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[Wildstar] PTR Announcement This Week(?)

BeezelBeezel There was no agreement little morsel..Registered User regular
edited June 2014 in MMO Extravaganza
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Game is Live; Get cooking, Spanky

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WE ARE ROLLING ON STORMTALON PVE GET YOUR SNACKS READY

Our Dominion Guild is Nexus Zoning Committee
Guild Leader: Beezel (Montague in game)
Officers: MistahRobotah, Phoebeep, Ratzputin, Hollicynthea, Noizlanif

Our Exile Guild is Big Damn Heroes
Guild Leader: UncleSporky (Rockham in game)
Officers: Sniperguy, TheKoolEagle, Phibbs, Maguano

Our PVP guild on Bloodsworn Dominion side is Chua Space Program
Guild Leader: BadWrong
Officer: Batshark
We Have a Mumble!
vx21.commandchannel.com
Port 2310
Server Password:If you don't know it ask

"Another MMO!? No more, no more!"

There will always be another MMO, at least until Titan releases and collapses under its own hype, forming a black hole from which no MMO can escape. But Wildstar looks like a game that is just about having some fun instead of promising the revolutionize the genre. Here, have a launch and What Is video
https://www.youtube.com/watch?v=4N-95t5hk14
http://youtube.com/watch?v=_4_riSI7Ydg

It's a bit...enthused, sure, but there's a bit of potential to be had here. The game's a cartoony sci-fi type that plays almost like a WoW 2 than anything, with kinetic combat that feels like a step up from Guild Wars 2, but it also makes sure to focus on areas besides combat with deep features like housing and paths. Carbine, the developers, seem to be making sure the end game is there, with raids and PvP content like war plots. So once you hit level cap there should be plenty left to do.

Might as well start at the beginning, with Wildstar's bevy of content. Can we get a neat little banner for that?

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Awesome. Let's begin.

Wildstar features a revolutionary feature called Stuff. Carbine has even taken one step further, and Wildstar allows you todo stuff. "Incredible!" you exclaim, credit card already in hand, "but just what is this Stuff?" Well, let's split it up.

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Dungeons: Your basic loot run with your closest friends (or complete strangers). Go in, kill the bosses, get the loot, and repeat until you're armed to the teeth. It's been said that dungeoneering enough can result in earning loot on par with raiding gear, but it may take longer than raiding (depending on how (un)lucky the player is).
Adventures: Dungeons, with a twist! These take place in the wide outdoors, and the scenarios vary a bit more than just "kill them all." Tower defense, escorting a convoy, even a pseudo-MOBA experience that you can try. Adventures also feature a number of choices that will change how the rest of adventure plays out, offering a bit of replayability.
Housing: At level 14 you unlock your own little piece of Nexus. Housing is completely bonkers in Wildstar, giving you tons of furniture to collect from dungeons, finding collectibles in the world, and so on. You can adjust the size and position of your stuff, and even pick the lighting that suits you best. You also have plots where you can build various odds and ends like a crafting station, a garden, targeting dummies, and even buff stations. If you like Animal Crossing, housing may utterly consume you.
Raiding: Yes, Wildstar loves the raid game. Like dungeons, this is very standard business, but Wildstar features 20 and 40 player raids in case you have some kind of sick longing for the old days of WoW raids.
Lore Searching: There are tons of datacubes and lore entries scattered across Nexus, and you get neat rewards like comic book covers to place in your house for finding enough.
Dress-Up: Wildstar doesn't just feature costume slots for you, but also for your mounts. Get the fanciest hats for your lizard mount, or deck out your hoverboard. Wildstar is all about being the prettiest space princess.
Crafting: Wildstar features a robust crafting system that is fairly deep and hard to fully explain here. I mean, each tradeskill has its own talent tree.


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Battlegrounds: Wildstar will launch with two delicious battlegrounds, in both regular and ranked flavors. You can level just fine in battlegrounds, and get both loot bags and PvP currency after a game.
Arenas: Be it 2v2, 3v3, or 5v5, ranked or practice, Wildstar has you covered. The arenas here are a bit different, giving each team a pool of respawns to draw from. Once your team is out of respawns, you're gone for good once you die.
Warplots: This is the real shit. A 40v40 war against two fortresses. Using war coins, your gang customizes your warplot with all sorts of weapons and defenses, the most appealing of which is plopping a boss you downed in a dungeon or raid and letting it loose on your enemies.


But hey, in order to dive into this deep pool of stuff, you're going to need a diver. And a swim suit. And...sun screen? Okay, let's stop torturing this metaphor and break down the two factions and their respective races.

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Refugees, renegades, and rebels, the Exiles are a loose coalition of peoples that are united in their opposition against the Dominion. For these haggard mercenaries and soldiers of fortune, Nexus offers at long last the possibility of a new place to call home, and they've banded together to keep it free from the Dominion.

