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[Heroes of the Storm] The Kael'thas patch was merely a setback

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Posts

  • WingedWeaselWingedWeasel Registered User regular
    edited April 2015
    I think the problem is that he dies fast which contradicts the whole warrior thing

    Really Blizzard needs to drop the classes and assign potential roles instead

    The first part is absolutely true. Thats why I said it was sort of a revelation. Thinking of anub'arak as "mislabeled" as a warrior and is instead a stun based specialist.

    Not sure what you mean with the 2nd part. Do you mean the "warrior" or "assassin" roles should be more suggestions as to the heroes purpose?

    Edit: Or are you saying they shouldn't be designing the heroes into the labeled class/role?

    WingedWeasel on
  • StericaSterica Yes Registered User, Moderator mod
    Like maybe Anub is labeled as "Initiator, Pusher" and Tyrande is "Healer, DPS, CC"

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  • EnclaveofGnomesEnclaveofGnomes Registered User regular
    Anyone getting the occasional round where the frame rate just stutters the entire time?

    I actually played one of my better rounds as nova while it was happening oddly enough but it was incredibly frustrating.

  • Bliss 101Bliss 101 Registered User regular
    MMMig wrote: »
    SeñorAmor wrote: »
    Am I insane or is Gazlowe the single worst character in any game, ever?

    Holy balls was that game unpleasant to play. Never again.


    I just tried him for the first time today.
    I wouldn't say he's the worst. Anubarak is definitely less impactful than Gazlowe right now.


    With Gaz, you can merc and push a lane pretty damn effectively. Like, super super effectively.

    I liked him when I leveled him to 5 last time he was on free rotation. He's amazing at mercs, but can contribute pretty well to teamfights too. He's been on my "might purchase" short list for a while now. His ult-stunbomb combo wombo is ridiculously satisfying when you manage to pull it off in a teamfight. I found him to work particularly well in dragon shrine brawls due to his ability to zone enemies with turrets and bombs. I imagine he'd be good in sky temple as well, but that map hadn't been released yet.

    The thing to realize about Gazlowe is that even though he's listed as a "melee" specialist, you don't usually want to melee with him in PvP, and his lazor is for situational use only. His damage comes from turrets, and they can be surprisingly deadly. As for the stun bomb, it's useful as a zoning device even when you fail to stun anyone with it.

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  • MMMigMMMig Registered User regular
    Anub fell off the free rotation when I was just 30K XP away from lv 5.
    !@*&#@)!W*)@(W)@!



    What are peep's Gazlowe builds?

    I really like the atomic robo build because well, mercs and being special. ^^'
    He's so squishy and has basically no escape so I'm wary of any kind of PvP (unless it's anub where I can just out-melee him).

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • NeurotikaNeurotika Registered User regular
    I need a pic of big head on Master skin Kerrigan, Zagara, and Abathur, stat

    Ridges for daaaaaaaaaaaaaaaaaays

  • chuck steakchuck steak Registered User regular
    So is murky actually pretty good now? Because I enjoyed playing him before the patch, and am thinking of buying him. And that bunny skin. I think I'm falling down the rabbit hole with these skins (pun obviously intended).

  • WingedWeaselWingedWeasel Registered User regular
    Murky is definitely solid. At least on octograb builds, I haven't done much with march. The one game I took it, ended up still feeling lackluster even with living the dream.

  • MMMigMMMig Registered User regular

    Murky's fun now. ^^'


    Just, don't be super suicidal.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • Steel AngelSteel Angel Registered User regular
    I think the problem is that he dies fast which contradicts the whole warrior thing

    Really Blizzard needs to drop the classes and assign potential roles instead

    The first part is absolutely true. Thats why I said it was sort of a revelation. Thinking of anub'arak as "mislabeled" as a warrior and is instead a stun based specialist.

    Not sure what you mean with the 2nd part. Do you mean the "warrior" or "assassin" roles should be more suggestions as to the heroes purpose?

    Edit: Or are you saying they shouldn't be designing the heroes into the labeled class/role?

    It could well be that Anub is a warrior like Sonya is one but with different strengths (more cc, less damage than Sonya but squishier compared to other warriors). He does have some good talents for pushing too. It's just weird since he did used to be more traditionally tanky.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • WingedWeaselWingedWeasel Registered User regular
    edited April 2015
    That could be @Steel Angel . It is just odd because in WC3 he is incredibly tanky so as a "remember when", as heroes is supposed to be it doesn't really make sense. Plus as you mentioned, he was that way previously.

