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[pbp] [5E] Lost Mines of Phandelver

belligerentbelligerent Registered User regular
edited November 2014 in Critical Failures
RECRUITMENT CLOSED

Lost-Mine-of-Phandelver_zps3f42f88f.jpg

Welcome to a Play by Post of the 5th Edition of Dungeons and Dragons. My goal here is to start out simple and then explore both the official adventures and some "unofficial" homebrew settings. We will be starting with the D&D 5th Edition Starter set adventure Lost Mines of Phandelver. If interest is steady, we will continue with Horde of the Dragon Queen.

The adventure takes place on the Sword Coast, home to fabled city-states like Neverwinter, Waterdeep, and Baldur's Gate. You are part of an adventuring company based in Neverwinter. It was at one of the innumerable taverns that your company ran into Gundren Rockseeker.

He has hired your copany to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you ten gold pieces each for escorting his supplies safely to barthen's Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of business."



Recruitment


So I'm looking for 4-5 players. Players can roll 4d6k3 (raising all low rolls to 8 min), point buy, or standard array (15,14,13,12,10,8). All races and classes are allowed, including variant human. Characters will actually start at level 2 for a variety of reasons. Recruitment will stay open until Monday, 7pm eastern. I generally post sporadically throughout the day and with mostly be available after 5pm est. If we do get more than 5 players interested, I will try to be as equitable as possible. Please roll in thread, but you are not required to keep the rolls if they are horrendous. For your backgrounds, please try to stick to the PHB or the starter set pregens. I can post those if people would like to see. Feel free to ask me any questions you may have.

In Game Posts

OOC text is grey. IC will just remain white.

Character sheets
The character sheets can be in any form you want: straight posts, images of legible Character sheets, etc. If you need help designing your character or how something interacts, let me know. www.pathguy.com/dndnext is great resource for creating a character logically.

Have fun!
For my, and anyone else's convenience:

Dray
Okane
Myril
Polk
Lash
Sigrid's backstory and Sigrid's sheet

belligerent on
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Posts

  • Mongrel IdiotMongrel Idiot Registered User regular
    I would like to play in your internet-based role-playing game, please.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Noting interest, as I'm currently working on a char sheet idea.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • NealnealNealneal Registered User regular
    I'm in Denada's pbp already, but I'd be glad to play in yours if you'll have me.

  • JPantsJPants Registered User regular
    I'm interested. Will build a guy this weekend.

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Put me down for waitlist/standby/fill in, because I am currently in another PbP and will defer to folks who aren't currently in one.

  • Mongrel IdiotMongrel Idiot Registered User regular
    Are you supposed to wait for the DM or whoever to tag you in once you've expressed interest, or is it more first come, first serve? Basically, should I start rolling dudes yet?

    Also, is there a library of Geth commands somewhere?

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    It's up to the DM, but usually they pick the final party based upon the character applications they get.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    @belligerent The link in your op is broken. It's http://www.pathguy.com/ddnext.htm

  • belligerentbelligerent Registered User regular
    Feel free to post your characters. I'm interested to see what you guys come up with.

  • NealnealNealneal Registered User regular
    Agreed @silence1186, I don't want to take a slot from someone else who isn't in a game.

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    edited November 2014
    Are you supposed to wait for the DM or whoever to tag you in once you've expressed interest, or is it more first come, first serve? Basically, should I start rolling dudes yet?

    Also, is there a library of Geth commands somewhere?

    Putting this on page 1 as well: http://orokos.com/roll/?action=dicehelp

    General format is (without quotes) "Geth" roll XdY+Z for describe what you are rolling after the word "for"

    where X, Y, and Z are numbers

    silence1186 on
  • Mongrel IdiotMongrel Idiot Registered User regular
    edited November 2014
    Thanks, Silence. Here's my first crack at a dude, using the standard spread.
    Keeadrae "Dray" Liadon
    High-elf FIghter 2
    Background: Soldier
    Alignment: Neutral Good

    Str: 12 (+1)
    Dex: 17 (+3)
    Con: 14 (+2)
    Int: 14 (+2)
    Wis: 8 (-1)
    Cha: 10 (+0)

    HP: 20
    Hit dice: 2d10

    Medium sized (5'6", 130 pounds)
    Black hair and eyes, weathered copper skin.

