SomeWarlock wrote: »
The item level formula is 1.01^(new ilvl-old ilvl). The value of a ilvel is always the same, no matter how big the ilvl numbers get. The jump from 200 to 284 is exactly the same as the jump from 600 to 684. 84 ilvls make the new gear 2.306 times better than old gear.
And Dhal is using WoLK numbers for comparison, which is where ilvl inflation started kicking in. The difference between dungeon gear(ilvl 60) in vanilla and tier 3 40 man Nax gear(88) was 28. The difference between BC dungeon gear(ilvl 115 and tier 6(the last tier gear in BC, ilvl 146), is 31. For comparison, the jump from WoD Dungeon gear to Highmaul normal is 25.
WoLK started inflating ilvls as part of separating 10/25 man raids, and WoW keeps inflating ilvls to make raiders happy, as they did to Black Foundry gear. Meanwhile, Raid gear trivializes everything isn't a raid because a fully kitted raider does 2 times the DPS of someone sitting in dungeon blues. Blizzard cannot make content that's challenging both to a non-raider and someone who raids, because they're not even close to the same numbers. It's a problem, and it's largely easily fixable, but the fix never going happen.