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War Thunder: 1.7.5 has arrived and oscillating turrets are the new HOTness!

TOGSolidTOGSolid Drunk sailorSeattle, WashingtonRegistered User regular
edited January 2018 in Games and Technology
Welcome pilot to the Mark 1 War Thunder OP! As always do not hesitate to make any suggestions for new information to add or to point out any corrections that need to happen. Once the tank combat launches a section about that will get added.
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http://www.youtube.com/watch?v=0sfA-NsbzJY
PS4 Players: War Thunder has not released in the US on PS4 but it's slated to in early 2014. For the EU crowd out there it's already available! However, much like with Warframe I’m gonna need help from the PS4 crowd in getting any necessary PS4 sections written up since I do not own, nor intend to buy a PS4. All of your contributions to this OP will be greatly appreciated and fully credited!

What is War Thunder?
War Thunder is a vehicular combat game from Gaijin Entertainment for PC and PS4 (though right now it's EU only, the US PS4 launch will be in early 2014) spanning the period from pre-WW2 to the Korean War. Currently it is primarily an air combat simulator that caters to pilots of all skill levels but the game is now transforming harder than Spaceball 1. Tank combat is being integrated and is coming Soon™. Details about the tank combat are still coming in but it's looking very promising and if it's as accessible yet deep like the air combat it'll make World of Tanks look like some high schooler's first Python project. Even further down the line naval combat will be added however that is just on the drawing board for now but still something to look forward to.

War Thunder's air combat features five different nations, the US, UK, Russia, Germany (which includes some Italian planes), and Japan. Each nation has a wide range of planes from fighters and strategic bombers, to ground attack aircraft and heavy fighters. The tank combat will be launching with just Russia and Germany but will most likely expand to include the other nations over time.

War Thunder offers three different modes for players: Arcade, real battles (formerly historical battles), and full simulation mode. Arcade is essentially Ace Combat: World War 2 Edition and is where most everyone hangs out. The flight models are relaxed, ammo reloads itself in the air, and a joystick is not necessary. Real battles feature more accurate flight models, and you have to land to get more ammo but you can still play using a KBAM and 3rd person. It's essentially a hybrid between Arcade and full simulator. Historical event battles like The Battle of Britain and Midway are done in this mode. Full Simulator is for all you IL-2 veterans out there clamoring for a shiny new way to barrel roll your way to simulated victory. Joysticks are mandatory, all realism options are on, you're locked to the cockpit view, and a Track IR becomes a really good idea to own. There’s something here for everyone from the greenest of rookies to the most hardened of flight simulator veterans!
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Quick Start Guide to Getting In Game
War Thunder is available on Steam so just search for it there and install the game! After installing you will need to head to http://warthunder.com/en/registration?r=userinvite_87294 and create an account. Then simply log into the game, play through the tutorials, and get into Vent to fly with your fellow dapper PA chaps! You will be asked to pick a nation but that pick is only relevant for the tutorials. Afterwards you will be free to play as whoever you want whenever you want so don’t sweat it.
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The Oosiks play on the PA Ventrilo Server!
Host: vent15.gameservers.com
Port: 4384
Password: Ask one of the thread regulars!
TOGSolid is an admin on it so message him if you need anything!
The 161st Spitting Oosiks
Joining is as simple as saying hi in the thread and then in game go to MENU -> SQUADRONS and then type 161 in the FIND A SQUADRON box in the top right of the Squadron menu. Apply for membership and one of the Oosiks will get you in! We're all more than eager to help teach new pilots the ropes and don't care how experienced you are, all are welcome!

Gaijin's Too Cool For School Map
So Gaijin introduced one of the coolest features ever in War Thunder. The in game map can be loaded up in your browser, tablet, or mobile device. To access it locally via a browser you can either install this Chrome Extension, or simply type in http://hostname:8111 in your browser (for instance mine is TOGSolid-PC:8111). If you have a second monitor this is an amazingly handy feature to have available as you will always have the game map and all associated info with it right there at a glance. If you want to put it on your Android device there is an app for that. You can also just use your PC's LAN address (i.e. http://192.168.1.1:8111) to get it running on any mobile device connected to your network. This is not a hack. This is an intentional game feature Gaijin put in the game so enjoy!

Flight School
Completing the tutorials will get you free premium currency so DO THOSE FIRST! They'll also answer a lot of your basic questions. I won't be going into any tips and tricks or explanations because frankly that'll make this OP longer than the manual to Falcon 4.0 and DCS Blackshark combined. What I will do is provide you with an array of links that will teach you everything you could ever want to know in a better fashion than I ever could. Still, if you have questions don't hesitate to ask! If there is something specific to War Thunder you need to know that's not "how do I not die" related I'll be glad to get an FAQ going if it ends up being a common question.