    Edit: Not sure why I @'d the wrong person

    WingedWeasel on
  • Steel AngelSteel Angel Registered User regular
    That could be Lucascraft . It is just odd because in WC3 he is incredibly tanky so as a "remember when", as heroes is supposed to be it doesn't really make sense. Plus as you mentioned, he was that way previously.

    On top of that, Anub was an instance and raid boss in WoW and it's really weird for anything that required 4, 9, or 24 other people helping to kill as anything but tanky.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Knight_Knight_ Dead Dead Dead Registered User regular
    So apparently Jaina has the 4th highest winrate now? I played Jaina before she was good!

    wtb hipster jaina skin.

    Murky is in 3rd too, which is crazy. Murky up 18.2% and Jaina up 7.5% in the last week.

    aeNqQM9.jpg
  • InqInq Registered User regular
    MMMig wrote: »
    Anub fell off the free rotation when I was just 30K XP away from lv 5.
    !@*&#@)!W*)@(W)@!



    What are peep's Gazlowe builds?

    I really like the atomic robo build because well, mercs and being special. ^^'
    He's so squishy and has basically no escape so I'm wary of any kind of PvP (unless it's anub where I can just out-melee him).

    This is my default build. You can substitute superiority and/or robo goblin if you want to focus more on mercs / solo bosses. Add sprint if you have people chasing you down frequently. I really like Gazlowe, but sometimes it feels like you're not contributing very much.

  • cptruggedcptrugged I think it has something to do with free will. Registered User regular
    Tried Gazlowe last night. The Most glaring problem is that you may as well just remove the laser ability in it's current state. It's too weak and he's way to squishy to self root for the insane amount of time it takes to really charge the beam for any damage worth a damn. I think maybe if you changed the laser to be more like Varus' arrow in League it may work. I think the turrets and bombs are mostly ok. The bombs are a big reward if you hit them. But you rarely will without some sort of CC combo from a teammate or his grav bomb ult.

    It's actually interesting that this game has so many of those long activation time abilities with big pay offs. Jaina's circle ult and Murky's blowfish for example. It's odd that they are so all or nothing instead of maybe allowing you to detonate early for lesser results.

  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    MMMig wrote: »
    SeñorAmor wrote: »
    Am I insane or is Gazlowe the single worst character in any game, ever?

    Holy balls was that game unpleasant to play. Never again.


    I just tried him for the first time today.
    I wouldn't say he's the worst. Anubarak is definitely less impactful than Gazlowe right now.


    With Gaz, you can merc and push a lane pretty damn effectively. Like, super super effectively.

    I think people are overly harsh I regard to anub'arak, or maybe I am biased and I may be literally contributing nothing when I play him.

    Although I did have a sort of revelation last night in that I sort of agree with whoever said he is a weird specialist in the last thread. If you think of him like gazlowe with "better" stuns he can push/merc relatively effectively. The stuns can secure takedowns when teammates are around, otherwise they are used to support beetle pushes. Beetles themselves can soak tower shots and help with minion waves. His disadvantage in this scenario is without using a bunch of abilities (so you are borderline manaless after) you take a fair amount of time to take merc camps down.

    I am by no means a high level player, but I don't have problems with Anub'arak, either. I will say, though, I usually won't play him when I'm solo queueing. If I have a team I can rely on that knows/expects how aggressively I initiate with him, we tend to have great results in most matches.

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  • Steel AngelSteel Angel Registered User regular
    cptrugged wrote: »
    Tried Gazlowe last night. The Most glaring problem is that you may as well just remove the laser ability in it's current state. It's too weak and he's way to squishy to self root for the insane amount of time it takes to really charge the beam for any damage worth a damn. I think maybe if you changed the laser to be more like Varus' arrow in League it may work. I think the turrets and bombs are mostly ok. The bombs are a big reward if you hit them. But you rarely will without some sort of CC combo from a teammate or his grav bomb ult.

    It's actually interesting that this game has so many of those long activation time abilities with big pay offs. Jaina's circle ult and Murky's blowfish for example. It's odd that they are so all or nothing instead of maybe allowing you to detonate early for lesser results.

    Murky's pufferfish is a holdover from back when it did quadruple damage to structures. It was designed to be used against things that didn't move.

    Gazlowe's laser similarly feels archaic. It can be a good opening against merc camps who will happily let you charge away but so many other specialists have since arrived that don't have to wait to start beating up on mercs.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Murky's puffer is super weird since certain heroes like tychus or valla destroy it in half a second no problem. where other heroes like hammer have to run like hell or they're getting chunked for half their hp.

    aeNqQM9.jpg
  • Steel AngelSteel Angel Registered User regular
    Knight_ wrote: »
    Murky's puffer is super weird since certain heroes like tychus or valla destroy it in half a second no problem. where other heroes like hammer have to run like hell or they're getting chunked for half their hp.