    AC: 14 (11 for Leather +3 Dex)
    Speed: 30 feet
    Proficiency: +2
    Initiative: +3
    Saves: Strength +3, Dex+3, Con +4, Int +2, Wis -1, Cha +0

    Passive Insight: 9
    Passive Perception: 11

    Languages: Common, Elvish, Draconic

    Proficient Skills: Acrobatic (+5), Athletics (+3), History (+4), Intimidation (+2), Perception (+1)
    Proficient tools: Gaming set (cards), land vehicles

    Racial traits not otherwise noted
    High Elf cantrip: True Strike

    Fighter abilities
    Fighting Style: Archery
    Second Wind
    Action Surge

    Attacks
    Rapier (+5 to hit, 1d8+3 piercing, 2lb, finesse)
    Dagger (+5 to hit, 1d4+3 piercing, 1 lb, finesse, light, thrown 20/60)
    Heavy crossbow (+7 to hit, 1d10+3 piercing, 19 lb, ammunition, range 100/400, heavy, loading, two-handed)

    Gear (Carrying capacity: 105 lb/180 lb)
    Leather armor (10 lb)
    Traveler's clothes (3 lb)
    Rapier (2 lb)
    2 daggers (2 lb)
    Heavy crossbow (19 lb)
    Backpack (5lb)
    Bedroll (7 lb)
    Mess kit (1 lb)
    Tinderbox (1 lb)
    10 torches (10 lb)
    10 days rations (20 lb)
    2 Waterskins (10 lb)
    50 feet hemp rope (10 lb)
    2 cases of 20 bolts each (5 lb)
    Deck of cards (0 lb)
    Rank insignia (Crossbowman) (0 lb)
    Three manticore spines (0? lb)
    Tiny figurine of a sour-faced halfling (0 lb)
    Belt pouch with 10 gp (<1 lb)

    Personality Trait: A humbled optimist, but an optimist nonetheless, with a strong romantic streak
    Ideal: The highest nobility dwells in the humblest hearts.
    Bond: I would lay down my life for a comrade in arms from His Lordship's Own Quillpigs Company of Crossbow
    Flaw: I'm easily led astray by high ideals, grand language, and tales of martial glory. Additionally, though I won't admit it, I'm frightened of manticores and manticore-like monsters.

    Born into a family of minor nobility, Keeadrae spent her childhood deep in the history books of the library, reading of great armies and the heroism of the common soldier. Though she was raised for the intricate courtly dances of the High Elves, she dreamed of standing with her comrades under bright banners. Stealing away from home, she joined a human army as a crossbowman and fought in a series of bloody campaigns. Her regiment gave her the nickname Dray, as the sergeant who signed her up couldn't spell her full name. The terrible bloodshed tempered her lust for war and glory, though it could never quench it, and in the end she had her moment when the Quillpigs brought down a rampaging manticore; she and many of her comrades kept some of its spines as souvenirs. Not long after that the campaign came to an end and she mustered out of the army. Skilled with crossbow and sword, and with no desire to go home yet, she takes to the road as an adventurer.
    I don't know much about Forgotten Realms, so I'm not sure how much sense that background makes; let me know if it needs to be tweaked. Pretty sure I got all the stat stuff right, but I used that generator first and then converted it to the standard array, so I may have missed something. Does she seem like the sort of character that makes sense for this campaign?

    Mongrel Idiot on
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Your Wisdom modifier should be -1, not sure why it gave you -2. You literally can't go below -1 in 5E if you're a PC.

  • Mongrel IdiotMongrel Idiot Registered User regular
    edited November 2014
    I think that was my mistake, not the thing's. I rollled a 10 for wisdom, and when I swapped out for the point spread I thought 8 was a -2 for some reason. Fixed, now; thanks for the catch.

    Mongrel Idiot on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    No whammies, no whammies, no whammies:

    Geth roll 6#4d6k3 for my ability scores

    my ability scores:
    6#4d6k3 6 # 9 [4d6k3=[4, 3, 2], 2] 7 [4d6k3=[4, 2, 1], 1] 16 [4d6k3=[6, 6, 4], 1] 15 [4d6k3=[6, 5, 4], 2] 11 [4d6k3=[5, 3, 3], 1] 11 [4d6k3=[4, 4, 3], 1]

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • CarnarvonCarnarvon Registered User regular
    @belligerent‌ How are you handling starting gold? I'm trying to make a Human Rogue with Crossbow Mastery for the sake of using the whole hand crossbow dealy, but 75gp is pretty steep.