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Splitting from their Dominion counterparts centuries ago in a civil war, humans are largely a nomadic species looking for a place to call home. Tough and gritty, they're basically space cowboys without the cows. And they're not all boys. Alright, maybe that wasn't the best comparison, but you get the idea.

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Exiled somewhat unfairly from their planet by their elders for breaking ancient rules in order to fight off the Dominion, the Granok are nonetheless a simple species. They like to fight, drink, and drink while fighting. Oh, and they're huge rock people. Is that worth mentioning? I feel it's worth mentioning.

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Aurin are your standard treehugging pacifists, or they would be had the Dominion not torched their home planet. Sporting huge bunny ears and weird cat tails, they seek a new home while also checking off the prerequisite furry race. It's okay, we won't judge. Much.

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Originally working for the Dominion, the Mordesh were left hanging after a botched immortality elixir left them with particularly undesirable side effects like rotting flesh and a desire to eat people. While they've since found a cure to the symptoms of their illness, they've hooked up with the Exiles while they search for a permanent cure. They tend to do the black ops and morally grey scientific research of the Exiles.

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Formed by the ancient, advanced, and now mysteriously absent Eldan, the Dominion is a vast and powerful empire. While benevolent to their citizens, the Dominion also keeps them on a short leash, and refusing to keep in step can have dire consequences. Nexus is the legendary homeworld of the Eldans, and thus the Dominion is claiming the entire world as theirs.

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Handpicked by the Eldan to lead an empire, the humans of Cassus have taken the task with gusto over the many centuries. Cassians tend to be the stuffy, arrogant prudes that one might expect from a race having their egos stoked for countless generations as the Chosen Ones of the Cosmos.

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Drakens love hunting and fighting, and not much else. After a duel in which their Clan Lord lost to one of the Dominion's Emperors, the Draken have served as a rather potent part of the Dominion's military. They possess a love for skulls that rivals Khorne.

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Built by the Eldan themselves, you can say that the Mechari are the ones that keep the Dominion running from behind the scenes. Centuries of protecting their creators' empire, however, have not done much for their sense of humor. Do not pull pranks on the deadly robot people.

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Scientists, inventors, and researchers of the Dominion, the Chua are typically the black sheep of the empire on account of their insatiable lust for painful experimentation and all-around asocial tendencies. This is a race that turned their own home planet into a lifeless ball of slag and pollution. Aurin, the EPA, and Captain Planet do NOT care for the Chua.

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Wildstar has six classes that each have three aspects: Assault, Support, and Utility. Every class does DPS through the Assault side, and the only difference is between ranged and melee. Support roles are either tanking (Warrior/Engineer/Stalker) or healing (Esper/Medic/Spellslinger), and have their own strengths and weaknesses. Utility is mostly for stuff like mobility, CC, and stuff that tends to be more useful in PvP, and these skills scale off a split of your Assault and Support power.

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Warriors believe that if swords were good enough for Conan, then they're good enough for them. These muscle-bound berserkers are not luddites, however, and they know Conan would have used arm-mounted cannons if he had them back in what historians call Barbarian Times. Your handy arm cannon can fire missiles, ropes that drag your victim back towards you, and just generally solve the problem that vexed Conan for years: people running away from you.

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Engineers have come up with a very simple principle: the best friends are the ones you build. Backed up by a small squadron of deadly automatons, the engineers finally had struck the perfect balance of companionship without backtalk, teasing, or being asked to pick up the bar tab. Miss the warmth of human physical contact? Strap on an exosuit, which provides both warmth and about 237% more firepower than the average hug. As a an Engineer, you'll enjoy the latest technological advancements that make loneliness someone else's problem.

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Stalkers learned early in their lives that the best game of Hide and Seek involves just two people. And the hider is also the seeker. And the other person doesn't know they're part of the game. And the game ends with their abdomen being pierced by clawed gloves that would even make Freddie Krueger do an impressed little whistle. Dressed up in fancy nanosuits that can offer both cloaking AND defensive options when the whole "run and hide" thing isn't working out, Stalkers are the reason therapists are seeing a spike in patients with extreme paranoia.

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Experts say we only use ten percent of our brains. In reality, these "experts" need to head back to school and really buckle down and finish this time. We use all our brains, and the Espers use them better. A lot better. Like "using your brain to take mastery over life itself" better. Think warm thoughts and watch as your allies recover from even the most grievous of wounds. If you ever wanted to think someone to death, then start working on that Esper application. Psychic swords that really cut? Taking your very nightmares and siccing them on your enemies? For an Esper, critical thinking means someone is about to lose a limb.

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You might think Medics would be pretty straight-forward. They heal people, right? But on Nexus, healing is only half the story. This breed of Medics are borderline quacks that don't use their instruments as directed, utilizing their powerful resonators to heal and liquefy the viscera of others. Far away from hospitals and medical tents, these maniacal MDs strap on medium armor and get right in the thick of things. To really envision a Medic, just imagine a doctor with questionable credentials running around zapping people with a defibrillator.

