Leveled my spell slinger up to 10, tried pvp for the first time. I have to say, wildstars pvp is a significant improvement over what has been provided by games like it.
I can only wonder what the high end content will be like, amazing from what I've seen so far I'd wager.
Roe on
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Is it just me or are the dominion terrible? I just played the first few missions and felt like a bad person. I wish it wasn't so much these guys are good and these guys are bad, because I really like the exiles as a group, but the dominion has cooler characters. Choices.
Is it me, or is the launcher not doing right today? I cannot launch or patch the game, it just sits at the tiny window with the bar that precedes the actual launcher.
@kafziel you're not a verizon fios customer by chance?
My problem yesterday was a fios problem. Looked like there was an error with downloading the files that tell you if you need to patch. Turned out it was just fios.
What is fios actually doing that's causing the problem?
Apparently there is some on-going problem with DNS resolution of the Wildstar patch servers.
I finally eliminated this crap by flushing DNS and adding the patch servers to the Windows hosts file....
Is it me, or is the launcher not doing right today? I cannot launch or patch the game, it just sits at the tiny window with the bar that precedes the actual launcher.
@kafziel you're not a verizon fios customer by chance?
My problem yesterday was a fios problem. Looked like there was an error with downloading the files that tell you if you need to patch. Turned out it was just fios.
What is fios actually doing that's causing the problem?
Fios just blows. I have Fios here in Virginia... it was great about a year ago, now it just blow donkey balls. They throttle shit or put traffic on low priority paths without any regard to wtf they are doing. Sometimes I just use a VPN when I want to actually get the bandwidth I'm paying for.
Its actually impossible to get the wildstar installer through Fios for me. I have to put the URL into a proxy avoidance site... and it downloads almost instantly. Without it, the download gets about 1 meg done and then slowly the download goes to 0 KB/sec.
It almost just as bad with the actual game download/patching, but adding the DNS entries to my host file fixes it. Of course that isn't Fios directly throttling shit like the installer.
Someone wanted a rundown on classes that wasn't fluff and PR speak, so here we go...
To start, Focus is a healing resource shared by three classes. You start with 1000 and deplete as you cast heals. Focus regenerates very slowly in combat unless you have some focus-regen gear, so healers much keep an eye on this resource throughout the fight. Note that classes without focus do half some limited healing capability (typically self-targeted), but it's not link to any resource except for whatever class resource they may have.
Armor: Light Weapon: Psyblades Roles: Ranged DPS (Assault), Healing (Support) Resources: Psi Points and Focus. Psy Points are more or less like combo points from WoW: build them up and use finishers that get a boosted effect with more Psy Points. Innate: You gain an absorb bubble, one Interrupt Armor, and you generate 1 Psy Point every second for five seconds. During this, you cannot move.
How does it play? Espers are largely known as immobile casters with REALLY long range. Their damage potential is very high if they're allow to just sit and act like a turret firing off their rotation. Even in PvP this isn't terrible, as I have topped damage meters when enemies let me sit and do my thing. As you level up, you do gain a variety of more mobile spells but these tend to require the Esper to give up their range for it. Esper healing is mostly targeted compared to the telegraphs that other healers use. They do have pets, but these tend to be cooldowns rather than permanent entities like Engineers.
Armo: Light Weapon: Pistols Roles: Ranged DPS (Assault), Healing (Support) Resources: Spell Power and Focus. Spell Power is depleting by casting spells while surging, and slowly fills over time. Innate: Spell Surge, which gives your spells additional effects and boosted potency, but only lasts while you have enough spell power.
How does it play? Spellslingers are similar to Espers in that they play from a distance, only they possess more mobility at the cost of using narrow cones for many of their telegraphs. Unlike other classes, they don't really have a builder/spender dynamic like other classes. Instead you carefully spend your spell power and then wait for it to regenerate. Slingers also use a lot of charged skills, where you start casting a spell and can finish early for a diminished effect (and cost) or wait the whole duration for the maximum. Healing is a mix of telegraphs and targeted skills, with some absorbs thrown in for fun.