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    edited November 2014
    For your consideration, Okane of the Quintus Vir Guild:
    Okane

    Male Half-Elf Urchin Bard 2
    Chaotic Neutral
    Representing silence1186

    Base Stats (Standard Array + Racial Bonuses):
    Strength 8 (-1)
    Dexterity 16 (+3)
    Constitution 14 (+2)
    Intelligence 10 (+0)
    Wisdom 12 (+1)
    Charisma 16 (+3)

    Size: Medium
    Age: 24
    Height: 6' 0"
    Weight: 165 lb
    Skin: Pale
    Eyes: Green
    Hair: Red Straight; Beardless

    Maximum Hit Points: 17
    Hit Die: 2 (1d8+2)
    Speed: 30 feet

    Darkvision (see 60 feet black-and-white in pitch-dark)
    Advantage on saves against being charmed; immune to magical sleep.
    You can guide companions through urban areas at twice the normal speed.
    Languages: Common Elvish Goblin

    Proficiencies:
    Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, flute, lute, lyre, disguise kit, thieves' tools

    Proficiency bonus: +2

    Dexterity save: + 5 = + 2 [proficiency] + 3 [dexterity]
    Charisma save: + 5 = + 2 [proficiency] + 3 [charisma]

    Skills (trained): Acrobatics (+5) Animal Handling (+2) Arcana (+2) Athletics (+0) Deception (+5) History (+1) Insight (+3) Intimidation (+4) Investigation (+1) Medicine (+2) Nature (+1) Perception (+3) Performance (+4) Persuasion (+4) Religion (+1) Sleight of Hand (+5) Stealth (+5) Survival (+2)

    Insight (passive): 13 (18 with advantage)
    Perception (passive): 13 (18 with advantage)

    Attack and Defense
    Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]
    Initiative modifier: + 4 = + 3 [dexterity] + 1 [Jack of all Trades]

    Unarmed strike [+1 to hit; 1 bludgeoning]
    Dagger [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
    Crossbow, light [+5 to hit; 1d8+3 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]

    Bard features:

    Bard spells (Cha/DC:13/+5 SAB):

    Cantrip(s): Minor Illusion, Vicious Mockery
    1st Level (3 spell slots): Dissonant Whispers, Faerie Fire, Healing Word, Heroism, Sleep

    Ritual caster.

    Bardic Inspiration -- on your turn as a bonus action, you can give one creature a d6 for 10 minutes, to add to one d20 attack roll, ability check, or saving throw already rolled but before results are known. Use this feature 3 times/long rest

    Level 2: Jack of all trades. Add half your proficiency to ability checks if you are not already proficient in.

    Level 2: Song of Rest (d6). The first time a player in the Bard's party spends a hit dice each short rest, that player rolls 1d6 and adds it to his recovery

    Equipment:

    Dagger, Light Crossbow, Leather armor, Crossbow bolts (quiver of 20) x1, Backpack, Bedroll, Candle x5, Costumes x2, Rations (1 day) x5, Rope (50', hempen) x1, Waterskin, Disguise kit, Lute, a small knife, a map of my home city, a token from my parents, a set of common clothes, and a belt pouch with 10g

    Background:
    Personality Traits: I change identities like some people change clothes
    Ideal(s): There's an awful lot of money out there that isn't mine - yet
    Bond(s): My loyalty is unfailing - as long as you're paying me
    Flaw(s): I've worn a mask so long, sometimes I forget who I am underneath

    More about Okane:

    Okane was like any other orphan on the street, until he was taken in as a prospect by the Quintus Vir Guild, a guild of all sorts that "knows a guy" for any task. A few years training, combined with his experience from the street, turned him into a multi-talented Bard for hire. Not the best at anything, but passable at everything, he can fulfill any role required of him. Tending to change identities to best suit the job he's currently on, there's no task he's not willing to try, as long as someone is willing to pay him for it.

    silence1186 on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited November 2014
    Myriil Amarthen, Fighter/Wizard

    WQCKi3j.jpg
    Myriil's lineage within the Tel-quessir could be traced back to a proud line of sages, historians, and otherwise learned nobles that provided a long-lasting intellectual service to the elves of Evereska. To say that Myriil's own proclivities were seen to be a bit peculiar by his family, then, would be of no surprise once you caught him sparring, tending to the armory, or spending an inordinate amount of time honing his body and mind throughout the mountain passes of the Greycloak Hills. It wasn't so much that Myriil lacked an appreciation for the history and studies of his family; he didn't. Rather, his scholarly studies instilled in him a deep sense of active commitment to the defense of his people. Culture and history were interesting, but they would only be useful if the lessons taught through them were applied in defense of the Tel-quessir.

