Some quick working out I did. Roughly half of all champions have a dash / something equivalent. When lol was released this was closer to a quarter.
- - means no mobility.
- ~ means I don't know if jayce's short range jump towards someone should count.
I think the idea of letting slows reduce the range/effectiveness of mobility skills could be an interesting change to at least try out in the pre-season. Even if it'd probably need alot of tweaking.
If you take ults out of the equation I'm pretty sure it looks worse. Older champions frequently had dashes on ults with long cooldowns and other effects.
except Kassadin obvs
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In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
Make sure you're actually looking at the right region's merch store, btw. The linked one sends you to the EU one. Switching back to NA in the upper right knocks some dollars off the price.
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Mobility creep has actually been explicitly stated as a design goal (pretty sure this was stated in a post by CertainlyT somewhere), as it makes the game more engaging to watch and leads to higher potential for outplaying opponents through skill.
I'm fine with that, I just worry that they're still doing a poor job of allowing non-mobile characters to stay relevant. Unless they've got something incredibly powerful in their kit to compensate they tend to get left in the dust in terms of popularity.
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
It's not really the set of "all champions without dashes" that have issues keeping up with mobility, it's the few that lack all of long range combat potential, sprints, or a build path that lends to tankiness.
Like, rammus is a "no mobility" champion but until S5 jungle (and those nerfs to his armor shred) wrecked him, he was still totally viable and in fact very strong. Vel'koz doesn't have so much as a movement boost anywhere in his kit but he's a great support because he can deal gobs of damage from 1000 range, and he can displace people trying to get up in his team's face.
Rammus has decent mobility, because powerball is a decent engage/escape tool.
Right. But it's not "mobility" in the sense that people who complain about mobility creep are concerned about. Half the champions in that list marked as "no mobility" have some sort of sprint/movement steroid.
Impulse is a really neat item designed to help both kitable melee characters and squishy, immobile casters. In Dawngate it definitely ran into an issue where because it activated pretty easily you'd usually waste it (or even as a ranged character catapult yourself the wrong way) but in League where activatable items are a thing it could work as something with generic defensive stats.
Rammus has decent mobility, because powerball is a decent engage/escape tool.
He is also has the whole 'oh you took your eye off the minimap for a second while trading "WELCOME TO THE CC TRAIN CHO CHO" '.
So I bought gnar, he is super fun I love the style of play. I had a lot of trouble against him in lane. Once he gets Going he is quiet fun, the skill comes in using your transform properly it seems.
Rammus has decent mobility, because powerball is a decent engage/escape tool.
Right. But it's not "mobility" in the sense that people who complain about mobility creep are concerned about. Half the champions in that list marked as "no mobility" have some sort of sprint/movement steroid.
My general thought behind that list was "how much would Sion hate trying to land a Q against this champion?"
I find Sion fun to play but I was expecting more balance from a rework. No mobility all the problems of a pre-season 1 champ all over again.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
I like mobility creep. It's not directly harmful like power creep is (though it does have the same tendency to invalidate older stuff), and it makes the game more fun and interesting to watch.
Basically, theres a lot of champions who cant disengage from newer people and cant fight from far enough avoid the initial engage. This means they just autolose to mobility. They cant close the deal on offense or escape, the opponent gets to 100% dictate when fighting is going to happen.
Its too lopsided for them to have a chance for the most part. Velkoz operates from enough range to be safe and will have Q and E for disnegage. Ashe has... her ult, at best, and less range.
Basically, theres a lot of champions who cant disengage from newer people and cant fight from far enough avoid the initial engage. This means they just autolose to mobility. They cant close the deal on offense or escape, the opponent gets to 100% dictate when fighting is going to happen.
Its too lopsided for them to have a chance for the most part. Velkoz operates from enough range to be safe and will have Q and E for disnegage. Ashe has... her ult, at best, and less range.
I am 100% okay with trading the champions that can't hang in exchange for better mobility.
I like mobility creep. It's not directly harmful like power creep is (though it does have the same tendency to invalidate older stuff), and it makes the game more fun and interesting to watch.