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Cowboys are boring. Spellslingers, however, are more like a spaghetti western mixed with a magic show. They dual-wield pistols, sure, but they also use magic sigils and spells to amplify their damage and recover from wounds. Spellslingers also consider armor to be incredibly wasteful and just outright unfashionable. Why give up a cool hat and badass coat when you can just use SPACE MAGIC to teleport all over the place? If you're in real trouble, then enter the "Wild West", by which I mean "an alternate dimension" and take a breather. Spellslingers are like being Clint Eastwood and Merlin at the same time, only without having to be the offspring of demons or yell at chairs.

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Paths are something you pick when creating your character, and it sticks with you for the rest of that character's time on Nexus. Roughly based on the Bartle personality test for MMOs, it provides an alternate progression based on what activity you like doing best. As you complete normal quests out in the world, you'll also discover missions for your path which will award path experience upon completion. Your path has its own level, and you unlock various goodies as you level up such as costumes, titles, and abilities related to your path.

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Are you the person that likes to uncover every spot on the map? Do you enjoy finding little shortcuts and hidden areas? Are you a fan of jumping puzzles? Well, Explorer might be up your allow. Explorer missions include seeking out special areas of Nexus, getting to specific landmarks, and trying to find the quickest route between two points. Explorer rewards help facilitate your lust for dangerous terrain by offering several abilities that reduce or outright stop fall damage. High level explorers can even tag any location in the world and teleport there later.

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Scientists like to know stuff. If you've ever edited a wiki about some obscure factoid, then consider the path of Scientist. You'll get a little scanbot that follows you around and analyzes the various flora and fauna of Nexus. Scientists get abilities that help them navigate the world by reducing mob aggro radii, summoning groups to your location, and creating a portal back to your capital when you're all done.

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So you're a people person. You like that "massively" part of MMO, and enjoy socializing with others. That's why you wisely picked Settler. They construct various structures in towns and quest hubs, from flavorful doodads to large projects that offer special quests when completed. There are even little camps out in the world that you can build up to be safe havens for questing players. A Settler's skill set includes enough abilites to basically summon a mini town, including vendors, mailboxes, and crafting stations.

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Alright, fuck all that. You don't care about running around, clicking on shit, or dealing with people. You like grinding for bear asses and by god you're going to grind for bear asses like nobody else. Then be one of the proud Soldiers, who basically kill a lot of shit, be it with experimental weapons or whatever they have on them. Soldier gain combat techniques like quick healing between fights and the ability to dip out of a fight when things get too hot. Level up enough and you can enough drop a weapon supply crate for you and your group.

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Wildstar has scads of media on their YouTube channel (check out the DevSpeaks), but I made sure to give you the prime bits.
http://youtube.com/watch?v=x-NXdWk9sm8
http://youtube.com/watch?v=fn8648VGMKM
http://youtube.com/watch?v=hCaIxmffFWY
http://youtube.com/watch?v=lmCyPXv5APY
http://youtube.com/watch?v=3cWhaTldG3k
http://youtube.com/watch?v=9pgK0I3FqvU




You can buy Wildstar in standard or deluxe flavors, and the game has a standard $14.99/mo subscription fee (with the first month being free). However, players can buy an in-game item called CREDD for $19.99 that, when consumed by a player, extends their current subscription by 30 days. CREDD can be sold on the auction house, essentially giving players a legal way to buy gold with real-world money and game time with gold.

Get it? Got it? Good!

Hope to see you in game!

PSN: Waybackkidd
"...only mights and maybes."
Sterica on
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited June 2014
    The Big Fat FAQ for New People

    WHERE DO I GO???
    Click objectives on your question tracker, and a handy arrow will point the way! This also applies to Path missions.

    I'm at the end of my newbie area, but I want to level with my friend. How do?
    Both factions have two areas after the initial newbie/tutorial zone, which are split Human/Granok and Aurin/Mordesh for Exiles whereas Cassian/Mechari and Draken/Chua are the Dominion split. This is the default and where your quest will take you. If you'd rather go elsewhere, then turn in the quest but DO NOT use the terminal to take you out of the newbie zone. Just head to the far end of the area opposite from where you're at and look for a glowy terminal there to click. That'll take to you the other option instead of your racial default.


    What do stats do!?

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    How it works: you have skills broken down into three categories (Assault/Support/Utility). Assault skills scale entirely off Assault Power, Support scales entirely off Support Power, and Utility evenly scales of both. For the sake of leveling, you want lots of Assault Power. If you plan on tanking or healing, you should take the opportunity to grab the odd piece of support gear every so often.