These links are in rough order of how important they are:
Gaijin and eNtaK's "Learning the Game" series. - Gaijin brought in eNtaK who has already made a ton of tutorials to put together a bit more official of a tutorial series that starts with the very basics like the interface, picking a nation, and so on and goes on from there. If you're totally lost then this series will absolutely steer you in the right direction.
Wikipedia's Basic Fighter Maneuvers - An absolutely mandatory read for new pilots filled with an amazing amount of information all about basic maneuvers and the hows/whys of plane energy.
Offensive Tactics Against Enemy Fighters in World War 2 - Restored Color 1943 - A restored, WW2 era training video narrated and produced by famous World War 2 ace John "Jimmy" Thatch with animation provided by Disney (yes, really). This is easily the single most important, informative thing you could watch if you're a brand new pilot.
eNtaK's Tutorials and Beginner's Guides - Has a truly massive amount of information and contains guides to damn near anything you could want to know, including ground attack, crew skills, game mechanics, maneuvers, and so on.
Bis18mark70's War Thunder Channel - This guy has a ton of info and his plane guides are fantastic. Definitely a great way to learn the ins and outs of the planes in the game. He also has other general tutorials and tactics videos.
RamJB's Fighter Combat School
Arcade Maneuver Guide with GrmlZGaming
Sliver's Ground Targets Guide- Shows you how many bombs it takes to destroy a given target and what cannons/mgs will destroy what.
Both seasons of the History Channel's Dogfights - Don't you miss when the History Channel didn't suck massive dick? This show features actual combat veterans telling the stories about their fights while CGI animation depicts how these battles went down. The show also usually does a quick break down of the planes in the fights. Highly entertaining and interesting due to the historical aspects and from just how much you can learn from this show tactics wise.
War Thunder with The Mighty Jingles - Not a whole lot in the way of tutorials but watching his antics can teach you some stuff. He has a tendency for getting into really hilarious situations.
Zenos Warbirds - A huge archive of vintage war videos that also includes a decent amount of old flight combat training films. The Offensive Tactics video is from this site but the channel itself is worth mentioning due to all the other videos it has.
The main War Thunder wiki. - This is at the bottom cause it has a lot of good info but some spots will lead you astray like the "tactics" section. Basically, if it involves hard data then the wiki is a great resource, stay away from any sort of piloting advice areas though. Includes information on all the planes, crew skills, bomb and weapon stats, and so on.

TOG's Tips
1.) Turn off your lead indicator: Yes, really. If you're really new to flight games then leave it on for a while but once you've got a decent idea how leading works turn the lead indicator off. You do this via the ingame menu -> game options -> interface -> turn leading off. The reason you want to do this is because the lead indicator isn't particularly accurate and will cause you to waste a lot of shots. Secondly, it serves as a gigantic god damn distraction that will make it harder to get good shots on critical components like the engine, wings, pilot, and control surfaces. Finally, if you get used to flying in arcade with no lead indicator then flying in realistic becomes a hell of a lot easier.

2.) Change the colour and shape of your crosshair: The shape is mostly to taste but I prefer the circle with a dot since it stands out the best out of all of them. Changing the colour, however, should absolutely be done. The default white gets lost very easily and on snow maps is a total pain in the ass to try and use. I use red and it made aiming a hell of a lot easier. This is also done via the interface options like the lead indicator.

3.) Use the advanced mouse controls: The simplified ones rob you of a lot of neat options like manual flap control and the advanced ones also come with WASD bound to elevators, roll, and pitch which you will absolutely want to use in dogfights for better maneuvering. To access advanced controls, hile in Mouse Aim hit reset to defaults or control setup wizard. Either will lead you to a prompt that asks whether you want Advanced or Simple mouse controls. Choose advanced.

4.) Tier 1 (and even some tier 2) planes are pretty undergunned and can take a while to chew targets up. There is a fix for this though! Set your convergence to 100-150 and your dinky little MGs will pack far more of a punch and have a much better chance to get solid hits and crits on what you're shooting at. Just remember you'll need to be right on your target's tail for this to work though. Convergence is set both in the options but more commonly done in the spawn menu where you can alter it depending on what plane you pick. This is especially handy for Japanese planes as their MGs are generally pretty awful.

Tank Combat Information and Videos
The various types of ammunition you'll run across.
The Mighty Jingles explaining the hows and whys of all the different ammo types.
Video: War Thunder Beginner Tutorial & Guide - Getting Started In War Thunder Tanks & Ground Forces by eNtaK.
How to use the rangefinding, scope zeroing, and binocular shooting in Tank RB.

