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Twilight Imperium Game 9 - Round 8: Game Over.

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Posts

  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    I'm afraid that doing that would mean the Muaat coming in and blowing up my stuff to get their VP, so we would like to decline your generous offer at this time. If you are still active with me once the Muaat have passed their turn, though, that would be an entirely different conversation.

    El Skid on
  • KirindalKirindal Registered User regular
    Activate Wormhole Beta system and move a Cruiser & Destroyer there from Mellon-Zohbat.

    @El Skid

  • El SkidEl Skid The frozen white northRegistered User regular
    The Yssaril use their racial ability to skip their turn

  • El SkidEl Skid The frozen white northRegistered User regular
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    PASS

  • discriderdiscrider Registered User regular
    Activate Tsion-Bellatrix and move a Destroyer there from Lisis-Velnor.
    0\6\3 SA\FS\CP

    @Kirindal of the Nekros

  • KirindalKirindal Registered User regular
    Activate Garbozia and move a Dreadnaught from Mordai II to there.

    @El Skid

  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    Play Action card:

    Massive Transport
    You may immediately move one of your existing Space Docks to another friendly planet. A route that does not contain enemy ships must exist between the two planets.
    Play: As an action.

    El Skid on
  • MrBlarneyMrBlarney Registered User regular
    Which Space Dock are you taking where? No Sabotage play, regardless.

    And I will try to get a status update following Yssaril's turn.

    4463rwiq7r47.png
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    No sabotage.

  • El SkidEl Skid The frozen white northRegistered User regular
    Oh sorry. Taking the one from Shalloq to Sakulag

  • discriderdiscrider Registered User regular
    No Sabotage

  • KirindalKirindal Registered User regular
    No Sabotage

  • faintpremonitionfaintpremonition Registered User regular
    No sabotage.

  • discriderdiscrider Registered User regular
    @MrBlarney for a status update.

  • MrBlarneyMrBlarney Registered User regular
    edited January 2015
    Round 7: Action Phase Update 5

    The Nekro Virus: Activate the Beta Wormhole system. (CP 3 --> 2)
    Move in 1 Cruiser and 1 Destroyer from Mellon-Zohbat.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Mentak Coalition: Pass turn.
    The Embers of Muaat: Activate the Tsion-Bellatrix system. (CP 4 --> 3)
    Move in 1 Destroyer from Lisis-Velnor.
    The Nekro Virus: Activate the Garbozia system. (CP 2 --> 1)
    Move in 1 Dreadnought from Mordai II.
    The Yssaril Tribes: Play Action Card "Massive Transport", moving 1 Space Dock (and 3 Fighters) from Shalloq to Sakulag. (AC 16 --> 15)

    Current Map: Round 7, Action Phase Update 5

    Current Technologies

    Victory Points and Objectives
    The Embers of Muaat: 6 VP
    The Naalu Collective: 4 VP
    The Yssaril Tribes: 3 VP
    The Nekro Virus: 3 VP
    The Mentak Coalition: 2 VP
    The Xxcha Kingdom: 1 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha, Mentak, Nekro
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril, Muaat
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Naalu, Nekro, Mentak
    [1 VP] I am blockading an opponent's Space Dock.: Yssaril
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro, Muaat, Naalu
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Naalu, Muaat
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system.
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.
    Public Objective Deck: 3 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 3
    Political Cards: 0

    Strategy Allocation: 2
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: Mentak [1], (Naalu [2])
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser

    Worlds:
    X - Maaluuk (0R, 2I)
    X - Druaa (3R, 1I)
    X - Archon Ren (2R, 3I)
    X - Archon Tau (1R, 1I)
    X - Industrex (2R, 0I, R (x2))
    X - Lodor (3R, 1I, G)
    X - Mallice (0R, 3I)
    X - Primor (2R, 1I, GF (x2))
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)
    The Nekro Virus: Kirindal
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 1

    Trade Contracts: (Nekro [2], Nekro [1])
    Technology: Hylar V Assault Laser, War Sun, Gen Synthesis, Dacxive Animators, Sarween Tools

    Worlds:
    X - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    X - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    X - Xxehan (1R, 1I, G)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 0

    Strategy Allocation: 0
    Fleet Supply: 6
    Command Pool: 3

    Trade Contracts: (Muaat [2], Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Neural Motivator, Neural Computing

    Worlds:
    R - Muaat (4R, 1I)
    X - Mecatol Rex (1R, 6I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    R - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 15
    Political Cards: 5

    Strategy Allocation: 0
    Fleet Supply: 7
    Command Pool: 3

    Trade Contracts: Mentak [1], (Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Advanced Fighters, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    X - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 6
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 3

    Trade Contracts: Naalu [1], Yssaril [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, War Sun, Enviro Compensator, Sarween Tools, Stasis Capsules, Neural Motivator, Salvage Operations, Mirror Computing

    Worlds:
    X - Moll Primus (4R, 1I)
    X - Perimiter (2R, 2I)
    X - Quann (2R, 1I, G)
    X - Tequ'ran (2R, 0I, R)
    X - Thibah (1R, 1I)
    X - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: (Xxcha [2], Xxcha [2])
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    X - Saudor (2R, 2I)

    Neutral Worlds and Special Effects
    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Short Term Truce (LAW) For the duration of Round 7, no player may activate any system that contains enemy ships or invade any planet controlled by another player. Any player may spend 10 influence at any time to discard this law.
    Minister of Peace (LAW): Yssaril may discard this card at any time to cancel a fleet's movement into a system containing an enemy fleet, as long as Yssaril controls neither fleet. The target system is still activated by the attacker.
    Science Community Speaker (LAW): Yssaril may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, Yssaril's cost to purchase Technologies is reduced by 1.