    In this vein, as soon as Myriil was of age, he sought out one of the renowned Bladesingers in Evereska, seeking a mentor that would allow him to fulfil his goal of protecting his people. For years, he trained, honing his skill with a blade down to a subconscious art, while expanding and refining his magical abilities to better serve him in combat. More fortunately, his apprenticeship took him on a grand tour of the Realms, in part on a quest to guard and shepherd the elves of the Realm as all of his order took pride in doing, but also in the hope of expanding Myriil's mind to a world beyond the confines of Evereska.

    Sadly, the world is a dangerous place and both he and his mentor were attacked some years ago (Myriil won't say when) by orcs along the outskirts of the High Forest, on the road to Silverymoon. While both were quite a match for an individual orc, the sheer number of the band that had run into them proved to be too much, and Myriil's mentor did what he could to save his student's life, even at the cost of his own.

    Since that day, the young bladesinger has wandered western Faerun, redoubling his training in the hopes that some day he might become strong enough to honour his mentor's sacrifice. While initially traveling alone, serving those elves requiring help within whatever village he happened by, he has since joined up with an adventuring company based out of Neverwinter. While not exactly comfortable with the fact that the primary purpose (or composition) of the group is not to advance the protection of the elven people (something to which he will expand upon in great detail, if prompted), he has grudgingly accepted the fact that such a company does provide many opportunities for his own martial and magical growth.
    Male High Elf Fighter 1/Wizard 1
    Lawful Neutral
    Background: Folk Hero (Elves Only)
    Age: 137

    Ability Scores
    STR 9 (-1)
    DEX 18 (+4)
    CON 11 (+0)
    INT 16 (+3)
    WIS 8 (-1)
    CHA 11 (+0)

    AC: 17 [12 (Studded Leather) + 4 (DEX) + 1 (Fighting Style)]

    Initiative: +4

    HP: 14
    Hit Dice: 2 (1d10, 1d6)

    Proficiencies
    Proficiency Bonus: +2
    Saving Throws: STR (+1), CON (+2)
    Armor: Light, Medium, Heavy, Shields
    Weapons: Simple Weapons, Martial Weapons
    Tools: Cartography, Vehicles (land)
    Skills: Acrobatics (+6), Animal Handling (+1), History (+5), Perception (+1), Survival (+1)

    Fey Ancestry: Immunity to Magical Sleep, Advantage vs. Charmed Saving Throws

    Class Features
    Second Wind: Regain 1d10+1 hp once per short/long rest as a bonus action.
    Arcane Recovery: Regain 1 expended spell slot level once/day at the end of a short rest.
    Fighting Style (Defense): Gain +1 AC while wearing armor.

    Senses: Darkvision (60 ft.)

    Languages: Common, Elvish, Sylvan

    Speed: 30 ft.

    Known/Prepared Spells
    Cantrips: Blade Ward, Light, Mending, Ray of Frost
    Level 1: Feather Fall, Fog Cloud, Jump, Magic Missile, Shield, Sleep
    Level 1 Slots: 2 (Fog Cloud, Jump, Shield, Sleep)

    Melee Basic Attack
    Attack: +6
    Damage: 1d6+6 slashing

    Spell Attack
    Attack: +5
    Spell Save DC: 13

    Equiment
    13 gp 7 sp 5 cp / Antitoxin, Backpack, Belt Pouch, 3x Case (Maps/Scrolls), Component Pouch, Holy Water, Ink (1 bottle), Ink Pen, 3x Rations, Scimitar, Set of Fine Clothes, 5x Sheets of Paper, Short Sword, Spellbook, Studded Leather Armor, Tinderbox, 2x Torch, Waterskin, Whetstone

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    edited November 2014
    I'm down... Just heard about this cool wolf trick I want to try

    (kidding)

    Geth roll 6#4d6k3 for my ability scores

    Geth roll 1d8 for my second level hit die

    my ability scores:
    6#4d6k3 6 # 12 [4d6k3=[6, 4, 2], 1] 14 [4d6k3=[6, 5, 3], 1] 9 [4d6k3=[5, 3, 1], 1] 16 [4d6k3=[6, 5, 5], 1] 16 [4d6k3=[6, 5, 5], 1] 12 [4d6k3=[5, 5, 2], 2]

    JohnnyCache on
  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    That is some hot rollin', JohnnyCache.