Mobility creep is very directly harmful, because mobility is power. You can have a high mobility game, to use another genre, like Titanfall, but if you dropped a Call of Duty character into Titanfall, he'd be fucked. He'd get headshot by someone 10 meters in the air above him. Same idea here.
It's generally very hard design to get a game with radical mobility differences where that works well. Usually mobility is too powerful, particularly at high skill levels.
Basically, theres a lot of champions who cant disengage from newer people and cant fight from far enough avoid the initial engage. This means they just autolose to mobility. They cant close the deal on offense or escape, the opponent gets to 100% dictate when fighting is going to happen.
Its too lopsided for them to have a chance for the most part. Velkoz operates from enough range to be safe and will have Q and E for disnegage. Ashe has... her ult, at best, and less range.
I am 100% okay with trading the champions that can't hang in exchange for better mobility.
I was ok with this but i expected re-works to bring old champions up to the modern status quo. But the sion re-work makes it seem like old champions are just destined to be shitters for the rest of the game.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
I have a lot of god things to say about Fnatic, and my teammates. But to not make it too long I'll say there is only one reason for me to leave fnatic and it is fulfill this dream I have had for a long time now… And I think now its the time to go for it and create my own team.
At some point I said that I was gonna stay in fnatic for the next year and that’s because I thought so that way, but with the events that have happened lately I thought that this was the time to have a change in my life and start this new adventure.
I wanted to thanks Fnatic for all the interest they have shown in continuing to work together, that shows me that I'm important to them, because of that and the treatment received during this 4 years I also want to say thank you to Patrik and Oliver and specially to Sam Mathews.
But especially I want to give a big THANK YOU to all the players I have played with at some point, Wetdream, wewillfailer, max and specially to those that have been a part of my life like Shushei, Lamia, Mellisan, Puszu, Soaz, Rekkles, Yellowstar, Ara, Harry ,and especially, my love , Cyanide . All of them helped me learn a lot and grow as a person,and as a player. Making me feel proud of having them around, but if I feel especially proud of someone is of all of you that I have always felt so close, celebrating the success and cheering me up during the defeats.
I know that Fnatic and I have the best fans you can have, you showed me that each time during all of my career. Some of you will disagree with my decision, some will understand that I want to do it, but from both of you I hope that you understand it and support it.
I want to wish the best to the new players on Fnatic and hope that they can keep the same harmony we had, since im leaving a big part of my heart there
I will keep you guys way more updated now and make a video and/or AMA in the future
I like mobility creep. It's not directly harmful like power creep is (though it does have the same tendency to invalidate older stuff), and it makes the game more fun and interesting to watch.
Mobility creep is very directly harmful, because mobility is power. You can have a high mobility game, to use another genre, like Titanfall, but if you dropped a Call of Duty character into Titanfall, he'd be fucked. He'd get headshot by someone 10 meters in the air above him. Same idea here.
It's generally very hard design to get a game with radical mobility differences where that works well. Usually mobility is too powerful, particularly at high skill levels.
I agree that mobility is powerful, but I disagree that it is directly harmful. Given the choice between champions in 2014:
having drastically more mobility or having drastically more damage, I'd choose mobility in a heartbeat.
having drastically more mobility or having drastically more CC, I'd choose mobility again.
having mobility creep or NOT having mobility creep, I would choose specifically and explicitly to have mobility creep.
Why? because high damage and/or high cc makes the game more punishing but LESS interesting. Having high mobility makes things much MORE interesting, and if ashe is the cost of that more interesting gameplay, then so be it. Screw ashe, I'll take draven for an ADC with no dashes, high burst, and a global ult any day of the week.
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
Just saying.
Please.
I agree, Marah is pretty cool. Although it'd be a CertT design, so Snapdragon's CD would reset if she hit a tree with it, letting her swing through entire jungles with a good Tree set-up.
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0
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
Just saying.
Please.
I agree, Marah is pretty cool.
I think you guys meant Kel.
Either way, Salous existing in League as anything other than a Lee skin would be pretty much a crime.
