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Twilight Imperium Game 9 - Round 8: Game Over.

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    MrBlarneyMrBlarney Registered User regular
    There's no guarantee that Yssaril will approve such a deal and you're not getting Trade Goods this time. Unless you're saying that you plan on taking Trade next turn, in which case there really ain't much time to make use of the trade agreement.

    I'd be up for if Yssaril gives me a Trade Good and allows my Trade Agreement deals this turn to be accepted without further negotiation, though.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Okay fine. The Yssaril give their last TG to the Xxcha and agree to approve Xxcha trades this turn

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    discriderdiscrider Registered User regular
    We immediately propose Trade Agreement with the Xxcha.
    Not that we can formalise this yet, but we think it is best to strike whilst the iron is hot.

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    MrBlarneyMrBlarney Registered User regular
    I'll probably pass an agreement to you, but we'll see for sure once Trade II is triggered. For now, I'll take Yssaril's goods and use Xxcha's racial ability to discard and redraw the Political card. (SA 3 --> 2) The following Political card is drawn:

    Humane Labor (LAW)
    For: The production limit of all Space Docks is lowered to 2.
    Against: No Space Docks may produce units for the remainder of the round.

    I'm actually okay with either of the card results. Unless someone out there wants me not to be. (Good ol' forums Politics primary with the Xxcha and Necessary Bureaucracy. Hooray.)

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    I'm not bribing any more... I can accept at least one of these.

    Sad that we didn't get a better law either time when I had the majority of votes though :(

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    faintpremonitionfaintpremonition Registered User regular
    I'll also propose 2:2 with the Xxcha, for future reference. If there's more than 2 offers you can keep your agreement with the Xxcha without helping the Muaat get further ahead.

    I also don't mind either result of this law, although I prefer Against.

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    discriderdiscrider Registered User regular
    I'm not so sure I want this card played..
    I can potentially give the Xxcha TG after my trade stations are refreshed, if they kill this card.

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    MrBlarneyMrBlarney Registered User regular
    edited December 2014
    I could use another Trade Good. Sounds fine to me. Use Xxcha's racial ability to discard and redraw the Political card. (SA 2 --> 1) The following Political card is drawn:

    Science Community Speaker (LAW)
    Elect Player: The elected player may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, his cost to purchase Technologies is reduced by 1.

    Hrmm. Potentially powerful, but we are in the lategame here. I don't think I can extract additional wealth from others though, can I?

    MrBlarney on
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    El SkidEl Skid The frozen white northRegistered User regular
    I'm good with this one, thanks!

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    discriderdiscrider Registered User regular
    We are fine with this card.
    As the person with the most tech, I suggest you make me Speaker as it will do me the least good ;)

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    faintpremonitionfaintpremonition Registered User regular
    No bribes here. Shall we vote?

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    MrBlarneyMrBlarney Registered User regular
    Yeah, let's move ahead with the vote. By which I suppose we mean Yssaril votes. @El Skid‌?

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    El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    I dont see it making any difference in the outcome, but I'll go ahead and take the position myself.

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    First of all, any plays on the Assembly secondary?

    Xxcha PASS on the secondary.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    Oh right. I am jumping the gun, aren't I?

    Move is retracted until we get plays on assembly...

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    El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    Yssaril will PLAY on assembly secondary.

    Refresh Hercalor, Lazar and Meer

    S/F/C
    0/7/4

    El Skid on
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    discriderdiscrider Registered User regular
    The Embers will PLAY on the Assembly secondary, refreshing the Arcturus - Sumerian system.
    SA/FS/CP
    0/6/5

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PASS on assembly secondary

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    faintpremonitionfaintpremonition Registered User regular
    Naalu decline Assembly.

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    discriderdiscrider Registered User regular
    @El Skid is next to play.

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    El SkidEl Skid The frozen white northRegistered User regular
    Activate The Yawning Void. Move cruiser in from Fleshy Bankrupcy.

