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[Firefall] Borderlands, Halo, Tribes, and Starship Troopers Had a Baby

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    DreadBertDreadBert Registered User regular
    Huh, reads like 4-6 week resolution time for non-critical patches if they have to spend 3 weeks in PTS.

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    chocoboliciouschocobolicious Registered User regular
    Every three weeks sounds fine to me. I think it's good to give stuff time to work itself out on pts. I mean yes the first few patches will take longer but once they get it rolling I think I prefer that style of patch design. It's basically what ffxi does.

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    DreadBertDreadBert Registered User regular
    Freaking HUGE patch, looks pretty hopeful;


    Patch Highlights

    Greatly increased the amount of dynamic event spawns in Sertao, Broken Peninsula and New Eden.
    HKM updates:
    HKMs now charge slightly faster.
    HKMs last longer before their charge bar will start decreasing and charge will decay at a reduced rate.
    This will allow players more time between combat phases while minimizing the amount of charge lost.
    Added a report spam feature. To access this feature, enter mouse mode, click on a user’s name, scroll to report then select “Report Spam”. This feature will also automatically add the reported player to your ignore list.
    Increased both XP and Crystite rewards for all ARES Jobs.
    Hardcore Blackwater Anomaly will once again drop boss loot from the Necronus.

    General

    Vehicles have received an auto accelerate function, similar to auto run. The default key for this action is num lock.

    Battleframes & Combat

    HKM updates:
    HKMs now charge slightly faster.
    HKMs last longer before their charge bar will start decreasing and will decrease at a reduced rate.
    This will allow players more time between combat phases while minimizing the amount of charge lost.
    Many item and ability descriptions have been updated to provide more information about the ability, weapon or module’s function.
    Skills which can gain charges now display the current amount of charges in the lower right corner of the skill, similar to how stacks of items are displayed.
    Changed "Deployable Health" attributes to "Base Health" or "Base Shield Health" for clarity.
    Added character.maxVisualProgressionLevel cvar to limit the visual progression of your character to a certain level. This only affects your own client and it is temporary solution.
    Players can set cvars by opening the console with alt f1, then entering character.maxVisualProgressionLevel 20 for instance. Any level between -1 and 40 works. -1 disables the limit.

    Battleframe Perks

    Resilient Alloys (Unlocked lvl 20, Bastion) has received a description update to clarify that it does not affect shields and always grants 15% more health to deployables.
    Health Surge (Unlocked lvl 40, Mammoth) has been reworked. This perk is now a Heal over Time and no longer has a 10 second internal cooldown between procs. The perk is now: “Activating any ability heals you for 15% of your max health over 10 seconds.”
    Reasoning for this change: We didn’t feel it was very fun to have your perk be ‘wasted’ if you used your abilities too fast. Now that the perk is a heal over time effect, if you use multiple abilities within the duration, it will refresh the duration of the heal, instead of doing nothing.
    Kill Stealer (Unlocked lvl 30, Rhino) fixed an issue which was causing this perk to activate at 30% target health instead of 50% health.

    Accord Assault

    Afterburner updates:
    Afterburner now stores multiple charges and is affected by max deployment and duration modules.
    Max deployment modules will allow players to store additional charges. These charges can be stacked up to the maximum charges listed on the ability.
    Duration modules will increase the overall duration of Afterburner.
    Afterburner now has a 60 second base cooldown per charge.
    Shielded Crater Updates:
    Shielded Crater’s shielding effect now scales with power rating.
    The shield created by Shielded Crater will now be attacked by enemy AI.
    Shielded Crater now benefits from the use of shield perks.

    Accord Biotech

    Accord Chemical Sprayer updates:
    Accord Chemical Sprayer now displays its duration on the ability hotkey when in use.
    Potency modules will now apply a portion of Accord Chemical Sprayer’s healing to the user.
    Accord Chemical Sprayer’s damage now scales per level.
    Healing Generator updates:
    Healing generator now applies a heal-over-time effect when tethering to pilots.
    This heal-over-time scales with the Biotech’s power rating.
    Healing generator’s life steal effect has been set to 5% of damage dealt to accommodate for the automatically applied heal-over-time effect.
    Slightly increased the base duration of Healing Generator to 10 seconds.
    Healing Generator can now use Deployment Modules to increase the maximum number of generators deployed at once.
    Healing Generator receives multiple charges so players can deploy multiple generators in a short period of time.