How things blow up. War Thunder's tank damage modeling.
http://forum.warthunder.com/index.php?/topic/89821-developers-diaries-ground-forces-damage-model-part-1/
http://forum.warthunder.com/index.php?/topic/90185-developers-diaries-ground-forces-damage-model-part-2/

War Thunder YouTube Channels
Squire Flyer: Hilarious War Thunder videos done in the vein of a 1940s Black Adderish officer. JOIN THE SQUIDONIAN EMPIRE! Yeeeeeess. Yeeeess. Yes.
long5hot: Has a plethora of tutorials that will help make you a better pilot.
PhlyDaily: Very active Youtuber, does a lot of ground forces these days but still dabbles in planes. TONS of great videos to go through.
BaronVonGamezMulti-game channel but has a lot of War Thunder content[/url]

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Posts

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
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    The Nation Guide

    The United States
    American planes are essentially drag racers with wings that have .50 cal MGs bolted on. They’re very good at going very fast in a straight line and tend to have very powerful elevators allowing them to turn surprisingly fast enough in the vertical plane that even UK pilots get a little jealous. However, this also means that they take some practice getting used to as you will have to learn to properly line up your attacks since you won’t be able to out turn your opponent very well unless you can stay in the pitch plane though this will result in bleeding a lot of speed. Because of this, U.S. planes tend to excel at boom and zoom techniques with turn fighting only being done when you absolutely have to. Their bombers are also abnormally speedy and carry powerful bomb loads even in the early tiers. Much like the fighters though, they also don’t turn that well and bleed speed quickly so you will need to make sure you do your part and line yourself up early. The U.S. planes tend to be overly reliant on 12.7mm MGs (aka the .50 cal) but they do have a line of planes armed with 37mm cannons giving them a heavy duty punch for taking out crunchier targets. All in all, American planes can be described as very good yet a bit unforgiving. There isn’t room for a whole lot of error with them but with practice you’ll find the US planes to be some of the best.

    The United Kingdom
    Do you enjoy fighting for Queen and country? Do you enjoy doing horribly brutal maneuvers to your airplanes without a single fuck being giving about energy retention? Do you enjoy spotted dick? If you answered yes to these questions then sign up today for the R.A.F.! Their Spitfires and Beaufighters are impressively nimble in their respective plane classes while the Tempest and Typhoon give practically zero fucks about which direction they’re pointed in due to their powerful engines. The U.K. planes are damn near the last word in furball superiority thanks to their fantastic maneuverability.

    The U.K. does have a few downsides though. Their fighters never get any of the really big bore cannon loadouts that everyone else does and tend to rely on the “MOAR DAKKA” principle to make up for it by mounting up to twelve machine guns on some fighters or 4 20mm cannons on their Beaufighters. Their weaponry never really gets any better though so you're going to have to learn to be an excellent shot in higher tiers. They also have a pronounced lack of dedicated ground attack aircraft. The Beaufighter can get the job done thanks to its 4 20mm Hispano cannons and some of their fighter planes can carry bombs but there is no real equivalent to the Dauntless or IL-2 in the U.K. lineup. Their strategic bombers like the Wellington and Lancaster do well in in their role but they aren’t particularly outstanding in any notable way.

    There is one final, notable quirk about U.K. planes that will only ever matter when you’re wanting to land: Their propellers tend to be hilariously huge making it really easy to rip them off when going for a landing if you don’t land properly. You’ll want to avoid trying to do high speed landings with any expectation of coming out of them in one piece.

    Germany (with Italy tagging along like a tragically adorable three legged puppy)
    Boom and zoom. The end.

    No, really, that’s all you need to know about German fighters. They do one thing well and that is climb like the clouds are full of hookers and blow and then dive in on targets with impunity and oh boy are they good at it. Their fighters are some of the best in the game and almost all have a solid amount of firepower to them set up in configurations that make their hallmark boom and zoom techniques even more fearsome. However, the other dominant BnZ nation, the U.S. does tend to have a maneuverability advantage over the BFs which evens the score a fair bit. The Ju-87 Stukas, while not terribly maneuverable, are just as good at dive bombing as you’d expect from these famous WW2 planes and are able to carry some really heavy duty loadouts for such a small plane (one of the early ones even has the Jericho horn!). Their early access to a 1000kg bomb gives them some serious firepower for taking on base and ship destruction tasks. The German strategic bombers, thanks to the dozens of 50kg bombs they tend to carry, are actually competent at taking on ground target formations with practice and once they get access to the bigger bombs, can follow the Stukas in on base destruction missions. Their early heavy fighters, however, are generally pretty bad and are best used only for shooting down opposing bombers if you absolutely have to bring one.

    As mentioned before, the early tiers have a smattering of Italian planes in them and generally they’re pretty crappy. They handle like bricks and are basically best treated as penance for the glorious BF-109s and Fw-190s you get later on. Once you get out of the Italian tiers the German tree really gets fun so just stick with it until you’re out of the woods.

