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[Android: Netrunner] Creating and Controlling since 2012

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    TheMadjai wrote: »
    Shorty wrote: »
    TheMadjai wrote: »
    Not a joke: I was going to take Reina Chess to Worlds until Blue Sun was announced. That's the worst news that deck ever got. I literally unsleeved it and won't put it back together until I can figure out a way to deal with that problem.

    three parasites, two imps, and the datasuckers you should already be running.

    Hard stop on any Lotus Field.

    Rooks and Knights die immediately. Pawns are even worse. Imps help target the Lotus before it hits the table, but you better find it...

    lotus field is brutal, yeah

    so rude

    anarchs are in a real tough spot against BS right now, quetzal is probably your best bet and even then you need a way to deal with lotuses

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    CerberusCerberus Registered User regular
    Any word on participation prizes? Wondering if I need to budget for anything later on. :P

    I'm interested to know too.

    Let me ask everyone 2 questions:
    1) What do you think the promo will be for Worlds?
    2) What do you think the winning IDs will be?

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    ArcticLancerArcticLancer Best served chilled. Registered User regular
    Worlds promo is such a hard thing to guess because it could be a fairly large pool of cards. I'm not sure they want to repeat the agenda problem of PSF, but I could honestly see them do an alt-art Accelerated Beta Test. That's the most prolific agenda I can think of besides Astroscript, and I don't think they're stupid enough to make an alt-art Astroscript. Maybe something totally different, like alt-art Desperado?
    Winning ID ... Are those the plastic ones? That's a toughie ...

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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    TheMadjai wrote: »
    Escher it out of the way, clearly. :P
    But seriously, yeah, Blue Sun messes with so many things I really don't understand why they printed it. *shrug*

    That's actually the best thing you can do.

    ...

    At 5INF per.

    Really, not even, since it's Blue Sun. They just pick up the Lotus Field and put it back where they wanted it. Means another server gets weakened, and costs a bit to install, but I am betting they can usually live with that.

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Worlds promo is such a hard thing to guess because it could be a fairly large pool of cards. I'm not sure they want to repeat the agenda problem of PSF, but I could honestly see them do an alt-art Accelerated Beta Test. That's the most prolific agenda I can think of besides Astroscript, and I don't think they're stupid enough to make an alt-art Astroscript. Maybe something totally different, like alt-art Desperado?
    Winning ID ... Are those the plastic ones? That's a toughie ...

    they won't be doing alt-art consoles any time soon

    I'm not sure what will be at Worlds but I know more ice and icebreakers are coming down the pipe in the future, probably in the spring kit

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Cerberus wrote: »
    Any word on participation prizes? Wondering if I need to budget for anything later on. :P

    I'm interested to know too.

    Let me ask everyone 2 questions:
    1) What do you think the promo will be for Worlds?
    2) What do you think the winning IDs will be?

    winning IDs:

    I'm not sure I could narrow it down more than either NEH or Blue Sun on the corp side. they're both really strong, but I think the inherent variance of the game favors NEH a bit more since it's only running 2 point agendas.

    Runner side, things are way more diverse. the tried and true Andysucker deck that was dominant this time last year just isn't as strong as it used to be now that every faction has a solid way to deal with account siphon. Katman is still super powerful but Blue Sun is real troublesome for it since it can feasibly run ice up to strength 10. I think we're going to see an upset here. I'm going to go ahead and put my money on Quetzal. Anarchs are very in vogue right now since they have all the best tools to deal with NEH's bullshit in-faction, and Quetzal plus E3 deals with Blue Sun's bullshit pretty handily (though lotus field does need a solution).

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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    I'd almost say Noise might have a better shot than Quetzal, but his reliance on Knight and Darwin/Crypsis is going to just fail against Blue Sun. Andy with Sneakdoor and Magnum Opus seems to be able to balance between the need for speed and HQ access with NBN and the tax of RP and BS, but the opportunity cost is having to run central breakers and no space/memory for Datasucker or Parasite. Quetzal still doesn't have the consistency needed to win (even with Duggars/Inject), and she can't just luck into a win like Noise sometimes can.

