As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

Tam and Friends [DOODLE] Hour [NSFW]

19495969799

Posts

  • diemeatbagdiemeatbag Registered User regular
    It feels like there is too much shading on the hand for there to be no shading on the arm.

  • AbdhyiusAbdhyius Registered User regular
    124ar1v.png
    I made a doodle

    I realized I should not just start shading while thinking about everything else and then go "wait what the hell have I been doing"

    ftOqU21.png
  • sampangolinsampangolin Registered User regular
    Inktober continues apace. Here's a bear playing hide and seek badly.

    bgAC4j5l.jpg

  • ChicoBlueChicoBlue Registered User regular
    Bear? What bear? I don't see one.


    Pirate man study.
    TaMpbyn.jpg

  • KochikensKochikens Registered User regular
    omg those boots are so fuckin lovely

  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    20141004_005425_zps6f335f1c.jpg
    FB_IMG_1412413911378_zps8ac58a9f.jpg
    20141012_011159_zps2518e4d8.jpg
    20141012_020400_zpsfd47fea9.jpg

    Work in progress

  • sampangolinsampangolin Registered User regular
    Haha Chico I genuinely scrolled past that to look at your study after the photo. Nice job.

    NZ, the jaw is massive on that scull! If it's meant to be then no worries. Liking the watercolour so far.

  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    The jaw is out of place it's being dislodged from a bullet...i was worried it wouldn't read like that. So the jaw isn't even connected to the skull anymore.

  • ScosglenScosglen Registered User regular
    edited October 2014
    If the Mandible is meant to seem bigger because it's so wildly disconnected from the skull that it's shifted closer to the viewer, then your problem is that you've basically created an optical illusion. Even then, the size of the Ramus (the upward swooping "wing" part of the Mandible) is too small compared to the rest of the jaw, contributing to the sense that it's super chunky and huge.

    The way the picture reads right now is that the Mandible has been cleanly disconnected from the skull and then floated down an inch or so while still staying in proper alignment, then it became vertically stretched to nearly twice its previous height for some reason.

    Scosglen on
  • sampangolinsampangolin Registered User regular
    Ah I see. Yeah I'd agree with Scosglen. Could be mostly clarified with values though as the painting progresses.

  • sampangolinsampangolin Registered User regular
    Inktober day 12. A riverey bridgey sceney thing.

    rr3KTN4l.jpg

    z4yee4zl.jpg

    *gasp* so realistic!

  • IrukaIruka Registered User, Moderator mod
  • NicNic Registered User regular
    Warmup doodles. I am aimless and it suckssss...

    ya3oj81bh75o.jpg

  • sampangolinsampangolin Registered User regular
    edited October 2014
    Day 13, plane from Scott Robertson's book How To Draw. Did a bunch but this was my favourite.

    45ITjRTl.jpg

    sampangolin on
  • NicNic Registered User regular
    Haven't tried a caricature in a long time, feel a little rusty. this one took about 15 minutes.

    jz3af4v31fpj.jpg

  • NakedZerglingNakedZergling A more apocalyptic post apocalypse Portland OregonRegistered User regular
    Started as a doodle...then just sorta went with it...

    10341960_10205273602346080_4834368657481214646_n_zps68952f63.jpg
    10710902_10205273602586086_2580899802327754114_n_zps20613920.jpg
    10353649_10205273618746490_237704275394328264_n_zps8d3d733a.jpg

  • sampangolinsampangolin Registered User regular
    Bit plane.

    O7Yuudal.jpg

  • ChicoBlueChicoBlue Registered User regular
    Those are very tight.

    Is that book also full of fun perspective exercises and section building? Are you doing those things as well?

  • sampangolinsampangolin Registered User regular
    Just what are you insinuating? Yeah it is. No not at the moment. I probably should be though.

  • ChicoBlueChicoBlue Registered User regular
    You should try it out. Buy a cheap pack of printer paper, some ballpoint pens and then just ruin all that paper by building constructions freehand. It's intensely frustrating but also very rewarding.

  • F87F87 So Say We All Registered User regular
    y7cxcnkfp3ny.png
    eojo6a5um76u.png

    Head studies, as per @Scosglen‌ 's suggestion.