    Japan
    If one were to call U.K. planes impressively agile then the only description left for the Japanese planes would be “god damn UFOs.” Their planes make U.K. planes look like flying bricks in comparison and are the last word in turn fighting shenanigans. Their heavy fighters are all able to mix it up quite impressively well and feature progressively more hilariously huge cannons as the tiers progress perfect for vaporizing opposing bombers and any fighters dumb enough not to get the hell out of the way. Their fighters are almost all pure turn fighters and rely heavily on knife fighting combat techniques to carry them through a fight. Their bombers are, for the most part, solid enough but their earliest bomber also happens to be one of their best. The H6K (affectionately referred to as the Sky Whale) has an impressive amount of gunners and can carry multiple 1000kg bombs and is available very early on making Japan a bit of a base assault terror.
    Japanese planes almost uniformly have the exact same weakness, they tend to be a bit on the squishy side of life. It's a fair tradeoff, however, when they're the most maneuverable things in the sky. Japanese machineguns are also not very good resulting in their early planes being kind of a chore to get kills in unless you take the time to aim properly for weak spots on enemy aircraft but their cannons are at least comparable to everyone else’s so the Japanese firepower equalizes as you tier up.

    Russia
    Fly Russia or Stalin will have you fucking killed you capitalist swine.
    Joking aside, Russian planes are, by and large good with only a couple duds here and there, but even those aren’t totally bad. Occupying the general role of the “jack of all trades” nation, Russian planes have something to offer everyone regardless of your play style, including a huge amount of dive bombers via the Peshkas and one of the best ground attack aircraft in the game, the IL-2 Sturmovik. Their fighters are by and large well balanced platforms and, much like the Germans, feature a lot of nose mounted weaponry making aiming a much simpler task as you won't have convergence to worry about. Their strategic bombers start out a fairly weak payload wise but pick up some very powerful bomb loadouts in the mid tier so they will require a bit of patience to level compared to other nations like Japan or the US that get really early access to heavy loads.
    The Russian tree is not without its faults though. While they enjoy a large amount of dominance in tier 1, they level out power wise afterwards and rely on the pilot's knowledge of the enemy aircraft due to the Russian planes not playing to any one specific extreme. This can also result in being caught in bad positions if you're not careful, luring a German plane into a slow speed fight only for you to get pounced by a Spitfire. The other problem with Russian planes is that since they are so powerful out of the gate but then level out you can get some bad habits flying them. You'll find that even in mid-tiers Russian pilots tend to be fairly middling since they're used to leaning on the fantastic Russian cannons rather than on good airmanship.

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  • KusmerogluKusmeroglu Consumer Glue (aka Petra) Registered User regular
    edited September 2014
    Wat is this tank?

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    Paul Allen has a new toy and the museum was being all hush hush about it, which is silly, because their unveiling drama is lost on the one day visitor. They're pretty much being dramatic for the docents. I guess whatever keeps them amused.

    The rest of the photos I took (that I've processed so far) are here https://www.flickr.com/photos/kusmeroglu/sets/72157646846929508 Those B-17 turrets are so darn cute.

    Edit: I add turret here because adorable.

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    Edit Edit: @DaMoonRulz‌ Stompy Planes! Here I am!

    Kusmeroglu on
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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited September 2014
    Oosiks went to the Paul Allen Flying Heritage Museum and took a truckload of awesome photos of warbirds and tanks!
    HHHHHHNNNNNNNNNNNNNNNNNNNNNNNNNNNG
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    More here of the stuff I took with my shitty camera that is going to get punished with a hammer once I have a new camera.
    http://imgur.com/a/6nbil

    TOGSolid on
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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited September 2014
    So I finally got around to flying the PBJ.

    I may or may not have bruised myself due to the gigantic erection caused when I snapped a Yer-2 in half with the 75mm cannon. YOUR STALINWOOD CAN'T HANDLE THAT MUCH FREEDOM!

    EDIT: I found out what that thing we saw is: http://en.wikipedia.org/wiki/M55_Self_Propelled_Howitzer

    TOGSolid on
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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    [In Development] Captured KV-1 with Kw.K. 40
    05/09/2014
    Author: The War Thunder Team

    A Soviet KV-1 captured by the German forces. Amongst the modifications made by Germany was a newly installed commander’s cupola as well as replacing the L-11 cannon with a German long-barreled 75 mm Kw.K. 40, which had significantly superior characteristics to the standard cannon of the Kliment Voroshilov tank.
    In game, the vehicle will be premium and classified with a battle rating of around 5.0.

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  • KusmerogluKusmeroglu Consumer Glue (aka Petra) Registered User regular
    Okay, B-25? Super badass. @TOGSolid‌ has been wrecking shop with them all night, and in honor of dog fighting Mitchells:

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    (Original Image)

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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited September 2014
    The B-25 is a god damn terror of the skies. I've been spawning in mine first, climbing a bit, and then preying on other bombers. While waiting on respawns I'll drop bombs on bases/stationary targets and then go back to chasing down bombers. The B-25 can take a god damn beating and dish out a lot of hurt with my best round being five air kills and a destroyed base before the round ended. The concentrated .50 cals in the nose means that I tend to win head on fights too. I'm still chewing on the upgrades for mine so I don't have the biggest bomb load yet but even with 8 X 250s it can get some work done.

