Been watching the pbp thread. So is Jinteki mostly about trap cards with an aim on net-killing the runner?
Jinteki are dicks yes. Seriously though that is one of the main game plans of the core set Jinteki identity - other jinteki identities can play in quite different ways.
Been watching the pbp thread. So is Jinteki mostly about trap cards with an aim on net-killing the runner?
the following is a pretty good discussion of Jinteki, if out of date: words
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I played against Blue Sun yesterday and it's exactly as gamechanging as Nasir
one of the core components of playing runner is forcing the corp to spend money by rezzing ice and that really doesn't work with blue sun since they can just eat whatever's on the table when they need money
Well, tomorrow me and my friends will finally get to play this, so I've been reading the cards a little. I'll have to do the explaining, after all. Putting the core Shaper and Weyland decks together and going from there. I have no doubt that if it catches on we will soon have some expacks - we're all deckbuilding fiends.
Well, tomorrow me and my friends will finally get to play this, so I've been reading the cards a little. I'll have to do the explaining, after all. Putting the core Shaper and Weyland decks together and going from there. I have no doubt that if it catches on we will soon have some expacks - we're all deckbuilding fiends.
That's a fun matchup, and both are pretty capable right out of the box. If your friend plays Shaper first, you might want to warn them about Scorched Earth when you start. When you're new you can't gauge how much tags matter, in a lot of cases they don't matter at all, but it can put off a lot of new players if they instantly lose to a card they didn't know existed.
The cerebral casts are there for some fun and games around scaring people on Scorch, as well as enabling possible scorch kills. The other option for those deck slots are Psychic Fields, which I'm not a fan of since they're only useful when installed and are otherwise completely dead cards. The trick of lights are for pushing out an agenda if I need to as well as using up wasted advancements. Being able to score a Chronos Project out of hand could be super neat mid-late game.
And here's the newest incarnation of my Prepaid Kate deck. I'd like to be using Astrolabe, but U&O isn't out here yet.
Well, tomorrow me and my friends will finally get to play this, so I've been reading the cards a little. I'll have to do the explaining, after all. Putting the core Shaper and Weyland decks together and going from there. I have no doubt that if it catches on we will soon have some expacks - we're all deckbuilding fiends.
That's a fun matchup, and both are pretty capable right out of the box. If your friend plays Shaper first, you might want to warn them about Scorched Earth when you start. When you're new you can't gauge how much tags matter, in a lot of cases they don't matter at all, but it can put off a lot of new players if they instantly lose to a card they didn't know existed.
Will do. But really, it's hard to gauge a lot of things without play experience. Like, for example, I'm looking over the corp decks now and it's really hard to know whether ices are good or not without play experience. Like, the Rototurret looks kind of blah, at 4 cost and 0 strength, like the kind of thing whose only use is hoping that the Runner doesn't happen to have a breaker that can interact with it, but maybe that happens often enough that it's worth it? On the other hand, Archer looks scary. Six strength for four cost and four subroutines, it looks like even if the runner can get through it it's a definite credit sink between upping breaker strength to match and breaking everything, but I can't gauge how much the forfeiting an agenda cost means in terms of tempo loss. And so on.
Rototurret still sees play. Trashing a program and ending the run is a nice combo, and you might be able to snipe a breaker before they slap the inevitable parasite on to the ice to kill it. Nasir eats it for breakfast, as do a lot of Shaper decks that are using SMC or clone chips. 4 cost for zero strength means it's situational, and you'll only want to rez it if you're desperate to defend a server or can definitely trash a program. Grim, a five strength ice that trashes a program but doesn't end the run, is harder for a runner to deal with but doesn't stop the run.
For Archer, people usually try and score a Hostile Takeover early so the runner knows the Corp can now rez an Archer for only one agenda point, which might make them wary of running without a sentry breaker, and if you're HB you can rez it after scoring a Domestic Sleepers, which is just lovely. There are other ways to get one up (the cards that let you rez ice, ignoring all costs), but scoring an early Hostile Takeover and then sacrificing it is the most common.
BrodyThe WatchThe First ShoreRegistered Userregular
Any ICE that stops a runner from doing what they want is good ICE? Some of it is more cost effective than others, but you may not have a better option?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Well, we could try only a couple games today - these games can definitely go in for a pretty long haul.
I personally loved it. The thing is that I won both times (playing the corp both times, he picked first Santiago and then Mac while I played first Weyland and then NBN), and given the person I played with I fear that might have turned him off because he's the kind of guy that needs to win with a certain regularity. Maybe I should have let him win.