Anti's got a point, however. Amumu and Malphite still work because they're walking stun machines, Rammus still works because until they nerfed the heck out of him he was really well-tuned and quick to get around with... Mordekaiser doesn't really work anymore because he doesn't have that going on.
Having been around for his release, it feels realy weird to say, but Mord is pretty badly impacted by the current environment and deserves some compensation in tuning form.
Oh, right. Had a brainfart there, so she's perfect as a CertT champion then.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Moya's an on-hit auto-attack ability bruiser with a relocate ult and thus would be pretty broken with Skirmishing Saber/Devourer but not to the extent that Warwick and Fiora could be. (Before the DoT nerf).
Also Moya is awesome. And so is Ronan.
3DS FCode: 1993-7512-8991
+1
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Was relinked to some very old League videos, how're these for nostalgia?
I took that list of champions that anti marked as non-mobility and tried to just list the ones that I don't think are currently viable. This is in terms of general soloQ play, competitive obviously has a much higher bar. And I'm judging viability basically on my own subjective criteria.
not viable (12/60)
ashe
evelynn
zilean (pretty arguable. I think without his global EXP passive he's not useful enough, though)
rammus (aforementioned nerfs and S5 jungle)
mordekaiser
garen
olaf
miss fortune
trundle
cassiopeia
yorick
varus
the viable ones that made the cut (39/60)
alistar
annie
fiddlesticks
kayle
morgana
nunu
ryze * (kinda garbage after those latest numbers nerfs though. might not be viable anymore)
sion
sivir
soraka
teemo
singed
twitch
karthus
cho'gath (only because he's a sustain-y jungler, and S5 really values that)
anivia (you kinda gotta be a god, though)
veigar
taric (he's the least interesting support in the game but really not bad)
janna
mundo
blitzcrank
nasus
udyr
kog'maw
vladimir
sona
lux
karma
rumble
orianna
xerath
viktor
lulu
draven
zyra
syndra
nami
jinx
vel'koz
the ones I'm really just not sure about (9/60)
volibear
brand
malzahar
heimerdinger
skarner
galio
swain
gangplank
darius (will probably crush lane, might end up totally useless mid-late, though)
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0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
I took that list of champions that anti marked as non-mobility and tried to just list the ones that I don't think are currently viable. This is in terms of general soloQ play, competitive obviously has a much higher bar. And I'm judging viability basically on my own subjective criteria.
not viable (12/60)
ashe
evelynn
zilean (pretty arguable. I think without his global EXP passive he's not useful enough, though)
rammus (aforementioned nerfs and S5 jungle)
mordekaiser
garen
olaf
miss fortune
trundle
cassiopeia
yorick
varus
the viable ones that made the cut (39/60)
alistar
annie
fiddlesticks
kayle
morgana
nunu
ryze * (kinda garbage after those latest numbers nerfs though. might not be viable anymore)
sion
sivir
soraka
teemo
singed
twitch
karthus
cho'gath (only because he's a sustain-y jungler, and S5 really values that)
anivia (you kinda gotta be a god, though)
veigar
taric (he's the least interesting support in the game but really not bad)
janna
mundo
blitzcrank
nasus
udyr
kog'maw
vladimir
sona
lux
karma
rumble
orianna
xerath
viktor
lulu
draven
zyra
syndra
nami
jinx
vel'koz
the ones I'm really just not sure about (9/60)
volibear
brand
malzahar
heimerdinger
skarner
galio
swain
gangplank
darius (will probably crush lane, might end up totally useless mid-late, though)
At least 21 of your viable list are mages, and I kinda think Zhonyas has something to do with that. Most of your viable list are ranged too. There are patterns.
Really my only complaint is that they don't seem to recognise the power of mobility and so you end up with champs whose entire kits are just.. sub par.
Also I fucked up and listed Alistar as not having a dash lol.