    TOGSolid on
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  • italianranmaitalianranma Registered User regular
    I would love to get into this. I guess I better start looking at joysticks and trackIR.

    飛べねぇ豚はただの豚だ。
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I would love to get into this. I guess I better start looking at joysticks and trackIR.

    Not at all.

    The only time you'll need a joystick is for Simulator battle which only a SMALL fraction of people use. For Arcade and Realistic, you're better off using Mouse and Keyboard

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    1.41.30.39
    Susceptibility to damage for air vehicles is corrected.
    Fixed an error that in some cases caused airframes to be too resistant to kinetic damage.
    Fixed an error that caused aircraft fuselage to be too resistant to all damage.
    Fixed an error with low penetration of armour-piercing bullets.
    Fixed an error that caused excessive tank guns spread.
    Tank movement control with gamepad has been improved.
    Fixed render issues on MacOSX with Nvidia GPUs.

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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    Susceptibility to damage for air vehicles is corrected.
    Fixed an error that in some cases caused airframes to be too resistant to kinetic damage.
    Fixed an error that caused aircraft fuselage to be too resistant to all damage.
    Fixed an error with low penetration of armour-piercing bullets.
    I wonder if this means that everyone is gonna be a whole lot squishier. B-25 anti-bomber trolling might just get a whole lot more hilarious. If this goes like I hope this may be the equivalent to the SRM fix.

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  • ZibblsnrtZibblsnrt Registered User regular
    I unlocked the Spitfire F Mk. 24.

    It is profoundly disgusting.

    I am comfortable with this.

  • SurikoSuriko AustraliaRegistered User regular
    So I went on a trip to Europe. Italy, Germany, and Austria to be precise. Of course, this meant jamming in all the neat museums I could into my itinerary.

    Went to the Italian Airforce Museum first. It's a funny little thing; basically a couple of hangars sitting at the coast of Bracciano Lake, and located a short ride from the lovely little town of Bracciano. If anyone goes to Italy, I do suggest taking a day trip there from Rome. Nice to see some Italian planes IRL, as they do tend to be heavily neglected in media.
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    http://minus.com/mbcxtRhnj0VK0t

    After hitting Germany, went to the Deutches Museum in Munich. Nice exhibits, though mostly of jet-era stuff.
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    http://min.us/mbs3pzRGwaYT4u

    Then took a day trip from Munich to Oberschleißheim, in order to find the Flugwerft Schleißheim museum. A few hangars with a pretty random selection of aircraft. Nestled in a nice suburban area near a verdant river.
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    http://min.us/mpgyo2leV8LNW

    After going about Germany a little more (and hitting up a lot of historical arms museums), ended up finally reaching the Wehrtechnische Studiensammlung in Koblenz. It's not exactly a normal museum, being more a collection of arms and armour for historicans and such to look over. There are few signs indicating where it is, and Koblenz is a pretty small town to begin with, located where the Rhine and Moselle rivers meet. But it's fucking awesome.

    The place is massive, and houses by far the largest collection of military gear I've seen in my life. Tanks from every era, artillery, muskets, firearms, uniforms, hell there's an entire floor dedicated to night-vision gear. I'm damn glad I jammed the long sidetrip into my itinerary, as the place was cool as shit and Koblenz itself was a charming city. And to think I only became aware of the place from reading a manga (Yozakura Quartet) a few months ago.
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    http://min.us/mbxfTK36qPafIQ

    The final aircraft-related museum was in Berlin, being the Deutsches Technikmuseum. To be honest the museum was mostly rather dull, with the only exhibits being a very cool steam train section, and the aviation halls. Not a huge collection, but some nice specific stuff like an Me BF110 and a Stuka, albeit a heavily damaged one that had been downed.
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    http://min.us/mbhXRDfNXA7f3n

  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    edited September 2014
    Germany was a super cool place to live that I really wanna get back to. I'll have to check out that Flugwerft Schleißheim museum when I do eventually make my way back over.

    TOGSolid on
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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Though if people DID want to start trying Simulator difficulty missions (because I'm a scaredy cat) I'd be down to clown

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    War Thunder - BOOM!: http://youtu.be/LgLKOir9QF0

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  • TheflyingassTheflyingass Registered User regular
    Whenever I get around to soldering my freetrackIR system together, I wouldn't mind trying out Sim missions. Thankfully, this game doesn't require anything in terms of take off procedures, just turn the engine on and go. Trying to practice against the AI is pointless though. They just ignore your friendly AI and B line straight at you until they're shot down.

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    In patch 1.43 we will be adding long-awaited additional functionality for crew slots – it will be the ability to save and load preset aircraft/ground vehicle lineups for quick-changing in the slots of each nation. For example, you can prepare a set of vehicles for fighting mixed battles at USSR rank II and then quickly change to a set of vehicles for rank V air combat:

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  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    So the Yak 9T and 9K are hilarious. Oddly, though, the 37mm equipped 9T is superior for ground attack over the 45mm 9K since the 9K doesn't have any ammo types and so loads nothing but HEFI by default, no AP available ?

