There's no guarantee that Yssaril will approve such a deal and you're not getting Trade Goods this time. Unless you're saying that you plan on taking Trade next turn, in which case there really ain't much time to make use of the trade agreement.
I'd be up for if Yssaril gives me a Trade Good and allows my Trade Agreement deals this turn to be accepted without further negotiation, though.
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El SkidThe frozen white northRegistered Userregular
Okay fine. The Yssaril give their last TG to the Xxcha and agree to approve Xxcha trades this turn
I'll probably pass an agreement to you, but we'll see for sure once Trade II is triggered. For now, I'll take Yssaril's goods and use Xxcha's racial ability to discard and redraw the Political card. (SA 3 --> 2) The following Political card is drawn:
Humane Labor (LAW) For: The production limit of all Space Docks is lowered to 2. Against: No Space Docks may produce units for the remainder of the round.
I'm actually okay with either of the card results. Unless someone out there wants me not to be. (Good ol' forums Politics primary with the Xxcha and Necessary Bureaucracy. Hooray.)
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El SkidThe frozen white northRegistered Userregular
I'm not bribing any more... I can accept at least one of these.
Sad that we didn't get a better law either time when I had the majority of votes though
I'll also propose 2:2 with the Xxcha, for future reference. If there's more than 2 offers you can keep your agreement with the Xxcha without helping the Muaat get further ahead.
I also don't mind either result of this law, although I prefer Against.
I could use another Trade Good. Sounds fine to me. Use Xxcha's racial ability to discard and redraw the Political card. (SA 2 --> 1) The following Political card is drawn:
Science Community Speaker (LAW) Elect Player: The elected player may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, his cost to purchase Technologies is reduced by 1.
Hrmm. Potentially powerful, but we are in the lategame here. I don't think I can extract additional wealth from others though, can I?
MrBlarney on
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El SkidThe frozen white northRegistered Userregular
... but you did activate the system. Otherwise, how did you move your ship there? This also happened on Naalu's last turn, so it shouldn't be that much of a surprise.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Tactical action: spend one CP (4 >3) to activate Saudor system. Move everything from Perimeter to Saudor (Dread, 2 cruisers, 1 GF hitching a ride on the dreadnought).
... but you did activate the system. Otherwise, how did you move your ship there? This also happened on Naalu's last turn, so it shouldn't be that much of a surprise.
Yeah, I thought the Muaat had to activate the system as well to fire, but that's only if they do it as an action, not in response to moving into an adjacent system (with DSC). And I remember now that happened before as well. Sigh.
Just another in my calvacade of dumb mistakes over this game, carry on!
Our technology is failing us at the moment, and we have regressed onto our auxiliary life support systems aboard our flagship.
As such, we do not have our navigation systems online and am flying blind at the moment.
We activate The Yawning Void and fly a Destroyer in from Methanol Rex, so long as there remains a single Destroyer on Methanol Rex as well.
We believe there were a pair left in orbit around the planet, but are unable to verify this at this time.
We can still be reached through normal lightwave channels, if there is the need for us to revise our orders.
The Nekro Virus: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 6 --> 8, PC 3 --> 4)
Discard Action Card "Veto" to comply with hand limits. (AC 8 --> 7)
Select Yssaril to receive the Speaker Token and play Political Card "Minister of Peace" for voting. (AC 4 --> 3)
Yssaril transfers 1 Trade Good to Nekro. (Yssaril TG 2 --> 1; Nekro TG 0 --> 1)
The agenda is voted in favor of Yssaril (9 votes via Yssaril, all others abstain).
Necessary Bureaucracy draws another agenda from the top of the Politics Deck, "Non-Agression Pact".
Xxcha exerts their racial ability to discard the card and draw a new agenda, "Humane Labor". (SA 3 --> 2)
Yssaril transfers 1 Trade Good to Xxcha. (Yssaril TG 1 --> 0; Xxcha TG 0 --> 1)
Xxcha exerts their racial ability to discard the card and draw a new agenda, "Science Community Speaker". (SA 2 --> 1)
The agenda is voted in favor of Yssaril (9 votes via Yssaril, all others abstain).
