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Twilight Imperium Game 9 - Round 8: Game Over.

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Posts

  • KirindalKirindal Registered User regular
    The Nekro Virus cannot claim any Objectives.

  • faintpremonitionfaintpremonition Registered User regular
    None for Naalu either. Looking forward to seeing my Action Cards!

  • MrBlarneyMrBlarney Registered User regular
    Players draw Action Cards: Naalu, Nekro, and Xxcha each draw 1, Muaat, and Mentak each draw 2, Yssaril draws 3; each player gains 2 Command Counters for allocation. Post your counter allocations in the thread.

    Nekro, Mentak, and Xxcha will also exceed the Action Card hand limit and must also post their discards.

    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    edited January 2015
    I do not have a card that can stop the Yssaril.

    discrider on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Discard:
    Communications Breakdown
    No players may play Action Cards until the end of the battle (except the Sabotage Action Card).
    Play: Immediately before a Space Battle in which you are participating.

  • KirindalKirindal Registered User regular
    Discarding:
    In the Silence of Space
    Choose one of your fleets. All ships in that fleet with a movement of 2 or more can pass through, but not stop in, a system occupied by enemy ships during this activation.
    Play: Immediately after activating a system with a Command Counter.

    Allocating:
    +2 to CP

  • MrBlarneyMrBlarney Registered User regular
    edited January 2015
    Allocate 2 Command Counters to Strategy Allocation; transfer one counter from Fleet Supply to Strategy Allocation. (SA 1 --> 4; FS 5 --> 4)

    Discard: Patrol
    Move up to two Cruisers or Destroyers in an activated system to an empty, adjacent system or systems. Then place Command Counters from your reinforcements in those systems.
    Play: As an action.

    MrBlarney on
    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    Allocate 2 CC to CP, transfer one counter from FS to CP.
    1/5/3 SA/FS/CP

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Allocate 2 CCs to Command Pool (3 ->5)

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 5

  • El SkidEl Skid The frozen white northRegistered User regular
    +1 to SA +1 to CP

    I'll also be playing (yet another) card:

    Command Summit
    Receive two Command Counters and put them in your Command Pool.
    Play: During the Strategy Phase

    Sabotages?

  • discriderdiscrider Registered User regular
    edited January 2015
    Right. Tie breaker CCs. Whatever. (Sorry, I'm over ACs, and no sabotage)

    Also not the Strategy phase yet.
    I use the refresh ability on my two Trade stations, taking 2 TG for myself and giving 2 TG to the Xxcha as per our agreement.

    discrider on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited January 2015
    (right, I will be playing that when we hit the strategy phase- just preloading)

    e- also looking at Mentak's cards this round

    El Skid on
  • discriderdiscrider Registered User regular
    Bleh. I'm being a spoilsport. Sorry El Skid.

  • faintpremonitionfaintpremonition Registered User regular
    edited January 2015
    +1 CP +1 SA

    faintpremonition on
  • MrBlarneyMrBlarney Registered User regular
    Sorry for the delay. I've been busy with work, Phalla, and Infinifactory. Should be able to provide the required status update later tonight.

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  • discriderdiscrider Registered User regular
    Infinifactory is great.
    But then again, me and MrBlarney might be insane so factor that into your purchasing decisions.

  • MrBlarneyMrBlarney Registered User regular
    @discrider, I just noticed that you started the Status Phase at 0/6/1; following your orders as given would bring you to 0/5/4 instead of 1/5/3. Which allocation are you aiming for?

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  • discriderdiscrider Registered User regular
    I was aiming for 1/5/3

  • MrBlarneyMrBlarney Registered User regular
    edited February 2015
    Round 8: Start of Strategy Phase