    When do I unlock...?
    PvP: Level 6 to queue for battlegrounds, and around 15 you can queue for the other battleground.
    Crafting: Level 10 (you can only get as high as the journeyman skill for beta)
    Housing: Level 14
    Mounts: Level 15
    Adventures: 15, 25 and 30 (you can enter a bit earlier but this is the recommended level)
    Dungeons: 20 (ditto as above)
    Raids/Warplots: Available at Level 50. If you are curious about the raid attunement you can check out This (Reverse faction for faction specific instructions)

    There is also a thing in the menu that shows what each level specifically unlocks.

    How do I change my costume?
    You have to go to a Protostar vendor in your capital city and talk to him. The /costumes command no longer works. Same goes for dying items.

    How do I unlock tier 2/3 AMPs?
    Each zone has a rep vendor that will sell you two AMPs at the Popular reputation, which should be easy to hit just by leveling through the zone normally. AMPs rarely drop off mobs and AMPs have a decent chance to be inside scavenged bags from challenges but there's no guarantee they'll be for your class. Check the guild bank as people tend to store them there.

    What's the difference between tradeskills and hobbies?
    You have have two tradeskills and as many hobbies as are available (which is just cooking for the moment).

    Gawd, I can't be an anime bunny princess for EVERY CLASS?
    Racial restrictions are a product of time restrictions on the art department. Each model needs to be rigged for the animations of each class, and they did not have enough time. The current plan is to someday allow each race to play any class.

    My warrior xxGokulordxx looks sick as fuck. How can I save his beautiful face for launch?
    Currently during character creation AND ONLY during character creation, you can hit "customize" and look for a "save/load character" option. This will bring up a code that you can store somewhere until launch, upon which you can hit the same button and copy/paste the code for instant character. If the character has already been created, then you are shit outta luck unless Carbine lets us grab codes for pre-existing characters before beta ends. Also, make sure you have race and sex decided, because obviously you'll get errors if you try to paste in a female Mordesh code for a male Draken.

    When do I get hoverboards?
    Level 25 unless you were in the winter beta and got one of those. Also, use renown to buy a hoverboard, as it is significantly cheaper than the gold option.

    Wait, what is renown?
    Renown is a currency earned by doing group content like Adventures. It is largely spent on aesthetic items like furniture, mount flair, and so forth, but I believe you can buy crafting mats or something similar with it.

    Any other fun moneys I should know about?
    Prestige: PvP currency
    Elder Gems: The endgame currency, similar to Valor from WoW. At 50 your experience bar earns a single gem every time it fills up, and there's a weekly cap on how many you can get that way. Gems buy a ton of stuff, such as raid gear (but only if you've beaten the boss that drops it), aesthetic items, and other stuff that is irrelevant since gems also buy ability tiers and AMP power and that's what you'll be spending the first months of level cap buying!
    War Coins: Used to build stuff on warplots
    Influence: Used to buy guild perks like bank tabs.
    Crafting Vouchers: Earned via crafting dailies, these purchase schematics and various reagents.

    How do I link/preview/etc. items?

    To link an item, shift + right click the item. Note that you can pretty much only link items in your inventory.

    To see how an item looks: same deal (shift + right click). This seems to work on inventory and items being sold by someone but NOT linked items.

    I failed a challenge. How do I redeem myself?
    There is a challenge menu that allows you to manually restart challenges. Completed challenges can even be repeated for another shot at goodies!

    I got CC'd. How can I make this suck less?
    Stun is the obvious one (press the button the game tells you to hit), but the others might be less intuitive.

    Knockdown: You can dash (aka dodge) to break it early. This does require and consume a dash, so keep it in mind.
    Tether: Kill the thing attached to the tether.
    Subdue: This is subtle, but subdue is actually just a disarm. If you cannot do ANYTHING and aren't clearly stunned or whatever, then you are probably subdued. Your weapon got knocked somewhere, and you can run over and pick it up to clear the subdue.
    Disorient: You cannot clear this early, but it simply random rebinds all your movement keys so just try to learn quickly the new directions.
    Root: As far as I can tell, you're more or less forced to suck this up or burn a CC break.

    Whoa, I casted a crowd control skill and NOTHING happened. What the hell?
    Interrupt Armor (IA) is a little number in a circle next to the target frame (and your frame, but you have zero IA by default). If CC is used against a player with at least one IA, the CC fails and the target loses one IA (sometimes more depending on the skill). If a target has no IA, then you'll see a little broken red shield signaling their vulnerability (however, if you see neither shield nor number, it means the target has no IA and doesn't regenerate it on their own). If you see a gold shield with no number, it means the target has infinite IA and is effectively immune to CC.

    Interrupt Armor is a key thing to learn, and not just for PvP, as mobs and even bosses can be vulnerable to CC if the party coordinates their crowd control properly. Most bosses regenerate IA quickly, so it's important that players plan ahead of time as to whom has the CC and the timing for getting it off. In some cases this is vital to beat an encounter.

    An enemy's health bar turned purple. What the fuck?