ArcticLancerBest served chilled.Registered Userregular
If you're playing the core-only default decks, he should stick to playing Kate. Shaper is the only identity that has all the tools and functions in an easily understandable way. Criminals flatly having Crypsis as their code breaker is awful, and new players don't understand how bad playing those as decks is.
The corp has it a bit easier, but only just. HB VS Kate should make for some decent games. Stick to one thing for a bit so you guys get to learn your own cards. One of the hurdles as the runner when starting is understanding that you have a lot more control than you expect as a new player, and learning the card pool and what you can see is a big part of that.
Well, when he played Kate he had some serious money troubles - and also had trouble with the fact that everything NBN has seems to be a Sentry, while all he got were wallbreakers and codebreakers, so all my ice basically cockblocked him with absolute impunity. But that might have simply been bad luck.
ArcticLancerBest served chilled.Registered Userregular
None of NBN's core set sentries end the run though (except Data Raven, but that's by choice). He doesn't actually need a sentry breaker to get past them. He would want money, but with Magnum Opus, Aesop's Pawnshop, Modded and Kate's discount, she usually does fine for cash. Even still, taking a tag can be very worthwhile given the limited number of ways core NBN can punish you for it.
I stick by what I said. If he suffered poor luck, so be it, but if you guys aren't building your own decks yet then Kate is the right way to go.
TheMadjaiSir Madjai of SanSanMinnesotaRegistered Userregular
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
Well, games tonight went really well, came out with only a single loss (a 50 minute game as Kate vs NBN), and had three flatline kills with the Jinteki PE. Each one of those kills involved Cerebral casts in some way. I'm really digging the card.
That was the final night of the league, and I have finally managed to win myself a playmat! It's the Planned Assault one, which I do really quite like.
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
I had a really good night of Netrunner at my local store. I won every game I played.
First game was my RP Taxes vs CT Power Nap? ... Anyway, it was pretty shocking how quickly he was able to generate credits with Gamble, Lucky Find, Power Nap, Same Old Thing, etc. No way I was going to be able to tax him out of my remotes, so I just had to outplay him. I end up winning by scoring out a Future Perfect and two Nesei MKII behind an Enigma and protected by Caprice and Ash at various times. I felt pretty good about this win. This was the most straight forward game.
Next was The Foundry Fast Advance against Reina. She definitely is hard on this deck. It already runs credit light so that extra rez cost is harsh. I never actually got my FA tools... no Biotics, no SanSans, nothing. Early I score Gila Hands which allows me to generate plenty of credits. I manage to bust his Yog with Rototurret, effectively blocking him out of every Code Gate protected server until he finds either Crypsis or his second Yog. Which he never finds either. He does manage to score out my hand a few times by chewing through my HQ ICE with Parasite, but I find a Mother Goddess and another NEXT Silver to lock him out. It comes down all the way to five to six and I am trailing, but I have one NAPD in hand, an Ash, and he has three credits remaining. I play them in my Bronze protected remote and advance once. He knows it's now or never, so he gains as many credits as he can, put a Rook on my R&D ICE, and runs at R&D. I rez the third Bronze for five credits and knocking him out, leaving me with just enough to score the NAPD and win.
Finally it's my turn to play runner so I bust out Andromeda. Not very sporting, I know, but he's playing Engineering the Future so I assumed Fast Advance. It wasn't but it also the game I never saw a path to victory through till the very end. No in fact it was Glacier - giant ICE, AI Arcology, Thomas Hass, etc. I managed to Keyhole him three times first turn but only managed to drop a Project Wotan in Archives. Next turn he ICEs up and starts setting up a remote. I Account Siphon and target HQ with Security Testing but he spends most of his credits to rez Ichi. I drain the one credit so I'm not totally broke, sitting at four credits. By this point my Siphons and Testing are dead cards, cause his servers are now all three deep. I start using my Same Old Things to play Sure Gamble from the Heap. He laughs and I point out it's still more efficient than 1-for-1, then run R&D, scoring a two-pointer. It is now six to six. I have four credits, Crypsis, Datasucker (one tokens), Zul and a Faerie. He has one card in hand and all the money. He put it into a three deep remote, advances it twice and passes the turn to me. I've already trashed two Arcologies and he used one. He already ude two Thomas Hass so I'm pretty sure this is actually an agenda. I gain a credit, SOT for SG again, and run the remote. He rezzes Viktor 1.0. I drop the Datasucker token and pay through with Zul. I encounter the Ichi and I drop two credits and the Fairie to get by it. He doesn't have enough credits to rez the Heimdall 2.0 that's next. I score the agenda and win the game.