    Accord Biotech Bug Fixes

    Fixed an issue which was resulting in low level Noxious Needlers not applying their 10% damage increase to the target when hit with alt-fire.

    Recluse

    Creeping Death updates:
    Creeping Death is now instantly fired upon use instead of overriding the next shot.
    Creeping death no longer consumes ammo.
    Creeping Death’s visual effects now scale to its effect radius.
    All Bio Crossbows will now deal poison damage.

    Recluse Bug Fixes

    The Necro Bio Crossbow will now deal melding damage on alt-fire.

    Accord Dreadnaught

    Accord Mortar Arcfold updates:
    Potency now affects the rate of fire bonus when activating Accord Mortar Arcfold.
    Accord Mortar Arcfold now displays its duration on the ability hotkey when in use.
    Accord Mortar Arcfold’s damage now scales with level.

    Arsenal

    Particle Beam updates:
    Particle Beam's damage now scales with level.
    Particle Beam now uses Force modules to increase knockback strength.
    Known Issue: Particle beam will display an incorrect deployable count on its hotbar icon.
    Combat Shotgun updates:
    Combat Shotgun's damage now scales with level.
    Combat Shotgun now uses Max Deployment modules to increase the amount of shots provided per ability activation.
    Combat Shotgun now uses Force Modules to increase movement speed when the ability is activated.
    Known Issue: Combat Shotgun will display an incorrect deployable count on its hotbar icon.

    Accord Engineer

    Supply Station updates:
    Supply Station now uses max deployable modules to increase the amount of maximum stations that can be deployed at once.
    Players will need to wait out the cooldown before a second station can be deployed. This ability does not gain charges.
    Supply Station now uses force modules to decrease the amount of time it takes before the power ups appear again.
    Supply Station now uses potency modules to increase the amount healed by the health power up.

    Bastion

    Bastion Bug Fixes

    Fixed a bug which was preventing multiple Sentinel Pods can now be deployed at once.
    As this ability does not gain charges, players will need to wait out the cooldown before a second station can be deployed.
    Burrowing Sticky Grenade launcher now properly deals dot damage instead of healing.

    Electron

    Electron Bug Fixes

    Removed the animation on Overclocking Station’s applied effect to prevent it from stopping players from reloading.

    Raptor

    SIN Scrambler updates:
    SIN Scrambler’s radius can now be increased by Effect Radius modules.
    This increases the radius which directs AI to attack the SIN Scrambler’s affected target.
    SIN Scrambler now has its own base damage rather than using weapon damage.
    SIN Scrambler now fires instantly upon use.
    SIN Scrambler no longer consumes ammo.

    Raptor Bug Fixes

    Charge Rifle shots empowered by Conduit are now capable of receiving headshot bonuses.
    The resulting explosion from a conduit powered headshot will deal half damage to additional targets within the explosion.
    The Necro Charge rifle now has the proper base charge rate and rifle spread equivalent to other Charge Rifles.
    Fixed an issue where Powerfield was not clearing Conduit’s full charge correctly.

    Open World

    Greatly increased the amount of dynamic event spawns in Sertao and New Eden.
    Reintroduced road ambush in Sertao, Devils Tusk and Wasteland.
    Red Pandas have been added to Redwood Forest, cleverly hiding themselves under the alias “Redwood Tiger”.
    Ophanim Agent ARES Mission:
    This was previously known to players as the Bandit Leader ARES Mission.
    These updates will address the issue players were encountering with the previous iteration of the Bandit Leader mission which would result in players not receiving rewards due to the mission not completing.
    Activated radio beacons now spawn 3 Elite Bandit Gunners instead of 2 Elite Raiders and 1 Ophanim Agent miniboss.
    To avoid confusion between primary/secondary targets, there is one Ophanim Agent miniboss per encounter.
    Both the Elite Bandit Gunners and the Ophanim Agent have received significant buffs to keep the challenge rating high.

    ARES Jobs

    Sertao has received an ARES Job pass which will help alleviate issues with long load times and distances.
    Increased the chance for higher level ARES Jobs to reward an item upon completion.
    Increased all ARES Job Crystite Rewards by +50%.
    Increased all ARES Job XP Rewards by +30%.