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • OpposingFarceOpposingFarce Registered User regular
    So pumped for loadouts. Such a massive QOL improvement.

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    @Suriko‌
    Nakajima Ki-43 Hayabusa was a single-engine fighter used by the Imperial Japanese Air Force. Army designation was “Army Type 1 Fighter” aka “Oscar or “Army Zero”. Armament was 2x 12.7mm machine guns Ho-103 and it had maximum speed of ~558 km/h.
    This particular plane was captured by American 433rd Fighter Squadron on New Guinea, where it had been hidden in the jungle by the Japanese and was in perfect condition.

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    shot-2014.09.01-16.40.46-1024x576.jpg

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  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    DaMoonRulz wrote: »
    In patch 1.43 we will be adding long-awaited additional functionality for crew slots – it will be the ability to save and load preset aircraft/ground vehicle lineups for quick-changing in the slots of each nation. For example, you can prepare a set of vehicles for fighting mixed battles at USSR rank II and then quickly change to a set of vehicles for rank V air combat:

    10648325_824953710871927_4561562067555608101_o.jpg
    10633353_824953730871925_1016346872709641191_o.jpg

    Oh thank you God Emperor of Mankind, truly your generosity knows no bounds.

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  • ZibblsnrtZibblsnrt Registered User regular
    So the Yak 9T and 9K are hilarious. Oddly, though, the 37mm equipped 9T is superior for ground attack over the 45mm 9K since the 9K doesn't have any ammo types and so loads nothing but HEFI by default, no AP available ?

    And a higher-velocity round to boot, I think.

    The 9T's one of my favorite lion farmers - it can hold up in dogfights and demolishes all ground targets except ships and non-light pillboxes when you have the armoured target belts.

    The 9K's allllll about being a wizard who can cast Bomber To Confetti.

  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    Zibblsnrt wrote: »
    So the Yak 9T and 9K are hilarious. Oddly, though, the 37mm equipped 9T is superior for ground attack over the 45mm 9K since the 9K doesn't have any ammo types and so loads nothing but HEFI by default, no AP available ?

    And a higher-velocity round to boot, I think.

    The 9T's one of my favorite lion farmers - it can hold up in dogfights and demolishes all ground targets except ships and non-light pillboxes when you have the armoured target belts.

    The 9K's allllll about being a wizard who can cast Bomber To Confetti.

    Which makes the 9k wonderful in arcade. Fucking people in bombers who just facetank. I one-hit a B-25 the other day after closing out from 6k away from him, watching a guy dogfighting him the entire time to no effect.

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular

    Soviet Vehicles:


    ZSU-37jgjfjhhe.jpg


    ZSU-37 was based on the chassis of the SU-76M tank destroyer. It had open top turret and was armed with one 37 mm 61-K mod. 1939 anti-aircraft cannon.



    Multi-turreted T-35 with working secondary turretsV5SCLZXVNSc.jpg


    The T-35 – Was a Soviet heavy tank developed between 1931-1932. It was the first USSR heavy tank to be mass produced. The T-35 – was a five-turret tank with a cannon and machine gun armament and anti small arms armour.

    T-54 mod.1947dghcjdhe.jpg


    This was the first production mass release Soviet tank in the postwar years. It was developed between 1945 and 1946 on the principles of the hull, power train and a number of other technical solutions directly taken from the T-44 medium tank.


    ZSU-57-2dcbhacej.jpg


    The SU-57-2 was a Soviet self-propelled anti-aircraft vehicle based on the T-54 tank chasis. It was armed with two (57mm S-60) twin anti-aircraft autocannons.
    German Vehicles:


    Flakpanzer V “Coelian”eghjhija.jpg


    German SPAA prototype based on PzKpfw V «Panther» constructed bt Rheinmetall group. The vehicle was armed with 3,7 cm FlaK 43 L/89 that were mounted on a turret.

    Sd.Kfz.139 für 7,62cm PaK 36 (r), Marder IIIhfdghfcc.jpg


    Marder III, Sd.Kfz. 139 actively used on all fronts of the Second World War. Most of them on the Eastern Front. It was built as a makeshift tank destroyer.

    Pz III Ausf. Jheheccjb-1024x576.jpg


    The tank has 50 mm of frontal armor and is armed with a 50 mm Kw.K. 39 L/60. Battle rating of this tank will approximately be equal to the BR of the Soviet T-50, which will allow more accurate and balanced fights with T-34 and comparable German vehicles.

    Flakpanzer IV “Wirbelwind”agjababj.jpg


    Well known Flakpanzer IV ‘Wirbelwind’ based on the tank PzKpfw IV will be added in the next update.

