People who have the game, is it worth it to buy the Emperor pack? I'm probably gonna pick it up for one of my friends.
I've been eyeing this game for weeks, is it as good as CIV5?
Depends on what you like about Civ. If what turns your crank with Civ is hitting identifiable epochs, progressing through recognizable history, than obviously EL ain't gonna do much in that regard. If you like having a wide variety of units under your command, grand mixed armies, know that you'll have to work for it - each faction has three (upgradable, in various ways) core units, and that's it. You can acquire additional unit types by pacifying and assimilating various minor factions, which can be most closely equated to the city states in Civ V.
If you like that Civ V is kinda sprawly, EL might not do a lot for you. Everything's packed in together. I've yet to play a game with a vast frontier between my enemies and I - you're always butting up against somebody. Territory is in high demand.
There are plenty of things that EL does that are really interesting, but among the most is that the factions are way more unique than Civ V. In Civ, a lot of the faction differences are kinda superficial. Maybe you're a bit better at science, or have an extra trading route, but once you're past the first 100 turns, you're basically just playing how you always play. EL, that is not even remotely the case. Maybe you're the Broken Lords, who literally don't eat. They subsist entirely on the "Dust" that serves as the planet's currency. They eat money. Maybe you're the Necrophages, who suffer massive penalties to crop growth but can turn enemy corpses into food. And, by the way, they literally cannot have peaceful diplomatic relations with other players. Ever. Every faction is wildly unique, and plays completely different.
It has an excellent quest system, where you get (well-written!) missions from your own faction, from minor factions, from ruins scattered throughout the planet. There's always some smaller goal to work on when you're building a big thing/waiting on a tech, so you're never just clicking "next turn" over and over. Those faction quests, by the way, are super neat - each faction has its own storyline, telling the tale of their rise to dominance of this planet, with challenges that reflect the way they shape and interact with said world. Way cool.
So, yeah. If you dig Civ, you'll (most likely) dig this too. Whether you'll like it more is hard to say. I haven't spent enough time with it yet to say if I do, but I will say that it has me more excited about possibilities than Civ's made me feel in quite some time. It isn't without its flaws (the latter-eon techs are kind of a snooze; the randomized world generation can really hamstring some factions every now and again), but it's a bold, cool new take on a fairly staid genre.
the best aspects of endless legend are the factions and world design. the only other 4X game I can think of with such distinct factions is MOO2. it's entirely possible to not care about the civ building aspect at all and simply play through and enjoy the world and music.
as for the lack of space you can adjust things by changing up the map settings- make regions smaller, or make the map bigger. my favorite map type is a medium map(6 players) set to 4 players, with 4 continents. it staggers the introductory phase quite well. otherwise you end up as a bit of a warmonger because it's clearly the best strategy.
the best aspects of endless legend are the factions and world design. the only other 4X game I can think of with such distinct factions is MOO2. it's entirely possible to not care about the civ building aspect at all and simply play through and enjoy the world and music.
as for the lack of space you can adjust things by changing up the map settings- make regions smaller, or make the map bigger. my favorite map type is a medium map(6 players) set to 4 players, with 4 continents. it staggers the introductory phase quite well. otherwise you end up as a bit of a warmonger because it's clearly the best strategy.
I should try that. Because, yeah, building up a decent army and steamrolling through an entire faction in 10 turns or so is far and away the best way to play. Even when I have a Wonder or Tech victory in mind, I'm still guaranteed to wipe one or two people off the map entirely just to get more space.
I'd like to point out that Endless Legend will almost certainly be on sale for the same amount during the big holiday sale (which probably starts tomorrow) and you'll also get a card you can use or sell. If you don't buy a lot of games, it won't really make a difference, but if you do, cards add up.
It's just strategically sound. You cannot make peace or trade meaningfully with them, war will be upon you eventually, and it'll be better to just take their space now and have those regions earlier rather than later.
It's just strategically sound. You cannot make peace or trade meaningfully with them, war will be upon you eventually, and it'll be better to just take their space now and have those regions earlier rather than later.
