I was just thinking, remember when they trademarked the pipboy a little while ago?
Yeah.... now we know why.
Fallout 4 is going to be the ultimate immersive experience.
Bethesda is going to start an actual nuclear holocaust and turn the real world into an actual post-apocalyptic hellscape. Why just play Fallout, when you can live it?
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
I was just thinking, remember when they trademarked the pipboy a little while ago?
Yeah.... now we know why.
Fallout 4 is going to be the ultimate immersive experience.
Bethesda is going to start an actual nuclear holocaust and turn the real world into an actual post-apocalyptic hellscape. Why just play Fallout, when you can live it?
You thought fifteen years of Gamebryo in your computer was bad, Bethesda has figured out how to apply it to real life! REPENT, SINNER!
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Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
you know its a Bethesda game when you accidentally pick up a tin can and the entire fucking world goes bonkers and tries to kill you.
You also know it's a Bethesda game when you can pick up a tin can, and it's an actual physical object in that world and not a icon image, and you can manipulate it and drag it around and then drop it somewhere else and it stays there forever
and then die for no reasons cause physics, or worse get launched into low earth orbit because physics.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
I'll keep my cherry intact. Its so rare to be hyped up these days with a new generation of entitled gamers ruining everything. Haven't gotten a BA and asking Tim Schafer how he runs a business.
But the fact that you people keeping sharing this bomb doesn't surprise me as the paid mod ......experiment proved that Bethesda and Zenimax have been in an experimenting mood and understand that now is the time to make a huge leap from where F3, NV, and TESV set them up.....four years ago....or was it two?
A real wishlist item that is feasible, make the enemy AI cross water. Greatest moment in Oblivion was watching a strange shape cross a smaller pond to the west of the imperial city and I was curious what it was and OH SHIT! BEAR!
I'd like enemy AI that utilized cover at all. Gunfights feel more like slugging matches between line-dancing mannequins, which is problematic when most fighting is done with guns. When combat begins, seek nearby chairs (and crouch), walls, cabinets, whatever, and only come out to fire between reloads, when relocating, or when searching for the player.
I'd like enemy AI that utilized cover at all. Gunfights feel more like slugging matches between line-dancing mannequins, which is problematic when most fighting is done with guns. When combat begins, seek nearby chairs (and crouch), walls, cabinets, whatever, and only come out to fire between reloads, when relocating, or when searching for the player.
The problem is that Bethesda has shitty AI to begin with and the AI has never been the focus of their games (even the "dragon AI" for Skyrim felt like a point they brought up a year before release as hype and stopped hyping when it didn't pan out), and enemy AI that uses organic cover is clearly pretty hard since nobody actually does it well. The other option to effectively implement cover would be to make it a cover based shooter with obvious cover points for you and enemies, which I really don't want in Fallout because that kind of thing always looks gimmicky; even in critically acclaimed games like The Last of Us it was blatant.
EDIT: Also, as much as I hate TES combat, I never found the gun slugfests that terrible. You could effectively use cover and enemies would at least charge to strip you of that, but VATs and the fact enemies tended to stay in range made trash fights satisfyingly quick. The only problem I ever had was the charge+HP soak style enemies that basically forced you to engage in TES style "back up, hit, and hope you die before they do."
Rage had the best FPS mix of cover I've played in a while. Too bad their open world was all vehicle combat.
Oh, bullet sponge enemies aren't bad if they are few and far between. Make them special, like the heavies in Killzone 1. But if you level up, they......
Its the thing the first fallout games and crpg's in general do well. You go from a guppy to able to take a few punches to heavily armored and scared of a critical hit.
I'd like enemy AI that utilized cover at all. Gunfights feel more like slugging matches between line-dancing mannequins, which is problematic when most fighting is done with guns. When combat begins, seek nearby chairs (and crouch), walls, cabinets, whatever, and only come out to fire between reloads, when relocating, or when searching for the player.