    This is known as a Moment of Opportunity (MOO), where an enemy was interrupting while casting a telegraph. During this short period, they take 50% more damage from all source. This rewards players who are even more on the ball by giving them a considerable DPS boost for not only coordinating their CC, but doing so at the right moment. It's also important in PvP, as interrupting a healer during a heal reaps even more of an advantage.
    Rorus Raz wrote: »
    Someone wanted a rundown on classes that wasn't fluff and PR speak, so here we go...

    To start, Focus is a healing resource shared by three classes. You start with 1000 and deplete as you cast heals. Focus regenerates very slowly in combat unless you have some focus-regen gear, so healers much keep an eye on this resource throughout the fight. Note that classes without focus do half some limited healing capability (typically self-targeted), but it's not link to any resource except for whatever class resource they may have.

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    Armor: Light
    Weapon: Psyblades
    Roles: Ranged DPS (Assault), Healing (Support)
    Resources: Psi Points and Focus. Psy Points are more or less like combo points from WoW: build them up and use finishers that get a boosted effect with more Psy Points.
    Innate: You gain an absorb bubble, one Interrupt Armor, and you generate 1 Psy Point every second for five seconds. During this, you cannot move.

    How does it play? Espers are largely known as immobile casters with REALLY long range. Their damage potential is very high if they're allow to just sit and act like a turret firing off their rotation. Even in PvP this isn't terrible, as I have topped damage meters when enemies let me sit and do my thing. As you level up, you do gain a variety of more mobile spells but these tend to require the Esper to give up their range for it. Esper healing is mostly targeted compared to the telegraphs that other healers use. They do have pets, but these tend to be cooldowns rather than permanent entities like Engineers.

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    Armo: Light
    Weapon: Pistols
    Roles: Ranged DPS (Assault), Healing (Support)
    Resources: Spell Power and Focus. Spell Power is depleting by casting spells while surging, and slowly fills over time.
    Innate: Spell Surge, which gives your spells additional effects and boosted potency, but only lasts while you have enough spell power.

    How does it play? Spellslingers are similar to Espers in that they play from a distance, only they possess more mobility at the cost of using narrow cones for many of their telegraphs. Unlike other classes, they don't really have a builder/spender dynamic like other classes. Instead you carefully spend your spell power and then wait for it to regenerate. Slingers also use a lot of charged skills, where you start casting a spell and can finish early for a diminished effect (and cost) or wait the whole duration for the maximum. Healing is a mix of telegraphs and targeted skills, with some absorbs thrown in for fun.

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    Armor: Medium
    Weapon: Resonators
    Roles: Melee DPS (Assault), Healing (Support)
    Resources: Actuators and Focus. Actuators are built using specific skills, and other skills spend a specific amount of them to go off. Again, to put this in WoW terms, think the Monk's Chi.
    Innate: Energize, which passively gives any player who gets their shield healed by the medic to gain +25% shield mitigation. Above 30% HP, the Medic can activate to restore all Actuators and gain a temporary boost to Assault and Support Power. Below 30% HP, the Medic restores a portion of their shields in addition to gaining back the Actuators.

    How does it play? "Melee" is a bit of a fuzzy for Medics, who do possess a few ranged moves but have to be up close to be at their most effective. As a result, Medics enjoy very generous telegraphs for both healing and damage, with short but wide sizes. Unlike the other two healers, Medics have NO targeted heals, meaning you have to nail those telegraphs but they are very mobile with no heals requiring them to sit still. Medics also prefer to repair shields in additional to healing. As for DPS, they have a lot of aoe that does damage in a static area in addition to dots.

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    Armor: Medium
    Weapon: Claws
    Roles: Melee DPS (Assault), Tanking (Support)
    Resources: Suit Energy, which is just like a Rogue's energy bar. Many skill require it, and it quickly replenishes over time.
    Innates: Three suit modes: DPS, PvP, and Tanking. They all provide passive role-relevant buffs, and gain be activated to enter stealth. Stealth is usable in combat and each mode has its own perk when you leave stealth.

    How does it play? Stalkers are the more mobile of the traditionally melee classes and unlike other games you frequently use stealth throughout combat. It's all about efficient using stealth to maximize whatever it is you're doing. As you imagine, they have a variety of CC such as stuns, tethers, and knockdowns. They seem to be more limited than Warriors or Medics at range, relying on their mobility and CC to stick to targets. Similar to the Spellslinger, Stalkers don't have the builder/spender paradigm in case you dislike that playstyle.

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    Armor: Heavy
    Weapon: Greatswords
    Roles: Melee DPS (Assault), Tanking (Support)
    Resources: Kinetic Energy, which is built by attacks and required by other attacks. This is NOT similar to rage from WoW warriors: Kinetic Energy rapidly depletes and moves that require it do not consume it: skills just have a threshold of required energy before you can use them.
    Innates: Two stances: juggernaut and onslaught. One gives you tanking passives and the other gives you dps passives. Both can be activated to halt Kinetic Energy decay and give you further stat-relevant boosts for a few moments.

