Today, I placed my wallet on the trunk of my car while packing some stuff up and forgot it was there.
Once I realized it was gone I spent 2 hours retracing my steps and trying to find the wallet, freaking out and thinking about the things I needed to cancel and re-order.
When I returned home, my wallet was on my doorstep, wrapped in a note from a woman who said she found it on the highway and used my address on my license to return the wallet.
I am in absolute shock.
That is totally rad. Something similar happened to my family a few years ago. We were on a vacation and unloading at Oslo's airport for a flight to Amsterdam. One of my parents' travel wallets had been dropped and we didn't notice until well after it happened - my dad's credit cards and a lot of Euros and UK Pounds were inside. We freaked out for a while, then I had the thought to go to the lost+found. Someone had turned it in and didn't take a thing out of it.
So I'm playing this Rogue shooter game, having never really gotten into rogue-likes or what not.
I like it! It's basically like a randomly generated wolfenstien. Flat levels, no looking up or down, sprite based enemies. The weapons and enemies tend to a more goofy level than realistic and the whole thing has an air of lightheartedness. You basically run through randomly generated levels, killing stuff and hoping to get decent items, credits and intel (upgrade points) as you level up. You have saferooms inbetween levels where you can buy ammo and stuff, as well as repair items. It's fairly brain-dead, so I think I've found my new go-to game for listening to podcasts.
My biggest complaint is the between-deaths upgrade paths are pretty anemic. You can upgrade health, damage or add a new inventory slot. That's it, and once those are upgraded, I'm not sure if there's any use for the upgrade points (intel).
Playing this, I can't help but think if someone took the Doom source code, combined with with the Doom random level generator, and then added the systems from this game to that hybrid mess... that I'd probably disappear from the face of the planet, honestly.
for some reason I've been going through my games trying to find something I want to play. Decided to try Cry of Fear. I knew it was a scary game going in. 2 minutes in, screamer face
I played some DoomRL after reading your post. I actually expected it to be an FPS, but it was still interesting
I wish the sprites were bigger!
A few years back when I was avid about this I always used ASCII for visibility
I got burned out when I realized most of the challenges are based on abusing the monster AI and weird shotgun angling in unintuitive ways instead of crazy Doom running and strafing and firing out unholy amounts of shotgun shells
Posts
Oh hey are we being normal humans in here?
I love being a normal human!
No respect for the value of economics.
OH god I owned that game.
That is totally rad. Something similar happened to my family a few years ago. We were on a vacation and unloading at Oslo's airport for a flight to Amsterdam. One of my parents' travel wallets had been dropped and we didn't notice until well after it happened - my dad's credit cards and a lot of Euros and UK Pounds were inside. We freaked out for a while, then I had the thought to go to the lost+found. Someone had turned it in and didn't take a thing out of it.
Hydra?!
oh dear
and Hail Hydra!
These poor bastards
and a rare sighting of button 4, kept in its rooms until holiday shenanigans needed it in contrast with 3
Don't be so raven about hydra.
What could ever be confusing about hydra?
bro?
http://www.audioentropy.com/
That has nothing to do with today!
I like it! It's basically like a randomly generated wolfenstien. Flat levels, no looking up or down, sprite based enemies. The weapons and enemies tend to a more goofy level than realistic and the whole thing has an air of lightheartedness. You basically run through randomly generated levels, killing stuff and hoping to get decent items, credits and intel (upgrade points) as you level up. You have saferooms inbetween levels where you can buy ammo and stuff, as well as repair items. It's fairly brain-dead, so I think I've found my new go-to game for listening to podcasts.
My biggest complaint is the between-deaths upgrade paths are pretty anemic. You can upgrade health, damage or add a new inventory slot. That's it, and once those are upgraded, I'm not sure if there's any use for the upgrade points (intel).
Playing this, I can't help but think if someone took the Doom source code, combined with with the Doom random level generator, and then added the systems from this game to that hybrid mess... that I'd probably disappear from the face of the planet, honestly.
I wish the sprites were bigger!
turn off, never turn back on
play fear
Steam: MightyPotatoKing
A few years back when I was avid about this I always used ASCII for visibility
I got burned out when I realized most of the challenges are based on abusing the monster AI and weird shotgun angling in unintuitive ways instead of crazy Doom running and strafing and firing out unholy amounts of shotgun shells