Antinumeric on
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
I took that list of champions that anti marked as non-mobility and tried to just list the ones that I don't think are currently viable. This is in terms of general soloQ play, competitive obviously has a much higher bar. And I'm judging viability basically on my own subjective criteria.
not viable (12/60)
ashe
evelynn
zilean (pretty arguable. I think without his global EXP passive he's not useful enough, though)
rammus (aforementioned nerfs and S5 jungle)
mordekaiser
garen
olaf
miss fortune
trundle
cassiopeia
yorick
varus
the viable ones that made the cut (39/60)
alistar
annie
fiddlesticks
kayle
morgana
nunu
ryze * (kinda garbage after those latest numbers nerfs though. might not be viable anymore)
sion
sivir
soraka
teemo
singed
twitch
karthus
cho'gath (only because he's a sustain-y jungler, and S5 really values that)
anivia (you kinda gotta be a god, though)
veigar
taric (he's the least interesting support in the game but really not bad)
janna
mundo
blitzcrank
nasus
udyr
kog'maw
vladimir
sona
lux
karma
rumble
orianna
xerath
viktor
lulu
draven
zyra
syndra
nami
jinx
vel'koz
the ones I'm really just not sure about (9/60)
volibear
brand
malzahar
heimerdinger
skarner
galio
swain
gangplank
darius (will probably crush lane, might end up totally useless mid-late, though)
At least 21 of your viable list are mages, and I kinda think Zhonyas has something to do with that. Most of your viable list are ranged too. There are patterns.
Really my only complaint is that they don't seem to recognise the power of mobility and so you end up with champs whose entire kits are just.. sub par.
Also I fucked up and listed Alistar as not having a dash lol.
Yeah I'd probably swap Alistar out, and Urgot in (his ult is basically as un-dashlike as you can get. Really just a suppression effect.), then put Urgot on the non-viable list. The ones who can't hack it are badly designed ADCs (MF probably would be okay if her passive wasn't so binary), junglers that just can't deal with the S5 changes, and some toplaners that just don't seem to bring anything to the team mid-late.
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
Just saying.
Please.
I agree, Marah is pretty cool.
I think you guys meant Kel.
Either way, Salous existing in League as anything other than a Lee skin would be pretty much a crime.
Anti's got a point, however. Amumu and Malphite still work because they're walking stun machines, Rammus still works because until they nerfed the heck out of him he was really well-tuned and quick to get around with... Mordekaiser doesn't really work anymore because he doesn't have that going on.
Having been around for his release, it feels realy weird to say, but Mord is pretty badly impacted by the current environment and deserves some compensation in tuning form.
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
Just saying.
Please.
I agree, Marah is pretty cool.
I think you guys meant Kel.
Either way, Salous existing in League as anything other than a Lee skin would be pretty much a crime.
Anti's got a point, however. Amumu and Malphite still work because they're walking stun machines, Rammus still works because until they nerfed the heck out of him he was really well-tuned and quick to get around with... Mordekaiser doesn't really work anymore because he doesn't have that going on.
Having been around for his release, it feels realy weird to say, but Mord is pretty badly impacted by the current environment and deserves some compensation in tuning form.
I play with a friend of mine and we run Vlad Morde bot lane.
Our plan is to feed the enemy adc then turn them against their own team. Vlad ult + morde ult is very very good.
Its really dumb but we actually have a good success rate with it.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
Just saying.
Please.
Had
RIP
This is why I'm encouraging whole sale cutting bits off of it to add to League.
+3
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
Though uh, CertainltyT. If you want a bullshit jungler to add to your design roster I hear Dawngate has this sweet over mobile jungler with a great make it or break it style ultimate.
Just saying.
Please.
I agree, Marah is pretty cool.
I think you guys meant Kel.
Either way, Salous existing in League as anything other than a Lee skin would be pretty much a crime.
Anti's got a point, however. Amumu and Malphite still work because they're walking stun machines, Rammus still works because until they nerfed the heck out of him he was really well-tuned and quick to get around with... Mordekaiser doesn't really work anymore because he doesn't have that going on.
Having been around for his release, it feels realy weird to say, but Mord is pretty badly impacted by the current environment and deserves some compensation in tuning form.
Morde NEVER worked
He was solid back when he released and the Waveclear Kings that now dominate mid mostly hadn't come out or been retuned to where they now are. Being a short-ranged guy with a shield to mitigate pokes and amazing waveclear was a reasonable tradeoff at that point.
