Not only was haste's value increased by 11.1% globally but protection paladins get 130% of haste from items instead of 105%? Destruction warlocks get 115% of critical strike? That seems like some huge itemization turns for those classes.
Discipline shields nerfed. That's good? I guess? Even as a Discipline Priest I think it is a good step. I'd preferred for some of our lesser used tools to get some additional prominece but I suppose this is just a bit more balanced. That's realistically like an 8-9% nerf to my overall healing though, jeez.
noooo my PW:S, my bread and butter! yeah that seems a bit harsh
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admanbunionize your workplaceSeattle, WARegistered Userregular
Having to upgrade each summoned piece individually would be hideously awful. I'm 99% sure you upgrade the item in the UI, and every piece summoned after is upgraded.
Call me weird, but I'm ok with only having the Heirlooms go to 90; if that's what happens. There is enough gear available as you level 90-100 to keep your ilvl steadily progressing as you reach 100.
90-100 BOE greens are already super cheap; this will make them worthless. 90-100 BOE blues are already dropping in value fairly quickly.
And speaking of gear, can anyone explain why raid trash (especially those after the first tier of an expansion) still drops greens? Those seem like a waste of developer effort.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
New thread up top. Could an admin please lock this one.
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noooo my PW:S, my bread and butter! yeah that seems a bit harsh
PSN: ShogunGunshow
Origin: ShogunGunshow
90-100 BOE greens are already super cheap; this will make them worthless. 90-100 BOE blues are already dropping in value fairly quickly.
And speaking of gear, can anyone explain why raid trash (especially those after the first tier of an expansion) still drops greens? Those seem like a waste of developer effort.
From pull to wipe, the only thing she did was click on her raid frames and cast shield.