    It uses the "hits to destroy" logic instead of hit points. And also gets weirder in that it has to be auto-attacks. Back in the day, Murky was a nightmare in the same lane as Abathur since Abathur had to melee pufferfish that were about to blow up towers and gates nearby.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Knight_Knight_ Dead Dead Dead Registered User regular
    Knight_ wrote: »
    Murky's puffer is super weird since certain heroes like tychus or valla destroy it in half a second no problem. where other heroes like hammer have to run like hell or they're getting chunked for half their hp.

    It uses the "hits to destroy" logic instead of hit points. And also gets weirder in that it has to be auto-attacks. Back in the day, Murky was a nightmare in the same lane as Abathur since Abathur had to melee pufferfish that were about to blow up towers and gates nearby.

    yea i know, i just mean that it makes his puffer incredibly variable depending on who you're up against. in a lane with tyrande/tychus and your puffer is never going to go off, in a lane with stitches and hammer and it almost always will. just makes it hard to balance.

    and back in the day murky was a nightmare in the same lane as anyone. because fuck old murky.

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  • Undead MonkeyUndead Monkey Anchorage, AKRegistered User regular
    Has anyone else noticed a very large amount of Abathurs in QM lately? I mean an almost every game amount, sometimes one on each team.

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  • Steel AngelSteel Angel Registered User regular
    Has anyone else noticed a very large amount of Abathurs in QM lately? I mean an almost every game amount, sometimes one on each team.

    He did get a bunch of changes last patch. People could be experimenting.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • shrykeshryke Member of the Beast Registered User regular
    I think the problem is that he dies fast which contradicts the whole warrior thing

    Really Blizzard needs to drop the classes and assign potential roles instead

    The first part is absolutely true. Thats why I said it was sort of a revelation. Thinking of anub'arak as "mislabeled" as a warrior and is instead a stun based specialist.

    Not sure what you mean with the 2nd part. Do you mean the "warrior" or "assassin" roles should be more suggestions as to the heroes purpose?

    Edit: Or are you saying they shouldn't be designing the heroes into the labeled class/role?

    It could well be that Anub is a warrior like Sonya is one but with different strengths (more cc, less damage than Sonya but squishier compared to other warriors). He does have some good talents for pushing too. It's just weird since he did used to be more traditionally tanky.

    The problem with Anub is he should be tanky. Not cause he used to be or cause he was in WC3 or whatever, but because that's what his skill set is designed around. (or at least one of the things)

    You don't give a warrior a charge+aoe stun and a shield and not expect that they will be charging in and CCing a whole team and then tanking. Anub just lacks the ability to actually use his abilities that way because they nerfed his survivability too hard and his shield basically sucks.

  • PacMan1979PacMan1979 Registered User regular
    I'm sorry, still new to the game. What does CC mean?

  • CenoCeno pizza time Registered User regular
    Crowd control

    Stuff like stuns or slows

  • MMMigMMMig Registered User regular

    and overtly revealing female armor...


    or fashion (high heels on Zerg kerrigan)

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • WingedWeaselWingedWeasel Registered User regular
    Abathur a couple of games in a row over on esl heroes. And allegedly a murky April fools/troll pick earlier? Dunno the details

  • LucascraftLucascraft Registered User regular
    Monstrosity is absolutely ridiculous now if left alone. Teams playing against Abathur really need to prioritize killing it as if it were a merc pushing a lane. They mark it on the minimap, so teams need to get in the habit of squashing it as soon as it appears, just as if it were a pair of giants or knights.

  • Maledict66Maledict66 Registered User regular
    People in quick matches with Abathur seem more interested in abusing his backdoor strat that opens up at 16 rather than the Monstrosity unfortunately right now...

  • Steel AngelSteel Angel Registered User regular
    Maledict66 wrote: »
    People in quick matches with Abathur seem more interested in abusing his backdoor strat that opens up at 16 rather than the Monstrosity unfortunately right now...

    Ultimate Evolution has been the go to for so long that it might take something like a video of what a fully upgraded monstrosity can do going viral. And then we'll be flooded by Abathurs using it at bad times or in bad locations for a while.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • kimekime Queen of Blades Registered User regular
    Maledict66 wrote: »
    People in quick matches with Abathur seem more interested in abusing his backdoor strat that opens up at 16 rather than the Monstrosity unfortunately right now...