    ...And now all the systems around Mecantol are occupied and also activated...except the one I own that could still be vacated this turn. Interesting!

    @jakobagger‌ for Mentak's turn

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    discriderdiscrider Registered User regular
    Fire PDS units into Fleshy Bankruptcy. We're sorry Yssaril, but you're in the way.
    Geth roll 2d10t6 for Second chance for PDS chance so help me

    Second chance for PDS chance so help me:
    2d10t6 1 [2d10t6=9, 5]

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    discriderdiscrider Registered User regular
    Those PDS fire into the other godless empty void hex that surrounds Methanol Rex. The activated one. The Yawning Void.
    @El Skid to lose his cruiser.

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    El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    Oh, do you not have to activate the system for PDS fire? The more you know, I guess...

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    ... but you did activate the system. Otherwise, how did you move your ship there? This also happened on Naalu's last turn, so it shouldn't be that much of a surprise.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Tactical action: spend one CP (4 >3) to activate Saudor system. Move everything from Perimeter to Saudor (Dread, 2 cruisers, 1 GF hitching a ride on the dreadnought).

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    El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    MrBlarney wrote: »
    ... but you did activate the system. Otherwise, how did you move your ship there? This also happened on Naalu's last turn, so it shouldn't be that much of a surprise.

    Yeah, I thought the Muaat had to activate the system as well to fire, but that's only if they do it as an action, not in response to moving into an adjacent system (with DSC). And I remember now that happened before as well. Sigh.

    Just another in my calvacade of dumb mistakes over this game, carry on!

    El Skid on
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    discriderdiscrider Registered User regular
    Naalu's up next, @faintpremonition

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    MrBlarneyMrBlarney Registered User regular
    Xxcha decline to use PDS fire, for official notice.

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    discriderdiscrider Registered User regular
    We apologise Xxcha for overlooking your new artillery.

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    faintpremonitionfaintpremonition Registered User regular
    Pass

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    discriderdiscrider Registered User regular
    Our technology is failing us at the moment, and we have regressed onto our auxiliary life support systems aboard our flagship.
    As such, we do not have our navigation systems online and am flying blind at the moment.

    We activate The Yawning Void and fly a Destroyer in from Methanol Rex, so long as there remains a single Destroyer on Methanol Rex as well.
    We believe there were a pair left in orbit around the planet, but are unable to verify this at this time.
    We can still be reached through normal lightwave channels, if there is the need for us to revise our orders.

    0/6/4 SA/FS/CP

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    MrBlarneyMrBlarney Registered User regular
    edited January 2015
    Round 7: Action Phase Update 4

    The Nekro Virus: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 6 --> 8, PC 3 --> 4)
    Discard Action Card "Veto" to comply with hand limits. (AC 8 --> 7)
    Select Yssaril to receive the Speaker Token and play Political Card "Minister of Peace" for voting. (AC 4 --> 3)
    Yssaril transfers 1 Trade Good to Nekro. (Yssaril TG 2 --> 1; Nekro TG 0 --> 1)
    The agenda is voted in favor of Yssaril (9 votes via Yssaril, all others abstain).
    Necessary Bureaucracy draws another agenda from the top of the Politics Deck, "Non-Agression Pact".
    Xxcha exerts their racial ability to discard the card and draw a new agenda, "Humane Labor". (SA 3 --> 2)
    Yssaril transfers 1 Trade Good to Xxcha. (Yssaril TG 1 --> 0; Xxcha TG 0 --> 1)
    Xxcha exerts their racial ability to discard the card and draw a new agenda, "Science Community Speaker". (SA 2 --> 1)
    The agenda is voted in favor of Yssaril (9 votes via Yssaril, all others abstain).
    Muaat plays on the secondary (SA 1 --> 0), refreshing Arcturus (1R, 1I) and Sumerian (2R, 2I).
    Yssaril plays on the secondary (SA 1 --> 0), refreshing Hercalor (1R), Lazar (1R), and Meer (4I).
    The Yssaril Tribes: Activate the Ginnungagap system. (CP 4 --> 3)
    Move in 1 Cruiser from The Fleshy Bankrupcy system.
    Muaat PDS fire destroys 1 Yssaril Cruiser.
    The Mentak Coalition: Activate the Saudor System. (CP 4 --> 3)
    Move in 1 Dreadnought, 2 Cruisers, and 1 Ground Force from Perimeter.
    The Naalu Collective: Pass turn.
    The Embers of Muaat: Activate the Ginnungagap system. (CP 5 --> 4)
    Move in 1 Destroyer from Mecatol Rex.