    Campaign

    Defeating the Necronus in Blackwater Anomaly will now award one item for the players to loot.
    The exception to this rule is when a player first runs Blackwater Anomaly they will receive a Necro weapon based upon which battleframe they currently have equipped.
    Hardcore Blackwater Anomaly will once again award loot drops from Necronus.
    Dirty Deeds Hardmode has undergone some mechanical changes and increased difficulty.
    Proving Grounds Hardmode has undergone some mechanical changes and increased difficulty.

    Open World PvP

    Increased frequency of open world events in wasteland.
    Players will now receive PVP Vouchers for a reward when capturing towers and bases.
    Added in a New Vendor “Gary Levant”.
    Gary sells level 40 equipment to players in exchange for PVP vouchers.
    Gary will appear in captured base armories and towers.
    Arcporters to other zones have been replaced by Dropships.
    Generator hit points have been increased by 25%.

    Items

    Melded Blood Samples can be refined into Biomaterials and Dark Crystite.
    Dark and Powered Crystite Cores will no longer appear as refinable.
    Reusable small and medium health packs now have a 60s cooldown.

    Grenades and Consumables

    Three consumable items, the “Toxic Aranha Gland, Icy Aranha Gland, and Fiery Aranha Gland” have had their functionality improved and have been converted into Grenades.
    Context: The Aranha gland consumable weapons were always fun, but not very useful. They only came from monster drops, which was not a reliable way to collect them. Now that gameplay in Firefall progresses with level through multiple zones, you no longer find Aranha at all levels. Thus, we decided to make these items be consumables that you could purchase from vendors and earn for Copper tokens, and in the process, significantly improved them to be useful at all levels of play.
    Grenade, Toxic: On Use: Generates a poison field on impact that damages enemies within. Duration: 10 seconds. Cooldown: 20 seconds.
    Grenade, Flash Freeze: On Use: Generates an icy blast that deals minor cold damage and roots targets to the ground for 4 seconds. Cooldown: 20 seconds.
    Grenade, Incendiary: On Use: Generates an explosive blast that damages enemies on impact. Cooldown: 20 seconds.
    The above items no longer drop from killing specific Aranha types.
    Grenade, Concussion: On Use :Now deals kinetic damage in addition to the 2-second duration stun.

    Miscellaneous Grenade information:

    The damage dealt by consumable grenades scales with both your character level and power rating. This means they are useful at all levels of play.
    The 20 second cooldown is a shared cooldown for these consumable grenade items.
    Equipping the “Grenadier” perk reduces this shared consumable grenade cooldown to 18 seconds.
    Toxic, Flash Freeze, and Incendiary Grenades have been added to Copper and Silver Vending Token rewards.
    Toxic, Flash Freeze, Incendiary, and Concussion Grenades can be purchased from some NPC vendors for Crystite.
    “Thresher Adrenaline Gland” has been converted into a new item, “Adrenaline Injector”. It retains the same functionality.
    This item no longer drops exclusively from “Reckless Threshers”.
    It can now be purchased from some NPC vendors, and acquired from Copper and Silver vending tokens.
    Context: This item is a powerful consumable that can be very useful. However, Threshers are no longer found at all levels of gameplay in Firefall. This change was made to give players a reliable way to acquire this item.

    User Interface

    Added GPU selection to the video settings.
    Added a report spam feature. To access this feature, enter mouse mode, click on a user’s name, scroll to report then select “Report Spam”. This feature will also automatically add the reported player to your ignore list.
    Players will now receive feedback from the UI when they are unable to enter a mission.
    Feedback examples: Not squad leader, (playername) does not meet the level requirements, (playername) does not meet requirements (example if they have not completed the attunement mission for Baneclaw or Kanaloa).
    Added a charge counter display to abilities.
    Thumper entries in the Activity Tracker will now show the owner’s name.
    Added an option to hide player’s army tags in chat.
    Chat coordinate links will now show the zone name if it is for a different zone than the one the player is currently located in.
    Updated the mail attachment UI to hide items which cannot be mailed to other players.
    Players can now set a keybind for ToggleReplayRecord.
    When a player receives a consumable 'unlock' from the vending machines they will be presented with an 'Activate' button underneath the item which instantly applies the unlock to the player’s character when pressed.
    Players can now drag and rotate their character in the paper doll to look at their character from multiple angles.
    Adjusted the position of the action bar to not clip into the XP bar at minimum resolution.
    The player’s health bar will now visually reflect the damage they have received by changing from green at full health to red at low health.
    The player’s total ammo capacity bar will now change colors as the player becomes low on ammo.
    Added a currency display to the buy tab in the marketplace.
    Added in a 'show only salvageable' checkbox to the player’s inventory.
    Added a “Seasonal Events” category to the achievements panel.
    Salvage items will no longer appear in the sliding loot popup.