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    AnzekayAnzekay Registered User regular
    I've been running with Atman in my Noise/Quetzal decks for a good while now, and I honestly can't see myself looking back. Atman is just such a great card.

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    Jam WarriorJam Warrior Registered User regular
    edited November 2014
    Vague thoughts.

    Would anyone be interested in a casual Octgn based Netrunner escalation league? Like starting with the core set and adding in one datapack/expansion per round in release order. Thinking a very casual and manageable schedule like one randomly assigned opponent for a scoring game a fortnight. The usual two games so you play both sides. 3 points for a win, 1 for a draw. People could drop in and out as they wish as missing a week or joining late would really be no big thing.

    Would be a nice way to get newer players without a local scene to be able to slowly up their game if we can get enough people.

    Just throw an agree or something to this post if you like the idea.

    Jam Warrior on
    MhCw7nZ.gif
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    Joe DizzyJoe Dizzy taking the day offRegistered User regular
    Mikey CTS wrote: »
    WHOA that agenda suite, man.... Alright, so what are you trying to do with this deck?

    Edit: It kind of looks like your want to brain damage the runner to death which is hard to do. But you're also double-downing on expensive end-the-run ICE.

    I've cleaned up the agendas a bit by now. Down to 10 cards in 4 types.

    I think you're right about the ICE. It's too expensive and not particularly focused, but I'm not sure how to approach putting together a potent ICE suite for HB. It's all very porous after all.

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    Mikey CTSMikey CTS Registered User regular
    Most ICE is more pourous than you might believe. HB just in a more obvious way.

    You have two basic schools of ICE, taxing and hard end-the-run. HB is very good at is taxing ICE - thier ICE can cost the runner a lot of credits and clicks. You drain the runners credits to create a window for scoring. What you want to look for is cheap ICE that is going to impose a steep cost to the runner. Eli 1.0 is one of if not the best peice of ICE in the game cause it's only costs the corp three credits but costs the runner minimum four to get through every time.

    So it comes down to what strategy are you planning? You need to have a planned path to victory before you start planning your ICE suite. Are you slow advancing fat agendas, fast advancing, or trying to murder the runner?

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Joe DizzyJoe Dizzy taking the day offRegistered User regular
    I guess slow advance with some brain damage to intimidate the runner, thus hopefully prolonging my scoring windows. Right now I put in lots of NEXT ICE to offset some of the bigger harder to rez ICE. I'll post the current iteration of the deck when I'm not on my phone.

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    Mikey CTSMikey CTS Registered User regular
    That's actually a really good strategy. NEXT ICE creates a nice bridge between earlier and mid-game for glacial slow advance decks.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    PMAversPMAvers Registered User regular
    edited November 2014
    Huh, I missed it, but it was mentioned in a recent Lukas interview that the one Anarch ID (Valencia) in O&C *does* actually start with a Bad Pub on the corp.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    Joe DizzyJoe Dizzy taking the day offRegistered User regular
    Here it is... current iteration of Smack Dab. I'm still not 100% on what to go for when I would sit down to play, but I feel slightly better about the ICE and the combination of operations and upgrades might work, or fizzle out uselessly...

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    BrodyBrody The Watch The First ShoreRegistered User regular
    Vague thoughts.

    Would anyone be interested in a casual Octgn based Netrunner escalation league? Like starting with the core set and adding in one datapack/expansion per round in release order. Thinking a very casual and manageable schedule like one randomly assigned opponent for a scoring game a fortnight. The usual two games so you play both sides. 3 points for a win, 1 for a draw. People could drop in and out as they wish as missing a week or joining late would really be no big thing.

    Would be a nice way to get newer players without a local scene to be able to slowly up their game.

    This is a vote of interest.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
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    CerberusCerberus Registered User regular
    PMAvers wrote: »
    Huh, I missed it, but it was mentioned in a recent Lukas interview that the one Anarch ID (Valencia) in O&C *does* actually start with a Bad Pub on the corp.