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
To be honest, any deck that has trouble against standard NEHbiotics is not a deck I'd want to take to Worlds.
Quail is just hipster chicken
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TheMadjaiSir Madjai of SanSanMinnesotaRegistered Userregular
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
-1 Imp, +1 Parasite gives me the option of adding in another HQ Interface, which helps against NEH.
What do we think about a singleton Replicator?
"Yeah, TheMadjai knows whats up." --Lardalish
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
To be honest, any deck that has trouble against standard NEHbiotics is not a deck I'd want to take to Worlds.
While I know what you are saying, I'm guessing he knows its not a tier 1 deck. Not sure there is a good anti NEH deck around at the moment!
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
-1 Imp, +1 Parasite gives me the option of adding in another HQ Interface, which helps against NEH.
What do we think about a singleton Replicator?
I'd say its not worth it with the hardware you have. I think another Diesal would be better, you need those Workshops early!
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
To be honest, any deck that has trouble against standard NEHbiotics is not a deck I'd want to take to Worlds.
While I know what you are saying, I'm guessing he knows its not a tier 1 deck. Not sure there is a good anti NEH deck around at the moment!
there isn't
I've spent a lot of time playing against it
katman can be strong against it (other shaper builds tend to be just too damn slow)
anarchs can be strong against it
but basically what happens is, you have to draw exactly the cards you need in order to win, and you can't completely wiff on every single access (you have to actually score agendas early, meaningful ones, not Breaking News and NAPD), so even the best matchup really only makes it maybe a fifty-fifty
cards that help the most are probably parasite and keyhole, with imp also being a strong contender
criminals probably have the toughest time since the deck has so much gear-checking ice and it doesn't care about account siphons after turn 1 or 2 (and there's a good chance it doesn't care about them at all if you're playing Andromeda and they get a turn 1 sweeps week)
gabe and tenma are probably a better choice than andromeda because of sneakdoor and the sustainable early pressure and andromeda's handsize is usually a liability because of sweeps week, but Stirling is too slow and Silhouette's ability is irrelevant; no matter who you play it basically comes down to whether you can get lucky with your accesses
Took Reina apart for Worlds. She wasn't ready, and Blue Sun eats her alive with a simple lotus field splash.
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
To be honest, any deck that has trouble against standard NEHbiotics is not a deck I'd want to take to Worlds.
While I know what you are saying, I'm guessing he knows its not a tier 1 deck. Not sure there is a good anti NEH deck around at the moment!
There's a Brazilian player that's been posting some interested takes on anti-NBN decks on BGG. The first one is directed at regular NBN FA Astrobiotics in the H&P meta, the more recent one changes to NEH. They're a little behind in datapacks now, but interesting nonetheless. He's been applying a pretty rigorous iteration approach and has come up with some Anarch decks which, according to him, have pretty decent success rates.
Of course, he doesn't use Sure Gambles and instead spends influence on Easy Marks, Moddeds, and Lucky Finds, so he may just be crazy, but they are fun ideas to entertain.
I have generally had the most success against NEH using my PPVP Kate deck. Enough multi access to pull out the agendas I need, Atman makes it considerably more affordable, and the burst economy means I can usually punch my way through and set them off tempo over and over.
But a lot of it relies on good accesses, still, as well as not getting shit draws early game.
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
Is it wrong that I really kind of want to make a Silhouette stealth-breakers deck? Just for pure theme? I doubt the influence is there, but it would certainly be fun.
That said, I've seen the best stealth-breaker deck out of Chaos Theory - the extra memory and smaller deck size really helps.
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I actually put together a Kit deck with Refractors and Switchblade
not enough influence for blackat, though
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DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
Well, I am back in the states... played in Quinn's Netrunner tournament over the weekend. Got my clocked cleaned; we played 5 rounds of swiss and I went 2-8. Loved every minute of it.
Lots and lots of HB and NBN decks for corps, and the wunderkind for the runners.
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TheMadjaiSir Madjai of SanSanMinnesotaRegistered Userregular
Just a reminder for anyone coming to worlds and wanting a ride from the airport. My schedule is filling up.
