Despite them being text on a page that I can put down or even read ahead with.
The limited saves tension argument holds no water with me.
I had to go back to this because its an argument that doesn't actually work.
If you're reading and things get tense for the main character and you put down the book mid sentence, you break yourself of that world and the stressful situation that was created evaporates moments after you stop reading. If you pick it back up to read three days later it won't be tense so much as jarring. Had you read that entire chapter or section in one go you would have remained immersed in that world and would have gained more for not taking yourself out of it when it was convenient for you.
Books section themselves off very deliberately and for various reasons just as much as games do, you just obviously have more agency over what gets read and when.
Actually the tense moment would keep coming up in my head while not reading and I'd keep thinking about it so nah.
Inquisitor on
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
edited February 2015
oh!
the new guy is inquisitor
inquisitor why did you change your face
edit I mean it is a good new face but you were a stranger for a minute there
Because I stopped playing both Persona 4 Arena and Persona 4 The Golden without really getting into either very much so rocking the Kanji avatar felt wrong.
And because I am on an old mech kick right now.
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
I hate restricted saves. If being a Sierra game kid taught me anything, it was that you make saves all the time with very detailed save names and never save over old saves.
I don't think I've ever played a Zelda game past the original where the save system was a detriment to my ability to pla it, and I've been able to appreciate the way that memory limitations were incorporated into the design of the games. The way the 3-day reset worked in Majora's Mask? Loved it. Made saving an act of punctuation, sort of codifying the end of a cycle in the ability to turn off the game. Just like a chapter in a book, really, or the save room in a horror game, or reaching the end of a level. You could get back to where you were before very, very quickly after you made a certain amount of progress.
Similarly I loved the save statues in Skyward Sword, because it created a very different sense of exploration and acted as a throughout-the-game warp point system. There was nothing about that structure I didn't like.
The new save system in Majora's Mask is also very interesting in the way it no longer anchors you directly to the 3-day cycle for your saves. The cycle itself is no longer used to punctuate the flow of how the player interacts with the game, removing it from primacy in where you are when you turn the game on, so that the cycle is much mor of an endless, looping thing that you ride no matter what.
If you don't want to save scum... Don't save scum.
This is my issue when I get down to it
Just like I got in a huge fight with people about the huge amounts of sidewuests in dragon age inquisition, here's my big problem with this idea:
If you don't want to, you can just not.
I cannot save anywhere in a game that doesn't give me the option. YOU CAN, however, only save in certain spots or whatever rules you want if that makes the game better for you.
If you feel it increases tension, don't abuse the save system.
But don't restrict it for people whod rather it be on there.
I don't think the 'real' problem is that there are a shit-ton of sidequests in Inquisition, even if that's the reason people explicitly state. If there were the same number of sidequests but they were all engaging and written with a similar level of care that, say, the
creepy haunted mansion in the Emerald Graves area
was, I doubt anyone would be complaining about the volume of content. A bigger issue is that a good chunk of the sidequests were mostly fluff, without much contribution to world-building or character development. They didn't tell you anything interesting about the state of the world, and felt more like a laundry list of stuff to do. This flaw becomes more obvious for people who like to 100% a game (I'm not one of those), so the toothless nature of the quests becomes even more annoying as they slog through ALL of them. So it feels like there are 'too many' quests even though it might be more properly stated as 'too few meaningful quests.'
Are there any e-readers that track your eye position and autoscroll the pages for you? Because I would be down for that.
Oh man this would mess me up real bad, my eyes are constantly skipping down the page by accident and I already miss paragraphs of stuff the first time I read any book
I want a kindle but in the shape of a codex with physical pages I can flip but the text of those pages can change based on the ebook what is loaded
Also the number of pages changes based on the size of the book?
You're basically looking for a hard light hologram, here, or else a set of self-arranging molecules that can be held to certain patterns with electrical currents
I want a kindle but in the shape of a codex with physical pages I can flip but the text of those pages can change based on the ebook what is loaded
Also the number of pages changes based on the size of the book?
You're basically looking for a hard light hologram, here, or else a set of self-arranging molecules that can be held to certain patterns with electrical currents
I love the form factor of physical books but ebooks are just so much more convenient
there has to be a way to split the difference
Yeah, the feeling of actually turning a page is really the only thing physical books offer that keep me buying them over a kindle or something
But man, it's enough
Something like you were suggesting, where it's a good facsimile of that experience with the convenience of an ebook, sounds like the platonic ideal for books
I love the form factor of physical books but ebooks are just so much more convenient
there has to be a way to split the difference
Yeah, the feeling of actually turning a page is really the only thing physical books offer that keep me buying them over a kindle or something
But man, it's enough
Something like you were suggesting, where it's a good facsimile of that experience with the convenience of an ebook, sounds like the platonic ideal for books
I believe there's some research suggesting that the physical sensation of holding a book and turning pages helps people recall information from it
I usually keep to a single save file unless I suspect I'm about to step over a point of no return or make a decision that'll alter the outcome of the game and will want to return and see the other way later on.