    How does it play? Warriors are basically chunky melee machines that give up the Stalker's mobility for being beefier and having better ranged options. They can use their arm cannons to fire some light ranged attacks, pull enemies in, or taunt. Warriors also seem to lean a bit more on the AoE side of things than Stalkers, and you might consider them a happy medium between the more single-target Stalker and AoE happy Medic. Some find the Warrior's resource to be rather annoying, as it depletes FAST, but a Warrior at max energy can dish out a variety of damage and effects in a short duration.

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    Armor: Heavy
    Weapon: Heavy Guns
    Roles: Ranged DPS (Assault), Tanking (Support)
    Resources: Volatility, which is basically is rage from WoW.
    Innates: Two modes: Eradicate and Provoke. As you might expect, one is for tanking and the other is for DPS with all the relevant passive buffs and both can be activated for even more buffs. Both innates also give you passive Volatility generation when activated. I should mention this also puts your character in a badass looking exo-suit.

    How does it play? Engineers are the "pet class" but it's a very scaled-down version. A pet requires an action slot to use, and while it's out that action slot then becomes a unique action for that bot. That's it: each bot has one skill instead of pet talent skills and six additional abilities. You can also use every single bot if you really, really wanted to (it's not effective though). The Engineer doesn't always have the longest ranges, but it does sport some rather wide conal telegraphs to facilitate tanking a bit more. They build and burn volatility, although some AMPs give you bonuses for being "in the zone" which is keeping volatility within a specific range.

    Need AMPs? Who Doesn't? Just follow this handy spreadsheet!
    All the Amps


    So who has that good shit at their house??
    We Have a Spreadsheet for that(Exile)

    And one for that(Dominion)

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
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    SeidkonaSeidkona Had an upgrade Registered User regular
    Let the hype continue!

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    Kaboom

    steam_sig.png
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    TheKoolEagleTheKoolEagle Registered User regular
    my hypes, they are large.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    GONG-00GONG-00 Registered User regular
    Thanks to the Nexus Zoning Committee, this new thread has been designated a hype zone.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    kafzielkafziel Registered User regular
    A part of me wants to get up at 3am to try to snag names, but another part of me suspects that things will be ruinous that early. Thoughts?

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    DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    @Anon the Felon

    I'm still saddened that you have gone soft in your PvP loving ways.

    Joooiiinnn meeeeeee

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    Anon the FelonAnon the Felon In bat country.Registered User regular
    edited May 2014
    Nah, I love PvP.

    I love world PvP, I really do.

    I just don't love PvP in my leveling experience.

    Plus I just know that there's no way I could convince my wife to play if I played on a PvP server.

    I also argue that you get flat out better at PvP in a structured environment than you ever will in a non-regulated environment. BGs are the way and the light, man. Arenas are literally the best way to become the best.

    Anon the Felon on
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    QanamilQanamil x Registered User regular
    edited May 2014
    @Echo‌
    tumblr_inline_mpdl9kqqkK1qz4rgp.gif

    Oh man, that moves around way too much I felt my brain hurting.

    Qanamil on
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    GONG-00GONG-00 Registered User regular
    @Anon the Felon

    I'm still saddened that you have gone soft in your PvP loving ways.

    Joooiiinnn meeeeeee

    No, join us. Leave behind your petty ganking for the glorious opportunity of helping to manage the Committee's Warplot.

    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
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    Highland_BullHighland_Bull Registered User regular
    kafziel wrote: »
    A part of me wants to get up at 3am to try to snag names, but another part of me suspects that things will be ruinous that early. Thoughts?

    I'm optimistic, but old (45, gasp!), so I plan to split the difference and get up around 5:00am or 6:00am (EST) in the hopes that most of the early glitches - if any - will be mostly resolved by then. Super excited though!

    "Are we there yet?" :)

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    TheKoolEagleTheKoolEagle Registered User regular
    There is nothing more that I want other than using a friend as bait in the middle of hostile territory on a pvp server, but numbers > fucking with people :(

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    samh5621samh5621 Registered User regular
    Any speculation on what CREDD will go for? I haven't even looked into the economy of the game yet but I'll probably be the guy who doesn't have enough time to play so he sells a CREDD or two.

    ULyaWWg.png
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    devilmanVISAdevilmanVISA Registered User regular
    I go to sleep and a whole new thread opens up.

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    Anon the FelonAnon the Felon In bat country.Registered User regular
    Man, I just realized I was converting the time wrong and Headstart hits me at 1am.

    I happen to work till 9 tonight, and historically that means I'm wound up until about 2.

    Huh. I wonder if I can convince my wife that it's a good idea for me to just stay up until I can't. She didn't mind 3am Dark Souls...

