Quick question for shaltari if we got any players in here, can a shaltari player pick up a unit with one of his gates and than have that unit disembark from another gate across the table ? is that how their gates work or are they more like transports in once your in that transport you can only get out of that one etc ?
Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."
First, you guys are terrible for making this thread.
Second, if I picked up the 2 player starter, would more one of those uber cheap UCM starters be overkill?
(Please do not gift. My game bank is already full.)
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited September 2014
I asked the same question last page. Basic consensus is it's probably a big too much basic stuff to start with, but it's great to build a bigger force off.
I'm really considering grabbing the 2 player starter this weekend. One of my local stores is doing a gaming weekend, and offering discounts if you take part in games and events through it. If I can work up a 10% discount, I should be able to convince my brother to grab the UCM.
If I just grab the 2 player starter, is the Desolator a good addition? I know it's the Scourges command vehicle, but it also looks big and expensive.
-Loki- on
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Another starter generally gets you 2 more infantry squads and 3 dropships which are things you WILL need. Even ignoring the other models you get, that's still a huge discount over buying them separately.
Quick question for shaltari if we got any players in here, can a shaltari player pick up a unit with one of his gates and than have that unit disembark from another gate across the table ? is that how their gates work or are they more like transports in once your in that transport you can only get out of that one etc ?
I don't play Shaltari, but from my reading of the rules that's correct. You can have your squad of grav tanks dematerialize through one gate and pop out through another gate across the table.
If you get multiple starters, the only thing that you probably won't use 100% of is the APC's.
From what I've read (and my limited experience playing) APC's are a bit wonky in the standard city block games. You basically have to leave them out in the open, and they're juicy targets because if they get popped you really neuter someone's ability to move an objective off the board.
Light dropships replace a lot of the classic medium dropship/APC combo in most lists because they eliminate that and are faster/cheaper. Granted, they carry less infantry and are usually paper thin...but it's something to consider.
Having extra AA/MBT/Dropships/Infantry is pretty solid.
Most of the advice I've seen involved going two 3 base infantry blocks with APCs and two 2 base blocks in light dropships. The 3 base blocks are what you send after the more contested buildings where you are more likely to get into CQB (or eat falling masonry damage while you search).
In how big of a list? It's also worth pointing out that the infantry is mostly the same but a bit different...think same expected number of wounds inflicted in CQB, but with more dice or fewer bases or whatever. Falling Masonry adds another bit of flavor to that.
God, talking about this game makes me want to play it. Too bad I'm on the road for work all week
I dont know what the @ are supposed to do. But I saw the thread.
I only got to play 1 demo game with a buddy who wasn't too well versed in the rules last year.
But another guy at the shop has played a lot more. He gave me another demo last week. It still seems fun. I just went and bought a bunch more PHR. So I'm hoping to play some more soon.
Looking at the prices for these starters. I may want to pick up Shaltari. I like the teleporting mechanic. Is there an expected release date for these new boxes?
Anyone here use bases for PHR models? They dont always stand up too well. I want to buy some.
Mr Mich: How did you magnetize these? I would really like to but I haven't done that too much before. My biggest hurdle is the tool used to create the holes for the magnets. I have a small pin vise, but it's too small for the magnets that I do own.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
PHR and Shaltari plastics came out 9/13 I think and UCM and Scourge plastics came out 9/27.
I dont know what the @ are supposed to do. But I saw the thread.
I only got to play 1 demo game with a buddy who wasn't too well versed in the rules last year.
But another guy at the shop has played a lot more. He gave me another demo last week. It still seems fun. I just went and bought a bunch more PHR. So I'm hoping to play some more soon.
Looking at the prices for these starters. I may want to pick up Shaltari. I like the teleporting mechanic. Is there an expected release date for these new boxes?
Anyone here use bases for PHR models? They dont always stand up too well. I want to buy some.
Mr Mich: How did you magnetize these? I would really like to but I haven't done that too much before. My biggest hurdle is the tool used to create the holes for the magnets. I have a small pin vise, but it's too small for the magnets that I do own.
The @ symbol gives someone a notification that they were mentioned in a post.
I just used an exacto knife to cut out the tabs. Unfortunately it makes it really difficult to center the magnet...
So I'll be at my FLGS playing some Warhammer tomorrow. I'm pretty sure they have one of the old starter sets. Should I be tempted to buy it because of the slightly nicer vehicles and much nicer infantry or should I be no tempted because of the higher price and older manual?
(Please do not gift. My game bank is already full.)
Really, I think it all depends on if you have the money, I mean ultimately you're going to spend money on your hobby, it all depends on how much you're willing to lose on said hobby.
Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."
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ArcticLancerBest served chilled.Registered Userregular
No they really aren't considering you can play with just that and even at MSRP they are still about half the cost of the old resin starters.
Yeah, it's honestly not that bad on my end. I was going to pick up the Shaltari starter to trade for my friend's UCM from the box, but now I'm just going to trade it for the Conquest LCG core instead. Just means we're quite unlikely to wind up playing DZC soon. But whatever. It's a fun painting diversion in the meantime.
So I'll be at my FLGS playing some Warhammer tomorrow. I'm pretty sure they have one of the old starter sets. Should I be tempted to buy it because of the slightly nicer vehicles and much nicer infantry or should I be no tempted because of the higher price and older manual?
Try to haggle. If they're going to start getting plastic starters soon they're going to have trouble unloading the resin at full price. You may not get plastic prices but the resin is super nice.
That was the advice I got from the Hawk Wargames guy at NOVA when I was lamenting stores only having resin in stock.
There are a few changes which if you didn't know was in the errata it'll be a shock (the change to falling masonry damage comes to mind).