Posts
- - means no mobility.
- ~ means I don't know if jayce's short range jump towards someone should count.
2014 (4/5)
kalista
azir
gnar
braum
-Vel'Koz
2013 (7/8)
yasuo
-jinx
lucian
aatrox
lissandra
zac
quinn
thresh
2012 (11/19)
vi
-nami
zed
elise
kha#zix
-syndra
rengar
diana
-zyra
~jayce
-draven
-darius
-varus
hecarim
-lulu
fiora
nautilus
ziggs
sejuani
2011 (15/24)
-viktor
ahri
-volibear
fizz
shyvana
graves
-xerath
riven!!!
talon
-skarner
wukong
leona
-yorick
-orianna
vayne
-rumble
-brand
lee sin
nocturne
jarvan
maokai
-karma
renekton
caitlyn
2010 (10/24)
-cassiopeia
-trundle
irelia
leblanc
-lux
-swain
-sona
-miss fortune
urgot
-galio
-vladimir
xin zhao
-kog'maw
-olaf
-malzahar
akali
-garen
-kennen
shen
ezreal
-mordekaiser
gragas
pantheon
poppy
2009 (13/41)
nidalee
-udyr
shaco
-heimerdinger
-nasus
corki
katarina
-blitzcrank
-mundo
malphite
-janna
-taric
-gangplank
kassadin
-veigar
-anivia
-rammus
amumu
-cho'gath
-karthus
tryndamere
-twitch
-evelynn
-zilean
-singed
-teemo
tristana
-soraka
-sivir
-sion
-ryze
-nunu
-morgana
master yi
-kayle
jax
-fiddlesticks
-ashe
-annie
-alistar
twisted fate
warwick
TOTAL (60 / 121)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
except Kassadin obvs
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Mobility creep has actually been explicitly stated as a design goal (pretty sure this was stated in a post by CertainlyT somewhere), as it makes the game more engaging to watch and leads to higher potential for outplaying opponents through skill.
I'm fine with that, I just worry that they're still doing a poor job of allowing non-mobile characters to stay relevant. Unless they've got something incredibly powerful in their kit to compensate they tend to get left in the dust in terms of popularity.
Just saying.
Please.
Like, rammus is a "no mobility" champion but until S5 jungle (and those nerfs to his armor shred) wrecked him, he was still totally viable and in fact very strong. Vel'koz doesn't have so much as a movement boost anywhere in his kit but he's a great support because he can deal gobs of damage from 1000 range, and he can displace people trying to get up in his team's face.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Right. But it's not "mobility" in the sense that people who complain about mobility creep are concerned about. Half the champions in that list marked as "no mobility" have some sort of sprint/movement steroid.
Impulse is a really neat item designed to help both kitable melee characters and squishy, immobile casters. In Dawngate it definitely ran into an issue where because it activated pretty easily you'd usually waste it (or even as a ranged character catapult yourself the wrong way) but in League where activatable items are a thing it could work as something with generic defensive stats.
He is also has the whole 'oh you took your eye off the minimap for a second while trading "WELCOME TO THE CC TRAIN CHO CHO" '.
So I bought gnar, he is super fun I love the style of play. I had a lot of trouble against him in lane. Once he gets Going he is quiet fun, the skill comes in using your transform properly it seems.
I find Sion fun to play but I was expecting more balance from a rework. No mobility all the problems of a pre-season 1 champ all over again.
Its too lopsided for them to have a chance for the most part. Velkoz operates from enough range to be safe and will have Q and E for disnegage. Ashe has... her ult, at best, and less range.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I am 100% okay with trading the champions that can't hang in exchange for better mobility.
Mobility creep is very directly harmful, because mobility is power. You can have a high mobility game, to use another genre, like Titanfall, but if you dropped a Call of Duty character into Titanfall, he'd be fucked. He'd get headshot by someone 10 meters in the air above him. Same idea here.
