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[PbP] [Pandemic] - Game 17 - Game Over - Dynamic Duo Gets Sick

stever777stever777 AFK most SaturdaysRegistered User regular
edited October 2014 in Critical Failures
pandemic.jpg
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Welcome to Pandemic, Z-Man Games' game of global disease containment. In this game, players take the roles of five Center for Disease Control (CDC) operatives, racing against time to cure outbreaks.


You and your companions are highly skilled members of a disease-fighting team waging a battle against four deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.

Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.

But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.

A truly cooperative game where you all win or you all lose.


This will be a Play-By-Post Virulent Strain Variant Game of Pandemic for 5 players, participants from sign-ups.

[RULES]
[EXPANSION RULES]
[RULES SUMMARY]
[Discussion and Sign-ups]

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    stever777stever777 AFK most Saturdays Registered User regular
    A QUICK TUTORIAL ON PANDEMIC

    Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.

    The Board & Cards
    pandemiconthebrinkmap.png
    pandemiccards.png

    -Virulent Strain Variant & EPIDEMIC! Cards-
    9nkvqSC.jpg
    Determining The Virulent Strain
    The game plays as normal until the first (Virulent Strain) Epidemic card is drawn. When a player draws the first Epidemic card, and after performing the Infect step of this first Epidemic card, count the cubes on the board for each disease; the disease with the most cubes on the board is the Virulent Strain. (If there is a tie, randomly determine the Virulent Strain from among these tied diseases.) Place the Epidemic card next to that disease’s cube pile as a reminder.

    Virulent Strain Epidemic Effects
    In addition to the normal Epidemic effects, each Virulent Strain Epidemic card has its own unique effect which applies to that disease only. Some cards are marked with an icon indicating that they trigger a Continuing Effect; keep these cards faceup as reminders for the rest of the game.

    Complex Molecular Structure
    A player would need to turn in 6 city cards of the Virulent Strain color to cure this disease, except for the Scientist, who could turn in 5 cards, or the Field Operative, who could turn in 4 cards and 3 samples.

    Government Interference
    The effects of the event Mobile Hospital (when applied against Virulent Strain cubes in cities that a player is in or has entered) will negate the effects of Government Interference. The Containment Specialist’s power does not negate the effects of this card, nor do the events Remote Treatment or Rapid Vaccine Deployment, (unless all Virulent Strain cubes in the city in question are removed).

    -The Turn Phases-
    Each turn, the current player must:

    1. Take 4 actions
    2. Draw 2 cards to add to his hand
    3. Take on the role of the Infector (cards drawn & tokens placed by Host)

    After the Infector has gone, the player’s turn is over and the next player begins his turn.

    -Actions-
    A player gets 4 actions to spend on her turn. A player may select from any of the available Basic and Special actions and spend 1 action to perform it. A given action may be performed more than once during a turn, so long as 1 action is spent for each instance. Each player’s Role will grant them special abilities that are unique to that player. Players may also pass if they have nothing else to do. Unused actions may not be saved from turn to turn.


    BASIC ACTIONS

    Charter Flight

    Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.

    Shuttle Flight
    If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)

    Direct Flight
    Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.

    Drive (or Ferry)
    Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)

    The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
    Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.


    Pass
    A player may also elect to pass (and do nothing) for an action.


    SPECIAL ACTIONS

    Discover A Cure

    Once your team has discovered all four cures, you win!
    If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.

    The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.

    Build A Research Station
    Building Research Stations helps your team move from place to place.
    Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.

    The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.

    Treat Disease
    Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.

    Eradicating a Disease
    If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.

    The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.

    Share Knowledge
    Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.

    The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.

    -Special Event Cards-
    The Player Cards deck contains some Special Event cards. These cards may be played at any time (even on a fellow player’s turn) and do not require an action to play. When you play a Special Event card, immediately follow the instructions on the card, then discard the card into the Player Discard Pile.

    -Hand Limit-
    Players have a hand limit of 7 cards. If the number of cards in hand ever exceeds 7 as a result of drawing cards (or performing the Share Knowledge action), the player must immediately discard cards in excess to the Player Discard Pile. Players may choose which cards to discard. Players may play Special Event cards (including any they have just drawn) instead of discarding them, to help reduce their hand to 7.