Armor: Medium Weapon: Resonators Roles: Melee DPS (Assault), Healing (Support) Resources: Actuators and Focus. Actuators are built using specific skills, and other skills spend a specific amount of them to go off. Again, to put this in WoW terms, think the Monk's Chi. Innate: Energize, which passively gives any player who gets their shield healed by the medic to gain +25% shield mitigation. Above 30% HP, the Medic can activate to restore all Actuators and gain a temporary boost to Assault and Support Power. Below 30% HP, the Medic restores a portion of their shields in addition to gaining back the Actuators.
How does it play? "Melee" is a bit of a fuzzy for Medics, who do possess a few ranged moves but have to be up close to be at their most effective. As a result, Medics enjoy very generous telegraphs for both healing and damage, with short but wide sizes. Unlike the other two healers, Medics have NO targeted heals, meaning you have to nail those telegraphs but they are very mobile with no heals requiring them to sit still. Medics also prefer to repair shields in additional to healing. As for DPS, they have a lot of aoe that does damage in a static area in addition to dots.
Armor: Medium Weapon: Claws Roles: Melee DPS (Assault), Tanking (Support) Resources: Suit Energy, which is just like a Rogue's energy bar. Many skill require it, and it quickly replenishes over time. Innates: Three suit modes: DPS, PvP, and Tanking. They all provide passive role-relevant buffs, and gain be activated to enter stealth. Stealth is usable in combat and each mode has its own perk when you leave stealth.
How does it play? Stalkers are the more mobile of the traditionally melee classes and unlike other games you frequently use stealth throughout combat. It's all about efficient using stealth to maximize whatever it is you're doing. As you imagine, they have a variety of CC such as stuns, tethers, and knockdowns. They seem to be more limited than Warriors or Medics at range, relying on their mobility and CC to stick to targets. Similar to the Spellslinger, Stalkers don't have the builder/spender paradigm in case you dislike that playstyle.
Armor: Heavy Weapon: Greatswords Roles: Melee DPS (Assault), Tanking (Support) Resources: Kinetic Energy, which is built by attacks and required by other attacks. This is NOT similar to rage from WoW warriors: Kinetic Energy rapidly depletes and moves that require it do not consume it: skills just have a threshold of required energy before you can use them. Innates: Two stances: juggernaut and onslaught. One gives you tanking passives and the other gives you dps passives. Both can be activated to halt Kinetic Energy decay and give you further stat-relevant boosts for a few moments.
How does it play? Warriors are basically chunky melee machines that give up the Stalker's mobility for being beefier and having better ranged options. They can use their arm cannons to fire some light ranged attacks, pull enemies in, or taunt. Warriors also seem to lean a bit more on the AoE side of things than Stalkers, and you might consider them a happy medium between the more single-target Stalker and AoE happy Medic. Some find the Warrior's resource to be rather annoying, as it depletes FAST, but a Warrior at max energy can dish out a variety of damage and effects in a short duration.
Armor: Heavy Weapon: Heavy Guns Roles: Ranged DPS (Assault), Tanking (Support) Resources: Volatility, which is basically is rage from WoW. Innates: Two modes: Eradicate and Provoke. As you might expect, one is for tanking and the other is for DPS with all the relevant passive buffs and both can be activated for even more buffs. Both innates also give you passive Volatility generation when activated. I should mention this also puts your character in a badass looking exo-suit.
How does it play? Engineers are the "pet class" but it's a very scaled-down version. A pet requires an action slot to use, and while it's out that action slot then becomes a unique action for that bot. That's it: each bot has one skill instead of pet talent skills and six additional abilities. You can also use every single bot if you really, really wanted to (it's not effective though). The Engineer doesn't always have the longest ranges, but it does sport some rather wide conal telegraphs to facilitate tanking a bit more. They build and burn volatility, although some AMPs give you bonuses for being "in the zone" which is keeping volatility within a specific range.