    Current Map: Round 7, Action Phase Update 4

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 6 VP
    The Naalu Collective: 4 VP
    The Yssaril Tribes: 3 VP
    The Nekro Virus: 3 VP
    The Mentak Coalition: 2 VP
    The Xxcha Kingdom: 1 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha, Mentak, Nekro
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril, Muaat
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Naalu, Nekro, Mentak
    [1 VP] I am blockading an opponent's Space Dock.: Yssaril
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro, Muaat, Naalu
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Naalu, Muaat
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.
    Public Objective Deck: 3 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: Mentak [1], (Naalu [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Nekro Virus: Kirindal
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: (Nekro [2], Nekro [1])
    Technology: Hylar V Assault Laser, War Sun, Gen Synthesis, Dacxive Animators, Sarween Tools

    Worlds:
    X - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    X - Xxehan (1R, 1I, G)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 4

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Neural Motivator, Neural Computing

    Worlds:
    R - Muaat (4R, 1I)
    X - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    R - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 16
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: Mentak [1], (Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Advanced Fighters, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: Naalu [1], Yssaril [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, War Sun, Enviro Compensator, Sarween Tools, Stasis Capsules, Neural Motivator, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Thibah (1R, 1I)
    X - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: (Xxcha [2], Xxcha [2])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    X - Saudor (2R, 2I)

    Neutral Worlds and Special Effects
    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Short Term Truce (LAW) For the duration of Round 7, no player may activate any system that contains enemy ships or invade any planet controlled by another player. Any player may spend 10 influence at any time to discard this law.
    Minister of Peace (LAW): Yssaril may discard this card at any time to cancel a fleet's movement into a system containing an enemy fleet, as long as Yssaril controls neither fleet. The target system is still activated by the attacker.
    Science Community Speaker (LAW): Yssaril may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, Yssaril's cost to purchase Technologies is reduced by 1.

    Order of Play
    The Naalu Collective: (0) Bureaucracy PASSED
    The Embers of Muaat: (1) Leadership
    The Nekro Virus: (3) Assembly Current Player
    The Xxcha Kingdom: (4) Production PASSED
    The Yssaril Tribes: (5) Trade II
    The Mentak Coalition: (7) Technology II

    MrBlarney on
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    discriderdiscrider Registered User regular
    Aha! We have brought our navigation systems back online.
    We are happy with the order we issued last turn.

    @Kirindal of the Nekros

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    KirindalKirindal Registered User regular
    Anyone care to spare the Influence to turn a blind eye to the Nekro engaging in a bit of marauding?

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    El SkidEl Skid The frozen white northRegistered User regular
    And just who would you be marauding? Also, how would you be paying for the 10 influence?

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    faintpremonitionfaintpremonition Registered User regular
    I think he's asking for help with the influence. So, he's asking you.

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    El SkidEl Skid The frozen white northRegistered User regular
    I meant in return for my paying the 10 influence for him, of course

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    El SkidEl Skid The frozen white northRegistered User regular
    You know what, never mind. No point holding up the game... carry on Nekro! @Kirindal‌

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    KirindalKirindal Registered User regular
    The marauding would of course be restricted to Ginnungagap. The Nekro Virus would pay you 2 Trade Goods [eventually] for the privilege as well as assistance in a future disagreement.

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