    Current Map: Round 8: Start of Strategy Phase

    Current Technologies

    Victory Points and Objectives
    The Yssaril Tribes: 7 VP
    The Embers of Muaat: 6 VP
    The Naalu Collective: 4 VP
    The Nekro Virus: 3 VP
    The Mentak Coalition: 3 VP
    The Xxcha Kingdom: 1 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.: Yssaril, Naalu, Muaat, Xxcha, Mentak, Nekro
    [1 VP] I have more than one Technology Advance in 3 different colors.: Yssaril, Muaat, Mentak
    [1 VP] I won a Space Battle against at least 3 opposing ships in one system this turn.: Naalu, Nekro, Mentak
    [1 VP] I am blockading an opponent's Space Dock.: Yssaril
    [1 VP] I now spend 4 Trade Goods, 3 resources, and 3 influence.: Nekro, Muaat, Naalu
    [1 VP] I control planets with a total influence greater than the player to my immediate right and greater than the player to my immediate left.: Naalu, Muaat
    [2 VP] I control the Mecatol Rex system and at least 3 systems adjacent to it. I "control" a system if I have at least one (non-Fighter) ship there, and I control every planet in the system. Yssaril
    [2 VP] I won two Space Battles this turn, each in different systems and against at least 3 opposing ships.
    Public Objective Deck: 3 Stage II Objectives

    Secret Objectives
    The Embers of Muaat: [2 VP] Usurper: I control Mecatol Rex; I have a Space Dock and at least 6 Ground Forces here.
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Yssaril Tribes: [2 VP] Industrial: I control Mecatol Rex, and I have all 3 of my Space Docks and all 5 of my Dreadnoughts on the board.
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 0
    Action Cards: 4
    Political Cards: 0

    Strategy Allocation: 3
    Fleet Supply: 7
    Command Pool: 4

    Trade Contracts: Mentak [1], Yssaril [2]
    Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator, Sarween Tools, Cybernetics, Hylar V Assault Laser

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mallice (0R, 3I)
    R - Primor (2R, 1I, GF (x2))
    R - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Nekro Virus: Kirindal
    Trade Goods: 1
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 2

    Trade Contracts: Xxcha [2], (Nekro [1])
    Technology: Hylar V Assault Laser, War Sun, Gen Synthesis, Dacxive Animators, Sarween Tools

    Worlds:
    R - Mordai II (4R, 0I)
    R - Dal Bootha (0R, 2I, R)
    R - Garbozia (2R, 1I, G)
    R - Mellon (0R, 2I)
    R - Xxehan (1R, 1I, G)
    R - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 2
    Action Cards: 7
    Political Cards: 0

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Xxcha [2], (Muaat [2])
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Nano Technology, War Sun, Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Neural Motivator, Neural Computing

    Worlds:
    R - Muaat (4R, 1I)
    R - Arcturus (1R, 1I)
    R - Bellatrix (0R, 1I, R)
    R - Lisis (2R, 2I)
    X - Sumerian (2R, 2I, TG (x2))
    X - Tsion (2R, 2I, TG (x2))
    R - Velnor (2R, 0I, R)
    The Yssaril Tribes: El Skid
    Trade Goods: 1
    Action Cards: 15
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 7
    Command Pool: 2

    Trade Contracts: Mentak [1], Naalu [2]
    Technology: Antimass Deflectors, XRD Transporter, Type IV Drive, Advanced Fighters, Enviro Compensator, Sarween Tools, Cybernetics, Stasis Capsules, Neural Motivator

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    R - Mecatol Rex (1R, 6I)
    R - Arinam (1R, 2I, B)
    R - Hercalor (1R, 0I, Y)
    R - Lazar (1R, 0I)
    R - Meer (0R, 4I)
    R - Sakulag (2R, 1I)
    R - Tiamat (1R, 2I, Y)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 7
    Political Cards: 3

    Strategy Allocation: 3
    Fleet Supply: 8
    Command Pool: 5

    Trade Contracts: Naalu [1], Yssaril [1]
    Technology: Hylar V Assault Laser, Deep Space Cannon, War Sun, Enviro Compensator, Sarween Tools, Stasis Capsules, Neural Motivator, Salvage Operations, Mirror Computing

    Worlds:
    R - Moll Primus (4R, 1I)
    R - Perimiter (2R, 2I)
    R - Quann (2R, 1I, G)
    R - Tequ'ran (2R, 0I, R)
    R - Thibah (1R, 1I)
    R - Torkan (0R, 3I, B)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 3
    Action Cards: 7
    Political Cards: 1