    That seems nuts. So runners will be blackmail crazy. Corps will be Blue Sun with Elizabeth Mills...

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    CerberusCerberus Registered User regular
    Any PA'ers other than @TheMadjai‌ and myself heading to Worlds? Would be good to meet up if there are. I know someone else said they were, but can't find the post.

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    PMAversPMAvers Registered User regular
    Cerberus wrote: »
    PMAvers wrote: »
    Huh, I missed it, but it was mentioned in a recent Lukas interview that the one Anarch ID (Valencia) in O&C *does* actually start with a Bad Pub on the corp.

    That seems nuts. So runners will be blackmail crazy. Corps will be Blue Sun with Elizabeth Mills...

    Well, Bad Pub Anarch *is* supposed to be a thing that's coming. Will be interesting to see it in action. Funny to see a GRNDL versus Valencia game and the runner starts with two. :hydra:

    Although if BP ever takes off, don't forget Witness Tampering exists. Double and 4 credits to remove two bad pub? Could be a decent splash at 1 Inf.

    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited November 2014
    Cerberus wrote: »
    PMAvers wrote: »
    Huh, I missed it, but it was mentioned in a recent Lukas interview that the one Anarch ID (Valencia) in O&C *does* actually start with a Bad Pub on the corp.

    That seems nuts. So runners will be blackmail crazy. Corps will be Blue Sun with Elizabeth Mills...

    we don't know what her minimum deck size and influence are yet

    if she's like 55/10 I think she'll be pretty well-balanced

    you'll have to dig for those blackmails, and planned assault will be a significant expenditure of influence

    if she's 45/15 then fuck everything, guess we're never having remote servers ever again

    oh but Blue Sun will still be great because they're all running Amazon or Toybox, and NEH doesn't give a shit about remotes either!

    Shorty on
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    Mikey CTSMikey CTS Registered User regular
    Wait, what? NEH doesn't care about remotes?

    Like, the ID that draws card when you create a remote?

    That ID?

    // PSN: wyrd_warrior // MHW Name: Josei //
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Mikey CTS wrote: »
    Wait, what? NEH doesn't care about remotes?

    Like, the ID that draws card when you create a remote?

    That ID?

    I guess the point is NEH doesn't really care about protecting all of the infinity remotes they make, if they're going to win through astrobiotics etc. The remotes are just a bunch of economy assets with high trash costs.

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    Mikey CTSMikey CTS Registered User regular
    Maybe, still a whole lot of hyperbole.

    Remember when everyone lost their mind over Quetzal? She hasn't really had much affect on the meta, though.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    Dis'Dis' Registered User regular
    Shorty wrote: »
    Cerberus wrote: »
    PMAvers wrote: »
    Huh, I missed it, but it was mentioned in a recent Lukas interview that the one Anarch ID (Valencia) in O&C *does* actually start with a Bad Pub on the corp.

    That seems nuts. So runners will be blackmail crazy. Corps will be Blue Sun with Elizabeth Mills...

    we don't know what her minimum deck size and influence are yet

    if she's like 55/10 I think she'll be pretty well-balanced

    you'll have to dig for those blackmails, and planned assault will be a significant expenditure of influence

    if she's 45/15 then fuck everything, guess we're never having remote servers ever again

    oh but Blue Sun will still be great because they're all running Amazon or Toybox, and NEH doesn't give a shit about remotes either!

    Considering Blackmail is neutral and most of the bad pub runner cards are anarch reducing the influence might not have much impact on a Valencia bad pub build. Greater deck size to reduce consistency would be a pretty cool idea though, but it seems to be something they've been hesitant to explore so far.

    Making blackmail good enough to show in a meta would make traps better as well, which would be cool (and wasting a precious blackmail on a high-trash asset wouldn't be fun either).