  • CarnarvonCarnarvon Registered User regular
    edited November 2014
    Hirsham Polk
    LN Human Rogue 2

    Background: Acolyte
    Ideal: "They'll never call me a criminal again."
    Bond: St. Cuthbert
    Flaw: Pride

    HP: 16
    AC: 14

    10/16/13/10/8/16
    Saves: Dex, Int

    Acrobatics +5
    Deception +5
    Insight +1
    Intimidation +7
    Perception +7
    Religion +2
    Stealth +5

    Expertise: Intimidation, Perception
    Sneak Attack: 1d6
    Cunning Action

    Feats:
    Crossbow Expert

    Equipment

    Rapier
    Dagger
    Hand Crossbow w/ 60 Bolts
    Leather Armor
    Thieves' Tools
    Explorer's Pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)
    Holy symbol
    Prayer book
    5 sticks of incense
    vestments
    common clothes
    belt pouch
    25 gp

    Hirsham Polk made his living by sitting outside of buildings that good, honest folk had no business frequenting. He made his money collecting debts from the bad and the dishonest. Sometimes he threatened people, threatened breaking things; goods, furniture, kneecaps. A lot of times, threatening didn't work. Polk liked it when he could make people squirm with nothing but a few well-emphasized words, but he liked it even more when the threats turned into promises he had to fulfill.

    In short, Hirsham Polk was a crook, and an asshole. It shouldn't surprise you that no one shed a tear when he was sentenced to 80 years of breaking stones.

    Luckily for Polk, he had a plan for just such an occasion. The ledger of debts he had failed to return (and had well hidden) to his then boss was worth enough for a faked suicide and disappearing act. The plan was simple, pose as a Cuthbertine priest from some backwater town for a few years, and leave when people stopped remembering your name. It was easy enough at first, Cuthbert's priests were known for their fire and zeal, not their memorization of scripture. The other priests didn't even bat an eye at the phrase "Brook No Insult" tattoo'd across his neck.

    No, the problem for Hirsham Polk was not the loss of all his possessions and reputation, or having to abstain from the fine drinks and less fine women. His problem was the sheer weight of his guilt. Polk's job at the monastery was simple enough, feed the animals and serve in midnight confessional. At first he had to hold back his laughter when half-drunk peasants wandered in and told him of their whoring, drinking, gambling, and the debts they'd taken. Soon after, he started feeling sorry for them, even offering up tips on how to dodge the debt collectors, and how best to repay their debts. It did not take much longer, however, for Hirsham to understand how much damage he had done as a loan shark, and how much suffering he had caused.

    Unable to bear the weight of his soul any longer, he confessed his past to his fellow priests. They took him and brought him before Saint Cuthbert's alter, and lashed him. Six lashes for lying to the six priests, five for consorting with criminals, four for running from just law, three for missed tithe, two for late confession, and one for each year of his sentence, 101 in all. When the lashes were over, Hirsham stood tall with conviction, and asked for the priests' help in delivering the law to money lenders in town. The priests were shocked that the man was speaking, let alone standing, and wiped the blood from his back. His body was seemingly untouched by the whip, leaving not even so much as a red welt; truly a sign of Cuthbert's pleasure with this man.

    Fast forward a few years, Polk finds himself traveling the open road, looking for seedy characters to share his story with (or occasionally beat the wrath of a just god into them).

    Carnarvon on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    That is some hot rollin', JohnnyCache.

    Seriously. Teach me your ways, master.

    Alternatively, tell me the bribe Geth command.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    edited November 2014
    Aegis wrote: »
    That is some hot rollin', JohnnyCache.

    Seriously. Teach me your ways, master.