Call it leftover sibling save file politics. I had my slot and that was it.
Posts
This was a great thread
With the exception of Dying Light I've been playing the Wii U exclusively for like a month now and it's been rad
but if it's mid chapter and the protagonist is just getting a coffee or something yeah I will put a bookmark in there
What a life.
Actually the tense moment would keep coming up in my head while not reading and I'd keep thinking about it so nah.
the new guy is inquisitor
inquisitor why did you change your face
edit I mean it is a good new face but you were a stranger for a minute there
I don't think it does.
Seriously i would buy this game so hard.
Because I stopped playing both Persona 4 Arena and Persona 4 The Golden without really getting into either very much so rocking the Kanji avatar felt wrong.
And because I am on an old mech kick right now.
Steam | Twitter
they mean turning your kindle off
oh you mean finishing a book
Steam | Twitter
Properly executing a headshot or fatality.
I don't think I've ever played a Zelda game past the original where the save system was a detriment to my ability to pla it, and I've been able to appreciate the way that memory limitations were incorporated into the design of the games. The way the 3-day reset worked in Majora's Mask? Loved it. Made saving an act of punctuation, sort of codifying the end of a cycle in the ability to turn off the game. Just like a chapter in a book, really, or the save room in a horror game, or reaching the end of a level. You could get back to where you were before very, very quickly after you made a certain amount of progress.
Similarly I loved the save statues in Skyward Sword, because it created a very different sense of exploration and acted as a throughout-the-game warp point system. There was nothing about that structure I didn't like.
The new save system in Majora's Mask is also very interesting in the way it no longer anchors you directly to the 3-day cycle for your saves. The cycle itself is no longer used to punctuate the flow of how the player interacts with the game, removing it from primacy in where you are when you turn the game on, so that the cycle is much mor of an endless, looping thing that you ride no matter what.
Just one more week, guys
I'm pretty hype
Steam | Twitter
Get out of my sight
I don't think the 'real' problem is that there are a shit-ton of sidequests in Inquisition, even if that's the reason people explicitly state. If there were the same number of sidequests but they were all engaging and written with a similar level of care that, say, the
was, I doubt anyone would be complaining about the volume of content. A bigger issue is that a good chunk of the sidequests were mostly fluff, without much contribution to world-building or character development. They didn't tell you anything interesting about the state of the world, and felt more like a laundry list of stuff to do. This flaw becomes more obvious for people who like to 100% a game (I'm not one of those), so the toothless nature of the quests becomes even more annoying as they slog through ALL of them. So it feels like there are 'too many' quests even though it might be more properly stated as 'too few meaningful quests.'
I love the form factor of physical books but ebooks are just so much more convenient
there has to be a way to split the difference
Oh man this would mess me up real bad, my eyes are constantly skipping down the page by accident and I already miss paragraphs of stuff the first time I read any book
Also the number of pages changes based on the size of the book?
You're basically looking for a hard light hologram, here, or else a set of self-arranging molecules that can be held to certain patterns with electrical currents
yeah
yeah!
Yeah, the feeling of actually turning a page is really the only thing physical books offer that keep me buying them over a kindle or something
But man, it's enough
Something like you were suggesting, where it's a good facsimile of that experience with the convenience of an ebook, sounds like the platonic ideal for books
What'd I ever do to you, man?
You mean not everybody has at least 5 save slots in rotation at all times?
Too many quests...
can we please talk about LoL's female character designs instead?
Is there really a conversation to have about LoL's female character designs
They're mostly awful with some very good exceptions
I believe there's some research suggesting that the physical sensation of holding a book and turning pages helps people recall information from it
most of them are bad, a couple are okay
Also Tingle's weapon is a balloon. this is everything i wanted.
Let's not actually talk about it, I was doing a thing.
If we didn't get through it in one go we would have lost our progress Simben.
I've never understood this
But then I've never once had a save corrupt on me or anything in the 20+ years I've been playing games with save systems
one save; slot 1
I just want to reload from it sometimes you know
Call it leftover sibling save file politics. I had my slot and that was it.