@Fanda What -are- you doing with corpses and recovered artifacts, since you can't sell them? Does openXCom have a way to ditch them or are we stuck playing Warehouse 13?
@Fanda What -are- you doing with corpses and recovered artifacts, since you can't sell them? Does openXCom have a way to ditch them or are we stuck playing Warehouse 13?
Sculpture, mostly. Doing a lot of found art installations. Mangled alien detritus really does an excellent job of communicating the re-industrial malaise of post-kleptocratic nation states in the latter half of the hegemonic splintering era. Some serious stuff there, getting some good grants written for more pieces.
... How else did you think I was funding the food? Le Art.
What -are- you doing with corpses and recovered artifacts, since you can't sell them? Does openXCom have a way to ditch them or are we stuck playing Warehouse 13?
Hats.
To hide from the flashing lights.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
FandaHang a shining starupon the highest boughRegistered Userregular
Fanda What -are- you doing with corpses and recovered artifacts, since you can't sell them? Does openXCom have a way to ditch them or are we stuck playing Warehouse 13?
That's an excellent question, Phoenix-D. Let me ask you one in return: have you ever wondered how Haus Von Trapp is powered?
It might seem like a non sequitur, but I assure you, my question and yours have closely related answers.
Do you have a moment? I'd like you to take a walk with me.
Our General Stores. The first construction project I ordered when I arrived on January 1st was an expansion to this very facility, and yet here we are only a month later, already nearly filled to capacity.
You're quite right that we can't just stockpile these alien artifacts forever. And the truth is, I've been selling them.
Oh, don't look at me like that. I know full well what the Project Charter says about war profiteering. I wrote it, remember?
Come this way, I want to show you something.
You've never been down this hall, have you? Well, of course not; technically, you're not even under contract here just yet. But I don't think even the veterans know about this part of the installation. It's off limits to most personnel.
Hmm? Yes, it is. It's very hot down here.
You see, Haus Von Trapp uses far too much power to draw off the local electrical grid. We have to generate our own power instead. When Bradford was overseeing this place, he had all kinds of wooly-headed ideas about nuclear fusion and geothermal reactors. Clearly off his nut. An alien invasion is no time to start worrying about your carbon footprint.
No, what we needed was a good old-fashioned reliable furnace.
And there's only one thing we could burn in sufficient quantity to generate the power we needed.
Money.
Every piece of UFO salvage is converted into crisp, combustible currency.
The bills are counted, bundled, and loaded onto the gantry crane.
The crane dumps them into the Great Money Fire below.
Combustion gasses from the fire turn the turbines on the floor above, and the turbines power everything we do here.
Including the laboratory, which requires an astounding amount of wattage, especially when Dr. Vahlen is running stun bombs through the mortar grinder. Speaking of which, we really ought to pay the Doctor a visit on your way out. You'll have to meet her sooner or later, and I'm sure you'll want to sample the fruits of her labor.
Like I said: you're not supposed to know any of this just yet.
FandaHang a shining starupon the highest boughRegistered Userregular
Let's Play: You Need a Budget (1999 Alien War Edition)
For the month of February, we have $3,510,502 in the bank.
With the funding increase just approved by the council, our income for March will be $4,178,000, minus any new maintenance fees incurred in February.
So for the next two months, we have $7,688,502 to play with.
I intend to start construction on General Stores in our two secondary bases immediately, and when they finish, I'll chain Large Radars off them. The radars will finish construction in the first week of March, at which point we'll want to supply Mt. Rushmore and Neo-ChongQing with Interceptors. If we transfer one from Haus Von Trapp, we'll need a minimum purchase of one more Interceptor to have a fighter in all three bases.
Those are the only expenses I consider carved in stone, and they leave things looking like this:
Operating Budget for February: $3,510,502
General Stores x 2 ... -$300,000
Large Radar x 2 ... -$1,600,000 Remainder: $1,610,502
Operating Budget for March: $4,178,000
New February Maintenance ... -$10,000
Interceptor ... -$600,000
Interceptor Ordnance ... -$123,000 Remainder: $3,445,000
As for what to do with the rest of the money ... well, that's where the Devil's Tetris comes in. Here are my thoughts:
Alien infiltration of funding nations is the most dire threat we face, and shooting down Scout ships is our only way to forestall it, so the air war has to be our first priority. If we can get two Interceptors running sorties out of each base by the summer, we'll be living the dream. We'll also be bankrupted by ruinous aircraft maintenance, but let's not dwell on the negative.