"Yeah, TheMadjai knows whats up." --Lardalish
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
I actually put together a Kit deck with Refractors and Switchblade
not enough influence for blackat, though
Yeah, I've seen it replaced by Corroder most of the time. Seems like a reasonable swap.
yeah that's what I did
haven't actually played it yet, we'll see how it goes
the fact that I don't have tinkering is cause for concern but hopefully it won't be necessary
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ArcticLancerBest served chilled.Registered Userregular
In my eyes, Blackat falls into that same unfortunate slot as Ninja. It is, once in a blue moon, a more efficient breaker than the staples. But the times that situation arise make it hard to justify as an inclusion. Blackat is a bit worse given its reliance on another type of card. Granted that's less of a thing in a dedicated stealth deck, but it makes it pretty much impossible to use outside of that circumstance.
Someone's going to have to explain one of those cards to me.
Ekomind. This, on the surface, looks terrible.
Origami.
Overmind.
PMAvers on
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited October 2014
Ekomind is a fantastic piece of card design. No idea if it's good, but just wow.
Also, liking Sagittarius and Gemini. Good to see the design from Taurus spreading out to other corporations. Going to be interesting to see the NBN one too, but I could definitely see a Making News deck with any and all of them.
Posts
Jinteki are dicks yes. Seriously though that is one of the main game plans of the core set Jinteki identity - other jinteki identities can play in quite different ways.
the following is a pretty good discussion of Jinteki, if out of date: words
one of the core components of playing runner is forcing the corp to spend money by rezzing ice and that really doesn't work with blue sun since they can just eat whatever's on the table when they need money
That's a fun matchup, and both are pretty capable right out of the box. If your friend plays Shaper first, you might want to warn them about Scorched Earth when you start. When you're new you can't gauge how much tags matter, in a lot of cases they don't matter at all, but it can put off a lot of new players if they instantly lose to a card they didn't know existed.
Jinteki: Personal Evolution
Agenda (12)
1 Chronos Project
3 Fetal AI
2 Gila Hands Arcology
3 House of Knives
1 Philotic Entanglement
2 The Future Perfect
Asset (13)
3 Cerebral Overwriter ••••• •
3 Jackson Howard •••
3 Ronin
1 Shi.Kyu
3 Snare!
Operation (16)
3 Cerebral Cast
2 Diversified Portfolio
3 Hedge Fund
3 Mushin No Shin
2 Neural EMP
1 Scorched Earth ••••
2 Trick of Light
Barrier (2)
2 Eli 1.0 ••
Code Gate (3)
3 Yagura
Sentry (3)
3 Pup
Built with http://netrunner.meteor.com/
The cerebral casts are there for some fun and games around scaring people on Scorch, as well as enabling possible scorch kills. The other option for those deck slots are Psychic Fields, which I'm not a fan of since they're only useful when installed and are otherwise completely dead cards. The trick of lights are for pushing out an agenda if I need to as well as using up wasted advancements. Being able to score a Chronos Project out of hand could be super neat mid-late game.
And here's the newest incarnation of my Prepaid Kate deck. I'd like to be using Astrolabe, but U&O isn't out here yet.
Kate "Mac" McCaffrey: Digital Tinker
Event (18)
3 Dirty Laundry
2 Indexing
1 Legwork ••
1 Levy AR Lab Access
3 Lucky Find ••••• •
2 Quality Time
1 Scavenge
3 Sure Gamble
2 Test Run
Hardware (9)
1 Akamatsu Mem Chip
3 Clone Chip
1 Dinosaurus
1 Plascrete Carapace
3 Prepaid VoicePAD
Resource (6)
3 Professional Contacts
3 Same Old Thing
Icebreaker (6)
1 Atman
1 Deus X
1 Femme Fatale •
1 Inti
1 Sharpshooter
1 ZU.13 Key Master
Program (6)
1 Datasucker •
1 Imp •••
1 Parasite ••
3 Self-modifying Code
Built with http://netrunner.meteor.com/
Will do. But really, it's hard to gauge a lot of things without play experience. Like, for example, I'm looking over the corp decks now and it's really hard to know whether ices are good or not without play experience. Like, the Rototurret looks kind of blah, at 4 cost and 0 strength, like the kind of thing whose only use is hoping that the Runner doesn't happen to have a breaker that can interact with it, but maybe that happens often enough that it's worth it? On the other hand, Archer looks scary. Six strength for four cost and four subroutines, it looks like even if the runner can get through it it's a definite credit sink between upping breaker strength to match and breaking everything, but I can't gauge how much the forfeiting an agenda cost means in terms of tempo loss. And so on.
