Valve + HTC partnership

MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
Steam ID: Megamaniaco // LoL summoner: Corcorigan (NA), Megamaniaco (EUW) // Hearthstone: Megamaniaco.2120

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NightslyrAbsalon

Posts

  • AbsalonAbsalon Registered User regular
    edited March 2015
    WeIII, I wonder if this headset might have a kiIIIer game or similar for release.

    Absalon on
    We are all as God made us and frequently much worse
  • MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
    I do wonder if that game has a 3 somewhere in its title.

    Steam ID: Megamaniaco // LoL summoner: Corcorigan (NA), Megamaniaco (EUW) // Hearthstone: Megamaniaco.2120

    Please don't go. The drones need you. They look up to you.
  • TOGSolidTOGSolid Drunk sailor Seattle, WashingtonRegistered User regular
    I do wonder if that game has a 3 somewhere in its title.
    Left 4 D3ad and Portal 3, confirmed for 2016!

    wWuzwvJ.png
  • DehumanizedDehumanized Registered User regular
    countercountercounterstrike

  • LD50LD50 Registered User regular
    VR portal 3 would make me vomit, I think.

    a5ehrenNightslyr
  • Slacker1913Slacker1913 Registered User regular
    edited March 2015
    Nah, Portal 2 was fine even on the first Oculus DK.
    And Half Life 2 on it was the only game that make nauseous.

    Slacker1913 on
    Eh, I'll get around to it.
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    countercountercounterstrike

    counter³strike

  • SceptreSceptre Registered User regular


    Initial impressions are pretty positive

  • darren66darren66 Registered User regular
    What is taking so long for these things to hit consumer market? It seems like everyone who makes these headsets, their business strategy is to find more venture capital thru more investors instead of releasing a product.

    Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
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  • DehumanizedDehumanized Registered User regular
    darren66 wrote: »
    What is taking so long for these things to hit consumer market? It seems like everyone who makes these headsets, their business strategy is to find more venture capital thru more investors instead of releasing a product.

    These things take a lot of R&D to get right. They're not cheap to produce. The HTC/Valve one requires you mount two very large sensors at a 90 degree angle on the walls of your room. All of these things (well, except the Gear VR thing that Samsung is doing) require cables hooked up to your PC to work, and none of the hardware companies working on them want to ship before they've made the face computer part wireless.

  • FoomyFoomy Registered User regular
    All of the companies making a VR headset also realize you only get one chance at it. If you release a product too soon and it isn't good, then the chances that you convince someone to try it again later diminish severely.

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    TOGSolidLD50
  • darren66darren66 Registered User regular
    edited March 2015
    Foomy wrote: »
    All of the companies making a VR headset also realize you only get one chance at it. If you release a product too soon and it isn't good, then the chances that you convince someone to try it again later diminish severely.

    That's their spin - I don't believe it.

    Can anyone provide original and technical reasons for the delays? I don't want to hear what they are saying, regurgitated.

    darren66 on
    Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
    Neo Geo Big Red owners club.
    2009 PAX Puzzle Quest Champion
    I have beat Rygar on the NES and many of you have not.
  • CabezoneCabezone Registered User regular
    If you don't believe they are not happy with the product as they could make it right now.....why don't you dig up the real reasons and get back to us.

    DehumanizedTOGSolidchr1sh4ll3ttb3
  • electricitylikesmeelectricitylikesme Registered User regular
    Getting motion sickness right is tricky. Getting PCs to render to these things smoothly is tricky (i.e. windows drivers are rough when it's your whole field of vision - getting setup with my DK2 for Elite:Dangerous was tricky).

    I'd be willing to bet that software is a big sticking point - drivers. The experience they'd be targeting is "I want to play this - *click* - and then you put on the headset, and without flicker or non-3D rendering the game loads up on the headset".

    We're not there yet.

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