Appropriated from
@manwiththemachinegun (many props!)
This is a thread for all things Metal Gear Solid, but spoilers might abound for Metal Gear Solid V! Try to keep Ground Zeroes plot in spoilers (and relevant Peace Walker ones that directly tie into Ground Zeroes).
Once upon a time, there was a soldier who was really freaking awesome at his job. He was big, he was stealthy, he was a boss.
Like all awesome heroes he prevented a nuclear war, twice, got tortured a lot, and pissed off just about everyone. Then he went rogue. Obviously the best way to deal with a rogue agent is to develop a super soldier program based on his DNA, and so the Sons of Big Boss were born.
This being the 80s, David AKA Solid Snake, hunted down his tragically evil father and killed him (sort of). Sadly, Snake's problems were just beginning, as the A.I. Illuminati his father fought took over the world in his absence. With the help of an anime nerd, a hot gunslinger lady, a war orphan cyborg, and a little girl hacker, the world was saved... but for how long?
This, is
METAL GEAR SOLID. Pioneer of tactical espionage action, long cutscenes, and really fun gameplay.
Complete list of "official" games:
Metal Gear
Metal Gear 2: Solid Snake
Metal Gear Solid
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid: Portable Ops
Metal Gear Solid: Peace Walker
Metal Gear Rising: Revengeance
Metal Gear Solid V: The Phantom Pain
Previous Releases:
Metal Gear Solid: Peace Walker -
Outer Heaven by Kazuma Jinnouchi and Nobuka Toda,
Heavens Divide by Donna Burke
http://www.youtube.com/watch?v=0b5trPeM9wIMetal Gear Rising: Revengeance
Metal Gear Solid: The Legacy Collection
Metal Gear Solid HD Collection
Hideo Kojima Interview regarding the HD Collection:
PlayStation.Blog: Metal Gear Solid: Peace Walker was designed for PSP — a portable device. What changes did Kojima Productions make to the upcoming PS3 version so it could be enjoyed on a high-definition home console?
Hideo Kojima, Director, Kojima Productions: The PSP obviously has fewer buttons than the PS3 controller, and it had some limitations when it comes to control. Using the DualShock 3, movement of many things improved…as did, of course, [the addition of] rumble support.
On the PSP, it was also hard to tell some textures apart. Now, rendered in HD, they are much easier to see. The in-game text is also easier to read.
PSB: Your process of “transfarring” will allow PSP players to take their Peace Walker save files from one console to another, and we will also see similar cross-play support with the PS Vita and Metal Gear Solid HD Collection. Is this the future of gaming, and would you like to explore beyond what already has been announced?
Kojima: Peace Walker is the first step. It is a PSP game in HD that lets one go back and forth between one PSP and a PSP. The next step is to take PS2-quality games, such as Metal Gear Solid 2 and Metal Gear Solid 3, to HD and then to take them to Vita transfarring.
My next step is games that will come out for the PS3 from now on, so I can take advantage of this technology with the Vita with content that is exactly the same. I hope that cloud service is available now, and it would be ideal for me if transfarring were to serve as a bridge between the two services.
PSB: Just before E3, a glimpse of what will be its new graphic engine (FOX Engine) was shown. What would you say are their greatest visual benefits? Is there anything that stands out in this technology that you can tell us about?
Kojima: For now, FOX Engine has high performance in developing games on multiple platforms; I think that is the most prominent feature. At this point, it is not an engine that has anything particularly prominent when compared to what’s on the market. From now on, we hope to add features and functions that stand out from other engines.
PSB: Okay, PS Vita has already been revealed. Are you interested in the console? What are the features that draw your attention most to a portable device?
Kojima: As for the multitouch pad on the back of the console, I do not want to force users to use it. The PS Vita has cutting-edge technology and it’s the best there is – especially with integration with the PS3 – and I am very pleased I can offer it to users.
PSB: With the commercial success of L.A. Noire, and the return of cyberpunk with Deus Ex: Human Revolution, do you believe that there is a market for a new Snatcher game?
Kojima: L.A. Noire is a game that I really like, but unfortunately I have not played it. I think it is coming out in Japan today, so when I return, I intend to play it. This idea of an open world in 3D is very good, and I would love to do something like Snatcher, but I do not have the time or the means to do so. But if anyone else would like to develop it, I would love it.