At our current rate of research, we'll be ready to launch the final mission sometime in late 2001. The human race will be long extinct by then. We need more scientists, and we should start hiring them no later than March. We'll want to add 40 total over the next 4-5 months.
Another rocket tank - or at least, the cash reserve to replace our current tank - is very close to a mandatory budget item. If we have to defend our base or contest a terror site against Sectoids without a rocket tank, I am not sanguine about our prospects.
We need to garrison Mt. Rushmore and Neo-ChongQing with soldiers. Since those bases won't be intercepting UFOs regularly until March, we're unlikely to see them invaded before April ... but there's always the unexpected, isn't there? Besides which, we want to get another cadre of rookies beefed up before rifle obsolescence starts to set in.
There are other things it would be nice to have - Alien Containment facilities in our secondary bases, for example - and a certain amount will have to be spent on ordnance and soldier attrition each month. But those four points are our highest priorities and represent the largest expenses.
If y'all have any thoughts on how we should spend our money, I'd love to hear them. I'll tuck costing details behind the spoiler.
Worth Its Weight In Gold
Tank/Rocket Launcher with 10 rockets: $510,000
Base Facilities
Hangar: $200,000
Living Quarters: $400,000
Alien Containment: $400,000
Large Radar: $800,000
Skyrangers and Interceptors have monthly upkeep equal to their full purchase price. Soldiers and Scientists have a monthly salary equal to half their purchase price. The base facilities only cost $10,000 to $25,000 apiece in maintenance.
Speaking of the final mission (spoilers for obvious)
Won't our guys need power armour on Cydonia or Bust? I've never not had power armour but I would imagine not having some sort of protection from atmosphere would be problematic for any soldiers on Mars
Speaking of the final mission (spoilers for obvious)
Won't our guys need power armour on Cydonia or Bust? I've never not had power armour but I would imagine not having some sort of protection from atmosphere would be problematic for any soldiers on Mars
Nope.
0
chiasaur11Never doubt a raccoon.Do you think it's trademarked?Registered Userregular
Speaking of the final mission (spoilers for obvious)
Won't our guys need power armour on Cydonia or Bust? I've never not had power armour but I would imagine not having some sort of protection from atmosphere would be problematic for any soldiers on Mars
Nope.
X-Com uses the finest paper bag space helmet technology.
Also, I vote that we invest in nukes. Lots and lots of nukes. All the nukes we can afford, really. Then a few more nukes.
We won't get an opportunity to corner the market like this again. We need to strike while the iron is hot.
Is the Davy Crockett available on the black market somewhere?
Doubtful. Trying to obtain a Daisy Cutter or MOAB would likely yield more success. That said, even if XCOM could afford a black market thermobaric device, it lacks a capable delivery aircraft to drop one onto alien held areas.
GONG-00 on
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Is the Davy Crockett available on the black market somewhere?
Doubtful. Trying to obtain a Daisy Cutter or MOAB would likely yield more success. That said, even if XCOM could afford a black market thermobaric device, it lacks a capable delivery aircraft to drop one onto alien held areas.
Aircraft? Pssh, we just strap that on to one of the rookies valiant volunteers and problem solved.
Elderlycrawfish on
0
FandaHang a shining starupon the highest boughRegistered Userregular
One budget item I forgot to mention - our tour t-shirts just arrived from the printers.
Also, I meant to unveil the secrets of the Money Fire and totally spaced on it:
I sell alien artifacts amounting to a nice even figure. Then I order construction on base facilities with an equivalent dollar value and immediately cancel them - thereby burning up the money.
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
Probably. But doing so would directly conflict with the primary directive of "not dying"...
On the other hand, I did specify dying in horrible burning plasma induced agony. I hope X-com See's smart enough to figure out I meant "Avoid all forms of dying", instead of just the one that I specified.
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
Probably. But doing so would directly conflict with the primary directive of "not dying"...
On the other hand, I did specify dying in horrible burning plasma induced agony. I hope X-com See's smart enough to figure out I meant "Avoid all forms of dying", instead of just the one that I specified.
Oh well, time will tell.
Oh, I dunno...becoming Chrysalis Chow comes with the side-benefit of a rapid promotion to full-fledged Chrysalis. And gaining Chrysalis rank has some perks (such as no more going weeks at a time eating Grey "Mystery" Meat Stew).
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
Probably. But doing so would directly conflict with the primary directive of "not dying"...
On the other hand, I did specify dying in horrible burning plasma induced agony. I hope X-com See's smart enough to figure out I meant "Avoid all forms of dying", instead of just the one that I specified.
Oh well, time will tell.