Muaat plays on the secondary (SA 1 --> 0), refreshing Arcturus (1R, 1I) and Sumerian (2R, 2I).
Yssaril plays on the secondary (SA 1 --> 0), refreshing Hercalor (1R), Lazar (1R), and Meer (4I). The Yssaril Tribes: Activate the Ginnungagap system. (CP 4 --> 3)
Move in 1 Cruiser from The Fleshy Bankrupcy system.
Muaat PDS fire destroys 1 Yssaril Cruiser. The Mentak Coalition: Activate the Saudor System. (CP 4 --> 3)
Move in 1 Dreadnought, 2 Cruisers, and 1 Ground Force from Perimeter. The Naalu Collective: Pass turn. The Embers of Muaat: Activate the Ginnungagap system. (CP 5 --> 4)
Move in 1 Destroyer from Mecatol Rex.
The Embers of Muaat: 6 VP The Naalu Collective: 4 VP The Yssaril Tribes: 3 VP The Nekro Virus: 3 VP The Mentak Coalition: 2 VP The Xxcha Kingdom: 1 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha, Mentak, Nekro
[1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril, Muaat
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Naalu, Nekro, Mentak
[1 VP] I am blockading an opponent's Space Dock.: Yssaril
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro, Muaat, Naalu
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Naalu, Muaat
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.
Public Objective Deck: 3 Stage II Objectives
Secret Objectives The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here. The Naalu Collective: 1 Secret Objective The Nekro Virus: 1 Secret Objective The Yssaril Tribes: 1 Secret Objective The Mentak Coalition: 1 Secret Objective The Xxcha Kingdom: 1 Secret Objective
Worlds: X - Maaluuk (0R, 2I) X - Druaa (3R, 1I) X - Archon Ren (2R, 3I) X - Archon Tau (1R, 1I) X - Industrex (2R, 0I, R (x2)) X - Lodor (3R, 1I, G) X - Mallice (0R, 3I) X - Primor (2R, 1I, GF (x2)) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Worlds: R - Retillion (2R, 3I) R - Shalloq (1R, 2I) R - Arinam (1R, 2I, B) R - Hercalor (1R, 0I, Y) R - Lazar (1R, 0I) R - Meer (0R, 4I) X - Sakulag (2R, 1I) R - Tiamat (1R, 2I, Y)
Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda. Short Term Truce (LAW) For the duration of Round 7, no player may activate any system that contains enemy ships or invade any planet controlled by another player. Any player may spend 10 influence at any time to discard this law. Minister of Peace (LAW): Yssaril may discard this card at any time to cancel a fleet's movement into a system containing an enemy fleet, as long as Yssaril controls neither fleet. The target system is still activated by the attacker. Science Community Speaker (LAW): Yssaril may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, Yssaril's cost to purchase Technologies is reduced by 1.
Order of Play The Naalu Collective: (0) BureaucracyPASSED The Embers of Muaat: (1) Leadership The Nekro Virus: (3) AssemblyCurrent Player The Xxcha Kingdom: (4) ProductionPASSED The Yssaril Tribes: (5) Trade II The Mentak Coalition: (7) Technology II
The marauding would of course be restricted to Ginnungagap. The Nekro Virus would pay you 2 Trade Goods [eventually] for the privilege as well as assistance in a future disagreement.
Posts
I'd be up for if Yssaril gives me a Trade Good and allows my Trade Agreement deals this turn to be accepted without further negotiation, though.
Not that we can formalise this yet, but we think it is best to strike whilst the iron is hot.
Humane Labor (LAW)
For: The production limit of all Space Docks is lowered to 2.
Against: No Space Docks may produce units for the remainder of the round.