    Battleframe Garage

    Paint Shop

    The Reactor and Chassis categories will only display when they have contents.

    Engine

    Improved texture streaming by increasing the default bandwidth from 2 to 3 Mbits/sec. Tiles that cover a large area on screen are now prioritized to stream in first.
    People with memory-constraint systems (e.g. 32 bit Windows) can now experience much higher quality textures.

    Bugfixes

    General Bug Fixes

    Corrected the LGVs to now move at their original speed again.
    War Monument bug fixes:
    Players can now interact with the monument to view the list of contributor names.
    Players will receive a buff upon approaching the monument which will provide a 7% HP boost as well as a 7% mobility boost which increases run speed, jump height and air control while in Coral Forest.

    Open World Bug Fixes

    ‘Get Your Ass to Dredge’ can now be completed by players who have previously interacted with the SIN tower before receiving this mission.
    Guards at Andreev Station will no longer pile up on top of the job board terminal.
    The shards floating around Melding Tornados are now once again able to be Sin Targeted by players using “F”.
    Fixed an issue which was causing a Strifebringer to spawn in the floor inside the Chosen Temple.
    Fixed an issue which caused the dropship transports between Dredge and Shanty town to display the wrong location.
    Fixed an area near the Nest where players would see debug materials sticking out of the ground and hill side.
    Fixed an issue where invisible creatures would attack players in Sertao.

    ARES Jobs Bug Fixes

    'Hasty Retreat' – Removed Partier Title from NPCs.
    'The Ferryman' – Fixed an issue causing the melded wildlife counter to go negative.
    'Cyber Wars' – Fixed an issue where enemies would not spawn as a player approached Conus.
    'Too Big for his Britches' – Step 4 will no longer send players on a 3000m walk.
    'Too Big for his Britches' – Lt. Hornsby received an increase to his HP pool.
    'Signals from the Lost' – Updated this job to match the narrative, updated monster types, locations and objectives.
    'Parasite for Sore Eyes' – fixed an issue causing players to receive locations over 1000m away.
    'Bite for the Hand that Feeds You' – fixed an issue causing players to receive locations over 1000m away.
    'The 5th Son' – Fixed an issue which allowed the Tanken Enforcer to fire rockets at the player while he is in the downed state
    'Hammering Home' – Fixed an issue which was sending players to a location 1200m away.
    'Corporate Digging' – Blackhats will now spawn instead of Black Hills Gang members.
    'Volatile Remnants' – Fixed an issue which was causing players to receive a location 900m away in a higher level area.
    'Out to Broken Shores' – Accord Command is no longer missing one of their VO lines.
    'Nice Gear' – Fixed an issue causing players to receive VO from Sergeant Wilcox.
    'Ration Crash' – Players will no longer fail the mission if the pilot dies as the objective is to protect the supplies. You ARES Pilots are all heartless.
    'Mother Blood Sucker' – fixed a missing VO line for Sergeant Wilcox.
    'Chosen Scarecrow' – Fixed an issue which was causing the Scarecrow’s health to not reflect accurately in the activity tracker.
    'Nutretic Prime' – Fixed an issue which caused VO and text that did not match.
    'Bad Hacks' – Aero’s VO now matches the displayed text.
    'Signals from the Lost' – Players should now receive locations close to the melding wall more often.
    'Phantom Foes' – Sin Phantoms will now properly be removed when relogging or canceling this job.