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Dis' wrote: »
    Shorty wrote: »
    Cerberus wrote: »
    PMAvers wrote: »
    Huh, I missed it, but it was mentioned in a recent Lukas interview that the one Anarch ID (Valencia) in O&C *does* actually start with a Bad Pub on the corp.

    That seems nuts. So runners will be blackmail crazy. Corps will be Blue Sun with Elizabeth Mills...

    we don't know what her minimum deck size and influence are yet

    if she's like 55/10 I think she'll be pretty well-balanced

    you'll have to dig for those blackmails, and planned assault will be a significant expenditure of influence

    if she's 45/15 then fuck everything, guess we're never having remote servers ever again

    oh but Blue Sun will still be great because they're all running Amazon or Toybox, and NEH doesn't give a shit about remotes either!

    Considering Blackmail is neutral and most of the bad pub runner cards are anarch reducing the influence might not have much impact on a Valencia bad pub build. Greater deck size to reduce consistency would be a pretty cool idea though, but it seems to be something they've been hesitant to explore so far.

    Making blackmail good enough to show in a meta would make traps better as well, which would be cool (and wasting a precious blackmail on a high-trash asset wouldn't be fun either).

    yeah but the thing is, Anarchs really really need all 15 of that standard influence for decent economy and cards that increase consistency, so losing five of it would be a pretty big hit

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Mikey CTS wrote: »
    Maybe, still a whole lot of hyperbole.

    Remember when everyone lost their mind over Quetzal? She hasn't really had much affect on the meta, though.

    I'm actually in the camp that things Valencia won't be too strong

    but I'm also not very in favor of things that push the game further away from remotes and scoring windows

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    KesterKester Registered User regular
    While in the past I've been very against corps having to run "silver bullet" cards as their deckbuilding space is already quite limited by ICE and agendas, I think they have enough ridiculous toys now that it isn't really the case any more. Blackmail decks might be a good thing just because they force corps to spend some deck space running BP removal instead of stuff they actually want, the same way runners have to with Plascrete. But I'm not sure I like the idea that corps auto-lose to Blackmail if they don't bring BP removal, which is pretty much what happens currently for some decks.

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    PMAversPMAvers Registered User regular
    edited November 2014
    I'm honestly thinking about cramming Witness Tampering in my deck somewhere, since I already generate a lot of BP myself. (Generally end the game with 4, sometimes more.) Wouldn't mind spending the credits and clicks just to make the runner's life harder.

    I *am* curious about the bit in the interview where Because We Built It came up, and they wanted to push it and the advancement ICE theme of Weyland more.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited November 2014
    You know, here's a crazy thought. Unscheduled Maintenance is actually a decent card against Blue Sun. "Sure, pick up that ice that I just made you rez. You can only put one back. I hope you weren't planning on building those servers very much this turn, were you?"

    Actually, following up on this, hand-size destruction combined with Leela Patel and Unscheduled Maintenance could be a thing come O&C. Pair it with Parasite, Emergency Shutdown, maybe even False Echo, maybe some Feints, and this could be a deck! Doesn't work against decks that don't bother icing (Cambridge PE, some NEH decks) but I think Blue Sun's ability to pick up could definitely get overtaxed.

    tzeentchling on
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    tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    Also, if Valencia/Blackmail becomes a thing, I expect to see Edge of World actually make a comeback. Love the card but I can't ever figure out how to play it!

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    ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    edited November 2014
    PMAvers wrote: »
    I'm honestly thinking about cramming Witness Tampering in my deck somewhere, since I already generate a lot of BP myself. (Generally end the game with 4, sometimes more.) Wouldn't mind spending the credits and clicks just to make the runner's life harder.

    I *am* curious about the bit in the interview where Because We Built It came up, and they wanted to push it and the advancement ICE theme of Weyland more.

    there will should be at least one piece of advanceable ice in OC, probably a couple

    whether it will be any good?

    ehhhhhh

    I mean at some point Lukas obviously thought tyrant and salvage would be good

    Shorty on
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    AnzekayAnzekay Registered User regular
    Apparently there's going to be at least 4 advanceable ice in OC. There's one big one that seems to be three smaller ice all combined, with the 'reduce cost by X for each advancement counter on this ice' ability.