    -Sharing Information About Cards-
    Players may openly discuss strategies during the game, but like the real world, the players do not immediately know everything that the other players do. To simulate this, if you are playing the Normal or Heroic Games, players may not show the contents of their hands to their fellow players during the game. Players may however, freely tell each other what cards they have. The Introductory Game has no such restriction and players may decide to play their hands openly. Because Pandemic is a test of cooperation and mettle (and not of memory), players may freely examine the contents of the Player Discard Pile and the Infection Discard Pile at any time.

    -Infector Phase & Outbreaks-
    Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. Resolve the cards in the order you draw them. If, however, the pictured city is of a color that has been eradicated, do not add a cube. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an outbreak occurs in that color. When this happens, instead of adding a 4th cube, add a cube of the outbreaking color to each adjacent city. Each time a city outbreaks, move the Outbreaks Marker up one space on the Outbreak Indicator. If the number of outbreaks ever reaches 8 (and the Outbreaks Marker reaches the skull symbol), the game immediately ends in defeat for all players. Also, if there are not enough cubes to add to the board when infecting, the game immediately ends in defeat for all players.

    Chain Reactions
    If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.

    DEFEAT OR VICTORY!
    The game ends immediately in defeat for all players if any of the following conditions occur:
    -A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
    -The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
    -There are not enough cards in the Player Draw Pile when a player must draw cards.

    Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.

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    stever777stever777 AFK most Saturdays Registered User regular
    Please check out -Virulent Strain Variant & EPIDEMIC! Cards- in the 2nd post for the replacement cards.

    We will let the group decide on how many Epidemic cards will be in this game.
    4 (Introductory), 5 (Normal), 6 (Heroic) or 7 (Legendary)
    Please indicate choice in bold limegreen!

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    JusticeforPlutoJusticeforPluto Registered User regular
    Signup!/Introductory

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    KaneskiKaneski Registered User regular
    Sign up - Heroic!

    Because we totally just won a game and my blood is up!

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    stever777stever777 AFK most Saturdays Registered User regular
    Need at least a couple more Ebola fans...

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    stever777stever777 AFK most Saturdays Registered User regular
    OK.
    The game can be played with 2 players.
    Could be interesting.

    We'll split the difference & play with 5 Epidemics.

    @JusticeforPluto
    @Kaneski

    You may now choose your roles in that player order.
    As pointed out in Game 15, "random" is a valid role choice.

    I know, there are 2 Operations Experts shown.
    Only one is available.
    Also, the Bio-Terrorist is not available.
    pandemicroles.png
    pic542183_lg.jpg

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    JusticeforPlutoJusticeforPluto Registered User regular
    Can we Coordinate our choices?

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    stever777stever777 AFK most Saturdays Registered User regular
    Sure

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    KaneskiKaneski Registered User regular
    edited September 2014
    Random!

    Down with conspiracies and coordination!

    Haven't done a 2p in ages. We're doooooooomed! :)

    Kaneski on
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    JusticeforPlutoJusticeforPluto Registered User regular
    I guess I'll also go random. Maximize that fun.

    The world is screwed!

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    stever777stever777 AFK most Saturdays Registered User regular
    edited September 2014
    Geth, roll 1d11 for JFP

    JFP gets The Generalist.

    JFPGeth, roll 1d10 for Kaneski:
    1d11 7 [1d11=7]

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    stever777stever777 AFK most Saturdays Registered User regular
    edited September 2014
    Geth, roll 1d10 for Kaneski

    Kaneski gets The Troubleshooter.

    Kaneski:
    1d10 7 [1d10=7]

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    KaneskiKaneski Registered User regular
    edited September 2014
    @JusticeforPluto‌ to the Cure Mobile! *freeze-frame running*

    Kaneski on
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    JusticeforPlutoJusticeforPluto Registered User regular
    Na-na-na-na-na-na-na

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    stever777stever777 AFK most Saturdays Registered User regular
    @JusticeforPluto - Generalist Turn
    yfjXgJR.png
    You all start in Atlanta, at the Research Station, (red cross icon).