    Order of Play
    The Naalu Collective: (0) Bureaucracy PASSED
    The Embers of Muaat: (1) Leadership Current Player
    The Nekro Virus: (3) Assembly
    The Xxcha Kingdom: (4) Production PASSED
    The Yssaril Tribes: (5) Trade II
    The Mentak Coalition: (7) Technology II PASSED

    MrBlarney on
    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    edited December 2014
    Activate Muaat and build a Carrier and 6 Fighters (4 + 2 + 1 capacity) exhausting Arcturus, Sumerian and Lisis (+ Sarween) to do so.
    @Kirindal of the Nekros for their next turn.

    0/6/2 SA/FS/CP

    discrider on
  • MrBlarneyMrBlarney Registered User regular
    Welcome back, friends. As a reminder, it is @Kirindal's turn to act.

    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    \o/ Now I have something else to look at other than all these phallas that I'm dead in.

  • KirindalKirindal Registered User regular
    Activate Mellon-Zohbat and send a Destroyer and Carrier from Dal Bootha-Xxehan there.

    @discrider‌

  • discriderdiscrider Registered User regular
    Dal Bootha-Xxehan is outside our protected spaceport area, and we believe the Yssaril act next.
    So @El Skid to pass unless we're missing something @Kirindal

  • KirindalKirindal Registered User regular
    It is, but we have intended our move to be so.

  • El SkidEl Skid The frozen white northRegistered User regular
    Yssaril use their racial abiility to skip their turn

  • El SkidEl Skid The frozen white northRegistered User regular
  • discriderdiscrider Registered User regular
    Activate Methanol Rex.
    Tap Muuat and Velnor + Sarween (7R) to build 3 Mechanised Infantry and the last Destroyer unit.
    SA/FS/CP 0/6/1
    @Kirindal

  • KirindalKirindal Registered User regular
    The Nekro Virus Pass their turn.

    @El Skid

  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2014
    Play trade primary, receiving 4 TGs (3 free and 1 from agreements).

    Listening for offers to open new agreements, with priority to preapproved agreements and my own that is s yet unclaimed.

    El Skid on
  • discriderdiscrider Registered User regular
    Muaat offers a trade agreement to both the Yssaril and the Xxcha (2 for 2 in both cases). @El Skid @MrBlarney

  • faintpremonitionfaintpremonition Registered User regular
    We offer to resume our trade with the Yssaril or approved third parties.

  • MrBlarneyMrBlarney Registered User regular
    Xxcha [2] <--> Nekro [2] and Xxcha [2] <--> Naalu [2] would suit me fine, if @Kirindal and @faintpremonition‌ also agree and El Skid holds to his word.

    4463rwiq7r47.png
  • faintpremonitionfaintpremonition Registered User regular
    Naalu agree.

  • KirindalKirindal Registered User regular
    The Nekro Virus have no problem with the deal.

  • MrBlarneyMrBlarney Registered User regular
    @El Skid, confirmation of your Trade judgment? And any other deals that want to be made?

    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited January 2015
    So sorry for the delay! Done holiday vacation and can actually use my brain again!

    Yssaril have agreed to rubber stamp any agreement the Xxcha make. We approve the Xxcha <-> Nekro agreement

    Naalu, it seems like you only have one agreement available, and the Xxcha and ourselves are both interested in it. Which offer would you like to participate in? You've asked me to trade and accepted Xxcha's offer as well... (obviously we'd prefer you trade with us).

    El Skid on
  • discriderdiscrider Registered User regular
    We would still like to trade with virtually anybody with a spare agreement...

  • MrBlarneyMrBlarney Registered User regular
    I'll trade with you if Naalu decides to take Yssaril over me - but given Naalu's disposition towards you, I don't know how likely that is. @faintpremonition‌, your call?

    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    Pretty sure Muaat have the only other eligible agreement for us, so whoever doesnt get Naalu will take Muaat

  • faintpremonitionfaintpremonition Registered User regular
    Naalu would trade with the Yssaril, that's a 2:2 right?

    As always I recommend not allowing the runaway leader to get any trade agreements, but that has no impact on my willingness to trade with the Yssaril.

  • El SkidEl Skid The frozen white northRegistered User regular
    Okay, so Naalu wish to trade with the Yssaril instead of Xxcha, which we approve. @MrBlarney if the Xxcha want to trade with Muaat we are contractually bound to approve that as well.

    If there's nothing more, it'll be on to Muaat.

  • discriderdiscrider Registered User regular
    We will be PASSing, although please be aware of PDS units and activating Action Cards when attacking @El Skid

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