+20
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
As usual, Raz goes that extra mile for the community with something as simple as custom header text and non-marketing BS writeups.
I'm looking at the poll results for the Exile guild name, and I hate you all.
So.. are we Big Damn Heroes?
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KasynI'm not saying I don't like our chances.She called me the master.Registered Userregular
Not actually planning on playing with the guild because I'll be on a PvP server, but DMWN is much much better than Big Damn Heroes for a guild name. Almost embarassingly so. 40-50 of you guys done goofed.
I'm looking at the poll results for the Exile guild name, and I hate you all.
So.. are we Big Damn Heroes?
It's a tie. In fact, every time I check it's ALWAYS a tie.
But Dont Mess With Nexus should clearly win because it compliments our Dominion guild so well.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Well, crud. My Esper hit 26 and had seen most of the content, so I started up a Stalker to see what tanking's like (I was also getting annoyed at random tanks in dungeons, so I wanted to make my own). Pre-15, I wasn't too thrilled with it, since soloing Prime mobs isn't really that possible, but around 20 or so the class has really taken off. All you need is to supplement your gear deficiency with crafted stuff and you start tanking like a boss.
They also have the benefit of requiring so few core support abilities in the rotation (Whiplash, Nano-Field, & Decimiate; though once you unlock the T4 upgrade to Nano-field, the Stalker tanking rotation literally becomes: Press Nano-Field, Press it Again, Keep Pressing It, etc.) that I can put two CC's on my bar in order to strip interrupt armor all by myself (since sometimes you run a dungeon like 5 minutes ago where only one other DPS has an interrupt on their bar T_T ).
So I...think I'm going Stalker tank for my main release character now.
Kai_SanCommonly known as Klineshrike!Registered Userregular
Warrior tanking in kel vorath is so much more fun.
so many ways to control my destiny
+1
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BeezelThere was no agreement little morsel..Registered Userregular
yeesssss, come to the tank side
PSN: Waybackkidd
"...only mights and maybes."
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited May 2014
I ran Stormtalon just now with a slightly undergeared healer, and boy do you quickly learn your Stealth + Nano-Field rotation in order to keep up the 15+11% damage reduction as much as possible, because shit hurts. Air Elemental boss in particular, when he splits, having all three of those adds on me was a nightmare. Had to space out my knockdown, stun, pray I'd get deflects so I could keep up Decimate's debuff, and then Pounce in the other direction to kite as much as possible.
I thought keeping threat would be hard to do, but it turns out that's the easiest part of tanking, really. Though, to be fair, Stalker's taunt is still bugged.
stop telling me how awesome tanking is. I've lived that life. I've buried it under so many corehounds, trolls, and dragonkin, and bugs, and undead horrors.
I want to be the mind taker, the fire starter, the handsome fellow because he isnt getting his face smashed in by a shovel all the time...
Posts
I can only wonder what the high end content will be like, amazing from what I've seen so far I'd wager.
Apparently there is some on-going problem with DNS resolution of the Wildstar patch servers.
I finally eliminated this crap by flushing DNS and adding the patch servers to the Windows hosts file....
Its murder, mayhem and biological warfare for everyone!
Besides, Chua is just misunderstood.
Fios just blows. I have Fios here in Virginia... it was great about a year ago, now it just blow donkey balls. They throttle shit or put traffic on low priority paths without any regard to wtf they are doing. Sometimes I just use a VPN when I want to actually get the bandwidth I'm paying for.
Its actually impossible to get the wildstar installer through Fios for me. I have to put the URL into a proxy avoidance site... and it downloads almost instantly. Without it, the download gets about 1 meg done and then slowly the download goes to 0 KB/sec.