    Ultimate Evolution has been the go to for so long that it might take something like a video of what a fully upgraded monstrosity can do going viral. And then we'll be flooded by Abathurs using it at bad times or in bad locations for a while.

    I'm still practicing with using Monstrosity right, but I think I like it a lot more than Ultimate Evolution now. The unlimited timer was really necessary.

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  • milskimilski Poyo! Registered User regular
    Maledict66 wrote: »
    People in quick matches with Abathur seem more interested in abusing his backdoor strat that opens up at 16 rather than the Monstrosity unfortunately right now...

    Ultimate Evolution has been the go to for so long that it might take something like a video of what a fully upgraded monstrosity can do going viral. And then we'll be flooded by Abathurs using it at bad times or in bad locations for a while.

    Honestly, after Ultimate Evolution lost the ability to use ults I've pretty much always seen Abathur's take Monstrosity, especially after the first set of buffs (half damage from non-heroes). It allows him to still be effective as a hat and while it's bad in a teamfight, it's always been pretty solid at pushing. Ultimate Evolution is actually the ult I feel got the "better" improvement. On certain characters the boosted damage and ability power is huge; Jaina is ridiculous (though she was already great), but characters who can have a lot of impact outside of their ults, like Kerrigan or Thrall (if you can get a Windfury off) get a lot out of it as well. Even a morphed Illidan is a pretty solid threat because the base movespeed boost makes him way stickier and there's no way to fight the focus both Illidan's at the same time for most teams.

    I ate an engineer
  • milskimilski Poyo! Registered User regular

    Also with this, I think he might have misread the Murky changes, because giving Murky double base regen and ridiculous scaling regen is a lot bigger than he thinks. Maybe he read it as .24 per level? It's enough regen that healing bubble is no longer a must-take talent, because you can get a solid amount of healing from any bubble.

    I ate an engineer
  • shrykeshryke Member of the Beast Registered User regular
    Maledict66 wrote: »
    People in quick matches with Abathur seem more interested in abusing his backdoor strat that opens up at 16 rather than the Monstrosity unfortunately right now...

    Exact opposite for me. Never seen anyone ever use the backdoor strat but every Abathur I run in to in QM is slamming the Monstrosity on cooldown.

    And that fucker is nasty unless you spot it quick and stomp on it.

  • LilleDjevelLilleDjevel Registered User regular
    So Tyrande, no damage, no heal and a ranged stun? What is this hero...

    Grass Grows,
    Birds Fly,
    'til there's Fire in the Sky...

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  • Knight_Knight_ Dead Dead Dead Registered User regular
    milski wrote: »

    Also with this, I think he might have misread the Murky changes, because giving Murky double base regen and ridiculous scaling regen is a lot bigger than he thinks. Maybe he read it as .24 per level? It's enough regen that healing bubble is no longer a must-take talent, because you can get a solid amount of healing from any bubble.

    I imagine for pro level players murky only exists in a state or full or no hp generally since they focus much better than us normal humans. If they even see him at all.

    aeNqQM9.jpg
  • I needed anime to post.I needed anime to post. boom Registered User regular
    So Tyrande, no damage, no heal and a ranged stun? What is this hero...

    a support

    liEt3nH.png
  • Steel AngelSteel Angel Registered User regular
    So Tyrande, no damage, no heal and a ranged stun? What is this hero...

    Cast stun on an enemy hero, use Hunter's Mark as the stun is about to land, hit them with an owl + autoattacks and you've taken out a significant amount of health from a support or assassin. If your assassins and specialists focus on that stunned and marked hero, they're probably dead by the time they can move again.

    Her healing isn't the greatest but it is respectable now and you're likely using it alongside healing ward in team fights. A ranged AoE stun and an innate way to increase damage on a target that most heroes have to talent into at level 16 are significant by themselves though.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • LilleDjevelLilleDjevel Registered User regular
    edited April 2015
    So Tyrande, no damage, no heal and a ranged stun? What is this hero...

    a support

    Got any usefull tips for her? Right now looking at her I just get stuck at how her kit makes no sense.

    It's like she wants to be in the fight dealing damage, but she does no damage, and her passive is to short range to actually be that usefull. And since her self heal is meh you don't wanna move into passive range anyway. So then she ends up as a ranged stunbot..

    LilleDjevel on
    Grass Grows,
    Birds Fly,
    'til there's Fire in the Sky...

    steam_sig.png
This discussion has been closed.