For Archer, people usually try and score a Hostile Takeover early so the runner knows the Corp can now rez an Archer for only one agenda point, which might make them wary of running without a sentry breaker, and if you're HB you can rez it after scoring a Domestic Sleepers, which is just lovely. There are other ways to get one up (the cards that let you rez ice, ignoring all costs), but scoring an early Hostile Takeover and then sacrificing it is the most common.
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I personally loved it. The thing is that I won both times (playing the corp both times, he picked first Santiago and then Mac while I played first Weyland and then NBN), and given the person I played with I fear that might have turned him off because he's the kind of guy that needs to win with a certain regularity. Maybe I should have let him win.
The corp has it a bit easier, but only just. HB VS Kate should make for some decent games. Stick to one thing for a bit so you guys get to learn your own cards. One of the hurdles as the runner when starting is understanding that you have a lot more control than you expect as a new player, and learning the card pool and what you can see is a big part of that.
Perhaps I can interest you in my meager selection of pins?
I stick by what I said. If he suffered poor luck, so be it, but if you guys aren't building your own decks yet then Kate is the right way to go.
Perhaps I can interest you in my meager selection of pins?
Here's my newest idea for Worlds, based on some early experimentation, it looks good. A little worried about shell game jinteki or NEH, with the lack of multi-access. Any ideas you guys have would be welcome.
Money Back Guarantee
Nasir Meidan: Cyber Explorer (Upstalk)
Event (6)
2x Diesel (Core Set)
2x Net Celebrity (The Spaces Between)
2x Scavenge (Creation and Control)
Hardware (9)
3x Clone Chip (Creation and Control)
1x HQ Interface (Humanity's Shadow) ••
1x Plascrete Carapace (What Lies Ahead)
2x R&D Interface (Future Proof)
2x The Toolbox (Core Set)
Resource (12)
3x Ghost Runner (The Spaces Between)
2x Kati Jones (Humanity's Shadow)
2x New Angeles City Hall (Future Proof)
2x Order of Sol (First Contact)
3x Personal Workshop (Cyber Exodus)
Icebreaker (7)
1x Atman (Creation and Control)
1x Corroder (Core Set) ••
1x Dagger (Creation and Control)
1x Deus X (A Study in Static)
2x Femme Fatale (Core Set) ••
1x Refractor (First Contact)
Program (11)
3x Cloak (Creation and Control)
2x Imp (What Lies Ahead) ••••• •
2x Leprechaun (Upstalk)
3x Self-modifying Code (Creation and Control)
1x Snitch (Cyber Exodus) ••
14 influence spent (max 15)
45 cards (min 45)
Cards up to First Contact
Deck built on NetrunnerDB.
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
That was the final night of the league, and I have finally managed to win myself a playmat! It's the Planned Assault one, which I do really quite like.
I think a single Parasite would do a lot to deal with ice like pop up, pup etc
Not sure what you'd drop but I'd suggest an Imp as it also gives you another influence spare.
First game was my RP Taxes vs CT Power Nap? ... Anyway, it was pretty shocking how quickly he was able to generate credits with Gamble, Lucky Find, Power Nap, Same Old Thing, etc. No way I was going to be able to tax him out of my remotes, so I just had to outplay him. I end up winning by scoring out a Future Perfect and two Nesei MKII behind an Enigma and protected by Caprice and Ash at various times. I felt pretty good about this win. This was the most straight forward game.
Next was The Foundry Fast Advance against Reina. She definitely is hard on this deck. It already runs credit light so that extra rez cost is harsh. I never actually got my FA tools... no Biotics, no SanSans, nothing. Early I score Gila Hands which allows me to generate plenty of credits. I manage to bust his Yog with Rototurret, effectively blocking him out of every Code Gate protected server until he finds either Crypsis or his second Yog. Which he never finds either. He does manage to score out my hand a few times by chewing through my HQ ICE with Parasite, but I find a Mother Goddess and another NEXT Silver to lock him out. It comes down all the way to five to six and I am trailing, but I have one NAPD in hand, an Ash, and he has three credits remaining. I play them in my Bronze protected remote and advance once. He knows it's now or never, so he gains as many credits as he can, put a Rook on my R&D ICE, and runs at R&D. I rez the third Bronze for five credits and knocking him out, leaving me with just enough to score the NAPD and win.