    3 cities received 3 disease cubes.
    3 cities received 2 disease cubes.
    3 cities received 1 disease cubes.
    These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
    Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
    Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.

    Please ignore the purple cubes, as we are not playing with them this game.

    You can click on the board to see it enlarged to read the cities and texts.

    JusticeforPluto has 4 actions to play.


    Starting hands -
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (2) - Toronto; Manila
    Kaneski - Troubleshooter (2) - Mumbai; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Once you decide on your final actions, post them in the color of your pawn on your turn.

    JusticeforPluto - grey
    Kaneski - red

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    JusticeforPlutoJusticeforPluto Registered User regular
    Its really late here and I won't be able to post till tomorrow. Just a heads up.

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    stever777stever777 AFK most Saturdays Registered User regular
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    JusticeforPlutoJusticeforPluto Registered User regular
    Hey, it's still tomorrow over here :p

    (And I get 5 actions per my role, no?)

    Drive to Chicago (1/5)

    Remove Disease Cube (2/5)

    Drive to Seattle (3/5)

    Remove Disease Cube x2 (4/5+5/5)

    @‌stever777 for cards

    @‌Kaneski up next

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    stever777stever777 AFK most Saturdays Registered User regular
    @Kaneski - Troubleshooter Turn
    nwqAZFh.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (4) - Toronto; Johannesburg; Manila; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (2) - Mumbai; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Troubleshooter Infection Card Preview (Placed in upper-left corner) -
    Atlanta; Hong Kong

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    KaneskiKaneski Registered User regular
    Ooh, nice... research re-examined. That should help a lot.


    Use Osaka to Direct Flight there.
    Drive to Taipei -> Shanghai -> Beijing


    I'll try and save red from outbreaking.

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    JusticeforPlutoJusticeforPluto Registered User regular
    I should of told you my plan was to head there.

    Oh well. Where should I go now?

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    KaneskiKaneski Registered User regular
    Oh dear. Taking my own 'down with coordination' thing too far.

    Uh... I guess you can fly out of Manila to go to the middle east for the black? Maybe? We're kind of scrambling around uselessly until we at least get a pair of matching cards.

    Also, nothing stops you from defusing Ho Chi Mihn on your turn - I'm very mobile with my special ability, so after treating Beijing, I will probably skidattle out of asia anyway.

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    stever777stever777 AFK most Saturdays Registered User regular
    @JusticeforPluto - Generalist Turn
    gMkF4Bs.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (4) - Toronto; Johannesburg; Manila; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (4) - Mumbai; Tehran; Hong Kong; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg

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    JusticeforPlutoJusticeforPluto Registered User regular
    Okay, Manila(1) to Ho Chi Minh (2) and Cure disease x3 (3,4,5)

    Thinking about throwing down a lab in Manila for easy Asia acess. What do you think?

    And I'll get the rest of Asia while you save the Middle East.

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    KaneskiKaneski Registered User regular
    Like I said - I'm pretty good at moving around without labs. But yeah - would be nice to have something close for curing. We'll see what the infection deck brings.

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    stever777stever777 AFK most Saturdays Registered User regular
    edited September 2014
    @Kaneski - Troubleshooter Turn
    zPnnsA7.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (5) - Toronto; Johannesburg; Sao Paulo; Manila; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (4) - Mumbai; Tehran; Hong Kong; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Lagos got hit with 3 cubes because of the Epidemic.

    Red Plague is the Virulent Strain.
    The "Hidden Pocket" Epidemic card has no effect, as Red is not yet Eradicated.

    Troubleshooter Infection Card Preview (Placed in upper-left corner) -
    Chicago; Algiers

    stever777 on
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    KaneskiKaneski Registered User regular
    Yeah, this thing is going to end in tears. And a dead earth.

    Treat Beijing X 3. Use Tehran to fly to Tehran.