    Alternatively, tell me the bribe Geth command.

    it...involves an input/output port

    Geth roll 1d8 for my second level hit die

    4448559587_529f1feaa9.jpg


    Heavily draped in a protective coating composed of equal parts ice-rimed beard hair, chainmail rings, and vulgar tattoos, Rogar Ice-Breaker is a former privateer for a powerful dwarven trade guild, who found a calling in the aftermath of a near-drowning during a ship-board battle...

    Having fallen into the storm-tossed seas, he called out to the cosmos to let him die with a belly full of steel instead of seawater...and Valkur listened, sending a celestial walrus to nudge him back to the surface and fling him back onto the enemy longship.

    After the battle, Rogar found he'd somehow managed to cheat himself of a place in the Warrior's Roost by surviving, and resolved to take up the three-bolted banner of Valkur and spread the word as to how he was touched by the tusk of the divine.

    His skeptical shipmates thought the "celestial Walrus" looked an awful lot like the keg of grog Rogar had been trying to sneak back to his berth when the enemy pirates struck, but thought better of mentioning it when their shipmate's prayers were answered with bonafide acts of healing and thunderbolts called to heel.

    Now he's a free agent, an able-bodied seaman for hire to any "crew" that needs a hand - even if that crew sails on land, or through dungeons - bringing his uniquely rum and dried herring-scented religious bellowing to all who will listen, and hitting with a big hammer those things which won't.

    Sheet:
    Conceptsparks-Tokad.jpg

    Rogar Ice-Breaker, Hill Dwarf Cleric of Valkur (tempest domain, CG)
    4’5”, 159 and three quarters pounds
    Stats:
    Str 14 (There’s no room on a ship for a preacher that can’t pull an oar)
    Dex 09 (Ain’t really had the depth perception fer spearfishin’ since losin’ me eye)
    Con 18 (ah’ll be lashed to wheel long after you lot ‘ave washed overboard)
    Int 12 (Ain’t as dumb as a’ look)
    Chr 12 (Aye, I clean up awright)
    Wis 17 (Might as well be 7 or 8 for all ye’ll listen with yer painted on ears)

    HP 24 (8+5,6+5)

    Proficiencies:
    Saves
    Charisma
    Wisdom
    Arms And Armor:
    L, M, H Armors
    Martial and Simple Weapons
    Skills
    Athletics
    Perception
    Insight
    Religion

    tools and misc
    Navigator’s Tools
    Water Vehicles
    Smith’s Tools (Fer fixin’ things)

    Traits:
    Stonecunnin’
    Dwarven Resilience (Poison is mae likker, and likker is mae water!)
    Darkvision

    Magic: (Spell DC 13)
    Cantrips: Spare the Dying, sac. flame ( a “sacred bolt” w/ Gm’s indulgence), Resistance

    First Level Prepared List (normal day) (3 casts)
    Cure Wounds
    Shield of Faith
    Guiding Bolt
    Bane
    Healing Word
    Cloud of Fog
    Thunderwave

    Channel Divinity 1/day
    - Turn undead
    - Destructive Wrath (max damage on thunder or lightning)
    Wrath of the Storm 3x

    Background - Pirate
    Feature: Ship’s Passage
    Trait: I enjoy sailing inta new perts and meetin new friends o’er a flagon a’ ale
    Ideal: Freedom - the Sea is freedom - the freedom to go annawhere anna do annathing
    Bond: The “ship” is what matters. Crew and Captains come and go
    Flaw: Once I start drinking....


    Quartermaster's Report: (80 gp)
    Belayin’ Pin (club)
    fiftae feet o silke roop (not unlike Charles Bronson)
    My lucky doodad (a clockwerke fishy)
    A sextant.
    Common Clothes
    Belt Pouch
    Shield
    Holy Symbol
    Chain Mail
    Warhammer
    handaxe
    Holy Symbol
    Explorer’s Pack

    https://www.youtube.com/watch?v=qGyPuey-1Jw

    my second level hit die:
    1d8 6 [1d8=6]

    JohnnyCache on
  • belligerentbelligerent Registered User regular
    edited November 2014
    For starting gold you can either take the max for your class+whatever your background gives you or you can just take the items listed in your class section.