Finally it's my turn to play runner so I bust out Andromeda. Not very sporting, I know, but he's playing Engineering the Future so I assumed Fast Advance. It wasn't but it also the game I never saw a path to victory through till the very end. No in fact it was Glacier - giant ICE, AI Arcology, Thomas Hass, etc. I managed to Keyhole him three times first turn but only managed to drop a Project Wotan in Archives. Next turn he ICEs up and starts setting up a remote. I Account Siphon and target HQ with Security Testing but he spends most of his credits to rez Ichi. I drain the one credit so I'm not totally broke, sitting at four credits. By this point my Siphons and Testing are dead cards, cause his servers are now all three deep. I start using my Same Old Things to play Sure Gamble from the Heap. He laughs and I point out it's still more efficient than 1-for-1, then run R&D, scoring a two-pointer. It is now six to six. I have four credits, Crypsis, Datasucker (one tokens), Zul and a Faerie. He has one card in hand and all the money. He put it into a three deep remote, advances it twice and passes the turn to me. I've already trashed two Arcologies and he used one. He already ude two Thomas Hass so I'm pretty sure this is actually an agenda. I gain a credit, SOT for SG again, and run the remote. He rezzes Viktor 1.0. I drop the Datasucker token and pay through with Zul. I encounter the Ichi and I drop two credits and the Fairie to get by it. He doesn't have enough credits to rez the Heimdall 2.0 that's next. I score the agenda and win the game.
To be honest, any deck that has trouble against standard NEHbiotics is not a deck I'd want to take to Worlds.
-1 Imp, +1 Parasite gives me the option of adding in another HQ Interface, which helps against NEH.
What do we think about a singleton Replicator?
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
While I know what you are saying, I'm guessing he knows its not a tier 1 deck. Not sure there is a good anti NEH deck around at the moment!
I'd say its not worth it with the hardware you have. I think another Diesal would be better, you need those Workshops early!
there isn't
I've spent a lot of time playing against it
katman can be strong against it (other shaper builds tend to be just too damn slow)
anarchs can be strong against it
but basically what happens is, you have to draw exactly the cards you need in order to win, and you can't completely wiff on every single access (you have to actually score agendas early, meaningful ones, not Breaking News and NAPD), so even the best matchup really only makes it maybe a fifty-fifty
cards that help the most are probably parasite and keyhole, with imp also being a strong contender
criminals probably have the toughest time since the deck has so much gear-checking ice and it doesn't care about account siphons after turn 1 or 2 (and there's a good chance it doesn't care about them at all if you're playing Andromeda and they get a turn 1 sweeps week)
gabe and tenma are probably a better choice than andromeda because of sneakdoor and the sustainable early pressure and andromeda's handsize is usually a liability because of sweeps week, but Stirling is too slow and Silhouette's ability is irrelevant; no matter who you play it basically comes down to whether you can get lucky with your accesses
There's a Brazilian player that's been posting some interested takes on anti-NBN decks on BGG. The first one is directed at regular NBN FA Astrobiotics in the H&P meta, the more recent one changes to NEH. They're a little behind in datapacks now, but interesting nonetheless. He's been applying a pretty rigorous iteration approach and has come up with some Anarch decks which, according to him, have pretty decent success rates.
Of course, he doesn't use Sure Gambles and instead spends influence on Easy Marks, Moddeds, and Lucky Finds, so he may just be crazy, but they are fun ideas to entertain.
But a lot of it relies on good accesses, still, as well as not getting shit draws early game.
That said, I've seen the best stealth-breaker deck out of Chaos Theory - the extra memory and smaller deck size really helps.
not enough influence for blackat, though
Lots and lots of HB and NBN decks for corps, and the wunderkind for the runners.
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
Yeah, I've seen it replaced by Corroder most of the time. Seems like a reasonable swap.
On topic, I don't really like Blackat, especially when compared to Corroder
yeah that's what I did
haven't actually played it yet, we'll see how it goes
the fact that I don't have tinkering is cause for concern but hopefully it won't be necessary
Perhaps I can interest you in my meager selection of pins?
Granted, if it were going to happen, I would've thought Silhouette would be it.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
No?
Well, have fun.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Someone's going to have to explain one of those cards to me.
Origami.
Overmind.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Also, liking Sagittarius and Gemini. Good to see the design from Taurus spreading out to other corporations. Going to be interesting to see the NBN one too, but I could definitely see a Making News deck with any and all of them.