Oh, I dunno...becoming Chrysalis Chow comes with the side-benefit of a rapid promotion to full-fledged Chrysalis. And gaining Chrysalis rank has some perks (such as no more going weeks at a time eating Grey "Mystery" Meat Stew).
No, it just means you get a few thousand times your recommended daily value of Vitamin Lead.
Or if things are really bad
you will receive a taste of our finest Cakes of Beef.
"Ladies and gentlemen, welcome once aboard Elvenshae Airlines flight #005 with nonstop service to Cape Town.
"We have reached our cruising altitude of [redacted] feet, and you may now use approved personal electronic devices. The crew will be circulating around the cabin momentarily to provide some light refreshment. So please sit back, relax, and enjoy your flight. Our in-flight entertainment today is a personal favorite of mine - Abs of Steel 8 - and will begin shortly."
You find yourself wondering, "Was his intercom chatter [redacted] in real time? How'd he pull that off?" You clearly heard the brackets! Maybe it's because of the [redacted].
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
Probably. But doing so would directly conflict with the primary directive of "not dying"...
On the other hand, I did specify dying in horrible burning plasma induced agony. I hope X-com See's smart enough to figure out I meant "Avoid all forms of dying", instead of just the one that I specified.
Oh well, time will tell.
Oh, I dunno...becoming Chrysalis Chow comes with the side-benefit of a rapid promotion to full-fledged Chrysalis. And gaining Chrysalis rank has some perks (such as no more going weeks at a time eating Grey "Mystery" Meat Stew).
No, it just means you get a few thousand times your recommended daily value of Vitamin Lead.
Or if things are really bad
you will receive a taste of our finest Cakes of Beef.
I can't recall...are basic rifles effective against Chrysalids?
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Come on X-com See317! Continue not dying in horrible horrible burning plasma induced agony.
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
Probably. But doing so would directly conflict with the primary directive of "not dying"...
On the other hand, I did specify dying in horrible burning plasma induced agony. I hope X-com See's smart enough to figure out I meant "Avoid all forms of dying", instead of just the one that I specified.
Oh well, time will tell.
Oh, I dunno...becoming Chrysalis Chow comes with the side-benefit of a rapid promotion to full-fledged Chrysalis. And gaining Chrysalis rank has some perks (such as no more going weeks at a time eating Grey "Mystery" Meat Stew).
No, it just means you get a few thousand times your recommended daily value of Vitamin Lead.
Or if things are really bad
you will receive a taste of our finest Cakes of Beef.
I can't recall...are basic rifles effective against Chrysalids?
This is one of those questions that if you have to ask you don't want to know the answer.
A rifle fired against a Chryssalid from any angle has a little under 50% chance to actually deal lasting damage.
Damage to a unit is calculated thus: Incoming Damage - Armor= Total Damage. But Incoming Damage is where things start to get interesting.
You see, in Enemy Unknown, each weapon can deal anywhere from 0% damage to 200% damage on any given shot.
So Incoming Damage = Weapon Power x (Random % from 0% to 200%).
Our bog standard ballistic rifle has 30 weapon power. It has a damage range of 0-60. A Chryssalid has 32 armor on all facings, so (0 to 60)-32=(-32 to 28) for our damage range.
A Chryssalid has 96 health. Based on my very rough math it should take VERY ROUGHLY about eight hits from a standard rifle to do one in, not accounting for the armor being reduced by 10% of the damage that bypasses the armor.
That is three straight autoshots, assuming every round hits. No one person can lay down three autoshots in a turn with a rifle, and you're bound to see some misses.
The rifle starts being very bad, very fast.
And Chyssalids are relatively lightly armored as far as terror units go.
The Sectopod has front armor of 145, and rear armor of 100. Weakest point, the underside, is 90, and that's only if you get an explosion RIGHT UNDERNEATH IT.
Basically if this game goes beyond the first few months we're fucking hosed.
EDIT: Basically, yes mathematically, now that I think about it.
MechMantis on
+4
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2015
And then when the swarm appears.
No.
I shot a rocket at an area I thought an alien was in.
A chrysalid was standing right in the center of the blast radius, surrounded by flames.
It was not dead.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Posts
Before I go into combat I slather muscle butter all over my face Big Boss style and then I eat the rest of it.
I'm really working on this character.
There's not enough insane psychos in this register.
Too many goddam geologists.
Lets get some fight club up in here.