    @ChicoBlue‌ You are so fucking good! That pirate study wow...

  • NightDragonNightDragon 6th Grade Username Registered User regular
    Great to see you doing studies, Frank! Watch out for the size of the eyes, as you tend to make them a bit large.

    Keep goin'!

  • ScosglenScosglen Registered User regular
    edited October 2014
    Those are good Frank, keep it up. The value study is a great way to learn about portraiture, and I think you will also learn a whole lot about light by doing more of those alongside the quicker sketches. I basically learned how to paint through portraiture and anatomy studies that were also careful value studies.

    My one suggestion would be to keep an eye on how much you are simplifying and stylizing features, and really try to capture the essence of the feature, don't settle for something in roughly the right size and shape. The eyes in particular all look a little too simplified and similar. Getting the eyes just right is very important in portraiture, there is a whole lot of likeness and character bound up in them.

    Scosglen on
  • F87F87 So Say We All Registered User regular
    Thanks guys! I really appreciate the feedback! I'm going to keep working on it.

    In the mean time, do you guys like any of these "mage towers" ?

    ktg6hsskj0ng.png

  • 21stCentury21stCentury Call me Pixel, or Pix for short! [They/Them]Registered User regular
    F87 wrote: »
    Thanks guys! I really appreciate the feedback! I'm going to keep working on it.

    In the mean time, do you guys like any of these "mage towers" ?

    ktg6hsskj0ng.png

    I really like C and D.

    Also A and B.

  • ScosglenScosglen Registered User regular
    edited October 2014
    I'm not sure how much I really read them as "mage" towers. They're certainly towers but the visual design seems to evoke something more like the abode of an engineer or a tinkerer than something explicitly arcane in nature, particularly B and D. They almost look like something that wouldn't be out of place in Half Life 2.

    Scosglen on
  • F87F87 So Say We All Registered User regular
    The little story in my head while I worked on them was some sort of eccentric town person who supplied electricity to the people and did strange experiments in his tower. Maybe I should do another set and make sure they fit the theme.

  • NightDragonNightDragon 6th Grade Username Registered User regular
    F87 wrote: »
    The little story in my head while I worked on them was some sort of eccentric town person who supplied electricity to the people and did strange experiments in his tower. Maybe I should do another set and make sure they fit the theme.

    You can never have too many thumbnails!

  • ChicoBlueChicoBlue Registered User regular
    She casually stated as she entered the morgue with pliers in hand.

  • StiltsStilts Registered User regular
    F87 wrote: »
    The little story in my head while I worked on them was some sort of eccentric town person who supplied electricity to the people and did strange experiments in his tower. Maybe I should do another set and make sure they fit the theme.

    When I think of wizard abodes, I tend to like designs that suggest impossible architecture. I don't mean, like, non-euclidean geometry or anything. More like designs that violate what we know about center of gravity and weight support and that sort of stuff.

    IKknkhU.gif
  • AmmalineAmmaline Registered User regular
    I'm assuming you've seen Howl's Moving Castle, but if you haven't that might be a good thing to check out in regards to wonderful wizard homes!

    My art tumblr
    3DS : 2165-5535-6036
  • F87F87 So Say We All Registered User regular
    I love Howl's Moving Castle! And you guys are right, for sure, but maybe this can be a tinker's tower? Honestly, I found a couple open positions and I just want 1-2 pieces in a similar style as the company before I apply. The jobs are only one state over too. I really need jump on it, I may have a chance.

    So, with that in mind, I'm just going to finish this tower and maybe a few props that would go in it?

    zc0xhzyframt.png

  • NightDragonNightDragon 6th Grade Username Registered User regular
    edited October 2014
    F87 wrote: »
    I love Howl's Moving Castle! And you guys are right, for sure, but maybe this can be a tinker's tower? Honestly, I found a couple open positions and I just want 1-2 pieces in a similar style as the company before I apply. The jobs are only one state over too. I really need jump on it, I may have a chance.