NOTE: A few hours after this interview, Hideo Kojima, in collaboration with Suda 51 and Akira Yamaoka, announced a radio drama called “Sdatcher” based on Snatcher.
PSB: What qualities do you think a game designer needs to be hired in today’s industry?
Kojima: Right now, it’s very similar to movies: You need a lot of money. So rather than doing what you want, doing what you like, you must have a clear idea of marketing and sales. That’s what’s happening to us with FOX Engine; you do not need be an expert in programming to develop a game, but if you have a question, you still need an expert on-hand to provide an answer.
As for expression, that has reached a high level. Video games are trying to reach the peak of entertainment, so game makers should be clear that things like emotion and sound are among the many things that have to be involved.
PSB: How has your perspective from your business point of view and as a game developer changed, now that you are Vice President of Konami Digital?
Kojima: I would like to not change. My priority continues to be to create and produce my own games. Now that I can do this well, I can generate more time to help in other company products, especially in creative ways.
HD Collection Achievements!
Metal Gear Solid HD Collection:
* Down in Smoke – 10
Disorient an enemy with a cloud of smoke from a fire extinguisher
* Sexting – 10
Send Otacon a picture of the marine with no pants
* I Think You Need a Hug, E – 10
Find Emma Emmerich
* Don’t Taze Me, Bro – 10
Tranquilize 100 enemies
* Nothing Personal – 10
Break the neck of 30 enemies
* Rent Money – 10
Beat 30 enemies unconscious
* Piece of Cake – 10
Complete a VR or Alternative mission
* Johnny on the Spot – 10
Hear Johnny’s bowel noises in two locations
* Kissing Booth – 10
Kiss a poster in a locker
* Snake Beater – 10
Get caught by Otacon stimulating yourself
* Spaghetti Cinema – 10
Meet Revolver
* Steel Grip – 10
Attain grip level 3
* Lights Out – 15
Defeat Olga Gurlukovich
* Party’s Over – 15
Defeat Fatman
* No-Fly Zone – 15
Destroy the AV-88 Harrier II
* No Ray, José – 15
Defeat Metal Gear RAY
* Another Snake Bites the Dust – 15
Defeat Solidus Snake
* Vampire Slayer – 15
Defeat Vamp
* Who Ya Gonna Call? – 20
Take a clear photograph of the ghost image in Hold No. 2
* No Boss of Mine – 30
Complete Boss Survival
* Tell Me a Tale – 30
Complete all Snake Tales
* Great Dane – 80
Collect all dog tags
* A Cut Above – 50
Beat the Tanker and Plant chapters on any difficulty
* Virtually Impossible – 80
Complete all VR and Alternative missions
* Young Gun – 10
Submit Ocelot
* Pain Relief – 10
Defeat The Pain
* If It Bleeds, We Can Kill It – 10
Defeat The Fear
* The End – 10
Defeat The End
* Houston, We HAD a Problem – 10
Defeat The Fury
* River of Pain – 10
Defeat The Sorrow
* Shagadelic – 10
Defeat Shagohod
* Grounded – 10
Defeat Volgin in a fist fight
* The Patriot – 10
Defeat The Boss
* Mama Said – 10
CQC Slam a guard and knock him out
* Like He Just Doesn’t Care – 10
CQC Hold up an enemy
* Close Shave – 10
CQC Slit an enemy’s throat
* Snake Eyes – 10
See all of the first-person views that are not indicated by the RB button icon
* Ralph Called – 10
Make Snake throw up
* Can I Keep It? – 10
Capture any animal alive
* Snake Eater – 10
Eat a snake of any type
* A Good Man Is Hard to Find – 10
Achieve a camouflage index of 100%
* Problem Solved, Series Over – 10
Create the Ocelot Time Paradox
* Believe It or Not – 20
Catch a Tsuchinoko (mythical serpent)
* Fashionista – 20
Find every type of camouflage
* Only Skin Deep – 20
Find every type of face paint
* The Early End – 20
Kill The End before the boss battle
* King of the Jungle – 80
Obtain title of MARKHOR
* It Ain’t Easy Being Green – 80
Find all 64 Kerotans
* Like a Boss – 50
Finish the game on any difficulty
* PEACE WALKER – 30
Finish game without killing anyone
MGS: Peace Walker achievements:
* Vic Boss – 50
Clear every achievement
* MAIN OPS All Rank S – 30
Clear all MAIN OPS missions at Rank S
* EXTRA OPS All Cleared – 20
Clear all EXTRA OPS missions.