    Instances Bug Fixes

    Platoon members will now receive feedback from the UI when attempting to enter Kanaloa’s Lair or Baneclaw’s Lair without meeting the encounter’s requirements. This will inform the platoon of which player is unable to enter the instance.
    Operation Cinderblock - Players can no longer become stuck inside the melding repulsor when it is deployed by Sgt. Torres.

    Campaign Bug Fixes

    Blackwater Anomaly – Hobbes, Frank and Slingshot cannot be moved by players anymore.
    Blackwater Anomaly – Explosions resulting from destroyed Siphons will now be heard further away with more impact.
    Tutorial - Fixed an issue which allowed players to move around during the “wake up” sequence on newly created characters.
    Power Grab - Fixed some holes in the walls throughout this mission.

    Open World PVP Bug Fixes

    Fixed an issue which allowed players to kill the dropships, resulting in players becoming stuck in spectator mode.
    Fixed an issue which caused a similar effect if players logged out quickly after dying in wasteland.
    Added Glider pads to bases to allow for easier movement.
    Fixed animation of SIN circles on world map when SIN links are activated.

    Crafting Bug Fixes

    Fixed an issue which was causing some rare salvaging results to still appear.
    Blue Ability and Weapon module research will now start with level 6 white modules.
    Fixed an issue which was causing Epic Jump Cores to be flagged as Rare.
    This was also making the Jump Core research tree not display epic recipes.

    User Interface Bug Fixes

    Crafting components for weapon and ability variants will now properly ignore level filter settings in the Marketplace.
    Fixed an issue which was causing users who used certain televisions with abnormal resolutions as their primary display device to be unable to alter their video options.
    If a player is not on the top leaderboard for the war effort they will no longer be able to click the “find me” button on the UI.
    Added a fix for an issue which caused users to receive blank chat lines.
    Achievements window:
    Now shows Vehicle category.
    Now shows Advancement category.
    This refers to Battleframe Advancement.
    ARES job Activity Tracker entries will now correctly remove old distance data instead of showing the distance to 0,0

    Engine Bug Fixes

    Video memory and virtual texture sizes should be determined properly now (if not, the texture size can be overriden with a console command now, too).
    Context: There were some cases where we detected only 32 MB of video memory and therefore limited the texture quality, even though 2 GB were available.
    Fixed an issue where warpaint on squad mates wasn't appearing properly.
    Fixed a potential startup problem with Firefall when the working directory in the shortcut wasn't properly set.
    Fixed blurry textures on character ornaments in the garage and battleframe terminal.
    Fixed an issue with 3 monitor setups where the player’s squad menu was appearing in the wrong location.

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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    yeah praise the lord of light for some of these changes, they were much needed and I love the direction they're going. my two biggest complaints were job board rewards being lackluster and the jobs being annoying to do and HKMs taking so much to charge and normally decaying before you even got to use them, and both were addressed here.

    Are you the magic man?
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    DreadBertDreadBert Registered User regular
    edited August 2014
    It cost me almost every credit I've made but finally got celestial wings at 39k. I see what folks mean by them replacing everything else. Jump Pad + Jets + Celestial and I can high speed glide across half a board (strait to OCT Alpha from Sagan for example). Might be anti-social since I can't share glider pad but dang is the flexibility nice to have on normal glider cooldown.

    edit, forgot @ was reserved.

    DreadBert on
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    DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    I love the sound of those changes to Afterburner. That should really help Assaults with rapid repositioning and make the ability way more useful in general. I'm interested in checking out those changes to Shielded Crater too. That stronger shield effect and mob aggro may make it pretty useful for some thumping set ups.

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    DreadBertDreadBert Registered User regular
    edited August 2014
    Hmm, Hardcore BWA first run was a single green necro module and a white combat shotgun on reward screen. Bugger of a fight, have to clear enemies from siphons before popping the caps and had a good 20+ elites and siegebreakers waiting on the pad at the end...

    Turned into a bit of a slaughter.
    66w08himwfsl.jpg



    -Edit-
    Looks like normal mode BWA requires you to clear siphons of hostiles as well. Seems like ~50% increase in boss units as well.

    Combat Shotgun is pretty darn mean again, at 40 two shots will down most small chosen and dumping the mag will off an elite for me. Particle Beam is ok I suppose, but explosive ammo still will give more killing power.