    So, with that in mind, I'm just going to finish this tower and maybe a few props that would go in it?

    zc0xhzyframt.png

    You have a better chance of being hired if you can show that you understand the development process. If this is now a tinkerer's tower, IMO it still needs some work. It just looks like a windmill attached to a stone tower. What does the tinkerer DO? I'd add large gears, funky chimneys, whimsical devices, more asymmetry, etc. Rather than using a base design and assigning a story to it, you need to develop the design to fit within (and more importantly, show/sell/exemplify) the story. Make it so there is no question who lives in that tower. How would a witch's tower be different from a tinkerer's? Or an engineer's? Or a royal chef? Etc...think about inserting more personality into your designs. List adjectives, and then list design cues that fit those adjectives. Make it so that you can get a dozen people to look at your design and tell you who lives there, with no words or explanation needed.

    Witch's Hut:- the witch that lives here is insane and evil!

    What words do I associate with this witch, and how I might show that in her house design?

    adj: foreboding
    - design cues: foggy, in the shadows, harsh -looking trees and foliage, muted color palette

    adj: creepy
    - design cues: faces in the bark in the surrounding trees?....bramble bushes that seem to have "hands" that would reach out to travelers on the path, subtle blood splatters/streaks along path that lead to door

    adj: crazed
    - design cues: asymmetry, architectural elements or surrounding objects are off-kilter or upside down, a lack of order in the design (roof tiles do not line up perfectly), a sense of chaos or obsessive behavior (sharpened-tip bones staked into the ground surrounding the hut, like grotesque lawn ornaments every foot) or doors/windows in places that don't make sense


    Et cetera. You really, really have to focus on the design more than rendering. Showing off a page full of varied thumbnails and a detailed black and white line drawing of a single design will do so much more for you in showing them you're a valuable candidate, than will taking your current design to a final polish.

    NightDragon on
  • F87F87 So Say We All Registered User regular
    @NightDragon‌

    Fuuuuuck, I totally getcha. Great advice!! Are these any better?

    7wjriz673v0x.png

  • tynictynic PICNIC BADASS Registered User, ClubPA regular
    edited October 2014
    I like the first one, the way the silhouette expands from the base gives it an unbalanced feel which adds a lot of personality. I also like the giant cog in the third one, that kind of thing evokes a 'function over form' feeling which fits the idea of a slightly potty inventor or engineer.

    tynic on
  • NightDragonNightDragon 6th Grade Username Registered User regular
    @F87 - that's not a bad start! But do, like....twenty of those. Or thirty. Change up the main shape some more. Be bold! If doing these is hard for you or too time-consuming, remove the 3-level value technique, and just do quick line sketches. I feel like you're still trying to settle on something very very quickly, but what you need to practice is not rushing to the polish level (though trust me, I completely understand why you'd want to do that :) )...it is concepting. It is coming up with ideas....ideas that are varied and fit well within an established theme. How often do you look up reference before you hit the thumbnail stage? Try to really soak up as much inspiration beforehand as you can. Try to push your ideas into wildly different directions - this is your exploration phase. If you make some really weird ugly design that's never going to work, that's okay! That's even good, because you got that idea out of your head, and had time to think about what worked and what didn't...which is knowledge you can use on the next thumbnail.

    I just looked up some random tower designs that I think you should see, just to see the variance that's possible:
    wizard%2Btower%2Bcolored.jpg
    tumblr_n8368sCcqJ1rdml7wo1_500.jpg
    NathanAustin_WizardsTowerScreenShot3.jpg
    08.jpg
    c1ec0822d844dad571c83c5f34037aed.jpg

  • m3nacem3nace Registered User regular
    edited October 2014
    Just as an example of word association gone right: when Marc Davis and Eyvind Earle designed Maleficent they thought of the most evil combination of words they could come up with: black fire.
    maleficent-in-sleeping-beauty-maleficent-17278626-853-480.jpg

    m3nace on
  • NicNic Registered User regular
    That could be perceived as racist for humour purposes, but I will abstain.

  • JuggernutJuggernut Registered User regular
    Coming up with back stories for your drawings is the most fun part.

    Go nuts.

  • sampangolinsampangolin Registered User regular
    Feng Zhu did a good video about quick concepting recently, then taking a few to a more finished level. Definitely worth a watch @‌F87

    http://m.youtube.com/watch?v=Vk77_5KroB0

Sign In or Register to comment.