* EXTRA OPS All Rank A – 30
Clear all EXTRA OPS missions at Rank A or higher.
* EXTRA OPS All Rank S – 50
Clear all EXTRA OPS missions at Rank S.
* Big Boss – 50
Clear all MAIN OPS and EXTRA OPS missions at Rank S.
* Fulton Recovery Veteran – 10
Reach 300 or more Fulton recoveries.
* Hold-Up Artist – 10
Reach at least 100 hold-ups.
* Lethal Enforcer – 10
Reach at least 100 kills.
* Stun Specialist – 10
Reach at least 100 stun attacks.
* Costume Collector – 30
Obtain every costume.
* Special Staff Recruiter – 20
Assemble all special staff members.
* Hideo Kojima – 10
Recruit Hideo Kojima.
* Mech Catcher – 10
Capture a mech.
* Paz’s Thoughts – 20
Read all of Paz’s diary.
* Huey’s Thoughts – 10
Read Huey’s love letter.
* Strangelove’s Thoughts – 10
Read all of Strangelove’s memoirs.
* Monster Hunter – 20
Clear all hunting quests.
* CQC Six Shot – 20
Perform CQC six times in a row.
* Leap of Faith – 10
Perform a Leap of Faith and obtain the Assassin’s Straw Box.
* I feel… safe – 10
Put on a cardboard box.
* Indirect Attack – 10
Attack enemy soldiers by blowing up an oil drum or truck (single player only).
* OUTER OPS Sortie – 10
Carry out a mission in OUTER OPS.
* Elite Forces – 30
Clear “Capture the Enemy Base 06″ in OUTER OPS using only soldiers.
* Trader – 10
Carry out a trade.
* Deliverer – 20
Exchange items back and forth with another player using Delivery.
* Paz Mania – 20
Obtain Rank S on a date with Paz.
* Kaz Mania – 20
Obtain Rank S on a date with Kaz.
* That looks tasty! – 10
Nicely cook a ration.
* VERSUS OPS All Rules – 10
Play using all of the rules in VERSUS OPS.
* Divine Wind – 20
Collect a soldier using a divine wind.
* 19 Secret Achievements
Metal Gear Solid 4: Guns of the Patriots
Posts
http://www.youtube.com/watch?v=Z5haAOFrRQM
https://www.youtube.com/watch?v=kGEynnLFBE0
NICE SNEAKING SUIT BOSS.
/mindblown
The subtitled dialogue is fucking hardcore, though.
How would he go about that thing?
Shitty Tumblr:lighthouse1138.tumblr.com
Leagacy collection on PS is probably your best bet if you can find it for a reasonable price. If not grab MGS from PSN then get the HD collection and 4.
Also watching Metal Gear Scanlon on Giant Bomb recently has really made me want to play the series again, especially seeing as how I've had 4 for ages but never played it.
So cap. That hypothetical captain might get his self a MGS Legacy Collection (on the PS3 only) It's all of the games!
You should start at Metal Gear Solid for the PS1. It's also available on the PSN as a digital download, but a hard copy is p.easy to come by. Then MGS2 and 3 for the PS2, and MGS4 for the PS3.
MGS2 and 3 are best played via their HD releases included in the Legacy Collection or the MGS HD Collection (which is available on X360!)
Once you've got through 1-4, there's a prequel spinoff thing called Peace Walker. Ground Zeroes is a direct sequel to it! It's a portable game, and structured very differently, and it's not essential to play before jumping into Ground Zeroes, but it is included in the Legacy and HD Collections, so give it a shot!
So MGS1>MGS2>MGS3>MGS4>PW>GZ>The Wait for PP.
Chronologically the games are all over the place, but release order is the way to go.
Find an appropriate "Throwing money at the screen" gif and imagine I put it here.
Think we'll be getting a giant (and shaman), a master of disguise and a psychic next?
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Not even close.
