What is taking so long for these things to hit consumer market? It seems like everyone who makes these headsets, their business strategy is to find more venture capital thru more investors instead of releasing a product.
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
What is taking so long for these things to hit consumer market? It seems like everyone who makes these headsets, their business strategy is to find more venture capital thru more investors instead of releasing a product.
These things take a lot of R&D to get right. They're not cheap to produce. The HTC/Valve one requires you mount two very large sensors at a 90 degree angle on the walls of your room. All of these things (well, except the Gear VR thing that Samsung is doing) require cables hooked up to your PC to work, and none of the hardware companies working on them want to ship before they've made the face computer part wireless.
All of the companies making a VR headset also realize you only get one chance at it. If you release a product too soon and it isn't good, then the chances that you convince someone to try it again later diminish severely.
All of the companies making a VR headset also realize you only get one chance at it. If you release a product too soon and it isn't good, then the chances that you convince someone to try it again later diminish severely.
That's their spin - I don't believe it.
Can anyone provide original and technical reasons for the delays? I don't want to hear what they are saying, regurgitated.
darren66 on
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
Getting motion sickness right is tricky. Getting PCs to render to these things smoothly is tricky (i.e. windows drivers are rough when it's your whole field of vision - getting setup with my DK2 for Elite:Dangerous was tricky).
I'd be willing to bet that software is a big sticking point - drivers. The experience they'd be targeting is "I want to play this - *click* - and then you put on the headset, and without flicker or non-3D rendering the game loads up on the headset".
Posts
Please don't go. The drones need you. They look up to you.
And Half Life 2 on it was the only game that make nauseous.
counter³strike
Initial impressions are pretty positive
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
These things take a lot of R&D to get right. They're not cheap to produce. The HTC/Valve one requires you mount two very large sensors at a 90 degree angle on the walls of your room. All of these things (well, except the Gear VR thing that Samsung is doing) require cables hooked up to your PC to work, and none of the hardware companies working on them want to ship before they've made the face computer part wireless.
That's their spin - I don't believe it.
Can anyone provide original and technical reasons for the delays? I don't want to hear what they are saying, regurgitated.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
I'd be willing to bet that software is a big sticking point - drivers. The experience they'd be targeting is "I want to play this - *click* - and then you put on the headset, and without flicker or non-3D rendering the game loads up on the headset".
We're not there yet.