    Strategy Allocation: 4
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Nekro [2], Muaat [2]
    Technology: Antimass Deflectors, XRD Transporters, Enviro Compensator, Hylar V Assault Laser

    Worlds:
    R - Saudor (2R, 2I)

    Neutral Worlds and Special Effects
    Necessary Bureaucracy (LAW): After voting on an agenda, players vote on the next card of the Political deck. Once per agenda.
    Minister of Peace (LAW): Yssaril may discard this card at any time to cancel a fleet's movement into a system containing an enemy fleet, as long as Yssaril controls neither fleet. The target system is still activated by the attacker.
    Science Community Speaker (LAW): Yssaril may execute the secondary ability of the Technology Strategy without spending a Command Counter from his Strategy Allocation area. In addition, Yssaril's cost to purchase Technologies is reduced by 1.

    Order of Play
    The Yssaril Tribes:
    The Mentak Coalition:
    The Xxcha Kingdom:
    The Naalu Collective:
    The Nekro Virus:
    The Embers of Muaat:

    MrBlarney on
    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    Xxcha declares no sabotage on the Yssaril Action Card (Command Summit), but declares that they will play an Action Card.

    4463rwiq7r47.png
  • discriderdiscrider Registered User regular
    edited January 2015
    I have no sabotages. As I have had all game.

    discrider on
  • KirindalKirindal Registered User regular
    The Nekro Virus abstain from Sabotage.

  • faintpremonitionfaintpremonition Registered User regular
    No Sabotage.

  • MrBlarneyMrBlarney Registered User regular
    Sabotage verification from @jakobagger?

    4463rwiq7r47.png
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Oh sorry, no sabotage.

  • El SkidEl Skid The frozen white northRegistered User regular
    Okay. +2 CP for me. @MrBlarney, you mentioned an action card?

  • El SkidEl Skid The frozen white northRegistered User regular
    Oh, and before the ganging up begins, I just want to say (Especially to Xxcha, Nekro and Mentak, who may not really be in a position to win even if I am stopped... though the offer is available to everyone) that the coveted place of Friend of the Rulers of the Universe is open to anyone who does not hinder my ascent to power. If "Exalted among all the losing races", "Free Pizza every Friday" or "get to have their boots cleaned with the tongue-or-similar-appendage of the race that slighted you this game" seem like perks you'd want to have, look into aiding the Yssaril on their ascent to victory! If I win, any who worked against me from this moment forward will be the ones doing the boot-licking! :D

  • discriderdiscrider Registered User regular
    We care little for your bribes. You shall burn.

  • El SkidEl Skid The frozen white northRegistered User regular
    As the race that can most easily overcome me, I would expect nothing less from you, Muaat...

  • MrBlarneyMrBlarney Registered User regular
    Yep. Gonna play this card:

    Synchronicity
    Search the Action Card deck, choose one Action Card, and put it into your hand. Then shuffle the deck.
    Play: During the Strategy Phase.

    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    No sabo here!

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    No sabotage.

  • MrBlarneyMrBlarney Registered User regular
    I think it's safe to assume nobody will Sabotage my action card - so I dig through the rest of the deck to... not find what I want. So I'll draw and play this instead:

    Cultural Crisis
    Choose a player (the chosen player may be yourself). That player loses all racial special abilities this round, both advantages and disadvantages.
    Play: During the Strategy Phase.

    Targeting our friends, the Yssaril.

    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    That is....really annoying.

    No sabo. The offer of second placedness is definitely open to anyone who sabotaged this card :P

  • faintpremonitionfaintpremonition Registered User regular
    No Sabo.

    There is no such thing as second place in TI3.

  • El SkidEl Skid The frozen white northRegistered User regular
    No Sabo.

    There is no such thing as second place in TI3.

    Yeah, it's more...second best seat at the table once the game is over? You know what I mean, anyway :)

  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    No sabotage.

  • KirindalKirindal Registered User regular
    No Sabotage.

  • discriderdiscrider Registered User regular
    No Sabotage (as before)

  • MrBlarneyMrBlarney Registered User regular
    I believe that means that the card passes and @El Skid will need to comply with his new hand limitations. Once that's done, we can continue with the Strategy Phase.

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