    @stever777‌

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    JusticeforPlutoJusticeforPluto Registered User regular
    Fly to Johannesburg and help Lagos, or stay in Asia?

    Hmmm.

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    stever777stever777 AFK most Saturdays Registered User regular
    @JusticeforPluto - Generalist Turn
    pCr0lbC.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (5) - Toronto; Johannesburg; Sao Paulo; Manila; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (6) - Paris; San Francisco; Mumbai; Tehran; Hong Kong; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Red Plague is the Virulent Strain.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Move to Jakarta (1), Remove Disease x2 (2,3), move to Sydney (4), Remove Disease (5)

    @Kaneski

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    stever777stever777 AFK most Saturdays Registered User regular
    @Kaneski - TroubleshooterTurn
    XmcocDm.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (7) - Toronto; Atlanta; Santiago; Johannesburg; Sao Paulo; Manila; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (6) - Paris; San Francisco; Mumbai; Tehran; Hong Kong; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Red Plague is the Virulent Strain.

    Troubleshooter Infection Card Preview (Placed in upper-left corner) -
    Kolkata; Lagos

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    KaneskiKaneski Registered User regular
    Oh dear. Well.. plenty of cards, so let's spend a few to keep the outbreaks down.

    1. Use/Discard Tehran to build Research Station.
    2. Use Mumbai to move to Mumbai.
    3. Use/Discard Mumbai to move to Lagos.
    4. Treat Lagos


    Gotta get to Cairo dynamic buddy. Discard Manila, I'd say - we can always retrieve it with Re-examine. Save your yellows, and I'll keep the blue/reds. Here's hoping for good draws @‌stever777

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    stever777stever777 AFK most Saturdays Registered User regular
    @JusticeforPluto - Generalist Turn
    lil1cCz.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (7) - Toronto; Atlanta; Santiago; Johannesburg; Sao Paulo; Manila; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (6) - Paris; San Francisco; St. Petersburg; Riyadh; Hong Kong; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Red Plague is the Virulent Strain.

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    JusticeforPlutoJusticeforPluto Registered User regular
    edited September 2014
    NM I have a question:

    Can you get Cario? Cause than I can buold a research station in Manila and use Atlanta to remove those two cubes, and still get two cards. Or is it vital I get to Cario now?

    JusticeforPluto on
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    KaneskiKaneski Registered User regular
    I CAN - but if it comes up in the next draw, it will outbreak and put both Cairo and Algiers on the "TREAT NOW" list. And Atlanta's already been drawn, so it can survive another epidemic/shuffle. I think we need to get to a point where we can survive 2 epidemic cards - this will let us focus on trading and curing diseases. This means removing any 3-cubes and 2-cubes that haven't been drawn yet. That's Cairo.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Okay, I got then.

    Move to Manila, direct flight to Cario, remove all disease cubes.

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    JusticeforPlutoJusticeforPluto Registered User regular
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    stever777stever777 AFK most Saturdays Registered User regular
    @Kaneski - Troubleshooter Turn
    saQZFm2.png
    Roles, current hand sizes & cards -
    JusticeforPluto - Generalist (7) - Toronto; Atlanta; Santiago; Johannesburg; Sao Paulo; Algiers; "Re-Examined Research" Special (Current player may draw any one city card from Player Discards and add it to his hand.)
    Kaneski - Troubleshooter (6) - Paris; San Francisco; St. Petersburg; Riyadh; Hong Kong; Osaka
    pandemicacts.png
    pandemicroles.png
    pic542183_lg.jpg
    Red Plague is the Virulent Strain.

    Osaka got hit with 3 cubes because of the Epidemic.
    The "Uncounted Populations" Epidemic card adds a cube to Sydney.

    Troubleshooter Infection Card Preview (Placed in upper-left corner) -
    Osaka; Atlanta

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    JusticeforPlutoJusticeforPluto Registered User regular
    Ill get Algiers, then bounce to Atlanta and Charter Flight to Tehran to get to that Indian city.

    You should save Osaka.

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    JusticeforPlutoJusticeforPluto Registered User regular
    Also we can cure blue if we can meet up!

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