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    Arden CaneloArden Canelo Registered User regular
    The OP could use some editing (the beta stuff) and a couple images are missing here and there.
    Otherwise outstanding work Beezel and Flymo

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    BeezelBeezel There was no agreement little morsel..Registered User regular
    PVP hotspots to look out for:

    Whitevale: Wigwalli Village, Eldan Terraformer/Squirg Area, Faction warbots -This is the first zone where you're forced to interact with the other faction on a regular basis. They purposefully layered quest objectives on top of each other and more than a few quests have pvp solely in mind.

    Wilderrun: Any Torine area - Every stalker in the zone is going to be living out their Predator fantasies, watch your backs

    PSN: Waybackkidd
    "...only mights and maybes."
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    BeezelBeezel There was no agreement little morsel..Registered User regular
    I think I fixed the broken images, could've sworn I got the beta stuff out D:

    PSN: Waybackkidd
    "...only mights and maybes."
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    AtrocityAtrocity Registered User regular
    Why isn't it 3 a.m. yet?

    I murdered thousands for the Emperor and he gave me nothing except his damning silence. Now his lapdogs yap for every life I take, while the gods promise me the galaxy.
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    UncleSporkyUncleSporky Registered User regular
    Posting this again for the new thread:
    Alright, here is a basic guild charter/rules type thing. I've talked to @Beezel and the other officers and this applies to both the Exile and Dominion guilds. Subject to change in the future, but as a starting point:
    • Prime Rule: Don't be a dick! All other expectations of behavior follow from this.
    • Your friends are welcome to join the guild, as long as they are able to follow the Prime Rule.
    • If you do encounter problems with anyone not following the Prime Rule, inform an officer. Please don't post about it in the thread, that leads to drama. We would like to minimize drama! Let an officer sort it out, and always assume positive intent.
    • Remember that we are here to have fun and kick ass, and we're all out of gum. Our gum supply doesn't have much bearing on the other parts. We'll have to work on that.
    • Be willing to use voice chat. You aren't required to talk, but you will likely be expected to be able to log on and listen, especially in raids.
    • We're going to PvP against the other PA guild at some point. Give 'em hell, but remember the Prime Rule! No hard feelings. There will be alts on both sides. Your enemies may be your brethren someday.
    • Put your forum username in your guild note, as in "PA: <username>". Friends you bring should be "<username>'s friend".
    • Only officers will be able to invite new guild members. We will be somewhat busy setting up at the beginning. Please keep guild alts to a minimum as much as possible. Obviously some people are not going to know their main right from the start, and I'm not saying there can be no alts, but be sure that this is a character you plan on playing in the future. If you don't think it will be your main, we suggest getting to level 10 or so before asking for an invite. This policy will be reviewed after some time has passed.
    • Guild tax will be enabled to work toward a nice nest egg for later on.
    • Guild repair will be disabled at the start but WILL be enabled in the future. Early gear is replaced so quickly that repairing is a waste of money. It's something that will become more relevant as people reach max level.
    • For those who might not know, guilds are upgraded not by spending gold, but a resource called guild influence that is earned by grouping up with other guild members. We'll earn a lot simply through dungeons, but you are all encouraged to group with each other whenever possible to help us purchase those sweet guild perks! Decisions on which upgrades to buy next will be made by conferring among officers and the guild in general.
    • The first thing we will buy with guild influence is a bank tab. This tab will be pretty lax at the beginning, just a general guild sharing tab. You should not be too attached to anything you put in this tab, it will be considered a donation for the benefit of anyone who wants it. At the same time, do not fill it up with junk. Please, no green items under level 25. Even then, consider whether it is really going to be that desirable. Good crafting items like cores, recipes, and especially AMPs are highly encouraged! General policy is take a penny, leave a penny. Junk in the bank will be cleaned up periodically, salvaged, vendored, or auctioned with the proceeds deposited back into the bank.
    • Members will have some sort of daily withdrawal limit. There will also be a guild rank specifically for alts and it won't have bank tab access. This is to help limit the damage that can be caused if someone is hacked, they won't be able to log into all your alts and withdraw the daily max with all of them. You can always ask an officer if you would like to withdraw more items.
    • There will be a locked-down guild rank for members who have been inactive for longer than 30 days. Eventually members will be removed completely. This is to help us stay organized as well as reducing the damage if a lapsed member is hacked. We'll be happy to add/promote you again whenever you come back!
    • Anything more specific than this, we will cross that bridge when we come to it. Everything will be fine. We chill.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    Close to only 12 hours remain

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    DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    I'm disappointed that a new thread has been up this long without a poll in it.

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
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    5xad0w5xad0w Lower Earth OrbitRegistered User regular
    samh5621 wrote: »
    Any speculation on what CREDD will go for? I haven't even looked into the economy of the game yet but I'll probably be the guy who doesn't have enough time to play so he sells a CREDD or two.

