really hate it to a degree that even I feel is unreasonable. Like "I'd love to take screenshots, but I can see her hair, and now there's no point because it's all ruined."
If there's a 'different hair DLC' I will buy it instantly, regardless of price.
I'm not a big fan but I like that they found a way to distinguish her.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Do we know anything yet about the differences between the console versions? I was planning on the wiiu version but now I see its up for preorder in PSN with some bonuses so...
Do we know anything yet about the differences between the console versions? I was planning on the wiiu version but now I see its up for preorder in PSN with some bonuses so...
Do we know anything yet about the differences between the console versions? I was planning on the wiiu version but now I see its up for preorder in PSN with some bonuses so...
The PlayStation version is the best value
PS3/PS4 cross buy
...which is useless if you don't have a PS4, which I won't for a couple years at least.
Do we know anything yet about the differences between the console versions? I was planning on the wiiu version but now I see its up for preorder in PSN with some bonuses so...
The PlayStation version is the best value
PS3/PS4 cross buy
...which is useless if you don't have a PS4, which I won't for a couple years at least.
And also useless if you already do have a PS4, because why would you want to go back and play it on the PS3?
Maybe to have it available with someone you share the account.
But you can probably count those people.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
0
Options
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Why would the cross buy be worthless if you don't have a PS4? You get it for PS3 now, play it, put it down for a couple of years, get a PS4 and go "Oh hey, I wanna play CHild of Light again", and there it is. It basically future proofs you on the game if you don't have a PS4 currently.
If you do have a PS4, it becomes significantly less valuable.
After the demo we got to speak to the game’s creative director Patrick Plourdé, who through his thick French Canadian accent was able to explain exactly what influenced him to make the game and how it might inspire other similarly inventive titles from Ubisoft in the future.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
+1
Options
BrocksMulletInto the sunrise, on a jet-ski. Natch.Registered Userregular
Happy to hear it has selectable difficulty. It's a shame when you have interesting systems, but nothing really to engage with, or alternately, something that just overwhelms you.
Happy to hear it has selectable difficulty. It's a shame when you have interesting systems, but nothing really to engage with, or alternately, something that just overwhelms you.
This. Though I do wish that increased difficulty didn't usually mean making the enemies into bullet sponges that deal more damage. I'd like to see different situations with more badguys and more challenging positioning (if that's part of the game), and I'd also like to see AI use more advanced tactics on higher difficulties.
Don't know how much I'm allowed to say since it's not out yet, but I played a couple hours of this last night and it's so good. Decent difficulty on Hard mode, combat system is brisk and has some depth (Grandia interrupts, FFX party swapping mid-battle, and firefly to slow & regen), LV-Up & crafting systems are easy to understand and enjoyable, and of course, the visuals are gorgeous.
Posts
http://blog.us.playstation.com/2014/04/03/the-first-2-hours-of-child-of-light-on-ps4/#sf2454639
This may be the 2nd game to make my PS4 hard drive cry under the weight of screenshots/videos for sharing.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
More video.
http://www.youtube.com/watch?v=qzS6klLz81w
http://www.youtube.com/watch?v=PefTf74zHzI
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.youtube.com/watch?v=EdD7yIqQv50
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I'm certainly one who hopes there's more games that take a more artistic approach to games, games that are gorgeous because of the style, not the polygon count. These are games that stand the test of time.
Really, we don't see this enough. Last time I saw an art style winning me over to buy a game was this:
https://www.youtube.com/watch?v=g3WdWPKASqI
And later on, this:
https://www.youtube.com/watch?v=Cg81GcutanQ
http://www.youtube.com/watch?v=EMPB4RBbCXw
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.youtube.com/watch?v=AE-5TvuWnM8
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Music
http://www.youtube.com/watch?v=dHg9TaCo1Tc
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
TAKE MY MONEY NOW
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Only Grandia 1 is to my knowledge, sadly. It's really good, though!
I would buy the everloving fuck out of a PSN version of the others, especially 2. I admit 3 was kinda wonky though, and Xtreme had among the absolute worst voice acting of all time.
Grandia 2 remains one of my favorite ever RPGs, however.
On the topic of the game at hand, though:
I've seen a few videos on it, and was sold on the aesthetic, price point, and general idea. I have not actually seen a battle video. But then I found this thread, read the OP, and...
Well, it's like this game was made just for me.
I really, really hate the protagonists hair.
I feel bad about that, but I just really, really hate it to a degree that even I feel is unreasonable. Like "I'd love to take screenshots, but I can see her hair, and now there's no point because it's all ruined."
If there's a 'different hair DLC' I will buy it instantly, regardless of price.
I'm not a big fan but I like that they found a way to distinguish her.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
The PlayStation version is the best value
PS3/PS4 cross buy
...which is useless if you don't have a PS4, which I won't for a couple years at least.
Looks pretty good.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
And also useless if you already do have a PS4, because why would you want to go back and play it on the PS3?
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
But you can probably count those people.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
If you do have a PS4, it becomes significantly less valuable.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
http://www.youtube.com/watch?v=iZurqQzVG_U
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/
This. Though I do wish that increased difficulty didn't usually mean making the enemies into bullet sponges that deal more damage. I'd like to see different situations with more badguys and more challenging positioning (if that's part of the game), and I'd also like to see AI use more advanced tactics on higher difficulties.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I'm not sure if Igniculus participates in the combat outside assists.
"We have years of struggle ahead, mostly within ourselves." - Made in USA