simonwolfi can feel a differencetoday, a differenceRegistered Userregular
I like how the default reaction to saying absolutely repugnant shit is to claim you're being taken out of context
as though there's any context where saying "it's only rape if they remember" is an okay thing
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Though one of my worst nightmares is being called in to a room and being forced to sit down and try and explain some of the things I've written on this forum
since that would just be hours of me mewling "c-context..."
+2
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Mojo_JojoWe are only now beginning to understand the full power and ramifications of sexual intercourseRegistered Userregular
I have never seen any footage of that game past that port
No idea why it's so beloved
Is the latter a burn or a question?
Question. Like, I was with the sequel up until the ending. That was a pretty cool game, I should revisit it someday and actually finish it (and not do a non-lethal run). But no one's ever shown or explained to me why Deus Ex is so great.
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
I have never seen any footage of that game past that port
No idea why it's so beloved
Is the latter a burn or a question?
Question. Like, I was with the sequel up until the ending. That was a pretty cool game, I should revisit it someday and actually finish it (and not do a non-lethal run). But no one's ever shown or explained to me why Deus Ex is so great.
intricate well thought out plot and characters with multiple paths and outcomes, consequences and tough choices
along with lots of ways to do your missions, tons of environmental flavor, etc
good conversations and concepts and whatnot, Deus Ex 2 is a pale shadow of Deus Ex, hardly worthy of sharing the name
Human Revolution is a worthy prequel with a crap ending
There’s a joke about a planet full of people who believe in anti-induction: if the sun has risen every day in the past, then today, we should expect that it won’t. As a result, these people are all starving and living in poverty. Someone visits the planet and tells them, “Hey, why are you still using this anti-induction philosophy? You’re living in horrible poverty!” They answer, “Well, it never worked before.”
I never played Deus Ex at the time and only scratched the surface much, much later, but the free-form approach to progress (stealth things, shoot first, etc) coupled with the malleability of the story progress and the outcomes seemed to be pretty important in game design. Here's a mission, approach it in one of several ways, each of them valid and fully available, the outcome might be one of several things, etc.
Games still struggle to offer multiple ways of achieving something that aren't just multiple ways of killing whoever is in your way.
I found alternate options in Deus Ex over a decade after buying it and on like the ninth playthrough
"oh shit I didn't have to kill that guy?" "I could have killed this guy here?!" "This guy could've survived" "I could have killed anna navarra before she killed the head of NSF?" etc
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
I have never seen any footage of that game past that port
No idea why it's so beloved
Is the latter a burn or a question?
Question. Like, I was with the sequel up until the ending. That was a pretty cool game, I should revisit it someday and actually finish it (and not do a non-lethal run). But no one's ever shown or explained to me why Deus Ex is so great.
The sequel (Invisible War) is pretty asstastic.
The original was great because it offered an unprecedented number of options for tackling a particular level - there were multiple points of entry, hard and soft targets, multiple strategies depending on play style. It could acknowledge and reward you for doing things differently.
It had a complex branching story and was full of lots of exciting stuff - espionage, conspiracy, social commentary, power, morals and ethics!
It did loads of things really well and was in some ways building off of System Shock 2 and laid a lot of the ground work for modern games like BioShock or Dishonoured.
I kind of hope the Human Rev guys get to make another Deus Ex game, their only real failure was the boss fights all being tank and spank standard shooter fair considering you can complete the rest of the game by killing everything with a vending machine
Also HR's trailer hyped me more than anything has ever hyped me
Human Revolution's boss fights aren't standard shooter stuff, they're stand there and laugh while you zap the boss 30 times with a stungun.
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BethrynUnhappiness is MandatoryRegistered Userregular
The four standard approaches are:
Force (physical intimidation, murder)
Evasion (stealth, breaking and entering, thievery)
Conversation (again physical intimidation, also charm, bribery, reasoning)
Research (usually hacking, sometimes actual research)
Most of the best games have all four approaches available; the absolute best have all 4 equally available throughout the game.
...and of course, as always, Kill Hitler.