    No clue. It will probably take a few months for the price to stabilize along with the economy.

    I imagine there will be some demand for them once everyones initial month of play time is close to expiring.

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    SomeWarlockSomeWarlock Registered User regular
    Nah, I love PvP.

    I love world PvP, I really do.

    I just don't love PvP in my leveling experience.

    Plus I just know that there's no way I could convince my wife to play if I played on a PvP server.

    I also argue that you get flat out better at PvP in a structured environment than you ever will in a non-regulated environment. BGs are the way and the light, man. Arenas are literally the best way to become the best.

    I agree with most of this, but I'll say that having gone from PvP-servers to PvE ones over the course of my MMO life, the one thing I miss the most about World PvP is World Boss fights. They were crazy, unstructured brawls, but there was nothing quite like them.

    I guess maybe Wildstar Warplots might catch some of that feeling with Raid bosses inside them, but I have no clue(haven't tried them).

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    SaldonasSaldonas See you space cowboy...Registered User regular
    Ah, that new thread smell.

    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
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    TheKoolEagleTheKoolEagle Registered User regular
    I believe we should have a poll to see if we should have a poll in the OP.

    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
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    UncleSporkyUncleSporky Registered User regular
    I'm disappointed that a new thread has been up this long without a poll in it.

    http://strawpoll.me/1787632

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    samh5621samh5621 Registered User regular
    5xad0w wrote: »
    samh5621 wrote: »
    Any speculation on what CREDD will go for? I haven't even looked into the economy of the game yet but I'll probably be the guy who doesn't have enough time to play so he sells a CREDD or two.

    No clue. It will probably take a few months for the price to stabilize along with the economy.

    I imagine there will be some demand for them once everyones initial month of play time is close to expiring.

    Yeah. I just hate the idea of having to WORK for something. It just disagrees with me. (Hence why I'll be rolling an alt Cassian to RP with on the RP servers)

    ULyaWWg.png
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    PenumbraPenumbra Registered User regular
    That is one spectacular OP, and may have been the final push to knock me off the fence.

    Well done!

    Switch Friend Code: 6359-7575-9391
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    DivideByZeroDivideByZero Social Justice Blackguard Registered User regular
    I'm disappointed that a new thread has been up this long without a poll in it.

    http://strawpoll.me/1787632

    Yessssssssss

    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
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    StericaSterica Yes Registered User, Moderator mod
    QkADxq8.gif

    YL9WnCY.png
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    FrozenzenFrozenzen Registered User regular
    Hmm hmm, servers theoretically up 9 in the morning tomorrow.

    Hype increasing. God damn it.

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    BeezelBeezel There was no agreement little morsel..Registered User regular
    I'm disappointed that a new thread has been up this long without a poll in it.

    http://strawpoll.me/1787632

    polls

    cYfwhRs.gif


    PSN: Waybackkidd
    "...only mights and maybes."
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    PapaganderPapagander Registered User regular
    I think I made a mistakes, I voted for the home made tacos and not Kevin Sorbo.

    “There are no happy endings, because nothing ends.” ... also, "Ah, turn blue!"
    XBOne | LyrKing
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    KyanilisKyanilis Bellevue, WARegistered User regular
    This week has been super crazy at work so I've been able to keep my mind off of launch. The deadline for all of that was basically last night.

    Now I suddenly don't have a deadline coming up so now all I can think about is Wildstar. Today needs to just go ahead and speed up.

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    SeidkonaSeidkona Had an upgrade Registered User regular
    edited May 2014
    Papagander wrote: »
    I think I made a mistakes, I voted for the home made tacos and not Kevin Sorbo.

    When the hype singularity collapses you'll have voted for all the options and none of them.

    Just saying that hope is just around the corner to undo your terrible mistake. (and make it again at the same time!)

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    DaimarDaimar A Million Feet Tall of Awesome Registered User regular
    that's only a single poll, need more.

    steam_sig.png
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    BadwrongBadwrong TokyoRegistered User regular
    Nah, I love PvP.

    I love world PvP, I really do.

    I just don't love PvP in my leveling experience.

    Plus I just know that there's no way I could convince my wife to play if I played on a PvP server.

    I also argue that you get flat out better at PvP in a structured environment than you ever will in a non-regulated environment. BGs are the way and the light, man. Arenas are literally the best way to become the best.



    Arena PVP:

    https://www.youtube.com/watch?v=4myQRxDD6uM

    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
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    SeidkonaSeidkona Had an upgrade Registered User regular
    Daimar wrote: »
    that's only a single poll, need more.

    http://strawpoll.me/1787668

    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    GONG-00GONG-00 Registered User regular
    Black lives matter.
    Law and Order ≠ Justice
    ACNH Island Isla Cero: DA-3082-2045-4142
    Captain of the SES Comptroller of the State
    xu257gunns6e.png
This discussion has been closed.