    Captured KV-1 with Kw.K. 40bjcbfjhe.jpg


    A Soviet KV-1 captured by the German forces. Amongst the modifications made by Germany was a newly installed commander’s cupola as well as replacing the L-11 cannon with a German long-barreled 75 mm Kw.K. 40, which had significantly superior characteristics to the standard cannon of the Kliment Voroshilov tank.

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  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited September 2014
    @chrishallett83‌ @Blake T
    Before the beginning of WW2, Australian Tony Gaze had a serious interest in motorsport. The outbreak of war prevented him from pursuing his dream. Instead of driving fast cars, Gaze joined the RAF.
    tg_.jpg


    Gaze was in England in 1939 when war broke out, studying at Cambridge University as an undergraduate. He quickly volunteered to join the Royal Air Force. On the 8th January 1941 Gaze graduated from No.5 Service Flying Training School with 122 flight hours logged. His brother Scott also joined the RAF as a Spitfire pilot, but tragedy struck on March 3rd 1941 when his brother was killed only two months after his 19th birthday. Gaze was posted to No.610 Squadron at Westhampnett; part of the Tangmere Wing. Gaze flew Spitfires throughout the war and flew alongside Douglas Bader and James ‘Johnnie’ Johnson.

    On 10th July 1941 Gaze was awarded his first Distinguished Flying Cross for shooting down 2 Bf109s in a dogfight while flying a Spitfire Mk.IIB.

    Promoted to Squadron Leader, Gaze took command of No.64 Squadron. Shortly after, Gaze was involved in an incident which cost the lives of several pilots. During a flight over the Bay of Biscay, while leading a Wing which also included an American Eagle squadron and Canadian squadron, the Spitfires were caught out by bad weather. Fighting through the atrocious visibility, the situation was compounded when a group of Eagle Squadron pilots misidentified Brest in France for Plymouth. Several Eagle squadron Spitfires were lost after being isolated and three Canadian Spitfires also failed to return. The following inquiry decided that inexperienced pilots and weather were the main reasons for the tragedy. However, these findings were released too late to prevent Gaze being demoted and stripped of his command.
    image.png


    No.453 Squadron Royal Australian Air Force based at RAF Hornchurch was Gaze’s next brief posting, before being moved to No.66 Squadron at RAF Kenley as the commander of “A” Flight. Flying a Spitfire Mk V on the morning of September 4th 1943, Gaze was escorting Boston bombers over Amiens when he was intercepted by Focke Wulf 190’s; he shot down one and was then engaged by a second. While being pursued, Gaze managed to damage another Fw 190. The action escalated Gaze now found himself under the guns of no fewer than six Fw 190s. After calling for help, his aircraft was critically hit and he was forced to crash land at high speed. Gaze now found himself alone in occupied France. Although inhibited by head and facial injuries, Gaze was recovered by the French resistance and started the long and dangerous journey home to Allied soil which took 2 days short of 8 weeks by the time Gaze was back in England.
    InthecockpitofaSpitfire_zps857b5ff2.jpg



    Gaze re-joined No.610 Squadron, initially flying Spitfires from England and later the Netherlands and Germany as the push across Europe progressed.Gaze was credited as the first Allied pilot to land back on European soil after D-Day, on 10th June 1944. Flying Spitfire Mk.XIV on Saint Valentine's Day 1945, Gaze was credited as the first Australian pilot to shoot down a Me 262 jet. On being transferred to No.41 Squadron, Gaze claimed another 4 victories and took another record when he shot down a German Ar 234 jet. During the last days of the war Gaze became the first Australian pilot to fly the new Meteor jet operationally. In one incident, he flew along a stretch of autobahn where Me 262’s were known to operate from, and landed to meet some German pilots and to compare aircraft. The German pilots extended an invitation to a party that night but Gaze declined and flew back.

    By the end of the war, Gaze was a double-ace credited with 11 victories and 3 shared, with also 4 probables and a V1. He was also the first Australian to destroy an enemy jet and fly a jet operationally. Gaze joined a rare group of pilots during the time he served as being 1 of only 48 people to have been awarded the DFC on three occasions.

    After the War

    FAOG-1stGPatSpa_zps9e49e9f4.jpg


    18th September 1948 the gates opened at the now ex-RAF Fighter Station to host the first Britian post-war racing event which was inspired by Gaze some 2 years earlier he had suggested to Freddie March (The Earl of Richmond) that “Goodwood” would make an ideal race area. The event was organised by the Junior Car Club of Great Britain and was to become a permanent venue. Late 1940’s Gaze returned to Australia to race in various venues in a pre-war alta.

    In 1951 Gaze then returned to Britain to race one of Geoffrey Taylor’s alta F2’s, in 1952 he became the first Australian to take part in the official Grand Prix in his own HWM-alta.