The problem is that Bethesda has shitty AI to begin with and the AI has never been the focus of their games (even the "dragon AI" for Skyrim felt like a point they brought up a year before release as hype and stopped hyping when it didn't pan out), and enemy AI that uses organic cover is clearly pretty hard since nobody actually does it well. The other option to effectively implement cover would be to make it a cover based shooter with obvious cover points for you and enemies, which I really don't want in Fallout because that kind of thing always looks gimmicky; even in critically acclaimed games like The Last of Us it was blatant.
EDIT: Also, as much as I hate TES combat, I never found the gun slugfests that terrible. You could effectively use cover and enemies would at least charge to strip you of that, but VATs and the fact enemies tended to stay in range made trash fights satisfyingly quick. The only problem I ever had was the charge+HP soak style enemies that basically forced you to engage in TES style "back up, hit, and hope you die before they do."
Half-Life 2 AI. I always bring it up, because it always brought the goods.
Just play Minerva, and enjoy actual battles of wits with the AI. I mean, you'll almost definitely be smarter, but they're clever enough to be fun to fight.
FFS. Why!? Bethesda I support you in everything, defend pretty much every aspect of your games. But releasing this on last gen as well? It just garauntees it's going to be hamstrung
It severely reduces my hype if that turns out to be true
Tho since the URL is using Bethblog it might not be related to fallout 4
Posts
Fallout 4 is going to be the ultimate immersive experience.
Bethesda is going to start an actual nuclear holocaust and turn the real world into an actual post-apocalyptic hellscape. Why just play Fallout, when you can live it?
Just like the clap, I've been sharing this generously.....
Wait...
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
You thought fifteen years of Gamebryo in your computer was bad, Bethesda has figured out how to apply it to real life! REPENT, SINNER!
http://www.twitch.tv/bethesda/mobile
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
and then die for no reasons cause physics, or worse get launched into low earth orbit because physics.
Is this where they'll make the announcement?
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
But the fact that you people keeping sharing this bomb doesn't surprise me as the paid mod ......experiment proved that Bethesda and Zenimax have been in an experimenting mood and understand that now is the time to make a huge leap from where F3, NV, and TESV set them up.....four years ago....or was it two?
A real wishlist item that is feasible, make the enemy AI cross water. Greatest moment in Oblivion was watching a strange shape cross a smaller pond to the west of the imperial city and I was curious what it was and OH SHIT! BEAR!
http://www.fallout3nexus.com/downloads/file.php?id=16534
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Steam: MightyPotatoKing
The problem is that Bethesda has shitty AI to begin with and the AI has never been the focus of their games (even the "dragon AI" for Skyrim felt like a point they brought up a year before release as hype and stopped hyping when it didn't pan out), and enemy AI that uses organic cover is clearly pretty hard since nobody actually does it well. The other option to effectively implement cover would be to make it a cover based shooter with obvious cover points for you and enemies, which I really don't want in Fallout because that kind of thing always looks gimmicky; even in critically acclaimed games like The Last of Us it was blatant.
EDIT: Also, as much as I hate TES combat, I never found the gun slugfests that terrible. You could effectively use cover and enemies would at least charge to strip you of that, but VATs and the fact enemies tended to stay in range made trash fights satisfyingly quick. The only problem I ever had was the charge+HP soak style enemies that basically forced you to engage in TES style "back up, hit, and hope you die before they do."
Oh, bullet sponge enemies aren't bad if they are few and far between. Make them special, like the heavies in Killzone 1. But if you level up, they......
Its the thing the first fallout games and crpg's in general do well. You go from a guppy to able to take a few punches to heavily armored and scared of a critical hit.
Balance is a beast.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Half-Life 2 AI. I always bring it up, because it always brought the goods.
Just play Minerva, and enjoy actual battles of wits with the AI. I mean, you'll almost definitely be smarter, but they're clever enough to be fun to fight.
Why I fear the ocean.
Edit: Was poking about on the site, and:
Hopefully not a portent.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
It severely reduces my hype if that turns out to be true
Tho since the URL is using Bethblog it might not be related to fallout 4
Also if one of you wish to be OP then speak up in that thread.
Geth, close the thread.