It almost just as bad with the actual game download/patching, but adding the DNS entries to my host file fixes it. Of course that isn't Fios directly throttling shit like the installer.
¯\_(ツ)_/¯
gamertag:Maguano71
Switch:SW-8428-8279-1687
To start, Focus is a healing resource shared by three classes. You start with 1000 and deplete as you cast heals. Focus regenerates very slowly in combat unless you have some focus-regen gear, so healers much keep an eye on this resource throughout the fight. Note that classes without focus do half some limited healing capability (typically self-targeted), but it's not link to any resource except for whatever class resource they may have.
Armor: Light
Weapon: Psyblades
Roles: Ranged DPS (Assault), Healing (Support)
Resources: Psi Points and Focus. Psy Points are more or less like combo points from WoW: build them up and use finishers that get a boosted effect with more Psy Points.
Innate: You gain an absorb bubble, one Interrupt Armor, and you generate 1 Psy Point every second for five seconds. During this, you cannot move.
How does it play? Espers are largely known as immobile casters with REALLY long range. Their damage potential is very high if they're allow to just sit and act like a turret firing off their rotation. Even in PvP this isn't terrible, as I have topped damage meters when enemies let me sit and do my thing. As you level up, you do gain a variety of more mobile spells but these tend to require the Esper to give up their range for it. Esper healing is mostly targeted compared to the telegraphs that other healers use. They do have pets, but these tend to be cooldowns rather than permanent entities like Engineers.
Armo: Light
Weapon: Pistols
Roles: Ranged DPS (Assault), Healing (Support)
Resources: Spell Power and Focus. Spell Power is depleting by casting spells while surging, and slowly fills over time.
Innate: Spell Surge, which gives your spells additional effects and boosted potency, but only lasts while you have enough spell power.
How does it play? Spellslingers are similar to Espers in that they play from a distance, only they possess more mobility at the cost of using narrow cones for many of their telegraphs. Unlike other classes, they don't really have a builder/spender dynamic like other classes. Instead you carefully spend your spell power and then wait for it to regenerate. Slingers also use a lot of charged skills, where you start casting a spell and can finish early for a diminished effect (and cost) or wait the whole duration for the maximum. Healing is a mix of telegraphs and targeted skills, with some absorbs thrown in for fun.
Armor: Medium
Weapon: Resonators
Roles: Melee DPS (Assault), Healing (Support)
Resources: Actuators and Focus. Actuators are built using specific skills, and other skills spend a specific amount of them to go off. Again, to put this in WoW terms, think the Monk's Chi.
Innate: Energize, which passively gives any player who gets their shield healed by the medic to gain +25% shield mitigation. Above 30% HP, the Medic can activate to restore all Actuators and gain a temporary boost to Assault and Support Power. Below 30% HP, the Medic restores a portion of their shields in addition to gaining back the Actuators.
How does it play? "Melee" is a bit of a fuzzy for Medics, who do possess a few ranged moves but have to be up close to be at their most effective. As a result, Medics enjoy very generous telegraphs for both healing and damage, with short but wide sizes. Unlike the other two healers, Medics have NO targeted heals, meaning you have to nail those telegraphs but they are very mobile with no heals requiring them to sit still. Medics also prefer to repair shields in additional to healing. As for DPS, they have a lot of aoe that does damage in a static area in addition to dots.
Armor: Medium
Weapon: Claws
Roles: Melee DPS (Assault), Tanking (Support)
Resources: Suit Energy, which is just like a Rogue's energy bar. Many skill require it, and it quickly replenishes over time.
Innates: Three suit modes: DPS, PvP, and Tanking. They all provide passive role-relevant buffs, and gain be activated to enter stealth. Stealth is usable in combat and each mode has its own perk when you leave stealth.