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Apothe0sisHave you ever questioned the nature of your reality?Registered Userregular
well no, the main story always goes to the same places in the same order and you arrive at the same 3 endings
that doesn't mean there aren't a lot of branches off of the main story that you care about, things like Paul surviving. I mean it doesn't have "meaningful choices" in the vein of Witcher 2 where the entire middle half of the game is completely different if you do something different, but the choices in the game certainly felt meaningful, and you see the results of a lot of them during the course of the game
but back on my fanwanking over HR, Human Revolution actually is a fantastic prequel because it makes Deus Ex better
like you start in Deus Ex and Anna and Gunther talking about the glory days, and how everyone talks about their past as unstoppable killing machines even though they are presented to JC as obsolete and beneath him technologically
and then you play Human Revolution and see how fucking powerful those mech soldiers are, they're gods compared to normal humans, and that they tell you that as a nano augmented human your natural abilities will surpass what mechs can do, without giving up your humanity? It's great
I really, really want them to do a remake of Deus Ex 1 in their own style
override367 on
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I have never seen any footage of that game past that port
No idea why it's so beloved
Is the latter a burn or a question?
Question. Like, I was with the sequel up until the ending. That was a pretty cool game, I should revisit it someday and actually finish it (and not do a non-lethal run). But no one's ever shown or explained to me why Deus Ex is so great.
intricate well thought out plot and characters with multiple paths and outcomes, consequences and tough choices
along with lots of ways to do your missions, tons of environmental flavor, etc
good conversations and concepts and whatnot, Deus Ex 2 is a pale shadow of Deus Ex, hardly worthy of sharing the name
Human Revolution is a worthy prequel with a crap ending
@Wash I should add that while I really like HR and think it is a well-made game in its own right that added some cool and interesting ideas of its own to the mix, a huge part of what made the original DX great that very few games since have replicated was the sheer size of the mission areas. Several square blocks of New York, Paris, and Hong Kong to explore as you wanted, fully populated with NPCs and secrets to discover.
The combat areas, like a level set in LaGuardia Airport, were vast, sometimes, almost as much as a square mile in size, and the interior and exteriors were all part of the same map. So where HR gave you choices that were kind of pre-ordained - you could take the Shooting Choice and kill people or take the Stealth Choice and avoid them with an airvent - the size of the original gave you flexibility. You could make noises to draw guards out of guard shacks into dark corners of the parking lot, or come in from the roof, or just walk straight past almost all the non-mission critical areas and just beeline for the most important thing in the level (although obv you'd be missing some bonus gear, weapons, xp, and so forth if you did this).
The game had a genuinely complicated story that wasn't spoonfed to you - to really understand every aspect of what was going on took a lot of exploration, hacking into emails, and paying attention to ambient conversations. The effect of this is somewhat muffled in 2014 by the voice acting, which is sometimes very great but is often of the caliber of most video games of the late 90s/early 00s, but if you were to remake DX with new graphics and a new voice cast and the same script it would quickly be apparent how progressive and intelligent the writing really was. It's also pleasing to me because it's very rigorously science-fictional; the writers did their history homework, they did their biology, they did their computers, and the sci-fi technologies presented all play fair within the general conceits of the setting, and there's a lot of real-world knowledge and literacy on display; people in the game talk about Robert Anton Wilson and Stanislaw Lem and Kant and there's an ongoing subplot with a pastiche of a modern-day detective thriller novel. So many video games bug me because they feel like they were written by people who only play video games. DX doesn't.
I also think it creates a very palpable sense of paranoia. HR did this a bit, too, but kind of let that element dissipate in the second half of the game. I wrote about this recently, but I think the secret to making players feel paranoid is, paradoxically, by letting them transgress on other people. In both DX and HR, there are parts of the game where you can break into people's apartments and root through their stuff and hack their emails and steal their candy bars and just generally be a bit creepy if you want to. And some of these peopel are totally ordinary and then randomly one guy in the apartment building will have, like, laser tripmines guarding a closet full of military assault weapons. And you're like "WTF? Who is this person? What are they hiding? Why is someone with enough guns to outfit a regiment living in a dingy tower block?" Being an invisible stealth badass feels great at first, but then peeking into people's secrets makes you wonder who else might be hiding something, and it makes you realize how vulnerable you are.
