Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Life is Feudal] Medieval themed Sandbox MMO *Alpha on Steam now*
Here is the main idea, pulled from the game info section - “Life is feudal” is an indie project of the Hardcore Sandbox MMORPG, set in a Realistic Medieval fictional world.
Right now the game is really janky, being an alpha, and a year away from the MMO part (it is currently being run as 64 player mini test realms).
That being said, I've put about 6 hrs into it already, and all ive done was move some earth around to make space for my own shack, in a player placed/designed/defended/organized village.
FIRST IMPRESSION - The devs are pushing this in the direction of Ultima Online, if it were 3D, and was based on realism with no magic or monsters (altho you can consider some people as monstrous). You can clearly see the genetics of UO in the skill cap and crafting system, which is a good thing. However, they have also pulled the no-target combat from Warband and added the terraforming and ability to shape your surroundings of all the Minecraft clones. So far the server I play on is in the stone age so-to-speak, with people trying to lash together stone tools and shacks, but I can see the future potential.
**Space reserved for proper OP, just getting the word out**