If you guys think we can do it without the 3 action dice, I can give mine up. I was going to clear out the police station, but I can use 3 dice for this and 1 on the police if you guys think we can still win with that.
The one helpless survivor isn't going to screw our food needs, right?
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El SkidThe frozen white northRegistered Userregular
Vote yes, I have no unused dice so it is really up to you guys to choose if you actually complete this.
The thing is, even if we do not have enough food we only have one more round, even if we starve this round the 1 moral loss will balance out the 1 moral gained.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Vote yes, I have no unused dice so it is really up to you guys to choose if you actually complete this.
The thing is, even if we do not have enough food we only have one more round, even if we starve this round the 1 moral loss will balance out the 1 moral gained.
I'll take that as vote but next time send it privately.
So:
Void Slayer: thumbs up
MBody: thumbs up
Mikey CTS: thumbs down
JPants: thumbs up
So we have 8 survivors, 3 food, and 2 morale. We can either:
- 3 dice, + 1 surivor, +1 morale,
Or -1 morale
And since the survivor is probably going to make us starve, I'm going to go ahead and say we shouldn't do the dice thing UNLESS Mikey has or expects to find food this turn.
@Mikey CTS Do you have a food card you can use? If you do, I'll burn 3 of my own dice to give us a morale buffer. If not, I'm going to say lets use 0 dice and go ahead and play your turn. (it's your turn right?)
Keep card. Use food 2 from hand to generate 2 food.
I've got 1 action die left (I can reroll it if I need) and it looks like the main objective is complete? Anything else we need to do with my last dice? It looks like we are good on zombies everywhere and we should be OK. I can build a barricade at the colony for my last action just in case.
Void Slayer LOSES
Secret objective is Hunger.
You win the game if all of the following is true:
1. The main objective is completed V
2. You have at least 3 food cards in your hand X
El Skid WINS
Secret objective is Collector.
You win the game if all of the following is true:
1. The main objective is completed V
2. You have at least 4 item cards in your hand V
MrBody LOSES
Secret objective is Accept your fate. Betrayer!
You win the game if all of the following is true:
1. Morale is at 0 X
2. You have at least 2 gun cards equiped to a survivor your control V
3. You have at least 3 card with Pill symbol in you hand (starting item cards do not count) X
Mikey CTS WINS
Secret objective is Safety.
You win the game if all of the following is true:
1. The main objective is completed V
2. The colony has at least 4 barricades V
JPants WINS
Secret objective is Germ-a-phobe.
You win the game if all of the following is true:
1. The main objective is completed V
2. None of the survivors you control have any type of wound tokens on them V
I should have studied the map more. I thought we would have one last round.
My objective was real tricky though: have 2 guns equipped and 3 (non-starting) medicine cards when the survivors lose. With the main objective and starting survivors, the 2 objectives we had to camp were pretty much auto picked and I couldn't move away without suspicion. Losing one of my survivors first turn was a setback, then I wasted another turn searching for a gun at the station that wasn't there. I was hoping I would get lucky and get 3 medicine at the hospital the last turn and be able to tank the final crises.
Mikey must have had a doozey objective. I almost thought the host had made a mistake and there were TWO traitors. I was hoping to exile him, but it did throw suspicion off me.
Posts
MBody plays Food 1 (Grocery Store)
The one helpless survivor isn't going to screw our food needs, right?
@Daemonis , what is our situation re: survivors in the colony? Will we need an extra food to avoid starvation this turn as things stand right now?
There are 8 survivors (2 helpless) in the colony and 3 food tokens
The thing is, even if we do not have enough food we only have one more round, even if we starve this round the 1 moral loss will balance out the 1 moral gained.
So:
Void Slayer: thumbs up
MBody: thumbs up
Mikey CTS: thumbs down
JPants: thumbs up
Result: thumbs up!
Now @Mikey CTS and @JPants to decide who spends how many dice
- 3 dice, + 1 surivor, +1 morale,
Or -1 morale
And since the survivor is probably going to make us starve, I'm going to go ahead and say we shouldn't do the dice thing UNLESS Mikey has or expects to find food this turn.
@Mikey CTS Do you have a food card you can use? If you do, I'll burn 3 of my own dice to give us a morale buffer. If not, I'm going to say lets use 0 dice and go ahead and play your turn. (it's your turn right?)
No one take any risky moves as we can't afford one more morale loss from a bite.
My turn is over. @Daemonis
Look at top card of Grocery Store deck
Search Police Station (3 die)
Keep card, search again (4 die)
Grocery is food 2 so if someone has a fuel I can book it over there after cleaning out the PS.
Commit 3 cards to crisis
Use Tac Rifle to kill zombie at Police Station
Use Fuel (last card from PS) to James to Grocery Store and Search (5 die)
Keep card. Use food 2 from hand to generate 2 food.
I've got 1 action die left (I can reroll it if I need) and it looks like the main objective is complete? Anything else we need to do with my last dice? It looks like we are good on zombies everywhere and we should be OK. I can build a barricade at the colony for my last action just in case.
End of turn @Daemonis
Food: spend 4, 1 left
Waste: fine
Crisis:
Junk
Snow Shoes
Pad Lock
Walkie Talkie
Junk
Passed succesfully!
Colony: 4 zombies - take free spaces on entrances 1-4.
Police station: 2 zombies + 3 noise
Geth roll 3d6t4 for noise
Grocery store, 3 zombies, no outbreak as well.
Main objective: COMPLETED!
GAME IS OVER.
Mikey, I assume you were the betrayer? Or did we get lucky and not have one?
I'll take my Colt back then, sir. /aims Tac Rifle
Void Slayer LOSES
Secret objective is Hunger.
You win the game if all of the following is true:
1. The main objective is completed V
2. You have at least 3 food cards in your hand X
El Skid WINS
Secret objective is Collector.
You win the game if all of the following is true:
1. The main objective is completed V
2. You have at least 4 item cards in your hand V
MrBody LOSES
Secret objective is Accept your fate. Betrayer!
You win the game if all of the following is true:
1. Morale is at 0 X
2. You have at least 2 gun cards equiped to a survivor your control V
3. You have at least 3 card with Pill symbol in you hand (starting item cards do not count) X
Mikey CTS WINS
Secret objective is Safety.
You win the game if all of the following is true:
1. The main objective is completed V
2. The colony has at least 4 barricades V
JPants WINS
Secret objective is Germ-a-phobe.
You win the game if all of the following is true:
1. The main objective is completed V
2. None of the survivors you control have any type of wound tokens on them V
My objective was real tricky though: have 2 guns equipped and 3 (non-starting) medicine cards when the survivors lose. With the main objective and starting survivors, the 2 objectives we had to camp were pretty much auto picked and I couldn't move away without suspicion. Losing one of my survivors first turn was a setback, then I wasted another turn searching for a gun at the station that wasn't there. I was hoping I would get lucky and get 3 medicine at the hospital the last turn and be able to tank the final crises.
Mikey must have had a doozey objective. I almost thought the host had made a mistake and there were TWO traitors. I was hoping to exile him, but it did throw suspicion off me.