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    EpimerEpimer Registered User regular
    Today's dumb idea that I'm totally going to try anyway: Shinobi in Blue Sun. A way to turn a big credit advantage into a flatline threat that doesn't care about tags or Plascrete. Imagine getting a net damage flatline out of Weyland!

    Going to be testing my Quatman deck tonight. Also, after ragging on stealth decks for being "cute", I reckon there might be something in a Replikit deck with Refractor (obviously), Lockpicks, the interfaces and Trade In to use that extra copy of Replicator you fished out as an interface tutor (which then replicates into the other copy). Could be nice for tempo, could be unworkable jank. We shall see.

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    AnzekayAnzekay Registered User regular
    I had a game with my Foundry deck against a guy running stealth Replikit. He was digging like made with procon, QTs etc and it still took him way too long to get setup. It seems like a fun deck, but way too inconsistent.

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    EpimerEpimer Registered User regular
    I hate ProCo in most decks anyway - far too slow. I'd rather just Diesel/SMC out what I need when I need it.

    I've kept everything really cheap to keep things lean, but we'll see how it works out. I'm sceptical of the speed too.

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    AnzekayAnzekay Registered User regular
    I've been running 3x proco in my Kate PPVP deck for a while now and I absolutely love it. The deck does need a support income card for when things dry out a little, and I'm not hugely fond of running too many diesel/QTs. Proco + QT is all I've ever needed for card draw, with SMCs/Test Runs to get out the programs depending on matchup and game state.

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    Dis'Dis' Registered User regular
    Shorty wrote: »
    Mikey CTS wrote: »
    Maybe, still a whole lot of hyperbole.

    Remember when everyone lost their mind over Quetzal? She hasn't really had much affect on the meta, though.

    I'm actually in the camp that things Valencia won't be too strong

    but I'm also not very in favor of things that push the game further away from remotes and scoring windows

    With executive boot camp, amazon industrial zone, and OAI already known maybe order and chaos will have a few more things to allow rezzing ice on the corps turn - which slows blackmail-centric strategies right down.

    Ditto leela's ability, maybe they're interested in having the corp facing the risk/reward decision of safely rezzing ice on corp turn (with that opportunity cost) against possibilities of the runner shenaniganing it on their turn.

    The spoiled reduced cost from advancement ice in theory turns BWBI ability into a rough Click: Gain 3 credits provided said ice is good enough for you to want to put 6+ of them into your deck, which is sort of okay?

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    ArcticLancerArcticLancer Best served chilled. Registered User regular
    edited November 2014
    So this is supposedly going to be a real thing, and I'm not sure how I feel about that ...
    Like, it's cool to give corp some deck space by having higher point agendas. Has a few good interactions, helps traps be more viable with slow-advance, and shifts agenda density. But it's just another way to make things extra swingy with bad R&D/HQ pulls.
    Hrmmm ...
    0ec8Hxd.png

    ArcticLancer on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited November 2014
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    Dis'Dis' Registered User regular
    So this is supposedly going to be a real thing, and I'm not sure how I feel about that ...
    Like, it's cool to give corp some deck space by having higher point agendas. Has a few good interactions, helps traps be more viable with slow-advance, and shifts agenda density. But it's just another way to make things extra swingy with bad R&D/HQ pulls.
    Hrmmm ...
    0ec8Hxd.png

    Yikes if true. I dislike how generic the ability is for such exceptional agenda ratios.

    I was wondering if they were going to go big for Weyland agendas but thought they'd be 8/5's or 7/4's and have something to do with the Beanstalk.

    My dream Weyland big agenda would be something that benefits the corp in some way when stolen to offset the swingyness of early game access.
    Daedalus Interstellar Probe
    7/4
    When Interstellar Probe is stolen, remove up to 2 bad publicity
    When Interstellar Probe is scored, remove up to 4 bad publicity

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