It Only Took Nine YearsAnonymous
It was 2003, I was fresh out of college, and thought I would like to get into the video game industry as a developer. I figured I’d get in on what I assumed was the ground floor: I would start as a tester and work my way through the ranks to become a coder.
I was so excited when I received word that I would be interviewed for a testing position with a very well known game company. I wanted to make a good impression on the interviewer, so I wore a suit and tie. It was a group interview where all of the applicants were asked questions to make sure we knew what video games were and that we had the mental and physical capabilities to push a series of buttons. It was embarrassing to be the only one in the room dressed up (even the interviewer was dressed casually).
Well, I got the job (surprise, surprise), then I discovered that I had a scheduling conflict and couldn’t start when they wanted me to start. I figured that this job was down the tubes as a result, but they hastily added me to the midnight shift for a project that was in the middle of development and nearing completion. I happily accepted and was told that I would get my name added to the credits for the game, and I would get a free copy.
A few days in, I was told that the end credits text was locked and I wouldn’t be added. I didn’t care! I was in the industry! A few days later, I was told that I wouldn’t get my free copy because I started so late. I didn’t care! I was in the industry! Two and a half weeks after I started, the midnight shift was told that, since the game was so near completion, midnight testing was going to be cut and we didn’t need to come back.
I wasn’t in the industry.
Shortly after that, I got a job doing I.T. work for a company that is nowhere near the video game industry and I have been very happy ever since. However, last year my brother got a job at that same video game company, and one of the first things he got for me from his new job was a copy of the game that I tested.
It only took nine years.