    DreadBert on
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    chocoboliciouschocobolicious Registered User regular
    Dat crystite though.

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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    just a reminder: Public Event this weekend with some neat looking rewards. They're also turning on 25 percent bonus experience for every frame this weekend.

    oh and Accord Dreadnaught EXP boost is on until Friday, as well.

    Are you the magic man?
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    chocoboliciouschocobolicious Registered User regular
    So I'm averaging about 50k exp and 550ish crystite per job board in Sertao, no VIP or any other bonus.

    After 4~ hours today of doing them I only had a single instance of a job having a goal over 1k away. That seems entirely my fault though as I got to where it sent me and failed to protect the target, so it reloaded it on the opposite side of the POI I just left (But probably easily within 400m of the POI itself.)

    Lots of events, frankly its pretty good fun and I'm even leveling Raptor again even if I hate the frame. (I want that 40 perk, what can I say.)

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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    whoa just looked up Raptor's 40 perk since you mentioned it. that'd be super good for my Rhino.

    Are you the magic man?
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    SudsSuds Registered User regular
    DreadBert wrote: »
    It cost me almost every credit I've made but finally got celestial wings at 39k. I see what folks mean by them replacing everything else. Jump Pad + Jets + Celestial and I can high speed glide across half a board (strait to OCT Alpha from Sagan for example). Might be anti-social since I can't share glider pad but dang is the flexibility nice to have on normal glider cooldown.

    edit, forgot @ was reserved.

    Given how rare they are I wouldn't mind if they just let you outright FLY.

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    FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    edited August 2014
    just did a couple tornadoes for the first time. really fun! great visuals, too. screenshot doesn't really do justice to how how ominous it looks your first time with the sky going dark and the wind whipping around you and weird Cthulhu whispers once you enter the epicenter.

    ?.jpg

    also i made it a point to jetpack up there and punch one of the things just because I could.




    Frei on
    Are you the magic man?
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    OwenashiOwenashi Registered User regular
    edited August 2014
    Well, didn't expect this seeing as Yahtzee doesn't do MMOs much and modern shooters tend to be not one of his favorite genres.

    https://www.youtube.com/watch?v=WRxPVxTxzzU

    Owenashi on
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    hatedinamericahatedinamerica Registered User regular
    Wow, I haven't watched Yahtzee in a couple years but that was surprisingly positive! Now, maybe he's just generally more positive these days, I don't know, haven't kept up, but that's like...practically a glowing review right there.

    Also, I got my first frame (Recon) to 40 wooo. Unlocked Raptor because apparently it's amazing and it's the only one besides Dreadnaught that I haven't unlocked an advanced frame for via tokens or Twitch giveaways or what-have-you. I like the elbow blades, and the rifle seems pretty cool, but right now I'm back on Dreadnaught for the bonus xp so I don't even know what all of it's powers are yet.

    And some rando from my friends list that I thumped with the other day sent me a Chewing Wheat out of nowhere yesterday, so that was cool. Now I can properly rep my hillbilly cred while shooting aliens. Now I just need the Straw Hat :P

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    chocoboliciouschocobolicious Registered User regular
    Raptor later gets an energy katana. Seriously can't go wrong there.

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    hatedinamericahatedinamerica Registered User regular
    Excellent, I did not know that. Vindication!

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    OwenashiOwenashi Registered User regular
    Anyone know what perks I should or shouldn't use as a Dread? Seeing as I think you can only reset with cash-shop points, I don't want to slot in any without consultation.

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    DreadBertDreadBert Registered User regular
    The 1 Point Jump perk is about the cheapest and most useful one I've found. Dosen't sound useful but lets you hop around enough to avoid fire without burning almost any energy, at ~10 > meters hopping around avoids almost all fire from what i've found.

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    chocoboliciouschocobolicious Registered User regular
    Assault in general has some great perks. Mammoth has some nice ones as well. I need to get it and raptor to 40.

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    DreadBertDreadBert Registered User regular
    edited August 2014
    About the only level 40 perks I consistently use is the one from tigerclaw and nighthawk. That damage ramp up with successive hits is really nice. The stun on head shot is kinda silly if you have a bullet hose as well, big reason I like smg so much.