I'm actually okay with either of the card results. Unless someone out there wants me not to be. (Good ol' forums Politics primary with the Xxcha and Necessary Bureaucracy. Hooray.)
Sad that we didn't get a better law either time when I had the majority of votes though
I also don't mind either result of this law, although I prefer Against.
I can potentially give the Xxcha TG after my trade stations are refreshed, if they kill this card.
Science Community Speaker (LAW)
Elect Player: The elected player may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, his cost to purchase Technologies is reduced by 1.
Hrmm. Potentially powerful, but we are in the lategame here. I don't think I can extract additional wealth from others though, can I?
As the person with the most tech, I suggest you make me Speaker as it will do me the least good
Xxcha PASS on the secondary.
Move is retracted until we get plays on assembly...
Refresh Hercalor, Lazar and Meer
S/F/C
0/7/4
SA/FS/CP
0/6/5
...And now all the systems around Mecantol are occupied and also activated...except the one I own that could still be vacated this turn. Interesting!
@jakobagger for Mentak's turn
Geth roll 2d10t6 for Second chance for PDS chance so help me
@El Skid to lose his cruiser.
Yeah, I thought the Muaat had to activate the system as well to fire, but that's only if they do it as an action, not in response to moving into an adjacent system (with DSC). And I remember now that happened before as well. Sigh.
Just another in my calvacade of dumb mistakes over this game, carry on!
As such, we do not have our navigation systems online and am flying blind at the moment.
We activate The Yawning Void and fly a Destroyer in from Methanol Rex, so long as there remains a single Destroyer on Methanol Rex as well.
We believe there were a pair left in orbit around the planet, but are unable to verify this at this time.
We can still be reached through normal lightwave channels, if there is the need for us to revise our orders.
0/6/4 SA/FS/CP
The Nekro Virus: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 6 --> 8, PC 3 --> 4)
Discard Action Card "Veto" to comply with hand limits. (AC 8 --> 7)
Select Yssaril to receive the Speaker Token and play Political Card "Minister of Peace" for voting. (AC 4 --> 3)
Yssaril transfers 1 Trade Good to Nekro. (Yssaril TG 2 --> 1; Nekro TG 0 --> 1)
The agenda is voted in favor of Yssaril (9 votes via Yssaril, all others abstain).
Necessary Bureaucracy draws another agenda from the top of the Politics Deck, "Non-Agression Pact".
Xxcha exerts their racial ability to discard the card and draw a new agenda, "Humane Labor". (SA 3 --> 2)
Yssaril transfers 1 Trade Good to Xxcha. (Yssaril TG 1 --> 0; Xxcha TG 0 --> 1)
Xxcha exerts their racial ability to discard the card and draw a new agenda, "Science Community Speaker". (SA 2 --> 1)
The agenda is voted in favor of Yssaril (9 votes via Yssaril, all others abstain).
Muaat plays on the secondary (SA 1 --> 0), refreshing Arcturus (1R, 1I) and Sumerian (2R, 2I).
Yssaril plays on the secondary (SA 1 --> 0), refreshing Hercalor (1R), Lazar (1R), and Meer (4I).
The Yssaril Tribes: Activate the Ginnungagap system. (CP 4 --> 3)
Move in 1 Cruiser from The Fleshy Bankrupcy system.
Muaat PDS fire destroys 1 Yssaril Cruiser.
The Mentak Coalition: Activate the Saudor System. (CP 4 --> 3)
Move in 1 Dreadnought, 2 Cruisers, and 1 Ground Force from Perimeter.
The Naalu Collective: Pass turn.
The Embers of Muaat: Activate the Ginnungagap system. (CP 5 --> 4)
Move in 1 Destroyer from Mecatol Rex.