+5
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Force (physical intimidation, murder)
Evasion (stealth, breaking and entering, thievery)
Conversation (again physical intimidation, also charm, bribery, reasoning)
Research (usually hacking, sometimes actual research)
Most of the best games have all four approaches available; the absolute best have all 4 equally available throughout the game.
What game lets you research your way through?
Homogeneous distribution of your varieties of amuse-gueule
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
I kind of hope the Human Rev guys get to make another Deus Ex game, their only real failure was the boss fights all being tank and spank standard shooter fair considering you can complete the rest of the game by killing everything with a vending machine
Also HR's trailer hyped me more than anything has ever hyped me
The HR cinematic trailer is probably my favorite video game trailer ever. I can't think of a better one off the top of my head. Mass Effect 2 and 3's come close I guess.
also @override367 they are totally making an HR next-gen sequel.
Also, I bought DX: The Fall a couple of months ago and while shooters are hard for me to play with my eyes as they are, it seems like good HR fun for only ten bux.
Force (physical intimidation, murder)
Evasion (stealth, breaking and entering, thievery)
Conversation (again physical intimidation, also charm, bribery, reasoning)
Research (usually hacking, sometimes actual research)
Most of the best games have all four approaches available; the absolute best have all 4 equally available throughout the game.
Posts
as though there's any context where saying "it's only rape if they remember" is an okay thing
since that would just be hours of me mewling "c-context..."
but I don't want to do any of the things I'll have to do when I get up
I thought of a context: "...but in the case that they cannot, it's an even more serious crime superrape."
https://www.youtube.com/watch?v=Vxi7JRJrod4
https://www.youtube.com/watch?v=6uOA3IqJDdY
when the toilet started giving planescape torment dialogue I lost it
I have never seen any footage of that game past that port
No idea why it's so beloved
like they seem to have put a lot of work into making Deus Ex utterly insane, a lot of the dialogue is seamless
"Gunther is in the room up ahead, remember a headshot is a lethal takedown"
as he heads to the break room of UNATCO
Is the latter a burn or a question?
This is why
https://www.youtube.com/watch?v=09vVF-Hvykg
Today is GotG day!
Question. Like, I was with the sequel up until the ending. That was a pretty cool game, I should revisit it someday and actually finish it (and not do a non-lethal run). But no one's ever shown or explained to me why Deus Ex is so great.
I think it was manufactured by the government.
intricate well thought out plot and characters with multiple paths and outcomes, consequences and tough choices
along with lots of ways to do your missions, tons of environmental flavor, etc
good conversations and concepts and whatnot, Deus Ex 2 is a pale shadow of Deus Ex, hardly worthy of sharing the name
Human Revolution is a worthy prequel with a crap ending
Yeah, I had some flakies as well, but we have a robust group of seven, so it's a go.
Games still struggle to offer multiple ways of achieving something that aren't just multiple ways of killing whoever is in your way.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
"oh shit I didn't have to kill that guy?" "I could have killed this guy here?!" "This guy could've survived" "I could have killed anna navarra before she killed the head of NSF?" etc
The sequel (Invisible War) is pretty asstastic.
The original was great because it offered an unprecedented number of options for tackling a particular level - there were multiple points of entry, hard and soft targets, multiple strategies depending on play style. It could acknowledge and reward you for doing things differently.
It had a complex branching story and was full of lots of exciting stuff - espionage, conspiracy, social commentary, power, morals and ethics!
It did loads of things really well and was in some ways building off of System Shock 2 and laid a lot of the ground work for modern games like BioShock or Dishonoured.
Deus Ex and Vampire Bloodlines are very close in terms of appeal
How could I forget that?
Also HR's trailer hyped me more than anything has ever hyped me
https://www.youtube.com/watch?v=bhqYBKZRg5I
Force (physical intimidation, murder)
Evasion (stealth, breaking and entering, thievery)
Conversation (again physical intimidation, also charm, bribery, reasoning)
Research (usually hacking, sometimes actual research)
Most of the best games have all four approaches available; the absolute best have all 4 equally available throughout the game.
