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[Rise of Nations] is coming to Steam!

JusticeforPlutoJusticeforPluto Registered User regular
Everyone's favorite historical rts is coming to Steam!

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No not that one, the one where you lead your civ through out all of human history!

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Sigh....

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As I said, Rise of Nations is coming to Steam. The Extended Edition contains both the base game and the expansion, along with a few bonuses (Twitch support, multiplayer, steamworks)

From Steam:
Rise of Nations is a real-time strategy game that spans all history.
Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks—all over your lunch hour!

In Rise of Nations there are:
18 Nations—each with special abilities and unique military units.
Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters.
Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society.
14 Wonders of the World—the Terra Cotta Army, the Taj Mahal, the Eiffel Tower. Each gives your nation special bonuses.
More than a dozen map types, ranging from the Amazon Rainforest to the Himalayas to the Nile Delta.
Conquer the World campaign—a linked series of dozens of scenarios.

Wikipedia sums up the game much better than I or even games markers could have, I guess.
The core of Rise of Nations's gameplay centers around the concept of "territory". The area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities (which are centrally important to gameplay) and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupported invasion force.

Citizens (resource-collecting workers) in Rise of Nations occupy resource gathering sites; build or repair damaged buildings; or even occupy buildings in order to defend. All of the six resource types in Rise of Nations are infinite in supply.

Any of the game's various nations can be played during any age, regardless of that nation's fate throughout actual history. Some unique units are based on units that those factions had, if certain nations were not destroyed in real-life history: for example, the Native American nations (the Aztecs, Maya, and Inca) have unique units in the Modern and Information ages which resemble real-world Iberian-South American guerrillas. The end conditions are also made to be historically neutral, in that one can win the game by a capital capture, territorial superiority, researching four dominating technologies, or the usual wonder and score victories.

Each of the 18 civilizations in Rise of Nations has its own set of between four and eight unique units spread throughout the ages, if at the age of play the faction did not exist in history the faction uses default units that were used in that time.

A single player campaign, Conquer the World, is included in the game. It is comparable to the board game Risk, except that attacks on enemy territories take place using the in-game battle engine, which can last as long as 120 minutes depending upon the scenario. The campaign map is similar to Risk's, but luck is not a factor. The player can also purchase reinforcements or bonus cards and engage in diplomacy with other nations. The campaign starts at the Ancient Age and progresses slowly over the course over the campaign to end at the Information Age (present day). Within the context of a battle, it may be possible to advance to the next available age (and thus benefit from the associated potential unit upgrades in that battle). There are five different campaigns, "Alexander the Great", "Napoleon", "The New World", "The Cold War", and "Conquer the World". They all follow a set formula in which the player either chooses a nation (New World, Cold War) or is put with their general's historic nation (Alexander the Great, Napoleon) aside from "Conquer the World", in which any nation may be chosen to play throughout every age in the game.

If you have been living under a rock, this game is easily one of the best historical rts games ever. Anyone with an interest in history or rts games should check it out.

The Nations:
Americans
Aztecs
Bantu
British
Chinese
Dutch
Egyptians
French
Germans
Greeks
Inca
Indians
Iroquois
Japanese
Koreans
Lakota
Maya
Mongols
Nubians
Persians
Romans
Russians
Spanish
Turks

The Ages:
Ancient Age
Classical Age
Medieval Age
Gunpowder Age
Enlightenment Age
Industrial Age
Modern Age
Information Age

Get hyped.

Posts

  • TaminTamin Registered User regular
    edited June 2014
    Was hyped the second I saw the update news pop-up

    Glad to see it.

    Tamin on
  • DonnictonDonnicton Registered User regular
    About time.

  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Will buy this the second it's available, and will wait with bated breath for Rise of Legends.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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