Want to live dangerously eh? Fanda's personal Chef needs a taste tester. I've heard he has been experimenting with chryssalid caviar canapés.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Sculpture, mostly. Doing a lot of found art installations. Mangled alien detritus really does an excellent job of communicating the re-industrial malaise of post-kleptocratic nation states in the latter half of the hegemonic splintering era. Some serious stuff there, getting some good grants written for more pieces.
... How else did you think I was funding the food? Le Art.
https://www.youtube.com/watch?v=0si4c0QAY_Q
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Hats.
To hide from the flashing lights.
That's an excellent question, Phoenix-D. Let me ask you one in return: have you ever wondered how Haus Von Trapp is powered?
It might seem like a non sequitur, but I assure you, my question and yours have closely related answers.
Do you have a moment? I'd like you to take a walk with me.
Our General Stores. The first construction project I ordered when I arrived on January 1st was an expansion to this very facility, and yet here we are only a month later, already nearly filled to capacity.
You're quite right that we can't just stockpile these alien artifacts forever. And the truth is, I've been selling them.
Oh, don't look at me like that. I know full well what the Project Charter says about war profiteering. I wrote it, remember?
Come this way, I want to show you something.
You've never been down this hall, have you? Well, of course not; technically, you're not even under contract here just yet. But I don't think even the veterans know about this part of the installation. It's off limits to most personnel.
Hmm? Yes, it is. It's very hot down here.
You see, Haus Von Trapp uses far too much power to draw off the local electrical grid. We have to generate our own power instead. When Bradford was overseeing this place, he had all kinds of wooly-headed ideas about nuclear fusion and geothermal reactors. Clearly off his nut. An alien invasion is no time to start worrying about your carbon footprint.
No, what we needed was a good old-fashioned reliable furnace.
And there's only one thing we could burn in sufficient quantity to generate the power we needed.
Money.
Every piece of UFO salvage is converted into crisp, combustible currency.
The bills are counted, bundled, and loaded onto the gantry crane.
The crane dumps them into the Great Money Fire below.
Combustion gasses from the fire turn the turbines on the floor above, and the turbines power everything we do here.
Including the laboratory, which requires an astounding amount of wattage, especially when Dr. Vahlen is running stun bombs through the mortar grinder. Speaking of which, we really ought to pay the Doctor a visit on your way out. You'll have to meet her sooner or later, and I'm sure you'll want to sample the fruits of her labor.
Like I said: you're not supposed to know any of this just yet.
We have to buy jet fuel for those.
But since we're too busy burning all of our ill-gotten proceeds...
January Overview
Aliens Neutralized by X-Com Ground Forces: 35
Most Floater Kills: Elvenshae, 3
Most Sectoid Kills and Overall Kill Leader: Bigity, 7
Biggest Guns: Elvenshae, 47 strength
Slender and Willowy: wilting, 22 strength
Somehow Still a Rookie: see317, Velmeran
Too Beautiful For This World: Sumanai
Burned in the Money Fire: $7,000,000
The state of our bases, one minute after midnight on February 1st:
Update coming soon on the future of the Project. I've been putting a lot of thought into our budget.
Look, if I have to, I have to.
I'm not going to lie and say that I'll enjoy it, but if it's that or game over, I'll pitch in.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
For the month of February, we have $3,510,502 in the bank.
With the funding increase just approved by the council, our income for March will be $4,178,000, minus any new maintenance fees incurred in February.
So for the next two months, we have $7,688,502 to play with.
I intend to start construction on General Stores in our two secondary bases immediately, and when they finish, I'll chain Large Radars off them. The radars will finish construction in the first week of March, at which point we'll want to supply Mt. Rushmore and Neo-ChongQing with Interceptors. If we transfer one from Haus Von Trapp, we'll need a minimum purchase of one more Interceptor to have a fighter in all three bases.
Those are the only expenses I consider carved in stone, and they leave things looking like this:
Operating Budget for February: $3,510,502
General Stores x 2 ... -$300,000
Large Radar x 2 ... -$1,600,000
Remainder: $1,610,502
Operating Budget for March: $4,178,000
New February Maintenance ... -$10,000
Interceptor ... -$600,000
Interceptor Ordnance ... -$123,000
Remainder: $3,445,000
As for what to do with the rest of the money ... well, that's where the Devil's Tetris comes in. Here are my thoughts:
There are other things it would be nice to have - Alien Containment facilities in our secondary bases, for example - and a certain amount will have to be spent on ordnance and soldier attrition each month. But those four points are our highest priorities and represent the largest expenses.
If y'all have any thoughts on how we should spend our money, I'd love to hear them. I'll tuck costing details behind the spoiler.