Pretty sure Eva and Sniper Wolf outsize her too. Quiet isn't too busty, just really skimpy.
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we are diamond dogs
Hoping he doesn't end up doing his usual quintuple crossing later on. It's been mentioned how much he respected Big Boss, so it's not likely he's going to screw him over in this one.
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Holy shit TGS has had like 4 different MGSV conference shows
2:11 reminds me how fucking badass this soundtrack is going to be with Gregson Williams back at the wheel
Also, the puppy is acquired during the mission:
http://www.youtube.com/watch?v=mdGp47c2l3U
my heart can't take all this cuteness
http://www.youtube.com/watch?v=Kdp7I0436Fg
Summary:
XOF swag (jackets and messenger bags) with detachable XOF patches (lol)
White Diamond Dogs PS4
Diamond Dogs t-shirts and graphics
Fuckin' Sneaking Suit boots by Puma
The Phantom Pain Venom Snake Play Arts Kai
bulky-ass iDroid iPhone case, also comes in white
Diamond Dogs leather jacket (resembles the one Venom Snake wears from the very first Gamescom trailer) !
Replica of Zadornov/Venom Snake hand (lol)
gonna recruit me a dog and goat and fuck up cipher's shit.
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Isn't Code Talker a shaman? Mind you, we haven't seen much from him since that one trailer.
She's closer to Decoy Octopus than Wolf IMO.
Man, now I'm hoping he can get temporarily huge and muscular, like Master Roshi.
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The "Chico is Quiet" theory has to be the single dumbest I've read in a very long time. I keep hoping it's meant to be a bad joke taken too far.
I don't know what it is about MGS fans that they have to come up with completely baseless "X is Y character" theories seemingly pulled from their collective asses. Remember when "Raiden is Sunny" was a thing during Rising's development?
"Yo I heard that Ocelot is actually Meryl from the future! I have zero basis for that but let's post it all over the internet!"
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Depending on how their AI works I can see a lot of resetting in my future.
No goddamn way am I letting D.D. stay dead.
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Yeah they specifically debunked that a few months ago on a Kojipro webcast. iirc they even had Stefanie Joosten come in and say it, probably while smiling a lot to show off her dimples and blinking really dramatically
https://www.youtube.com/watch?v=_vAe9cxru10
They're gonna blow up the ocean!
http://youtu.be/1YaWpUy4BQE
Different scene if quiet is never found.
Different scene if quiet is found and the dog isn't.
Different dialogue codec if quiet is found and the dog is found.
Weapon of quiet if she dies and you have the dog to go get it.
Etcetera.
I'm gonna have to play this game a million times, aren't I.
That reminds me of the Metal Gear Scanlon videos on Giant Bomb (go watch them!), where I'm learning for the first time just how much cutscenes change based on your actions in the original MGS.
I already knew of some differences, like if Snake already has a gun when he meets Meryl, or if you kill a bunch of birds before encountering Vulcan Raven. What I didn't know was how they even had cutscenes to account for your performance in boss fights. I never did bad enough against Ocelot to have him trigger the "you're not ready to face the boss yet!" dialogue Drew got in his playthrough.
That enormous amount of missable dialog and content was something I felt had been severely downplayed in the last couple Metal Gear games. I'm hoping MGSV is just crazy packed with stuff that will take years to discover.
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Missing? In MGS3, you could kill a boss before you even knew he was a boss!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
I haven't replayed MGS4 since I beat it the first time, but that game still strikes me as the most linear and least feature-filled of the MGS games.
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http://metalgear.wikia.com/wiki/Metal_Gear_Solid_4_secrets#Easter_eggs
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
When I nabbed the MGS HD Collection I thought I was going to be completely done with it by now.
But with MGS2, a game I used to play extensively during the PS2 days, I am routinely fucking up. Specifically, I can't get past the part after you fight Solidus for the first time; I never had an issue with this before, but I'm just constantly getting spotted or falling to my death.
Maybe if I spent some time on the VR training I'll get back some of those lost skills.
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I guess a Metal Gear without nuclear capability isn't really the full package; I mean, the whole point of having one is that you can launch a missile from "any terrain". But what would MSF possibly do with a single nuke? Benefits didn't really seem to outweigh the risks