It's just strategically sound. You cannot make peace or trade meaningfully with them, war will be upon you eventually, and it'll be better to just take their space now and have those regions earlier rather than later.
Letting the necrophages live a decent plan if you think they are going to cripple but not kill people other than you.
I bought Endless Legend today and just lost 3 hours in the blink of an eye.
I'm playing the Wildwalkers, setting the difficulty to Newbie so I can get a grasp of the systems.
I accidentally wandered one of my rangers into the Drakken's territory, and they immediately murdered it.
This kinda pissed me off, so I spent the next turns researching military tech and building an army that now consists of spider-women (who can heal my units) and bird warriors, both of which I got by assimilating two minor factions.
I am going to wipe those goddamn dragons off the map.
+2
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MrMonroepassed outon the floor nowRegistered Userregular
Good luck with that.
You know the Drakken's racial ability is the power to unilaterally declare peace, right?
I bought Endless Legend today and just lost 3 hours in the blink of an eye.
I'm playing the Wildwalkers, setting the difficulty to Newbie so I can get a grasp of the systems.
I accidentally wandered one of my rangers into the Drakken's territory, and they immediately murdered it.
This kinda pissed me off, so I spent the next turns researching military tech and building an army that now consists of spider-women (who can heal my units) and bird warriors, both of which I got by assimilating two minor factions.
I am going to wipe those goddamn dragons off the map.
One of the smartest decisions in the game is that it eases you in with the Walkers. They're the closest to regular Civ, even though they have some of their own wrinkles, so they're a great way to wrap your mind around some of the new concepts (Like regions, districts, leveling up parts of your city, etc.)
Make sure, as you build your armies, to take advantage of editing their builds and retrofitting your old units. The upgrades are not to be trifled with.
I bought Endless Legend today and just lost 3 hours in the blink of an eye.
I'm playing the Wildwalkers, setting the difficulty to Newbie so I can get a grasp of the systems.
I accidentally wandered one of my rangers into the Drakken's territory, and they immediately murdered it.
This kinda pissed me off, so I spent the next turns researching military tech and building an army that now consists of spider-women (who can heal my units) and bird warriors, both of which I got by assimilating two minor factions.
I am going to wipe those goddamn dragons off the map.
One of the smartest decisions in the game is that it eases you in with the Walkers. They're the closest to regular Civ, even though they have some of their own wrinkles, so they're a great way to wrap your mind around some of the new concepts (Like regions, districts, leveling up parts of your city, etc.)
Make sure, as you build your armies, to take advantage of editing their builds and retrofitting your old units. The upgrades are not to be trifled with.
Yeah, I started doing that immediately after taking a loss to the Drakken.
Now my units are steamrolling everything.
Also, the Wildwalkers give me SO MUCH production. It's insane. I can build my best unit in like...3 turns? Sometimes 2.
If you have Sara and Butcher from floor 1, they have unique elevator dialogue..
Til floor 7 when Sara threatens Butcher once too many and he kills her in the elevator! Omg now I'm at floor 7 with 3 people! Possible unlocks at least tho
Posts
The four round burst one is pretty dang nice.
Normally I only ever play CoD games with SMGs
The IMR, I just went 18 in 5 with it. I never get that good of a ratio ever.
Steam: MightyPotatoKing
Depends on what you like about Civ. If what turns your crank with Civ is hitting identifiable epochs, progressing through recognizable history, than obviously EL ain't gonna do much in that regard. If you like having a wide variety of units under your command, grand mixed armies, know that you'll have to work for it - each faction has three (upgradable, in various ways) core units, and that's it. You can acquire additional unit types by pacifying and assimilating various minor factions, which can be most closely equated to the city states in Civ V.
If you like that Civ V is kinda sprawly, EL might not do a lot for you. Everything's packed in together. I've yet to play a game with a vast frontier between my enemies and I - you're always butting up against somebody. Territory is in high demand.