Skyranger: $500,000
Interceptor: $600,000
Interceptor Weapons Loadout: $100,000 to $140,000
Personnel
Soldier: $40,000
Scientist: $60,000
Worth Its Weight In Gold
Tank/Rocket Launcher with 10 rockets: $510,000
Base Facilities
Hangar: $200,000
Living Quarters: $400,000
Alien Containment: $400,000
Large Radar: $800,000
Skyrangers and Interceptors have monthly upkeep equal to their full purchase price. Soldiers and Scientists have a monthly salary equal to half their purchase price. The base facilities only cost $10,000 to $25,000 apiece in maintenance.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
My vote goes to spending it all on beer and cheap prostitutes.
...see if we can get a bulk discount on the prostitutes.
Also, I vote that we invest in nukes. Lots and lots of nukes. All the nukes we can afford, really. Then a few more nukes.
We won't get an opportunity to corner the market like this again. We need to strike while the iron is hot.
Why I fear the ocean.
I was thinking we'd stick with the air to air stuff we've already got a contract for at the moment. Maybe branch out later.
Why I fear the ocean.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Doubtful. Trying to obtain a Daisy Cutter or MOAB would likely yield more success. That said, even if XCOM could afford a black market thermobaric device, it lacks a capable delivery aircraft to drop one onto alien held areas.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Captain of the SES Comptroller of the State
Aircraft? Pssh, we just strap that on to one of the rookies valiant volunteers and problem solved.
Also, I meant to unveil the secrets of the Money Fire and totally spaced on it:
see it's a clever metaphor =(
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
https://www.youtube.com/watch?v=WclAFJSvyWw
Also, if you could kill something, or do something else promotion worthy, that'd be okay too.
Would getting promoted to the rank of "Chrysalis Chow" count?
Probably. But doing so would directly conflict with the primary directive of "not dying"...
On the other hand, I did specify dying in horrible burning plasma induced agony. I hope X-com See's smart enough to figure out I meant "Avoid all forms of dying", instead of just the one that I specified.
Oh well, time will tell.
Soylent Grey! It's made of aliens!
Oh, I dunno...becoming Chrysalis Chow comes with the side-benefit of a rapid promotion to full-fledged Chrysalis. And gaining Chrysalis rank has some perks (such as no more going weeks at a time eating Grey "Mystery" Meat Stew).
I do not want to be the tallest flower. I merely wish to be in the garden.
No, it just means you get a few thousand times your recommended daily value of Vitamin Lead.
Or if things are really bad
you will receive a taste of our finest Cakes of Beef.
"We have reached our cruising altitude of [redacted] feet, and you may now use approved personal electronic devices. The crew will be circulating around the cabin momentarily to provide some light refreshment. So please sit back, relax, and enjoy your flight. Our in-flight entertainment today is a personal favorite of mine - Abs of Steel 8 - and will begin shortly."
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
What could possibly go wrong?
I can't recall...are basic rifles effective against Chrysalids?
This is one of those questions that if you have to ask you don't want to know the answer.
Damage to a unit is calculated thus: Incoming Damage - Armor= Total Damage. But Incoming Damage is where things start to get interesting.
You see, in Enemy Unknown, each weapon can deal anywhere from 0% damage to 200% damage on any given shot.
So Incoming Damage = Weapon Power x (Random % from 0% to 200%).
Our bog standard ballistic rifle has 30 weapon power. It has a damage range of 0-60. A Chryssalid has 32 armor on all facings, so (0 to 60)-32=(-32 to 28) for our damage range.
A Chryssalid has 96 health. Based on my very rough math it should take VERY ROUGHLY about eight hits from a standard rifle to do one in, not accounting for the armor being reduced by 10% of the damage that bypasses the armor.
That is three straight autoshots, assuming every round hits. No one person can lay down three autoshots in a turn with a rifle, and you're bound to see some misses.
The rifle starts being very bad, very fast.
And Chyssalids are relatively lightly armored as far as terror units go.
The Sectopod has front armor of 145, and rear armor of 100. Weakest point, the underside, is 90, and that's only if you get an explosion RIGHT UNDERNEATH IT.
Basically if this game goes beyond the first few months we're fucking hosed.
EDIT: Basically, yes mathematically, now that I think about it.
No.
I shot a rocket at an area I thought an alien was in.
A chrysalid was standing right in the center of the blast radius, surrounded by flames.
It was not dead.
In non-OpenX-Com, Chryssalids spawned because a Zombie died have the Beginner (IE: 50%) armor value.
This was fixed in the source remake that Fanda is playing.