Current Map: Round 7, Action Phase Update 4
Current Technologies
Victory Points and Objectives
The Naalu Collective: 4 VP
The Yssaril Tribes: 3 VP
The Nekro Virus: 3 VP
The Mentak Coalition: 2 VP
The Xxcha Kingdom: 1 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha, Mentak, Nekro
[1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril, Muaat
[1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Naalu, Nekro, Mentak
[1 VP] I am blockading an opponent's Space Dock.: Yssaril
[1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro, Muaat, Naalu
[1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Naalu, Muaat
[2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.
[2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.
Public Objective Deck: 3 Stage II Objectives
Secret Objectives
The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 3
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 3
Trade Contracts: Mentak [1], (Naalu [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser
Worlds:
X - Maaluuk (0R, 2I)
X - Druaa (3R, 1I)
X - Archon Ren (2R, 3I)
X - Archon Tau (1R, 1I)
X - Industrex (2R, 0I, R (x2))
X - Lodor (3R, 1I, G)
X - Mallice (0R, 3I)
X - Primor (2R, 1I, GF (x2))
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Action Cards: 7
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 8
Command Pool: 3
Trade Contracts: (Nekro [2], Nekro [1])
Technology: Hylar V Assault Laser, War Sun, Gen Synthesis, Dacxive Animators, Sarween Tools
Worlds:
X - Mordai II (4R, 0I)
R - Dal Bootha (0R, 2I, R)
X - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
X - Zohbat (3R, 1I, B)
Action Cards: 6
Political Cards: 0
Strategy Allocation: 0
Fleet Supply: 6
Command Pool: 4
Trade Contracts: (Muaat [2], Muaat [2])
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Neural Motivator, Neural Computing
Worlds:
R - Muaat (4R, 1I)
X - Mecatol Rex (1R, 6I)
R - Arcturus (1R, 1I)
R - Bellatrix (0R, 1I, R)
R - Lisis (2R, 2I)
R - Sumerian (2R, 2I, TG (x2))
X - Tsion (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 16
Political Cards: 5
Strategy Allocation: 0
Fleet Supply: 7
Command Pool: 3
Trade Contracts: Mentak [1], (Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Advanced Fighters, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Arinam (1R, 2I, B)
R - Hercalor (1R, 0I, Y)
R - Lazar (1R, 0I)
R - Meer (0R, 4I)
X - Sakulag (2R, 1I)
R - Tiamat (1R, 2I, Y)
Action Cards: 6
Political Cards: 3
Strategy Allocation: 3
Fleet Supply: 8
Command Pool: 3
Trade Contracts: Naalu [1], Yssaril [1]
Technology: Hylar V Assault Laser, Deep Space Cannon, War Sun, Enviro Compensator, Sarween Tools, Stasis Capsules, Neural Motivator, Salvage Operations, Mirror Computing
Worlds:
X - Moll Primus (4R, 1I)
X - Perimiter (2R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Thibah (1R, 1I)
X - Torkan (0R, 3I, B)
Action Cards: 7
Political Cards: 1
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 3
Trade Contracts: (Xxcha [2], Xxcha [2])
Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser
Worlds:
X - Saudor (2R, 2I)
Neutral Worlds and Special Effects
Short Term Truce (LAW) For the duration of Round 7, no player may activate any system that contains enemy ships or invade any planet controlled by another player. Any player may spend 10 influence at any time to discard this law.
Minister of Peace (LAW): Yssaril may discard this card at any time to cancel a fleet's movement into a system containing an enemy fleet, as long as Yssaril controls neither fleet. The target system is still activated by the attacker.
Science Community Speaker (LAW): Yssaril may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, Yssaril's cost to purchase Technologies is reduced by 1.
Order of Play
The Naalu Collective: (0) Bureaucracy PASSED
The Embers of Muaat: (1) Leadership
The Nekro Virus: (3) Assembly Current Player
The Xxcha Kingdom: (4) Production PASSED
The Yssaril Tribes: (5) Trade II
The Mentak Coalition: (7) Technology II
We are happy with the order we issued last turn.
@Kirindal of the Nekros