It's generally very hard design to get a game with radical mobility differences where that works well. Usually mobility is too powerful, particularly at high skill levels.
xPeke and Cyanide leaving FNC. xPeke starting his own team, Cyanide retiring/not looking for another team for this season.
xPeke statement: https://www.facebook.com/fnaticPeke/posts/893611273990890
I agree that mobility is powerful, but I disagree that it is directly harmful. Given the choice between champions in 2014:
having drastically more mobility or having drastically more damage, I'd choose mobility in a heartbeat.
having drastically more mobility or having drastically more CC, I'd choose mobility again.
having mobility creep or NOT having mobility creep, I would choose specifically and explicitly to have mobility creep.
Why? because high damage and/or high cc makes the game more punishing but LESS interesting. Having high mobility makes things much MORE interesting, and if ashe is the cost of that more interesting gameplay, then so be it. Screw ashe, I'll take draven for an ADC with no dashes, high burst, and a global ult any day of the week.
Or his Q somehow able to hit champs with dashes.
Or his kit in any way shape or form able to deal with champions like Riven.
I agree, Marah is pretty cool. Although it'd be a CertT design, so Snapdragon's CD would reset if she hit a tree with it, letting her swing through entire jungles with a good Tree set-up.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I think you guys meant Kel.
Either way, Salous existing in League as anything other than a Lee skin would be pretty much a crime.
Anti's got a point, however. Amumu and Malphite still work because they're walking stun machines, Rammus still works because until they nerfed the heck out of him he was really well-tuned and quick to get around with... Mordekaiser doesn't really work anymore because he doesn't have that going on.
Having been around for his release, it feels realy weird to say, but Mord is pretty badly impacted by the current environment and deserves some compensation in tuning form.
Marah's Snapdragon CD did reset with hitting her trees.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Also Moya is awesome. And so is Ronan.
3DS FCode: 1993-7512-8991
https://www.youtube.com/watch?v=C7WlCbaLI3I
https://www.youtube.com/watch?v=Zf9VSDt0EN4
not viable (12/60)
evelynn
zilean (pretty arguable. I think without his global EXP passive he's not useful enough, though)
rammus (aforementioned nerfs and S5 jungle)
mordekaiser
garen
olaf
miss fortune
trundle
cassiopeia
yorick
varus
the viable ones that made the cut (39/60)
annie
fiddlesticks
kayle
morgana
nunu
ryze * (kinda garbage after those latest numbers nerfs though. might not be viable anymore)
sion
sivir
soraka
teemo
singed
twitch
karthus
cho'gath (only because he's a sustain-y jungler, and S5 really values that)
anivia (you kinda gotta be a god, though)
veigar
taric (he's the least interesting support in the game but really not bad)
janna
mundo
blitzcrank
nasus
udyr
kog'maw
vladimir
sona
lux
karma
rumble
orianna
xerath
viktor
lulu
draven
zyra
syndra
nami
jinx
vel'koz
the ones I'm really just not sure about (9/60)
brand
malzahar
heimerdinger
skarner
galio
swain
gangplank
darius (will probably crush lane, might end up totally useless mid-late, though)
https://www.youtube.com/watch?v=Gi5dJ5pqBD8
Really my only complaint is that they don't seem to recognise the power of mobility and so you end up with champs whose entire kits are just.. sub par.
Also I fucked up and listed Alistar as not having a dash lol.
Had
RIP
Yeah I'd probably swap Alistar out, and Urgot in (his ult is basically as un-dashlike as you can get. Really just a suppression effect.), then put Urgot on the non-viable list. The ones who can't hack it are badly designed ADCs (MF probably would be okay if her passive wasn't so binary), junglers that just can't deal with the S5 changes, and some toplaners that just don't seem to bring anything to the team mid-late.
Morde NEVER worked
MORDE ES #1
Joe's Stream.
Our plan is to feed the enemy adc then turn them against their own team. Vlad ult + morde ult is very very good.
Its really dumb but we actually have a good success rate with it.
This is why I'm encouraging whole sale cutting bits off of it to add to League.
He was solid back when he released and the Waveclear Kings that now dominate mid mostly hadn't come out or been retuned to where they now are. Being a short-ranged guy with a shield to mitigate pokes and amazing waveclear was a reasonable tradeoff at that point.