As far as the difference in models, I've built both the plastic and resin versions of UCM (had bought the skirmish box a while ago and then the 2 player starter a month or so ago)
The tanks and infantry aren't measurable different, but the resin version of the tanks had less steps.
The plastic bears had more steps but looked measurable better than the resin since they didn't have a seam running directly down the middle
The plastic condors come with clear canopies (no need to paint), and felt "cleaner" to put together, but all 3 of them had necks that bent to the left behind the front set of wings.
Over all, even with the condor issues I pretty much preferred the plastics
Going to have another demo game this Friday. This time a team up! PHR vs. Shaltari. Very excited.
I need to see where this changes pdf is.
@warder808 you can find them here. As mentioned, there are some pretty big changes. For example, the PHR MBT (er...MB...walker) has a rule that its accuracy rolls can never be modified more than +1. That is wholly absent from the 1.0 rulebook and was a pretty big change!
Points costs have also been adjusted for a handful of units, but if you're using their free army-building software then that's already taken care of for you.
Or maybe my FLGS has sold their copy and can't order the new boxes because their distributor is out of stock. I'm astonished at how good I am at resisting temptation.
(Please do not gift. My game bank is already full.)
I'm not saying the first 5 turns are irrelevant to the outcome. But I like that after a bad round of shooting or some crap rolls you're not like "well I guess I'll just pack it in, you blew up my Land Raider on turn one."
Posts
Like...we can make C&C happen.
Second, if I picked up the 2 player starter, would more one of those uber cheap UCM starters be overkill?
(Please do not gift. My game bank is already full.)
I'm really considering grabbing the 2 player starter this weekend. One of my local stores is doing a gaming weekend, and offering discounts if you take part in games and events through it. If I can work up a 10% discount, I should be able to convince my brother to grab the UCM.
If I just grab the 2 player starter, is the Desolator a good addition? I know it's the Scourges command vehicle, but it also looks big and expensive.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
(Please do not gift. My game bank is already full.)
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
I don't play Shaltari, but from my reading of the rules that's correct. You can have your squad of grav tanks dematerialize through one gate and pop out through another gate across the table.
From what I've read (and my limited experience playing) APC's are a bit wonky in the standard city block games. You basically have to leave them out in the open, and they're juicy targets because if they get popped you really neuter someone's ability to move an objective off the board.
Light dropships replace a lot of the classic medium dropship/APC combo in most lists because they eliminate that and are faster/cheaper. Granted, they carry less infantry and are usually paper thin...but it's something to consider.
Having extra AA/MBT/Dropships/Infantry is pretty solid.
God, talking about this game makes me want to play it. Too bad I'm on the road for work all week
I dont know what the @ are supposed to do. But I saw the thread.
I only got to play 1 demo game with a buddy who wasn't too well versed in the rules last year.
But another guy at the shop has played a lot more. He gave me another demo last week. It still seems fun. I just went and bought a bunch more PHR. So I'm hoping to play some more soon.
Looking at the prices for these starters. I may want to pick up Shaltari. I like the teleporting mechanic. Is there an expected release date for these new boxes?
Anyone here use bases for PHR models? They dont always stand up too well. I want to buy some.
Mr Mich: How did you magnetize these? I would really like to but I haven't done that too much before. My biggest hurdle is the tool used to create the holes for the magnets. I have a small pin vise, but it's too small for the magnets that I do own.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
The @ symbol gives someone a notification that they were mentioned in a post.
I just used an exacto knife to cut out the tabs. Unfortunately it makes it really difficult to center the magnet...
...
Argh.
Perhaps I can interest you in my meager selection of pins?
For once buying things that I'll probably have no chance of playing for the foreseeable future payed off. Sadly they wouldn't let me preorder the PHR.
(Please do not gift. My game bank is already full.)
For me it literally happened moments before my paycheck landed in my account.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
(Please do not gift. My game bank is already full.)
Yeah, it's honestly not that bad on my end. I was going to pick up the Shaltari starter to trade for my friend's UCM from the box, but now I'm just going to trade it for the Conquest LCG core instead. Just means we're quite unlikely to wind up playing DZC soon. But whatever. It's a fun painting diversion in the meantime.
Perhaps I can interest you in my meager selection of pins?
Try to haggle. If they're going to start getting plastic starters soon they're going to have trouble unloading the resin at full price. You may not get plastic prices but the resin is super nice.
That was the advice I got from the Hawk Wargames guy at NOVA when I was lamenting stores only having resin in stock.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
(Please do not gift. My game bank is already full.)
I need to see where this changes pdf is.
As far as the difference in models, I've built both the plastic and resin versions of UCM (had bought the skirmish box a while ago and then the 2 player starter a month or so ago)
The tanks and infantry aren't measurable different, but the resin version of the tanks had less steps.
The plastic bears had more steps but looked measurable better than the resin since they didn't have a seam running directly down the middle
The plastic condors come with clear canopies (no need to paint), and felt "cleaner" to put together, but all 3 of them had necks that bent to the left behind the front set of wings.
Over all, even with the condor issues I pretty much preferred the plastics
@warder808 you can find them here. As mentioned, there are some pretty big changes. For example, the PHR MBT (er...MB...walker) has a rule that its accuracy rolls can never be modified more than +1. That is wholly absent from the 1.0 rulebook and was a pretty big change!
Points costs have also been adjusted for a handful of units, but if you're using their free army-building software then that's already taken care of for you.
(Please do not gift. My game bank is already full.)
(Please do not gift. My game bank is already full.)
I really like the models in DZC, will try to get a demo-game in somehow.
I'm not saying the first 5 turns are irrelevant to the outcome. But I like that after a bad round of shooting or some crap rolls you're not like "well I guess I'll just pack it in, you blew up my Land Raider on turn one."