    DreadBert on
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    DreadBertDreadBert Registered User regular
    If your still vaguely interested in the game now is a pretty darn good time. The bugs have been worked out on the weekend event and its kinda crazy. Recommend coral forest or serato though, devils tusk evidently got missed in the buff to event spawn rate and it carried over.

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    chocoboliciouschocobolicious Registered User regular
    The events are pretty stupidly fun, worth a good bit of exp/crystite and you get a ton of vouchers so it doesn't take too long to get everything.

    A+ would event again. (In fact, i will later. I need a launcher for every level range!

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    DreadBertDreadBert Registered User regular
    And dear lord the bio mats, I've seen it spawn a dozen boss critters at a time around serato airbase. Starting to get irate at the people dropping S3's and such at these. They are at the bleeding edge of what the game can handle, at least I get brief hangs and have had one hard lock (granted that was event, S3, Bike, wounded bandit, and a freaking tornado in screen at once).

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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    Are there banks of some sort to store my junk?

    XBL : Figment3 · SteamID : Figment
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    DreadBertDreadBert Registered User regular
    Mail is only item buffer I've found. Would require creating an alt to buffer though.

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    SudsSuds Registered User regular
    I love seeing the double tornadoes. When they spawn on top of each other.

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    chocoboliciouschocobolicious Registered User regular
    The push back raid is actually fantastically fun.

    Basically just run a condensed version of all the melding pushes. Tons of chosen and such. Good fun. Takes about 1 1/2 to 2 hours.

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    DreadBertDreadBert Registered User regular
    Highly recommend going to the official forum addon section and getting the Boing Looking For Group addon. Evidently he finally got R5 approval to publish the LFG version. Let's you create or join squads/platoons for specific tasks across shards and allows text descriptions as well. The 20 person DT raid I joined last night took under 5 minutes to fill for example, which is ungodly fast for pug raid. Can also use it for forming generic squads for ares and such so looks pretty flexible.

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    hatedinamericahatedinamerica Registered User regular
    Chosen Offensive starts in like 15 minutes, fyi. I haven't played this in a month or two, so I'm looking forward to getting my ass kicked and being confused.

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    NosfNosf Registered User regular
    Played for ~3 hours. Got 4 levels (27 to 31) doing events. This is really how it should be pretty much each weekend or every other weekend. I did remember how much I loathe travel in Sertao though.

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    chocoboliciouschocobolicious Registered User regular
    Killing nizuul was pretty fun till a big guild flooded the zone and he'd just be swamped with like 60+ people.

    Still, a lot of fun.

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    Who-PsydWho-Psyd Registered User regular
    DT was pretty insane, I had back to back Chosen Death Squads Activating on me, at one point I had I think 3 of them tracking me at once.

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    NosfNosf Registered User regular

    This weekend's event was pretty over the top. At one point, two overlapping events were happening at a waypoint plus a dev was bouncing around. Seems like they're almost testing how much they can get away with - last weekend seemed stable, this weekend I noticed that events stopped registering (I was completing, but not getting credit) and people weren't getting credit for dev kill assists. Still, I made 40 on the bastion, cranking out the last three levels in about an hour or less.

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    OwenashiOwenashi Registered User regular
    Is it true you have to accomplish some mission to access the raids in Devil's Tusk? If so, where?

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    chocoboliciouschocobolicious Registered User regular
    Owenashi wrote: »
    Is it true you have to accomplish some mission to access the raids in Devil's Tusk? If so, where?

    Job board of kanaloa station. The Hunt is the first one in the chain. They are pretty obvious.

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    OwenashiOwenashi Registered User regular
    Thanks. :) Oh, I hit Lv40 with my basic Dread, so now I'm thinking of trying out one of the advanced models. Are they all good or is there one of the three I should avoid using?

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    chocoboliciouschocobolicious Registered User regular
    Owenashi wrote: »
    Thanks. :) Oh, I hit Lv40 with my basic Dread, so now I'm thinking of trying out one of the advanced models. Are they all good or is there one of the three I should avoid using?

    I'd generally advise avoiding the arsenal because it's skills are kind of butts. Still, it's primary weapon is really good. So in the end I don't feel like any of them are huge mistakes.

    I like Rhino the most, though mammoth is pretty swanky and has some awesome passives.

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