How does it play? Stalkers are the more mobile of the traditionally melee classes and unlike other games you frequently use stealth throughout combat. It's all about efficient using stealth to maximize whatever it is you're doing. As you imagine, they have a variety of CC such as stuns, tethers, and knockdowns. They seem to be more limited than Warriors or Medics at range, relying on their mobility and CC to stick to targets. Similar to the Spellslinger, Stalkers don't have the builder/spender paradigm in case you dislike that playstyle.
Armor: Heavy
Weapon: Greatswords
Roles: Melee DPS (Assault), Tanking (Support)
Resources: Kinetic Energy, which is built by attacks and required by other attacks. This is NOT similar to rage from WoW warriors: Kinetic Energy rapidly depletes and moves that require it do not consume it: skills just have a threshold of required energy before you can use them.
Innates: Two stances: juggernaut and onslaught. One gives you tanking passives and the other gives you dps passives. Both can be activated to halt Kinetic Energy decay and give you further stat-relevant boosts for a few moments.
How does it play? Warriors are basically chunky melee machines that give up the Stalker's mobility for being beefier and having better ranged options. They can use their arm cannons to fire some light ranged attacks, pull enemies in, or taunt. Warriors also seem to lean a bit more on the AoE side of things than Stalkers, and you might consider them a happy medium between the more single-target Stalker and AoE happy Medic. Some find the Warrior's resource to be rather annoying, as it depletes FAST, but a Warrior at max energy can dish out a variety of damage and effects in a short duration.
Armor: Heavy
Weapon: Heavy Guns
Roles: Ranged DPS (Assault), Tanking (Support)
Resources: Volatility, which is basically is rage from WoW.
Innates: Two modes: Eradicate and Provoke. As you might expect, one is for tanking and the other is for DPS with all the relevant passive buffs and both can be activated for even more buffs. Both innates also give you passive Volatility generation when activated. I should mention this also puts your character in a badass looking exo-suit.
How does it play? Engineers are the "pet class" but it's a very scaled-down version. A pet requires an action slot to use, and while it's out that action slot then becomes a unique action for that bot. That's it: each bot has one skill instead of pet talent skills and six additional abilities. You can also use every single bot if you really, really wanted to (it's not effective though). The Engineer doesn't always have the longest ranges, but it does sport some rather wide conal telegraphs to facilitate tanking a bit more. They build and burn volatility, although some AMPs give you bonuses for being "in the zone" which is keeping volatility within a specific range.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
On my little Esper-rat it basically shows as a bubble above my abilities with a % on it telling me how much I got left.
I almost would say to ignore the poll and just use Dont Mess With Nexus cause c'mon, we were all so riled up about possibly not getting it reserved.
It's kinda disappointing to charge into a group of enemies as a warrior and have them all blink away and hit me with max range spellslinger crap
Actually it feels like any class can just walk away from warriors whenever
I feel like part of that is the fact that Chua can't be warrior or stalker I'd be a Chua Stalker if it were an option.
The pro-Russian election observers vouch for the integrity of the ballot box.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
I know you also have a charge to close in, but the question of kiting is eternal...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
So.. are we Big Damn Heroes?
But Dont Mess With Nexus should clearly win because it compliments our Dominion guild so well.
They also have the benefit of requiring so few core support abilities in the rotation (Whiplash, Nano-Field, & Decimiate; though once you unlock the T4 upgrade to Nano-field, the Stalker tanking rotation literally becomes: Press Nano-Field, Press it Again, Keep Pressing It, etc.) that I can put two CC's on my bar in order to strip interrupt armor all by myself (since sometimes you run a dungeon like 5 minutes ago where only one other DPS has an interrupt on their bar T_T ).
So I...think I'm going Stalker tank for my main release character now.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
so many ways to control my destiny
"...only mights and maybes."
I thought keeping threat would be hard to do, but it turns out that's the easiest part of tanking, really. Though, to be fair, Stalker's taunt is still bugged.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
"...only mights and maybes."
I want to be the mind taker, the fire starter, the handsome fellow because he isnt getting his face smashed in by a shovel all the time...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12