Braid then? You can do x or y or z which changes the story even if you end up at the same narrative place.
And there are multiple endings.
well no, the main story always goes to the same places in the same order and you arrive at the same 3 endings
that doesn't mean there aren't a lot of branches off of the main story that you care about, things like Paul surviving. I mean it doesn't have "meaningful choices" in the vein of Witcher 2 where the entire middle half of the game is completely different if you do something different, but the choices in the game certainly felt meaningful, and you see the results of a lot of them during the course of the game
but back on my fanwanking over HR, Human Revolution actually is a fantastic prequel because it makes Deus Ex better
like you start in Deus Ex and Anna and Gunther talking about the glory days, and how everyone talks about their past as unstoppable killing machines even though they are presented to JC as obsolete and beneath him technologically
and then you play Human Revolution and see how fucking powerful those mech soldiers are, they're gods compared to normal humans, and that they tell you that as a nano augmented human your natural abilities will surpass what mechs can do, without giving up your humanity? It's great
I really, really want them to do a remake of Deus Ex 1 in their own style
@Wash I should add that while I really like HR and think it is a well-made game in its own right that added some cool and interesting ideas of its own to the mix, a huge part of what made the original DX great that very few games since have replicated was the sheer size of the mission areas. Several square blocks of New York, Paris, and Hong Kong to explore as you wanted, fully populated with NPCs and secrets to discover.
The combat areas, like a level set in LaGuardia Airport, were vast, sometimes, almost as much as a square mile in size, and the interior and exteriors were all part of the same map. So where HR gave you choices that were kind of pre-ordained - you could take the Shooting Choice and kill people or take the Stealth Choice and avoid them with an airvent - the size of the original gave you flexibility. You could make noises to draw guards out of guard shacks into dark corners of the parking lot, or come in from the roof, or just walk straight past almost all the non-mission critical areas and just beeline for the most important thing in the level (although obv you'd be missing some bonus gear, weapons, xp, and so forth if you did this).
The game had a genuinely complicated story that wasn't spoonfed to you - to really understand every aspect of what was going on took a lot of exploration, hacking into emails, and paying attention to ambient conversations. The effect of this is somewhat muffled in 2014 by the voice acting, which is sometimes very great but is often of the caliber of most video games of the late 90s/early 00s, but if you were to remake DX with new graphics and a new voice cast and the same script it would quickly be apparent how progressive and intelligent the writing really was. It's also pleasing to me because it's very rigorously science-fictional; the writers did their history homework, they did their biology, they did their computers, and the sci-fi technologies presented all play fair within the general conceits of the setting, and there's a lot of real-world knowledge and literacy on display; people in the game talk about Robert Anton Wilson and Stanislaw Lem and Kant and there's an ongoing subplot with a pastiche of a modern-day detective thriller novel. So many video games bug me because they feel like they were written by people who only play video games. DX doesn't.
I also think it creates a very palpable sense of paranoia. HR did this a bit, too, but kind of let that element dissipate in the second half of the game. I wrote about this recently, but I think the secret to making players feel paranoid is, paradoxically, by letting them transgress on other people. In both DX and HR, there are parts of the game where you can break into people's apartments and root through their stuff and hack their emails and steal their candy bars and just generally be a bit creepy if you want to. And some of these peopel are totally ordinary and then randomly one guy in the apartment building will have, like, laser tripmines guarding a closet full of military assault weapons. And you're like "WTF? Who is this person? What are they hiding? Why is someone with enough guns to outfit a regiment living in a dingy tower block?" Being an invisible stealth badass feels great at first, but then peeking into people's secrets makes you wonder who else might be hiding something, and it makes you realize how vulnerable you are.
spray boss with sex musk360-degree bomb spread
What game lets you research your way through?
The HR cinematic trailer is probably my favorite video game trailer ever. I can't think of a better one off the top of my head. Mass Effect 2 and 3's come close I guess.
also @override367 they are totally making an HR next-gen sequel.
Also, I bought DX: The Fall a couple of months ago and while shooters are hard for me to play with my eyes as they are, it seems like good HR fun for only ten bux.
Academia!