There are plenty of things that EL does that are really interesting, but among the most is that the factions are way more unique than Civ V. In Civ, a lot of the faction differences are kinda superficial. Maybe you're a bit better at science, or have an extra trading route, but once you're past the first 100 turns, you're basically just playing how you always play. EL, that is not even remotely the case. Maybe you're the Broken Lords, who literally don't eat. They subsist entirely on the "Dust" that serves as the planet's currency. They eat money. Maybe you're the Necrophages, who suffer massive penalties to crop growth but can turn enemy corpses into food. And, by the way, they literally cannot have peaceful diplomatic relations with other players. Ever. Every faction is wildly unique, and plays completely different.
It has an excellent quest system, where you get (well-written!) missions from your own faction, from minor factions, from ruins scattered throughout the planet. There's always some smaller goal to work on when you're building a big thing/waiting on a tech, so you're never just clicking "next turn" over and over. Those faction quests, by the way, are super neat - each faction has its own storyline, telling the tale of their rise to dominance of this planet, with challenges that reflect the way they shape and interact with said world. Way cool.
So, yeah. If you dig Civ, you'll (most likely) dig this too. Whether you'll like it more is hard to say. I haven't spent enough time with it yet to say if I do, but I will say that it has me more excited about possibilities than Civ's made me feel in quite some time. It isn't without its flaws (the latter-eon techs are kind of a snooze; the randomized world generation can really hamstring some factions every now and again), but it's a bold, cool new take on a fairly staid genre.
as for the lack of space you can adjust things by changing up the map settings- make regions smaller, or make the map bigger. my favorite map type is a medium map(6 players) set to 4 players, with 4 continents. it staggers the introductory phase quite well. otherwise you end up as a bit of a warmonger because it's clearly the best strategy.
I should try that. Because, yeah, building up a decent army and steamrolling through an entire faction in 10 turns or so is far and away the best way to play. Even when I have a Wonder or Tech victory in mind, I'm still guaranteed to wipe one or two people off the map entirely just to get more space.
Steam: MightyPotatoKing
It's just strategically sound. You cannot make peace or trade meaningfully with them, war will be upon you eventually, and it'll be better to just take their space now and have those regions earlier rather than later.
we talking about ghandi?
Letting the necrophages live a decent plan if you think they are going to cripple but not kill people other than you.
It's a calculated risk.
I'm playing the Wildwalkers, setting the difficulty to Newbie so I can get a grasp of the systems.
I accidentally wandered one of my rangers into the Drakken's territory, and they immediately murdered it.
This kinda pissed me off, so I spent the next turns researching military tech and building an army that now consists of spider-women (who can heal my units) and bird warriors, both of which I got by assimilating two minor factions.
I am going to wipe those goddamn dragons off the map.
You know the Drakken's racial ability is the power to unilaterally declare peace, right?
They can try.
One of the smartest decisions in the game is that it eases you in with the Walkers. They're the closest to regular Civ, even though they have some of their own wrinkles, so they're a great way to wrap your mind around some of the new concepts (Like regions, districts, leveling up parts of your city, etc.)
Make sure, as you build your armies, to take advantage of editing their builds and retrofitting your old units. The upgrades are not to be trifled with.
Yeah, I started doing that immediately after taking a loss to the Drakken.
Now my units are steamrolling everything.
Also, the Wildwalkers give me SO MUCH production. It's insane. I can build my best unit in like...3 turns? Sometimes 2.
My research takes a while, though.
1001 Spikes
https://www.youtube.com/watch?v=1g6I3VF1EuA
if you needed further proof that brex was a robot
I played the demo on XBL awhile back and liked it so I recently bought it on Steam. I should get around to playing it
just watching the levels from 5:40 or so onward is giving me nightmares
god I would suck so badly at this game
brex is just a freak of nature
kbam or controller?
so it turns out this is a real thing and not something you just made up
Look I took the clues given and decided it must be a game that wasn't out yet, so I looked at the upcoming stuff on Steam.
It's a little excessive
If you have Sara and Butcher from floor 1, they have unique elevator dialogue..
https://www.youtube.com/watch?v=w3wO4IOJc9U