    ReturntoGoodwood_zpse403819f.jpg

    New Zealand 1955 Tony came 3rd in the Grand Prix behind Peter Whitehead and Prince Bira, that same year was the launch of the first Australian International race team called “Kangaroo Stable” formed by Gaze. This team had 3 Aston Martins, drivers were David Mckay, Les Cosh, Tom Sulman, Dick Cobden and Tony Gaze. A International racing debut was made into this august group by Jack Brabham also. Sports car racing became less popular only 1 year after the Kangaroo Stable team was made, due to an incident at the Le Mans circuit in France the incident was unrelated but the team still disbanded. Gaze went on to concentrate on “Open Wheeler” cars and in 1956 while racing again in the New Zealand Grand Prix he came second to Stirling Moss.

    Later in New Zealand Gaze had a chance conversation with Prince Bira and decided to take up the sport of Gliding and went on to represent Australia in the World Gliding Championship held in Germany in 1960. In 2006 Tony Gaze was awarded the Medal of the Order of Australia for his services to the Commonwealth and due to his outstanding achievements as both an ace RAF pilot and later a Grand Prix race driver.

    DaMoonRulz on
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  • DissociaterDissociater Registered User regular
    I applied to the squad today.

    Also, I have two friends who have the game but for some reason I can't add them to my friend's list. Anyone know what the deal is? I can still join squad with them by making a private chat room but when I try to add them it says player not found.

  • TheflyingassTheflyingass Registered User regular
    See if you can add them through the "fought with" list. Ill pop in once I finish patching and add you into the squad.

    I got the Oculus DK2 to work with War Thunder. The rotational tracking is working fine, but the positional tracking isn't as good as Elite Dangerous' or other DK2 demos, because it feels like you're moving forward on a track, instead of reading my heads movements. Better than nothing, though. You can't read the planes instruments, you can see the dials moving, but the camera only leans in maybe a foot from your pilots body, so the text isn't legible. Once planes are close its not too hard to keep track of them, but you're mostly shooting at plane shaped blurs. It is still really cool, and mostly playable, but its really really hard to spot dots. I'll try some downsampling to see if that makes the text a bit more legible.

  • DissociaterDissociater Registered User regular
    no, they don't show up in the 'fought with' list. They don't show up on player search either. The only way I see them at all is in the chat windows

  • DissociaterDissociater Registered User regular
    Side question: The two friends who have joined me are newbies and fly tier 1. I've been flying Germany with them, and all of my planes there are T1 as well. I normally fly Britain. What's the best way to squad with my buddies and not end up flying against t3 and t4 planes? If I swap my British Planes out for lower tier planes will that work, or should I stick with Germany?

    If I fly Britain with them on lower tiers will I still earn research points for the t4 planes I'm researching?

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    When you're in a squad, the matchmaker goes off the highest BR of the plane between all three of you.

    You will still earn RP for the t4 planes, but the rewards in t1 will not be as good as t3 and you won't earn as much.

    3basnids3lf9.jpg




  • SummaryJudgmentSummaryJudgment Grab the hottest iron you can find, stride in the Tower’s front door Registered User regular
    So not directly WT related, but apparently Ukrainian separatists managed to get running drive off an IS-3 tank that had been parked in a city as a monument since WW2, lol.

    Some days Blue wonders why anyone ever bothered making numbers so small; other days she supposes even infinity needs to start somewhere.
  • DissociaterDissociater Registered User regular
    DaMoonRulz wrote: »
    When you're in a squad, the matchmaker goes off the highest BR of the plane between all three of you.

    You will still earn RP for the t4 planes, but the rewards in t1 will not be as good as t3 and you won't earn as much.

    And is your BR of your plane determined by some sort of cross between your overall rank, the plane itself, and the mods you've unlocked, or does each plane have a set BR?

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    Each plane has a set BR that you'll see on the plane's info card.

    A plane's BR can be higher than its tier, so even if you have all tier 1 planes, depending on the BR you can be put against tier 2 planes

    3basnids3lf9.jpg




  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    The Boeing B-17E ‘Flying Fortress’ was a four-engined heavy bomber favoured by the US Air Force. In March 1942, the Japanese Army managed to capture a B-17E, probably operated by 7th or 19th Bomb Group, in Yogyakarta on Java. This particular machine crash landed on an airfield in February 1942 and was abandoned by the crew. Soon after capturing the airfield, the Japanese Army managed to repair it and carried out test flights, later also using it to train their Sentais in proper tactics against such behemoth.
    An interesting feature is the tail marking, which is the insignia of the Air Technical Research Laboratory (Koku Gijutsu Kenkyujo) at Tachikawa, assigned to evaluate captured aircraft.

    shot-2014.09.11-21.35.21-1024x576.jpg
    shot-2014.09.11-21.36.49-1024x576.jpg

    3basnids3lf9.jpg




  • ElvenshaeElvenshae Registered User regular
    Is anyone else not really a huge fan of the cross-faction premium aircraft?

    I mean, it's kind of annoying to me to be in a US-vs-Germany match, and be fighting a significant number of P-47s.

  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    I don't mind. I like the P47, so being able to fly it to level up my Germans is pretty good for me

    3basnids3lf9.jpg




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