    For your second level hit die, you can just take the standard result, you don't have to roll it. (i.e. 1/2 your die, +1+con)

    belligerent on
  • CarnarvonCarnarvon Registered User regular
    For starting gold you can either take the max for your class+whatever your background gives you or you can just take the items listed in your class section.

    For your second level hit die, you can just take the standard result, you don't have to roll it. (i.e. 1/2 your die, +1+con)

    Got it, thanks. Polk is updated now.

  • NealnealNealneal Registered User regular
    edited November 2014
    Can't be on standby without some stats!
    Geth roll 6#4d6k3 for Amazing Cleric Scores
    Edit: Not amazing, but more than passable. Probably fit a druid a little better.

    Amazing Cleric Scores:
    6#4d6k3 6 # 14 [4d6k3=[6, 5, 3], 1] 13 [4d6k3=[6, 4, 3], 2] 16 [4d6k3=[6, 5, 5], 1] 5 [4d6k3=[3, 1, 1], 1] 12 [4d6k3=[5, 4, 3], 1] 13 [4d6k3=[6, 5, 2], 2]

    Nealneal on
  • Mongrel IdiotMongrel Idiot Registered User regular
    Totally missed that you start at second level. Updating!

  • belligerentbelligerent Registered User regular
    You can assign the scores in any order you want, and you cannot start less than 8, so that 5 turns into an 8 for you.

  • NealnealNealneal Registered User regular
    I'll link a sheet in a couple hours. I may go with an Alternate Human Bard with the Healer feat...still debating.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Updated equipment to reflect starting gold clarification. Are we tracking encumbrance?

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DenadaDenada Registered User regular
    Minion, roll 6#4d6k3 for possible interest.

    possible interest:
    6#4d6k3 6 # 12 [4d6k3=[6, 4, 2], 1] 12 [4d6k3=[6, 3, 3], 1] 13 [4d6k3=[6, 4, 3], 1] 11 [4d6k3=[6, 3, 2], 2] 13 [4d6k3=[5, 4, 4], 2] 12 [4d6k3=[6, 5, 1], 1]

  • belligerentbelligerent Registered User regular
    there is currently more interest than slots, so I'm going to say if you're already in a pbp here, I'm going to waitlist your PC in fairness. however, as with all things Internet that can change. still, post your characters here for my info.

  • DenadaDenada Registered User regular
    That's a fair and reasonable thing to do. I'm going to make a character anyway but I don't expect to be picked.

  • Mongrel IdiotMongrel Idiot Registered User regular
    Updated my equipment to track weight, reflect the starting gold rules, and because I forgot to take any crossbow bolts for my crossbow-based fighter.

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    Since most of the people (except Denada, who somehow rolled perfectly average results. I guess the trick is to invoke Geth, not minion) seem to be rolling hot, I'm tempted to see what I would have gotten:

    Geth roll 6#4d6k3

    6#4d6k3 6 # 13 [4d6k3=[6, 5, 2], 1] 7 [4d6k3=[3, 2, 2], 2] 10 [4d6k3=[4, 3, 3], 2] 13 [4d6k3=[5, 4, 4], 1] 12 [4d6k3=[6, 3, 3], 1] 9 [4d6k3=[4, 3, 2], 2]

  • silence1186silence1186 Character shields down! As a wingmanRegistered User regular
    And this is why you take the Standard Array, boys and girls.

  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    Ouch. +1 cumulative ability modifier across all of them.

    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • belligerentbelligerent Registered User regular
    Great characters so far. If you're lurking, post a character sheet. I love it.

    No to encumbrance. It's just a stupid rule in a world of magic. Just don't become a mobile forge or something. There's no realistic limits in my game, so definitely carry the weapons you're proficient/good in.

  • ToxTox I kill threads he/himRegistered User regular
    Lets see what the RNGeth has for me...

    Geth roll 6#4d6k3

    6#4d6k3 6 # 17 [4d6k3=[6, 6, 5], 2] 17 [4d6k3=[6, 6, 5], 1] 12 [4d6k3=[6, 3, 3], 2] 8 [4d6k3=[4, 3, 1], 1] 3 [4d6k3=[1, 1, 1], 1] 5 [4d6k3=[2, 2, 1], 1]

    Twitter! | Dilige, et quod vis fac
  • ToxTox I kill threads he/himRegistered User regular
    Hahahaholy shit...

    Twitter! | Dilige, et quod vis fac
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